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openmw-tes3mp/apps/openmw/mwrender/npcanimation.cpp

500 lines
16 KiB
C++

#include "npcanimation.hpp"
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreParticleSystem.h>
#include <OgreSubEntity.h>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "renderconst.hpp"
namespace MWRender
{
const NpcAnimation::PartInfo NpcAnimation::sPartList[NpcAnimation::sPartListSize] = {
{ ESM::PRT_Head, "Head" },
{ ESM::PRT_Hair, "Head" },
{ ESM::PRT_Neck, "Neck" },
{ ESM::PRT_Cuirass, "Chest" },
{ ESM::PRT_Groin, "Groin" },
{ ESM::PRT_Skirt, "Groin" },
{ ESM::PRT_RHand, "Right Hand" },
{ ESM::PRT_LHand, "Left Hand" },
{ ESM::PRT_RWrist, "Right Wrist" },
{ ESM::PRT_LWrist, "Left Wrist" },
{ ESM::PRT_Shield, "Shield" },
{ ESM::PRT_RForearm, "Right Forearm" },
{ ESM::PRT_LForearm, "Left Forearm" },
{ ESM::PRT_RUpperarm, "Right Upper Arm" },
{ ESM::PRT_LUpperarm, "Left Upper Arm" },
{ ESM::PRT_RFoot, "Right Foot" },
{ ESM::PRT_LFoot, "Left Foot" },
{ ESM::PRT_RAnkle, "Right Ankle" },
{ ESM::PRT_LAnkle, "Left Ankle" },
{ ESM::PRT_RKnee, "Right Knee" },
{ ESM::PRT_LKnee, "Left Knee" },
{ ESM::PRT_RLeg, "Right Upper Leg" },
{ ESM::PRT_LLeg, "Left Upper Leg" },
{ ESM::PRT_RPauldron, "Right Clavicle" },
{ ESM::PRT_LPauldron, "Left Clavicle" },
{ ESM::PRT_Weapon, "Weapon" },
{ ESM::PRT_Tail, "Tail" }
};
NpcAnimation::~NpcAnimation()
{
Ogre::SceneManager *sceneMgr = mInsert->getCreator();
for(size_t i = 0;i < sPartListSize;i++)
destroyObjectList(sceneMgr, mObjectParts[i]);
}
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, MWWorld::InventoryStore& inv, int visibilityFlags, ViewMode viewMode)
: Animation(ptr),
mStateID(-1),
mTimeToChange(0),
mVisibilityFlags(visibilityFlags),
mRobe(inv.end()),
mHelmet(inv.end()),
mShirt(inv.end()),
mCuirass(inv.end()),
mGreaves(inv.end()),
mPauldronL(inv.end()),
mPauldronR(inv.end()),
mBoots(inv.end()),
mPants(inv.end()),
mGloveL(inv.end()),
mGloveR(inv.end()),
mSkirtIter(inv.end()),
mViewMode(viewMode)
{
mNpc = mPtr.get<ESM::NPC>()->mBase;
for(size_t i = 0;i < sPartListSize;i++)
{
mPartslots[i] = -1; //each slot is empty
mPartPriorities[i] = 0;
}
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
mBodyPrefix = "b_n_" + mNpc->mRace;
Misc::StringUtils::toLower(mBodyPrefix);
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
createObjectList(node, smodel);
for(size_t i = 0;i < mObjectList.mEntities.size();i++)
{
Ogre::Entity *base = mObjectList.mEntities[i];
base->getUserObjectBindings().setUserAny(Ogre::Any(-1));
if (mVisibilityFlags != 0)
base->setVisibilityFlags(mVisibilityFlags);
for(unsigned int j=0; j < base->getNumSubEntities(); ++j)
{
Ogre::SubEntity* subEnt = base->getSubEntity(j);
subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main);
}
}
for(size_t i = 0;i < mObjectList.mParticles.size();i++)
{
Ogre::ParticleSystem *part = mObjectList.mParticles[i];
part->getUserObjectBindings().setUserAny(Ogre::Any(-1));
if(mVisibilityFlags != 0)
part->setVisibilityFlags(mVisibilityFlags);
part->setRenderQueueGroup(RQG_Alpha);
}
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std::vector<std::string> skelnames(1, smodel);
if(!mNpc->isMale() && !isBeast)
skelnames.push_back("meshes\\base_anim_female.nif");
else if(mBodyPrefix.find("argonian") != std::string::npos)
skelnames.push_back("meshes\\argonian_swimkna.nif");
if(mNpc->mModel.length() > 0)
