scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
2014-12-30 16:22:06 +01:00
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
2014-12-30 15:46:33 +01:00
dteviot
a62e15d93d
Read profile files from LauncherSettings in load order.
2014-12-30 17:25:19 +13:00
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
2014-12-30 01:36:31 +01:00
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
...
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
2014-12-28 14:45:20 +01:00
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
2014-12-28 14:17:53 +01:00
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
2014-12-28 02:39:54 +01:00
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
2014-12-28 01:51:12 +01:00
scrawl
25954a80f5
Fix recharging of items in player inventory
2014-12-28 01:06:49 +01:00
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
2014-12-27 17:20:37 +01:00
scrawl
a62fe38a1b
Fix unsafe use of BaseNode
2014-12-27 15:02:05 +01:00
scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
2014-12-27 14:52:33 +01:00
Internecine
5f9540318a
Fixed incorrect indexes
2014-12-27 19:49:14 +13:00
Internecine
a87fe71ddf
Added a helper function to handle dynamic stat changes
2014-12-27 19:46:54 +13:00
scrawl
2f0793390f
Fix cut off text for some widgets in the stats window
2014-12-27 01:25:26 +01:00
Marc Zinnschlag
2fa0764c89
Merge remote-tracking branch 'swick/master'
2014-12-26 16:08:07 +01:00
Marc Zinnschlag
5f8b8b127c
Merge remote-tracking branch 'psi29a/clang_lintian'
2014-12-26 16:07:07 +01:00
Marc Zinnschlag
da722a5cf1
Merge remote-tracking branch 'miroslavr/master'
2014-12-26 16:05:20 +01:00
Sebastian Wick
764cd9ca16
disable "window border" setting in the ingame settings UI if fullscreen is enabled
2014-12-24 16:31:23 +01:00
scrawl
6f72989cb1
SpellModel, SortFilterItemModel: case insensitive sorting
2014-12-24 15:45:15 +01:00
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
2014-12-24 15:45:15 +01:00
scrawl
9a1bde684f
Sort class list in select class dialog
2014-12-24 15:45:14 +01:00
scrawl
768c4a5757
Update crime response to pickpocket attempts (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
b8fa73dfa9
Preserve record ordering in Store
...
This fixes the default head/hair used for some races in the chargen UI.
2014-12-24 15:45:14 +01:00
scrawl
5d7dcafa53
Make local map widget size configurable
2014-12-24 15:45:14 +01:00
scrawl
a47de06492
Make local map resolution configurable and use lower default value
...
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
scrawl
7f0d71f8f4
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
2014-12-24 15:45:14 +01:00
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
2014-12-24 15:45:14 +01:00
scrawl
019cd96719
Stop AiPursue when target has invisibility or chameleon>=75
2014-12-24 15:45:14 +01:00
scrawl
e5de253169
Use maximum step size of 62 units for stepping down ( Fixes #1809 )
2014-12-24 15:45:14 +01:00
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
scrawl
42d63a4eb2
Fix position flicker after an animation ends
2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
2014-12-24 15:45:13 +01:00
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
2014-12-24 15:45:13 +01:00
scrawl
2410d79410
Fix iFightAttack and iFightAttacking being swapped
...
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
2014-12-24 15:45:13 +01:00
scrawl
e73e975291
Fix player being able to activate objects when knocked out
2014-12-24 15:45:13 +01:00
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
2014-12-24 15:45:13 +01:00
scrawl
0081a68376
Use fMagicStartIconBlink for spell effect indicator fading
2014-12-24 15:45:13 +01:00
scrawl
877e07823d
Fix incorrect sound for spell creation success
2014-12-24 15:45:13 +01:00
scrawl
fb542a64ec
Merchant items should be restocked instantly
2014-12-24 15:45:13 +01:00
scrawl
1bcc4430e0
Fix owner not getting set on restocked items
2014-12-24 15:45:13 +01:00
scrawl
9ed71765a9
Fix deleted containers showing in merchant inventories
2014-12-24 15:45:13 +01:00
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
...
Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
2014-12-24 15:45:13 +01:00
scrawl
37e11b7272
Adjust loading box size for large captions
2014-12-24 15:45:12 +01:00
scrawl
866fdfe8bd
Crime system improvements
...
- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
2014-12-24 15:45:12 +01:00
scrawl
307b84e9f6
Add enemy health bar fading and use relevant GMSTs
2014-12-24 15:45:12 +01:00
scrawl
1910327469
Implement disposition changes due to crimes
2014-12-24 15:45:12 +01:00
scrawl
cc9af9562b
Function_CreatureTargetted should return '2' for werewolfs
...
This makes NPCs say the correct attack voice files when fighting a werewolf.
2014-12-24 15:45:12 +01:00
scrawl
efa9ff3a76
Fix incorrect implementation of iWerewolfBounty
2014-12-24 15:45:12 +01:00
scrawl
35d2bfabca
Adjust NPC response to pickpocket attempts ( Fixes #2219 )
2014-12-24 15:45:12 +01:00
scrawl
4aed5158cc
Support region names in cell dialogue filter ( Fixes #2113 )
2014-12-24 15:45:12 +01:00
scrawl
105f0f8716
Head tracking: don't look at dead actors
2014-12-24 15:45:12 +01:00
scrawl
8a210c49e9
Improve AI prioritising health potions
2014-12-24 15:45:12 +01:00
scrawl
a29abb85f1
Fix ItemView sizing bug
2014-12-24 15:45:12 +01:00
scrawl
f931ba2efc
Fix some static analysis issues (coverity)
2014-12-24 15:45:12 +01:00
scrawl
1b9209df4a
Allow blocking of hand-to-hand attacks
2014-12-24 15:45:11 +01:00
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
...
