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openmw-tes3mp/apps/openmw/mwsound/soundmanagerimp.cpp

1019 lines
34 KiB
C++

#include "soundmanagerimp.hpp"
#include <iostream>
#include <algorithm>
#include <map>
#include <components/misc/rng.hpp>
10 years ago
#include <components/vfs/manager.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "sound_output.hpp"
#include "sound_buffer.hpp"
#include "sound_decoder.hpp"
#include "sound.hpp"
#include "openal_output.hpp"
#define SOUND_OUT "OpenAL"
#include "ffmpeg_decoder.hpp"
#ifndef SOUND_IN
#define SOUND_IN "FFmpeg"
#endif
namespace
{
const int sLoudnessFPS = 20; // loudness values per second of audio
}
namespace MWSound
{
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SoundManager::SoundManager(const VFS::Manager* vfs, bool useSound)
: mVFS(vfs)
, mOutput(new DEFAULT_OUTPUT(*this))
, mMasterVolume(1.0f)
, mSFXVolume(1.0f)
, mMusicVolume(1.0f)
, mVoiceVolume(1.0f)
, mFootstepsVolume(1.0f)
, mBufferCacheSize(0)
, mListenerUnderwater(false)
, mListenerPos(0,0,0)
, mListenerDir(1,0,0)
, mListenerUp(0,0,1)
, mPausedSoundTypes(0)
{
if(!useSound)
return;
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f);
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f);
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mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
mVoiceVolume = std::min(std::max(mVoiceVolume, 0.0f), 1.0f);
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mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
mFootstepsVolume = std::min(std::max(mFootstepsVolume, 0.0f), 1.0f);
std::cout << "Sound output: " << SOUND_OUT << std::endl;
std::cout << "Sound decoder: " << SOUND_IN << std::endl;
try
{
std::vector<std::string> names = mOutput->enumerate();
std::cout <<"Enumerated output devices:"<< std::endl;
for(size_t i = 0;i < names.size();i++)
std::cout <<" "<<names[i]<< std::endl;
std::string devname = Settings::Manager::getString("device", "Sound");
try
{
mOutput->init(devname);
}
catch(std::exception &e)
{
if(devname.empty())
throw;
std::cerr <<"Failed to open device \""<<devname<<"\": " << e.what() << std::endl;
mOutput->init();
Settings::Manager::setString("device", "Sound", "");
}
}
catch(std::exception &e)
{
std::cout <<"Sound init failed: "<<e.what()<< std::endl;
}
}
SoundManager::~SoundManager()
{
clear();
if(mOutput->isInitialized())
{
SoundBufferList::iterator sfxiter = mSoundBuffers.begin();
for(;sfxiter != mSoundBuffers.end();++sfxiter)
{
if(sfxiter->mHandle)
mOutput->unloadSound(sfxiter->mHandle);
sfxiter->mHandle = 0;
}
mUnusedBuffers.clear();
}
mOutput.reset();
}
// Return a new decoder instance, used as needed by the output implementations
DecoderPtr SoundManager::getDecoder()
{
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return DecoderPtr(new DEFAULT_DECODER (mVFS));
}
Sound_Buffer *SoundManager::insertSound(const std::string &soundId, const ESM::Sound *sound)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
static const float fAudioDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMinDistance")->getFloat();
static const float fAudioDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioDefaultMaxDistance")->getFloat();
static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
float volume, min, max;
volume = static_cast<float>(pow(10.0, (sound->mData.mVolume / 255.0*3348.0 - 3348.0) / 2000.0));
if(sound->mData.mMinRange == 0 && sound->mData.mMaxRange == 0)
{
min = fAudioDefaultMinDistance;
max = fAudioDefaultMaxDistance;
}
else
{
min = sound->mData.mMinRange;
max = sound->mData.mMaxRange;
}
min *= fAudioMinDistanceMult;
max *= fAudioMaxDistanceMult;
min = std::max(min, 1.0f);
max = std::max(min, max);
Sound_Buffer *sfx = &*mSoundBuffers.insert(mSoundBuffers.end(),
Sound_Buffer("Sound/"+sound->mSound, volume, min, max)
);
mVFS->normalizeFilename(sfx->mResourceName);
mBufferNameMap.insert(std::make_pair(soundId, sfx));
return sfx;
}
// Lookup a soundId for its sound data (resource name, local volume,
// minRange, and maxRange)
Sound_Buffer *SoundManager::lookupSound(const std::string &soundId) const
{
NameBufferMap::const_iterator snd = mBufferNameMap.find(soundId);
if(snd != mBufferNameMap.end()) return snd->second;
return 0;
}
// Lookup a soundId for its sound data (resource name, local volume,
// minRange, and maxRange), and ensure it's ready for use.