skelnames.push_back("meshes\\"+Misc::StringUtils::lowerCase(mNpc->mModel));
setAnimationSources(skelnames);
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forceUpdate();
}
void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
{
assert(viewMode != VM_HeadOnly);
mViewMode = viewMode;
/* FIXME: Enable this once first-person animations work. */
#if 0
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
std::string smodel = (!isBeast ? "meshes\\base_anim.nif" : "meshes\\base_animkna.nif");
std::vector<std::string> skelnames(1, smodel);
if(!mNpc->isMale() && !isBeast)
skelnames.push_back("meshes\\base_anim_female.nif");
else if(mBodyPrefix.find("argonian") != std::string::npos)
skelnames.push_back("meshes\\argonian_swimkna.nif");
if(mNpc->mModel.length() > 0)
skelnames.push_back("meshes\\"+Misc::StringUtils::lowerCase(mNpc->mModel));
if(mViewMode == VM_FirstPerson)
{
smodel = (!isBeast ? "meshes\\base_anim.1st.nif" : "meshes\\base_animkna.1st.nif");
skelnames.push_back(smodel);
}
setAnimationSources(skelnames);
#endif
for(size_t i = 0;i < sPartListSize;i++)
removeIndividualPart(i);
forceUpdate();
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}
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void NpcAnimation::updateParts(bool forceupdate)
{
static const struct {
int numRemoveParts; // Max: 1
ESM::PartReferenceType removeParts[1];
MWWorld::ContainerStoreIterator NpcAnimation::*part;
int slot;
int numReserveParts; // Max: 12
ESM::PartReferenceType reserveParts[12];
} slotlist[] = {
{ 0, { },
&NpcAnimation::mRobe, MWWorld::InventoryStore::Slot_Robe,
12, { ESM::PRT_Groin, ESM::PRT_Skirt, ESM::PRT_RLeg, ESM::PRT_LLeg,
ESM::PRT_RUpperarm, ESM::PRT_LUpperarm, ESM::PRT_RKnee, ESM::PRT_LKnee,
ESM::PRT_RForearm, ESM::PRT_LForearm, ESM::PRT_RPauldron, ESM::PRT_LPauldron }
},
{ 0, { },
&NpcAnimation::mSkirtIter, MWWorld::InventoryStore::Slot_Skirt,
3, { ESM::PRT_Groin, ESM::PRT_RLeg, ESM::PRT_LLeg }
},
{ 1, { ESM::PRT_Hair },
&NpcAnimation::mHelmet, MWWorld::InventoryStore::Slot_Helmet,
0, { }
},
{ 0, { },
&NpcAnimation::mCuirass, MWWorld::InventoryStore::Slot_Cuirass,
0, { }
},
{ 0, { },
&NpcAnimation::mGreaves, MWWorld::InventoryStore::Slot_Greaves,
0, { }
},
{ 0, { },
&NpcAnimation::mPauldronL, MWWorld::InventoryStore::Slot_LeftPauldron,
0, { }
},
{ 0, { },
&NpcAnimation::mPauldronR, MWWorld::InventoryStore::Slot_RightPauldron,
0, { }
},
{ 0, { },
&NpcAnimation::mBoots, MWWorld::InventoryStore::Slot_Boots,
0, { }
},
{ 0, { },
&NpcAnimation::mGloveL, MWWorld::InventoryStore::Slot_LeftGauntlet,
0, { }
},
{ 0, { },
&NpcAnimation::mGloveR, MWWorld::InventoryStore::Slot_RightGauntlet,
0, { }
},
{ 0, { },
&NpcAnimation::mShirt, MWWorld::InventoryStore::Slot_Shirt,
0, { }
},
{ 0, { },
&NpcAnimation::mPants, MWWorld::InventoryStore::Slot_Pants,
0, { }
},
};
static const size_t slotlistsize = sizeof(slotlist)/sizeof(slotlist[0]);
MWWorld::InventoryStore &inv = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
for(size_t i = 0;!forceupdate && i < slotlistsize;i++)
{
MWWorld::ContainerStoreIterator iter = inv.getSlot(slotlist[i].slot);
if(this->*slotlist[i].part != iter)
{
forceupdate = true;
break;
}
}
if(!forceupdate)
return;
/* FIXME: Remove this once we figure out how to show what in first-person */
if(mViewMode == VM_FirstPerson)
{
for(size_t i = 0;i < slotlistsize;i++)
this->*slotlist[i].part = inv.getSlot(slotlist[i].slot);
return;
}