set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
2014-12-24 15:09:50 +01:00
MiroslavR
3cc32b641a
Fix some memory leaks
2014-12-23 20:44:25 +01:00
Bret Curtis
45299abe99
make it C98 compat
2014-12-23 17:13:11 +01:00
Bret Curtis
dcfadeb51a
fix typo and annoying gcc/clang unused return values in crash catcher
2014-12-22 10:45:34 +01:00
Sebastian Wick
639fbfad0b
make borderless setting available to the UI
2014-12-22 02:44:20 +01:00
MiroslavR
c796589420
Allow adding multiple Attribute/Skill effects in spell making ( Fixes #2224 )
2014-12-22 01:54:24 +01:00
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
2014-12-19 11:26:54 +01:00
Alexander "Ace" Olofsson
0af5c7b379
Starting to clean up some heavy includes
2014-12-19 09:23:16 +01:00
Marc Zinnschlag
057d0913d6
Merge branch 'scriptfixes'
2014-12-18 10:22:07 +01:00
Marc Zinnschlag
a6d30bc2e3
consider --script-warn when running with --script-all-dialogue
2014-12-18 10:20:15 +01:00
Marc Zinnschlag
899ae763e6
fixing a travis build problem
2014-12-17 09:33:40 +01:00
scrawl
c2771bc8ab
Head tracking fix
2014-12-17 02:15:40 +01:00
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
2014-12-17 01:24:22 +01:00
scrawl
d642512f71
Error message fix
2014-12-17 00:57:04 +01:00
scrawl
88c5e1991c
Fix being able to stand on top of actors ( Fixes #1192 )
2014-12-16 23:18:41 +01:00
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
2014-12-16 20:47:45 +01:00
scrawl
b9e5aa9db6
Movement controller: Don't allow stepping up other actors
...
This seems to fix issues with NPCs inadvertently being placed on top of a small creature while fighting it.
Note that jumping on top of actors is still possible (Bug #1192 )
2014-12-16 20:44:42 +01:00
scrawl
0dc9401269
Fix GUI crash due to outdated spells list
2014-12-15 20:20:17 +01:00
scrawl
ec00c830e5
Fix missing armor rating label update
2014-12-15 19:19:08 +01:00
scrawl
e4127aa491
Use space in ItemView more efficiently
2014-12-15 19:04:53 +01:00
scrawl
c7e1c0b595
Fix weapon cycle getting stuck for same item IDs
2014-12-15 17:49:08 +01:00
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
2014-12-15 16:23:08 +01:00
scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
2014-12-15 13:47:34 +01:00
scrawl
4e0d16da8c
Take Scale field in creature record into account ( Fixes #2214 )
2014-12-15 13:34:04 +01:00
scrawl
79237d16a7
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
...
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
2014-12-15 13:28:03 +01:00
scrawl
7abbca8be9
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-14 20:27:12 +01:00
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
scrawl
4f3995a4d8
Fix werewolf AI being able to use items
2014-12-14 19:15:43 +01:00
scrawl
4acc25f59c
Use SoundGen with no creature field as fallback
...
This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
2014-12-14 17:52:06 +01:00
scrawl
192626c6f5
SoundGen fix: use Original Creature field only if non-empty
2014-12-14 17:44:03 +01:00
MiroslavR
c5a604453e
Fix several book formatting issues ( Fixes #2204 )
2014-12-14 16:25:27 +01:00
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
2014-12-14 02:38:27 +01:00
Nik Dyonin
80c92789c2
Fix issue when killed NPC cannot be looted if it was in combat mode before killing.
2014-12-14 02:58:42 +03:00
Marc Zinnschlag
1f74d8cca5
Merge remote-tracking branch 'scrawl/scripttest'
2014-12-13 12:49:33 +01:00
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
2014-12-13 02:51:18 +01:00
scrawl
2ebf328dec
Always print the failing dialogue script
...
These aren't usually very long, so printing them shouldn't spam the console by too much.
2014-12-13 00:39:24 +01:00
scrawl
ed6face4aa
Disable activation scripts for actors in combat
2014-12-12 22:21:57 +01:00
scrawl
60aa209144
Implement drowning when knocked out underwater ( Fixes #1228 )
2014-12-12 17:42:56 +01:00
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
2014-12-12 02:39:59 +01:00
scrawl
03da21f088
Remove redundant GUI element showing during loading screens
2014-12-12 02:13:50 +01:00
scrawl
e69cf11029
Hide tooltips during loading screens
2014-12-12 02:09:15 +01:00
scrawl
cf5fc60e86
Make ToggleMenus affect tooltips ( Fixes #1989 )
2014-12-12 01:42:13 +01:00
scrawl
f42420bc19
Use the Original Creature field for SoundGen lookups
2014-12-12 01:24:35 +01:00
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00
scrawl
7892ed35f3
PlaceItem, PlaceItemCell: Make sure references are placed above terrain (Bug #2078 )
2014-12-11 22:25:53 +01:00
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
2014-12-11 22:25:41 +01:00
scrawl
5f00a3d5c3
Reset lastHitObject when it is retrieved rather than every frame
...
This seems to be how vanilla MW does it.
2014-12-11 22:00:31 +01:00
scrawl
a355550cab
Add support for NPCs with missing head/hair models ( Fixes #2078 )
2014-12-11 21:43:31 +01:00
scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
2014-12-11 21:00:02 +01:00
scrawl
d955017079
Don't report script operation status via messageBox (Bug #1942 )
2014-12-11 20:51:02 +01:00
Marc Zinnschlag
912dcdc418
Merge remote-tracking branch 'scrawl/ptrupdate'
2014-12-11 20:41:53 +01:00
Marc Zinnschlag
7759f9f8f9
Merge remote-tracking branch 'scrawl/launcher'
2014-12-11 20:40:20 +01:00
Marc Zinnschlag
19bd07648b
Merge remote-tracking branch 'scrawl/pathgrid'
2014-12-11 20:32:32 +01:00
scrawl
ed2aa5a233
Fix crash caused by dangling baseNode pointer
2014-12-11 20:32:05 +01:00
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
2014-12-11 19:29:06 +01:00
scrawl
8ed376af5e
Launcher: fix changing active profile through the Play page
2014-12-11 15:59:43 +01:00
scrawl
3270f0e932
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
scrawl
1937ace1b7
Launcher: fix bugs deleting profiles ( Fixes #2188 )
2014-12-10 21:52:30 +01:00
scrawl
33019b93b4
Fix bug setting current launcher profile on startup (Bug #2188 )
2014-12-10 21:10:14 +01:00
scrawl
623783cd6a
Enchanting: fix cast cost for "on use" enchantments being set incorrectly
2014-12-10 18:05:11 +01:00
scrawl
619ea846b4
Enchanting: fixed case where no range types at all are allowed (e.g. a Constant Effect item with an effect that does not allow the Self range-type)
2014-12-10 17:55:48 +01:00
scrawl
74c345f790
Enchanting: fix being able to create On Touch / On Target constant effect enchantments (this combination makes no sense)
2014-12-10 17:40:59 +01:00
scrawl
ead6bf1601
Enchanting: cast the enchant points for the item to int ( Fixes #2202 )
2014-12-10 17:34:05 +01:00
scrawl
3c747195ae
Add fall damage for creatures ( Fixes #2201 )
2014-12-10 17:21:34 +01:00
scrawl
e0c6f84546
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
2014-12-09 22:25:28 +01:00
scrawl
109a3f78a1
Adjust AiFollow distance for groups of multiple followers ( Fixes #1637 )
2014-12-09 16:06:04 +01:00
scrawl
3ad0189982
Take sound listener y rotation (roll) into account, though currently unused for actors
2014-12-09 12:07:22 +01:00
Marc Zinnschlag
0522da257c
Merge remote-tracking branch 'scrawl/master'
2014-12-09 11:07:26 +01:00
scrawl
0fe7500f74
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
scrawl
855fe33c59
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
2014-12-08 23:58:20 +01:00
scrawl
f6960debcb
Attach sound listener to the player head instead of camera
2014-12-08 23:26:09 +01:00
Marc Zinnschlag
0649373d2e
Merge branch 'report'
2014-12-08 19:01:38 +01:00
scrawl
cf85cbbc8e
Switch sound distance model to AL_INVERSE_DISTANCE
2014-12-08 17:43:56 +01:00
scrawl
fbed429b25
Use GMSTs for sound fading distance
2014-12-08 17:25:17 +01:00
Marc Zinnschlag
e6307a5151
move cursor in scripteditor to position of error
2014-12-08 12:29:23 +01:00
scrawl
9f90a1e44b
Remove script access to deleted references that have no content file
...
In original MW these objects are permanently deleted and can not be accessed anymore.
2014-12-07 22:37:50 +01:00
Marc Zinnschlag
a64b741af2
store hints from operations in report model
2014-12-07 20:53:09 +01:00
Marc Zinnschlag
3a847732b4
abstracted message collection into a class
2014-12-07 18:57:47 +01:00
Marc Zinnschlag
209c5cdbe3
Merge remote-tracking branch 'scrawl/master'
2014-12-07 12:33:39 +01:00
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
...
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
2014-12-06 21:08:18 +01:00
Marc Zinnschlag
9c4355e91c
Merge remote-tracking branch 'scrawl/master'
2014-12-06 20:55:35 +01:00
scrawl
2952a0e2aa
Make Resurrect function reset most of the runtime state ( Fixes #2181 )
2014-12-06 19:53:24 +01:00
scrawl
41542dedf7
Fix map insert return value mixup ( Fixes #2192 )
2014-12-06 17:24:05 +01:00
scrawl
9a1b7cbe52
Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row ( Fixes #1986 )
2014-12-06 16:50:09 +01:00
Marc Zinnschlag
6a67aba336
added double click with modifier actions in report table
2014-12-06 15:08:51 +01:00
Marc Zinnschlag
58f4cc882f
added remove action to report table context menu
2014-12-06 14:30:40 +01:00
Marc Zinnschlag
f2fc693325
added context menu to report table
2014-12-06 14:17:56 +01:00
Marc Zinnschlag
350b0cb93c
added hidden hint column to report model
2014-12-06 13:45:47 +01:00
Marc Zinnschlag
6c18a3b0b5
allow drags from report table
2014-12-06 13:19:43 +01:00
Marc Zinnschlag
7c59ea6296
added specialised report table
2014-12-06 13:01:55 +01:00
Marc Zinnschlag
9ae69447d3
Merge remote-tracking branch 'scrawl/master'
2014-12-06 11:19:47 +01:00
scrawl
416d549568
Fix animation glitch caused by knockdown
...
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
2014-12-05 22:02:18 +01:00
scrawl
e313ed3cef
Support animated container models
2014-12-05 20:58:33 +01:00
scrawl
65536f0857
Load initial particle system state from NIF files ( Fixes #2178 )
2014-12-05 18:00:30 +01:00
scrawl
a67e7c64ea
Optimize pathgrid store
2014-12-05 15:58:22 +01:00
scrawl
83dcf9ce4b
Overwrite existing records in IndexedStore ( Fixes #2182 )
2014-12-05 15:58:05 +01:00
cc9cii
ab693f1f64
Workaround file lock being lost if the same file is closed elsewhere in the program (see https://svn.boost.org/trac/boost/ticket/3582 )
2014-12-05 07:50:03 +11:00
cc9cii
8d0cca6cfc
Merge remote-tracking branch 'remotes/upstream/master' into single-instance
...
Conflicts:
apps/opencs/editor.cpp
2014-12-05 07:38:33 +11:00
Marc Zinnschlag
f771b95a15
Merge remote-tracking branch 'cc9cii/master'
2014-12-04 20:04:19 +01:00
cc9cii
6731afc79c
Use float for setting skill use values. Should resolve bug #2183 .
2014-12-05 03:59:16 +11:00
cc9cii
07f10a0140
Use append syntax compatible with older versions of boost.
2014-12-05 01:32:20 +11:00
cc9cii
e67cf96250
Allow only one instance of OpenCS. Only tested on windows x64.
2014-12-05 01:09:42 +11:00
Marc Zinnschlag
eb6e1576be
Merge remote-tracking branch 'scrawl/master'
2014-12-03 20:17:34 +01:00
scrawl
fee08f97ed
Fix crash in character preview for non-existing meshes ( Fixes #2128 )
2014-12-03 18:28:35 +01:00
scrawl
75b0da5dce
Don't updateBoneTree for non-skinned parts ( Fixes #2124 )
2014-12-03 18:28:35 +01:00
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
2014-12-03 18:28:35 +01:00
scrawl
3519d23518
Race dialog: remove incorrect assumption about numeric index in head/hair record IDs
2014-12-03 18:28:35 +01:00
scrawl
7faa849cef
Fix fatigue recalculation using older value (oops)
2014-12-03 18:28:34 +01:00
scrawl
dd0cea21b0
Implement overwriting pathgrid records ( Fixes #2175 )
2014-12-03 18:28:34 +01:00
Marc Zinnschlag
e2efc4770d
Merge remote-tracking branch 'viadanna/fix/invisible-combat'
2014-12-03 15:34:02 +01:00
Marc Zinnschlag
f2d991505e
handle other Windows-specific path issues regarding OpenCS resources handling
2014-12-03 15:31:00 +01:00
Marc Zinnschlag
58b6e757e3
fixed another case folding problem regarding OpenCS resources handling
2014-12-03 15:24:37 +01:00
Marc Zinnschlag
e755f692cc
silenced some annoying warnings
2014-12-03 09:42:12 +01:00
Paulo Viadanna
bfa048e687
Fix #1734 : AI will stop combat if target disappear
2014-12-02 17:38:25 -02:00
Marc Zinnschlag
406cf2b981
disable element visibility buttons that do not apply to the respective cell type
2014-12-02 11:17:39 +01:00
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
2014-12-01 23:09:47 +01:00
scrawl
b9d0552166
Fix positionCell rotation argument when used on the player
...