for(size_t i = 0;i < slotlistsize && mViewMode != VM_HeadOnly;i++)
{
MWWorld::ContainerStoreIterator iter = inv.getSlot(slotlist[i].slot);
this->*slotlist[i].part = iter;
removePartGroup(slotlist[i].slot);
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if(this->*slotlist[i].part == inv.end())
continue;
for(int rem = 0;rem < slotlist[i].numRemoveParts;rem++)
removeIndividualPart(slotlist[i].removeParts[rem]);
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int prio = 1;
MWWorld::ContainerStoreIterator &store = this->*slotlist[i].part;
if(store->getTypeName() == typeid(ESM::Clothing).name())
{
prio = ((slotlist[i].numReserveParts+1)<<1) + 0;
const ESM::Clothing *clothes = store->get<ESM::Clothing>()->mBase;
addPartGroup(slotlist[i].slot, prio, clothes->mParts.mParts);
}
else if(store->getTypeName() == typeid(ESM::Armor).name())
{
prio = ((slotlist[i].numReserveParts+1)<<1) + 1;
const ESM::Armor *armor = store->get<ESM::Armor>()->mBase;
addPartGroup(slotlist[i].slot, prio, armor->mParts.mParts);
}
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for(int res = 0;res < slotlist[i].numReserveParts;res++)
reserveIndividualPart(slotlist[i].reserveParts[res], slotlist[i].slot, prio);
}
if(mViewMode != VM_FirstPerson)
{
if(mPartPriorities[ESM::PRT_Head] < 1)
addOrReplaceIndividualPart(ESM::PRT_Head, -1,1, mHeadModel);
if(mPartPriorities[ESM::PRT_Hair] < 1 && mPartPriorities[ESM::PRT_Head] <= 1)
addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1, mHairModel);
}
if(mViewMode == VM_HeadOnly)
return;
static const struct {
ESM::PartReferenceType type;
const char name[2][12];
} PartTypeList[] = {
{ ESM::PRT_Neck, { "neck", "" } },
{ ESM::PRT_Cuirass, { "chest", "" } },
{ ESM::PRT_Groin, { "groin", "" } },
{ ESM::PRT_RHand, { "hand", "hands" } },
{ ESM::PRT_LHand, { "hand", "hands" } },
{ ESM::PRT_RWrist, { "wrist", "" } },
{ ESM::PRT_LWrist, { "wrist", "" } },
{ ESM::PRT_RForearm, { "forearm", "" } },
{ ESM::PRT_LForearm, { "forearm", "" } },
{ ESM::PRT_RUpperarm, { "upper arm", "" } },
{ ESM::PRT_LUpperarm, { "upper arm", "" } },
{ ESM::PRT_RFoot, { "foot", "feet" } },
{ ESM::PRT_LFoot, { "foot", "feet" } },
{ ESM::PRT_RAnkle, { "ankle", "" } },
{ ESM::PRT_LAnkle, { "ankle", "" } },
{ ESM::PRT_RKnee, { "knee", "" } },
{ ESM::PRT_LKnee, { "knee", "" } },
{ ESM::PRT_RLeg, { "upper leg", "" } },
{ ESM::PRT_LLeg, { "upper leg", "" } },
{ ESM::PRT_Tail, { "tail", "" } }
};
const char *ext = (mViewMode == VM_FirstPerson) ? ".1st" : "";
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
for(size_t i = 0;i < sizeof(PartTypeList)/sizeof(PartTypeList[0]);i++)
{
if(mPartPriorities[PartTypeList[i].type] < 1)
{
const ESM::BodyPart *part = NULL;
const MWWorld::Store<ESM::BodyPart> &partStore = store.get<ESM::BodyPart>();
if(!mNpc->isMale())
{
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[0]+ext);
if(part == 0)
part = partStore.search(mBodyPrefix + "_f_" + PartTypeList[i].name[1]+ext);
}
if(part == 0)
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[0]+ext);
if(part == 0)
part = partStore.search(mBodyPrefix + "_m_" + PartTypeList[i].name[1]+ext);
if(part)
addOrReplaceIndividualPart(PartTypeList[i].type, -1,1, "meshes\\"+part->mModel);
}
}
}
NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename)
{
NifOgre::ObjectList objects = NifOgre::Loader::createObjects(mObjectList.mSkelBase, bonename,
mInsert, model);