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
2014-12-01 23:09:47 +01:00
scrawl
46d93f1b08
Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
2014-12-01 23:09:46 +01:00
scrawl
507cbcfae3
Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW ( Fixes #2064 )
...
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
2014-12-01 23:09:46 +01:00
scrawl
ed686ddd2f
Don't update nodes with an empty name from the skeleton source ( Fixes #2125 )
2014-12-01 23:09:46 +01:00
scrawl
a1226501fa
AiWander: move idle animation handling to non-delayed section ( Fixes #2073 )
2014-12-01 23:09:46 +01:00
scrawl
f9ae0d9d66
Fix dialogue goodbye link conflicting with choice links
2014-12-01 23:09:46 +01:00
scrawl
8103d25b09
Make ToggleMenus close open windows ( Fixes #2045 )
2014-12-01 23:09:46 +01:00
scrawl
c684c99a95
Combat AI: Don't attempt to cast spells when impossible to succeed ( Fixes #2059 )
2014-12-01 23:09:46 +01:00
scrawl
6960cac5eb
Disable third person zoom feature by default due to usability issues ( Fixes #2129 )
2014-12-01 23:09:46 +01:00
scrawl
61d1aa78ce
Move AiWander path finder to temporary storage ( Fixes #2082 )
2014-12-01 23:09:46 +01:00
Marc Zinnschlag
b7cf114d5d
Merge remote-tracking branch 'scrawl/delete'
2014-12-01 22:57:41 +01:00
Marc Zinnschlag
cbcd6a26d5
memory leak fix
2014-12-01 22:57:32 +01:00
scrawl
48d5789aeb
Use a separate flag for references deleted by a content file ( Fixes #2018 )
...
The flag must be separate so as to not contaminate the user's savegame.
Fixes the following use cases that were broken before:
- Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
- Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
- Said content file is disabled again - reference must be undeleted
2014-12-01 22:16:45 +01:00
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
2014-12-01 19:13:04 +01:00
Marc Zinnschlag
acd63659c1
Merge remote-tracking branch 'scrawl/launcher'
2014-12-01 09:39:31 +01:00
cc9cii
3b5cd286f6
Do not destroy overlay if it was never created (e.g. due to an Ogre exception).
2014-12-01 14:09:22 +11:00
cc9cii
64e1594b41
Move the destruction of global resources, being used by multiple documents, to the editor.
2014-12-01 14:08:27 +11:00
cc9cii
44b11163d1
Do not delete physics objects if it was never created (e.g. preview window)
2014-12-01 10:07:02 +11:00
cc9cii
2d229c70cb
Another missed null shared_ptr conversion for gcc.
2014-12-01 09:41:03 +11:00
cc9cii
9fb4b1f499
Initialise null shared_ptr
2014-12-01 08:15:17 +11:00
scrawl
a4e32d23c6
Fix old profile content not being cleared correctly when saving content file selection ( Fixes #2173 )
2014-11-30 20:52:34 +01:00
cc9cii
2720e5ea9d
Remove PhysicsManager singleton and use shared_ptr instead. Resolves the issue where sometimes destructors were called in an unexpected sequence resulting in a crash while exiting the application.
2014-12-01 06:44:12 +11:00
Marc Zinnschlag
db17dbe324
don't store esm readers for non-base content files
2014-11-30 18:04:18 +01:00
Marc Zinnschlag
4a9d2038fa
load land for non-base content files immediately
2014-11-30 14:33:39 +01:00
Marc Zinnschlag
003675318d
Merge remote-tracking branch 'scrawl/master'
2014-11-29 20:54:04 +01:00
scrawl
5f5fcc2fef
Make PlayGroup use an indefinite number of loops ( Fixes #2156 )
2014-11-28 17:15:31 +01:00
scrawl
4fd3a994e9
Add model and script information to BetaComment
2014-11-28 16:27:18 +01:00
scrawl
ea8f617508
Add missing player control enabled checks ( Fixes #2152 )
2014-11-28 15:54:38 +01:00
scrawl
d7220cdc2f
Do not allow decrease below zero in modCurrentMagicka and modCurrentHealth ( Fixes #2158 )
2014-11-28 15:16:53 +01:00
scrawl
0a466ad643
Make recalculation of magicka less aggressive ( Fixes #2155 )
2014-11-28 14:45:35 +01:00
Marc Zinnschlag
dadc089ddb
Merge branch 'buttons'
2014-11-28 09:16:47 +01:00
Marc Zinnschlag
e177b66c1d
moved fog button from unpaged worldspace to worldspace
2014-11-28 09:16:39 +01:00
Marc Zinnschlag
e04ead2bd5
new element visibility button icons
2014-11-28 09:14:02 +01:00
MiroslavR
cb74c1c36e
Set health to 0 if it drops below 1 ( Fixes #2163 )
2014-11-27 20:44:41 +01:00
Marc Zinnschlag
50a489321f
updated run button
2014-11-27 09:27:29 +01:00
Marc Zinnschlag
d37ff8ec63
fixed missing tooltip update for toggle/mode-type buttons
2014-11-27 08:59:21 +01:00
Marc Zinnschlag
23624841e0
Merge remote-tracking branch 'cc9cii/editwidget-setrange'
2014-11-26 10:19:58 +01:00
cc9cii
936094ae95
Set range of spinbox types in dialogsubview.
2014-11-26 08:08:28 +11:00
Marc Zinnschlag
533bb3b0d5
Merge remote-tracking branch 'miroslavr/master'
2014-11-25 19:30:49 +01:00
scrawl
ff8bdd74ed
Fix strange bitflags handling
2014-11-25 15:54:55 +01:00
MiroslavR
238325455d
Erase effects that have expired ( Fixes #2134 )
2014-11-25 10:33:03 +01:00
scrawl
d36dfbe779
Apply the frame time cap to Ogre's ControllerManager ( Fixes #2154 )
...
This fixes particle systems getting out of whack due to a particularly long frame time, e.g. after a loading screen.
2014-11-25 02:44:11 +01:00
cc9cii
69134e3ac2
Add icon to windows executable.
2014-11-24 12:48:36 +11:00
scrawl
ada4e37556
Fix race preview texture not being destroyed properly ( Fixes #2098 )
2014-11-24 01:02:18 +01:00
scrawl
c1e6b8608b
Always create a skeleton if there's an "ArrowBone" node ( Fixes #2117 )
2014-11-23 16:37:31 +01:00
scrawl
4bf5c89e6f
Merge branch 'master' of https://github.com/OpenMW/openmw into unshield
...
Conflicts:
apps/wizard/CMakeLists.txt
2014-11-23 13:45:46 +01:00
scrawl
abf49267ea
Unshield include fix
2014-11-23 13:44:03 +01:00
scrawl
a8a2b44b0f
Don't require libunshield on windows
2014-11-23 00:51:57 +01:00
Nikolay Kasyanov
a0c454b01c
Properly add libunshiled include dir (again, for wizard this time)
2014-11-22 22:53:01 +02:00
scrawl
414f7ea02c
Ignore mouse movements during video playback ( Fixes #2139 )
2014-11-22 12:59:31 +01:00
Marc Zinnschlag
c7933dd692
Merge remote-tracking branch 'cc9cii/master'
2014-11-22 11:28:01 +01:00
cc9cii
31fdf49616
Use Qt exit function rather than system one.
2014-11-22 06:59:23 +11:00
scrawl
1e06f69d9e
Remove the "browse to existing installation" button, now replaced by the wizard
...
Clean up some debug spam
2014-11-20 22:39:34 +01:00
cc9cii
911839bb91
Simplify detecting whether a universal id represents a referenceable type.
2014-11-21 06:48:42 +11:00
scrawl
c6558fe487
Fix Ogre being initialised twice
2014-11-19 13:19:02 +01:00
cc9cii
ede1b97b46
Check the type of universal id before getting its id. Should resolve bug #2137
2014-11-19 18:10:29 +10:00
scrawl
4fa303d7c4
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/launcher/CMakeLists.txt
2014-11-18 17:43:51 +01:00
scrawl
3028141815
Set up ESMReader indices in OpenCS (fixes wrong terrain textures when multiple content files are loaded)
2014-11-18 11:47:46 +01:00
scrawl
21481e8c71
Fix bsatool help typo
2014-11-18 11:18:02 +01:00
Marc Zinnschlag
5eb9fd81e1
use placeholder icons in OpenCS when no proper icon is available
2014-11-13 12:09:10 +01:00
Marc Zinnschlag
a60e4c036f
Merge branch 'mode'
...
Conflicts:
apps/opencs/view/render/pagedworldspacewidget.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/opencs/view/render/worldspacewidget.hpp
2014-11-13 11:12:20 +01:00
Marc Zinnschlag
b7f8f848a8
added edit modes for exteriors
2014-11-13 10:45:59 +01:00
cc9cii
b86148411b
Fix for issue #2051 . Not perfect (can get into a lock in some situations) but usable.
2014-11-12 14:02:08 +11:00
Marc Zinnschlag
2acf446f18
added edit mode button to scene toolbar
2014-11-11 15:58:22 +01:00
scrawl
273a80e2c0
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-11-11 15:43:46 +01:00
Evgenii Babinets
fe385214e4
Added proper slow fall effect mechanics.
2014-11-10 02:42:44 -05:00
Marc Zinnschlag
b50fcd403b
renamed getElementMask to getVisibilityMask
2014-11-09 11:29:45 +01:00
Marc Zinnschlag
de3a26e21b
Merge remote-tracking branch 'miroslavr/master'
2014-11-08 11:00:19 +01:00
MiroslavR
b8d5a9486a
Make Restore/Damage Attribute/Skill effects continuous
2014-11-08 00:57:03 +01:00
Marc Zinnschlag
9e67a07ad4
allow externally supplied ModeButtons in SceneToolMode
2014-11-07 11:11:43 +01:00
Marc Zinnschlag
4dd645559d
added ModeButton specialisation of PushButton for use in SceneToolMode
2014-11-06 13:26:19 +01:00
scrawl
d5768af952
Fix INT_MIN trade exploit ( Fixes #2096 )
2014-11-06 03:51:18 +01:00
cc9cii
a3a0682138
Remove files no longer used, reverting to OEngine.
2014-11-06 11:16:17 +11:00
cc9cii
bf669a51c1
Merge branch 'master' into mouse-picking-physics
2014-11-06 09:46:48 +11:00
cc9cii
f051fb65ff
Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document.
2014-11-06 08:35:24 +11:00
scrawl
6b88f5f33e
Use Ogre::uint8, fixes a missing include for uint8_t
2014-11-05 20:58:49 +01:00
scrawl
61d4a6b344
Merge branch 'openmw-033'
2014-11-05 20:58:42 +01:00
scrawl
ba3d2be8e3
Add missing include ( Fixes #2108 )
2014-11-05 19:45:32 +01:00
Internecine
edc51ab768
Removed debug output
2014-11-05 15:26:13 +13:00
Internecine
6741fbe7a9
Fixes bug #2031
2014-11-05 15:22:44 +13:00
cc9cii
03abd69b4f
Include string header for gcc.
2014-11-05 07:20:20 +11:00
cc9cii
7d133d508d
Remove unused code. Move the cleanup of global resources used by the PhysicsEngine to PhysicsManager.
2014-11-05 07:10:14 +11:00
Internecine
9c5f156793
Fixes tooltip displaying 0 durations
2014-11-05 00:46:33 +13:00
cc9cii
37a050873c
Fix crash when multiple scenewidgets were closed. BtOgre was destroying resources each time.
2014-11-04 21:46:35 +11:00
cc9cii
70b5d6857a
Add missing files.