for(size_t i = 0;i < objects.mEntities.size();i++)
{
objects.mEntities[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
if(mVisibilityFlags != 0)
objects.mEntities[i]->setVisibilityFlags(mVisibilityFlags);
for(unsigned int j=0; j < objects.mEntities[i]->getNumSubEntities(); ++j)
{
Ogre::SubEntity* subEnt = objects.mEntities[i]->getSubEntity(j);
subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main);
}
}
for(size_t i = 0;i < objects.mParticles.size();i++)
{
objects.mParticles[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
if(mVisibilityFlags != 0)
objects.mParticles[i]->setVisibilityFlags(mVisibilityFlags);
objects.mParticles[i]->setRenderQueueGroup(RQG_Alpha);
}
if(objects.mSkelBase)
{
Ogre::AnimationStateSet *aset = objects.mSkelBase->getAllAnimationStates();
Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
while(asiter.hasMoreElements())
{
Ogre::AnimationState *state = asiter.getNext();
state->setEnabled(false);
state->setLoop(false);
}
Ogre::SkeletonInstance *skelinst = objects.mSkelBase->getSkeleton();
Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
while(boneiter.hasMoreElements())
boneiter.getNext()->setManuallyControlled(true);
}
return objects;
}
Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
{
if(mTimeToChange <= 0.0f)
{
mTimeToChange = 0.2f;
updateParts();
}
mTimeToChange -= timepassed;
Ogre::Vector3 ret = Animation::runAnimation(timepassed);
const Ogre::SkeletonInstance *skelsrc = mObjectList.mSkelBase->getSkeleton();
for(size_t i = 0;i < sPartListSize;i++)
{
Ogre::Entity *ent = mObjectParts[i].mSkelBase;
if(!ent) continue;
updateSkeletonInstance(skelsrc, ent->getSkeleton());
ent->getAllAnimationStates()->_notifyDirty();
}
return ret;
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}
void NpcAnimation::removeIndividualPart(int type)
{
mPartPriorities[type] = 0;
mPartslots[type] = -1;
for(size_t i = 0;i < sPartListSize;i++)
{
if(type == sPartList[i].type)
{
destroyObjectList(mInsert->getCreator(), mObjectParts[i]);
break;
}
}
}
void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
{
if(priority > mPartPriorities[type])
{
removeIndividualPart(type);
mPartPriorities[type] = priority;
mPartslots[type] = group;
}
}
void NpcAnimation::removePartGroup(int group)
{
for(int i = 0; i < 27; i++)
{
if(mPartslots[i] == group)
removeIndividualPart(i);
}
}
bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh)
{
if(priority <= mPartPriorities[type])
return false;
removeIndividualPart(type);
mPartslots[type] = group;
mPartPriorities[type] = priority;
for(size_t i = 0;i < sPartListSize;i++)
{
if(type == sPartList[i].type)
{
mObjectParts[i] = insertBoundedPart(mesh, group, sPartList[i].name);
break;
}
}
return true;
}
void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::PartReference> &parts)
{
const char *ext = (mViewMode == VM_FirstPerson) ? ".1st" : "";
for(std::size_t i = 0; i < parts.size(); i++)
{
const ESM::PartReference &part = parts[i];
const MWWorld::Store<ESM::BodyPart> &partStore =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
const ESM::BodyPart *bodypart = 0;
if(!mNpc->isMale())
bodypart = partStore.search(part.mFemale+ext);
if(!bodypart)
bodypart = partStore.search(part.mMale+ext);
if(bodypart)
addOrReplaceIndividualPart(part.mPart, group, priority, "meshes\\"+bodypart->mModel);
else
reserveIndividualPart(part.mPart, group, priority);
}
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}
}