2014-11-04 20:52:28 +11:00
cc9cii
0e70315f91
Experimental, compiles and runs but crashes in some exit scenarios.
2014-11-04 20:43:04 +11:00
Marc Zinnschlag
d48a2759f6
Merge remote-tracking branch 'cc9cii/mouse-picking'
2014-11-03 13:19:19 +01:00
Marc Zinnschlag
bf40a3bb5d
enhanced SceneToolBar tool handling (remove and insert at specific point)
2014-11-03 13:18:53 +01:00
cc9cii
bd6e54dde3
Add function to cancel drag by pressing ESC. Remove debug code.
2014-11-03 21:24:47 +11:00
cc9cii
092080c69c
Group the commands with begin/end macros.
2014-11-03 13:57:57 +11:00
cc9cii
bf5ba41223
Fix deleting physics object when scene nodes were still referencing it. Remove unused code from MouseState. Items that do not change are fetched only once.
2014-11-03 12:46:31 +11:00
cc9cii
4556eb74fe
Fix saving position and rotation.
2014-11-03 10:07:21 +11:00
cc9cii
e3a000917c
Minor tidy up.
2014-11-03 10:04:24 +11:00
cc9cii
358cac2f0a
Fix deleting object physics again.
2014-11-03 10:03:54 +11:00
cc9cii
d9755f82c3
Position saving - work in progress.
2014-11-03 08:11:15 +11:00
cc9cii
85ef683319
Fix deleting physics object when scene node is cleared.
2014-11-03 08:10:28 +11:00
MiroslavR
140013820b
Fix invalidated iterator
2014-11-02 15:40:08 +01:00
MiroslavR
a4d0068e29
Make forcegreeting no-op for disabled references ( Fixes #2093 )
2014-11-02 15:36:13 +01:00
Marc Zinnschlag
29c9b6bd01
Merge remote-tracking branch 'scrawl/master'
2014-11-02 10:38:42 +01:00
cc9cii
3796240b19
Refactor duplicate code sections.
2014-11-02 18:13:25 +11:00
cc9cii
49d416353e
Remove a redundant list.
2014-11-02 17:56:28 +11:00
cc9cii
7f54dab6ef
Fix issue where objects were sometimes unresponsive after dragging.
2014-11-02 15:34:45 +11:00
cc9cii
e174428cc5
Minor tweaks.
2014-11-02 15:03:26 +11:00
cc9cii
1eed180a5c
Fix Gcc/MSVC differences with friend class. Invert camera derived direction.
2014-11-02 11:41:11 +11:00
cc9cii
a21958d007
Add option to move the mouse against the screen frame of reference.
2014-11-02 10:30:44 +11:00
cc9cii
89bb616cbc
Remove debugging code.
2014-11-02 08:33:32 +11:00
cc9cii
8b4651f055
Move mouse related functions and states out of WorldspaceWidget.
2014-11-02 08:22:27 +11:00
scrawl
17cb181f88
Use av_get_default_channel_layout for unknown channel layouts
2014-11-01 19:37:54 +01:00
scrawl
efa4d09c48
Fix crash when avcodec_decode_audio4 doesn't return a full frame ( Fixes #2088 )
2014-11-01 19:32:07 +01:00
cc9cii
998982b16a
Keep physics engines until physics code is moved out of OEngine.
2014-11-01 21:04:53 +11:00
Marc Zinnschlag
8b3d876534
Merge remote-tracking branch 'lgro/ffmpeg_decoder'
2014-11-01 10:57:21 +01:00
cc9cii
c6a2461fbd
Delay removing physics until the document is closed. Also other general cleanup.
2014-11-01 20:51:04 +11:00
cc9cii
1ee64c7087
Add missing files for multi-document support.
2014-11-01 19:12:22 +11:00
cc9cii
b328aa1fb9
Multiple document support.
2014-11-01 18:57:39 +11:00
cc9cii
057982b1f8
Fix Subview interface clutter by keeping a map of Scenewidgets.
2014-11-01 08:29:08 +11:00
cc9cii
e51d532795
Show drag movements of objects in multiple scene managers.
2014-11-01 07:39:58 +11:00
cc9cii
d6e67b248f
Fix deleting objects and scenewidgets.
2014-11-01 07:29:16 +11:00
Marc Zinnschlag
7785e3a0bc
fixed for potential crash during saved game loading
2014-10-31 17:59:55 +01:00
cc9cii
ade7f09203
Keep track of terrain in physics engine. Should resolve crash exiting after opening multiple subviews of the same cell.
2014-11-01 00:03:09 +11:00
cc9cii
ac7acb2c22
Disable more debug code.
2014-10-31 22:21:24 +11:00
cc9cii
4f685092fb
Merge remote-tracking branch 'remotes/upstream/master' into mouse-picking
2014-10-31 22:05:24 +11:00
cc9cii
aa7b693a13
Remove debug settings and minor cleanup.
2014-10-31 22:04:10 +11:00
cc9cii
fbadaf55ee
Multiple SceneManagers per physics engine now working.
2014-10-31 21:50:57 +11:00
Marc Zinnschlag
ac58dd735b
do not crash on exceptions while adding startup scripts
2014-10-31 11:02:42 +01:00
Marc Zinnschlag
4fa0bf63c5
Merge remote-tracking branch 'scrawl/master'
2014-10-31 08:18:18 +01:00
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
2014-10-31 00:25:37 +01:00
cc9cii
a2ac4c7650
Allow multiple scene managers per physics engine. Compiles but does not work properly.
2014-10-31 08:18:15 +11:00
Marc Zinnschlag
8ed3454774
Merge remote-tracking branch 'corristo/unshiled-include-fix'
2014-10-29 14:49:04 +01:00
cc9cii
0515159b74
Fix typo.
2014-10-29 23:38:19 +11:00
cc9cii
1741043f20
Revert to storing Scene Node names as the key in RigidBody. Allow moving objects up/down using scroll wheel or touchpad while dragging. Cleanup code a little.
2014-10-29 23:02:38 +11:00
Nikolay Kasyanov
0dc08e2983
Properly add libunshiled include dir
2014-10-29 11:26:06 +02:00
Alexander "Ace" Olofsson
c1ce570e37
Use the enum value from Qt::KeyboardModifiers
...
This fixes the windows build at least
2014-10-29 04:55:06 +01:00
cc9cii
792fbd119f
Resolve incorrect merge issues.
2014-10-29 10:43:55 +11:00
cc9cii
c990ed4335
Merge branch 'mouse-picking-state' into mouse-picking
...
Conflicts:
apps/opencs/view/render/pagedworldspacewidget.cpp
apps/opencs/view/render/pagedworldspacewidget.hpp
2014-10-29 09:33:48 +11:00
cc9cii
6ca88dc541
Merge branch 'master' into mouse-picking
...
Conflicts:
apps/opencs/model/settings/usersettings.cpp
2014-10-29 09:28:23 +11:00
cc9cii
8e2a0ea90a
Implemented moving objects around x-y plane.
2014-10-29 08:13:13 +11:00
scrawl
f7ba1dbfc8
Add error handling for getPcRank and similar defines ( Fixes #2071 )
2014-10-28 16:07:37 +01:00
cc9cii
68b7532383
Move code to WorldspaceWidget so that UnpagedWorldspaceWidget can be supported.
2014-10-29 00:50:48 +11:00
scrawl
e48dc45ede
Fix creatures not being able to move with 0/0 encumbrance
2014-10-27 21:53:00 +01:00
scrawl
c194226d08
Increase maximum height for finding spawn points to 500 ( Fixes #2056 )
2014-10-27 21:52:59 +01:00
scrawl
aa02974d3b
Fix Journal instruction for non-existing journal indices ( Fixes #2063 )
2014-10-27 21:52:59 +01:00
cc9cii
5afaa0083f
Minimise false detection of grab & drag operation.
2014-10-28 06:42:33 +11:00
cc9cii
a01a921644
Experimental mouse event state machine for 3d editing, starting with drag & drop objects.
2014-10-28 06:01:19 +11:00
Marc Zinnschlag
e604fcf282
Merge branch 'double'
2014-10-27 09:56:52 +01:00
Marc Zinnschlag
6f4b753750
replaced regular function call from SubView to View with signal-slot-connection
2014-10-27 09:51:55 +01:00
Marc Zinnschlag
1aef9304e9
replaced the signal/slot user settings update with a regular function call
2014-10-27 09:44:18 +01:00
Marc Zinnschlag
b0a7b457f7
made double click actions in tables configurable
2014-10-27 09:32:02 +01:00
cc9cii
815e832dbb
Merge branch 'master' into mouse-picking-state
2014-10-27 18:57:42 +11:00
Marc Zinnschlag
275bf854ed
added new user setting: window/hide-subview (hide subview titlebar if there is only one subview in the window)
2014-10-27 08:57:18 +01:00
cc9cii
6c8320a638
More cleanup.
2014-10-27 12:09:20 +11:00
cc9cii
c2c33eac0f
Minor cleanup.
2014-10-27 08:26:01 +11:00
cc9cii
0b63ba5727
Move debug rendering code out of PhysicsSystem.
2014-10-27 08:08:33 +11:00
cc9cii
dd2c067e17
Cleanup for better legibility.
2014-10-27 06:50:51 +11:00
cc9cii
fb0f85c8db
Report terrain position on cursor position.
2014-10-26 21:15:47 +11:00
cc9cii
95683bc8c3
Add user interface for top level window status-bar setting (implementation already existed). For feature #854 .
2014-10-26 15:04:52 +10:00
cc9cii
8b0dc88db8
Use the correct name for deleting objects.
2014-10-26 08:15:18 +11:00
cc9cii
b46df4034d
Cleanup bullet objects in the destructors.
2014-10-26 07:56:51 +11:00
scrawl
dab05471be
Reset crime when bounty is reset to 0 by a script ( Fixes #2057 )
2014-10-25 21:09:37 +02:00
scrawl
ac067564ea
Don't include al.h in decoder classes, format support check will need to be redone later. For now, resample all formats that might not be supported on any hardware.
2014-10-25 20:50:41 +02:00
scrawl
4680bc6c93
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-10-25 19:59:23 +02:00
Marc Zinnschlag
aad13e6bff
close view when closing last sub-view unless this view is the last view
2014-10-25 18:13:56 +02:00
scrawl
55c9c0a266
Audio resampling fixes
...
- Don't try to use float audio or extended channel layouts if the hardware does not support them
- Add channel layout resampling support to ffmpeg_decoder
2014-10-25 17:17:57 +02:00
Marc Zinnschlag
a9f5632afd
extended double click functionality in tables
2014-10-25 16:27:36 +02:00
cc9cii
9337d6533a
Add terrain collision. Support visibility mask for objects and terrain.
2014-10-25 22:09:19 +11:00
Marc Zinnschlag
a87092d11b
Merge remote-tracking branch 'miroslavr/master'
2014-10-25 12:09:36 +02:00
Marc Zinnschlag
a4be214fb1
Merge remote-tracking branch 'scrawl/master'
2014-10-25 12:08:16 +02:00
cc9cii
cc0acec64c
Add settings to enable/disable debug rendering of mouse picking.
2014-10-25 21:02:40 +11:00
cc9cii
dd9208afeb
Merge remote-tracking branch 'upstream/master' into mouse-picking
2014-10-25 10:59:17 +01:00
cc9cii
e01795556f
Suppress some warnings for MSVC.
2014-10-25 10:37:57 +11:00
scrawl
dbe30e31b9
Make creature's model take priority over base_anim.nif ( Fixes #2055 )
2014-10-25 00:56:43 +02:00
scrawl
b39d69e98c
Videoplayer fixes, play/pause & seeking
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- Fix rindex overflow
- Fix audio sample size bugs (was using sample_fmt and channel count of the decoder, instead of the resampled settings). We didn't notice this bug before, because the OpenAL MovieAudioFactory tries to resample to a format of the same byte size.
- Add support for play/pause and seeking controls (not used by cutscenes in OpenMW)
- Closing the video when arriving at the stream end is now handled by the user (we may also want to keep the video open and seek back)
The video player now has a standalone demo, at https://github.com/scrawl/ogre-ffmpeg-videoplayer
2014-10-24 21:31:11 +02:00
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
2014-10-24 19:05:43 +02:00
MiroslavR
fa746b8e54
Do not display weight or value in tooltip for zero-weight items ( Fixes #2047 )
2014-10-24 19:05:43 +02:00
MiroslavR
925fa8d193
Reset ownership of items dropped via 'drop' instruction ( Fixes #2053 )
2014-10-24 19:04:47 +02:00
scrawl
e2bad395e5
Leak fix
2014-10-24 18:07:17 +02:00
cc9cii
54a6897df8
Use QString rather than std::to_string
2014-10-24 20:43:29 +10:00
cc9cii
e5dd8d06a0
Store object reference id to RigidBody instead of scene node handles.
2014-10-24 21:18:29 +11:00
cc9cii
cb53e714f7
Convert PhysicsSystem to a singleton.
2014-10-24 19:14:02 +10:00
cc9cii
98ff3e7307
No physics or mouse picking for object preview.
2014-10-24 07:57:29 +11:00
Marc Zinnschlag
19b380d0b4
Merge remote-tracking branch 'scrawl/master'
2014-10-23 20:07:40 +02:00
Marc Zinnschlag
6ff41c6a00
intercept shift/ctrl double-clicks in tables
2014-10-23 11:28:58 +02:00
cc9cii
2f26fc1188
Avoid Ogre exceptions and null pointers.
2014-10-23 20:14:01 +11:00
cc9cii
39cd89a9af
Make gcc happy.
2014-10-23 18:51:31 +11:00
cc9cii
4d86371ca3
Minor refactoring and cleanup.
2014-10-23 15:35:01 +11:00
cc9cii
cca6d0a024
Fixed issue with mouse picking accuracy.
2014-10-23 12:43:06 +11:00
scrawl
eb1c24ffe6
Refactor video player engine to get rid of MWSound dependencies
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- Split video player to separate source files.
- Move video player engine sources to extern/ (repository will be set up on github soon).
- Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
- Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
cc9cii
fdee3fd919
Added debug lines to show ray hit position. Added highlighting the Entity hit by the ray. Incorporated user setting far clip distance.
2014-10-23 06:59:14 +11:00
Marc Zinnschlag
c1d867a213
Merge remote-tracking branch 'origin/master'
2014-10-22 09:48:30 +02:00
Marc Zinnschlag
8f0add75f5
Merge remote-tracking branch 'scrawl/master'
2014-10-22 09:42:28 +02:00
Marc Zinnschlag
94d5151273
Merge remote-tracking branch 'miroslavr/master'
2014-10-22 09:39:54 +02:00
scrawl
bcb2d714c0
Add TODO comments for future videoplayer enhancements
2014-10-21 23:46:04 +02:00
cc9cii
4b53b8658b
Debug rendering toggled by double clicking the right mouse button. Raycasting works, but inaccurate.
2014-10-22 07:11:04 +11:00
scrawl
41df4289c6
Merge remote-tracking branch 'upstream/openmw-33' into HEAD
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Conflicts:
apps/openmw/mwworld/store.hpp
2014-10-21 19:40:58 +02:00
Alexander "Ace" Olofsson
b5a57920b6
Fix compile error on Windows
2014-10-21 19:35:17 +02:00
scrawl
5711103322
Remove leftover comment
2014-10-21 17:51:59 +02:00
scrawl
202cfa879f
Implement frame drop support in the videoplayer ( Fixes #1343 )
2014-10-21 17:01:53 +02:00
scrawl
290aacd2a6
Fix videoplayer crash on quit
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The sound stream thread was trying to update the stream during/after destruction of the video state.
2014-10-21 17:01:53 +02:00
scrawl
8472695f89
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
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This reverts commit d77546b7dc
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Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
de0e0fedff
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
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This reverts commit f5589b42ea
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Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
681f3fa530
Revert "Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder."
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This reverts commit b40c1ff26c
.
2014-10-21 17:01:52 +02:00
Marc Zinnschlag
5fdd264d07
Merge remote-tracking branch 'origin/master'
2014-10-21 12:38:35 +02:00
Marc Zinnschlag
843493e90a
fixed case-problem in OpenCS script compiler
2014-10-21 12:38:18 +02:00
scrawl
8b3755a770
Compile fix
2014-10-20 17:45:24 +02:00
scrawl
f2877c69d7
Fix old alchemy apparatus still showing in alchemy window after removal
2014-10-20 17:45:18 +02:00
scrawl
192069a181
Add automatic potion naming
2014-10-20 17:45:11 +02:00
scrawl
fd7c181e06
Fix alchemy producing potion IDs from content files
2014-10-20 17:45:06 +02:00
scrawl
9bb51fd9c2
Compile fix
2014-10-20 17:42:51 +02:00
scrawl
ace8e0175b
Fix old alchemy apparatus still showing in alchemy window after removal
2014-10-20 17:28:51 +02:00
scrawl
29ac97be7a
Add automatic potion naming
2014-10-20 17:28:51 +02:00
scrawl
7f06e3e7e3
Fix alchemy producing potion IDs from content files
2014-10-20 17:07:54 +02:00
MiroslavR
5a7dbb19f7
Code clarity
2014-10-20 01:10:08 +02:00
scrawl
4047e3c928
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:46:28 +02:00
scrawl
b0f98687e6
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:45:18 +02:00
Marc Zinnschlag
94ae222f0e
Merge branch 'settings'
2014-10-19 13:44:15 +02:00
Marc Zinnschlag
a5bbfff9e2
another layout correction
2014-10-19 13:43:40 +02:00
Marc Zinnschlag
5a1ce4943e
added advance 3D rendering user settings section
2014-10-19 13:41:56 +02:00
cc9cii
8bcd415cca
Fix duplicate calls to OEngine. Use correct position, rotation and scale. Debug draw not working.
2014-10-19 07:25:54 +11:00
MiroslavR
ed6bdc0bde
Use all topics to search for keywords in dialogues ( Fixes #2013 )
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Move KeywordSearch to MWDialogue
Move hypertext parsing functions to a new file
2014-10-18 20:07:40 +02:00
scrawl
deabc52c16
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:59 +02:00
scrawl
415f67f859
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:13 +02:00
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:07:01 +02:00
scrawl
8233f5894a
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:04:36 +02:00
cc9cii
03a30c3f1d
Experimental, compiles but does not work.
2014-10-18 06:16:48 +11:00
scrawl
f117a75747
Force walk animation when flying ( Fixes #2015 )
2014-10-17 19:11:06 +02:00
scrawl
5f11ccc298
Show tooltip for non-affordable list items ( Fixes #2025 )
2014-10-17 19:02:31 +02:00