Sound_Buffer *SoundManager::loadSound(const std::string &soundId)
{
Sound_Buffer *sfx;
NameBufferMap::const_iterator snd = mBufferNameMap.find(soundId);
if(snd != mBufferNameMap.end())
sfx = snd->second;
else
{
MWBase::World *world = MWBase::Environment::get().getWorld();
const ESM::Sound *sound = world->getStore().get<ESM::Sound>().find(soundId);
sfx = insertSound(soundId, sound);
}
if(!sfx->mHandle)
{
sfx->mHandle = mOutput->loadSound(sfx->mResourceName);
mBufferCacheSize += mOutput->getSoundDataSize(sfx->mHandle);
// NOTE: Max sound buffer cache size is 15MB. Make configurable?
while(mBufferCacheSize > 15*1024*1024)
{
if(mUnusedBuffers.empty())
{
std::cerr<< "No unused sound buffers to free, using "<<mBufferCacheSize<<" bytes!" <<std::endl;
break;
}
Sound_Buffer *unused = mUnusedBuffers.back();
mBufferCacheSize -= mOutput->getSoundDataSize(unused->mHandle);
mOutput->unloadSound(unused->mHandle);
unused->mHandle = 0;
mUnusedBuffers.pop_back();
}
mUnusedBuffers.push_front(sfx);
}
return sfx;
}
DecoderPtr SoundManager::loadVoice(const std::string &voicefile)
{
DecoderPtr decoder = getDecoder();
// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
if(decoder->mResourceMgr->exists(voicefile))
decoder->open(voicefile);
else
{
std::string file = voicefile;
std::string::size_type pos = file.rfind('.');
if(pos != std::string::npos)
file = file.substr(0, pos)+".mp3";
decoder->open(file);
}
NameLoudnessMap::iterator lipiter = mVoiceLipBuffers.find(voicefile);
if(lipiter != mVoiceLipBuffers.end()) return decoder;
ChannelConfig chans;
SampleType type;
int srate;
decoder->getInfo(&srate, &chans, &type);
std::vector<char> data;
decoder->readAll(data);
Sound_Loudness loudness;
loudness.analyzeLoudness(data, srate, chans, type, static_cast<float>(sLoudnessFPS));
mVoiceLipBuffers.insert(std::make_pair(voicefile, loudness));
decoder->rewind();
return decoder;
}
// Gets the combined volume settings for the given sound type
float SoundManager::volumeFromType(PlayType type) const
{
float volume = mMasterVolume;
switch(type)
{
case Play_TypeSfx:
volume *= mSFXVolume;
break;
case Play_TypeVoice:
volume *= mVoiceVolume;
break;
case Play_TypeFoot:
volume *= mFootstepsVolume;
break;
case Play_TypeMusic:
volume *= mMusicVolume;
break;
case Play_TypeMask:
break;
default:
break;
}
return volume;
}
void SoundManager::stopMusic()
{
if(mMusic)
mMusic->stop();
mMusic.reset();
}
void SoundManager::streamMusicFull(const std::string& filename)
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{
if(!mOutput->isInitialized())
return;
std::cout <<"Playing "<<filename<< std::endl;
mLastPlayedMusic = filename;
try
{
stopMusic();
DecoderPtr decoder = getDecoder();
decoder->open(filename);
mMusic = mOutput->streamSound(decoder, volumeFromType(Play_TypeMusic),
1.0f, Play_NoEnv|Play_TypeMusic);
}
catch(std::exception &e)
{
std::cout << "Music Error: " << e.what() << "\n";
}
}
void SoundManager::streamMusic(const std::string& filename)
{
streamMusicFull("Music/"+filename);
}
void SoundManager::startRandomTitle()
{
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std::vector<std::string> filelist;
if (mMusicFiles.find(mCurrentPlaylist) == mMusicFiles.end())
{
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const std::map<std::string, VFS::File*>& index = mVFS->getIndex();
std::string pattern = "Music/" + mCurrentPlaylist;
mVFS->normalizeFilename(pattern);
std::map<std::string, VFS::File*>::const_iterator found = index.lower_bound(pattern);
while (found != index.end())
{
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if (found->first.size() >= pattern.size() && found->first.substr(0, pattern.size()) == pattern)
filelist.push_back(found->first);
else
break;
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++found;
}
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mMusicFiles[mCurrentPlaylist] = filelist;
}
else
filelist = mMusicFiles[mCurrentPlaylist];
if(!filelist.size())
return;
int i = Misc::Rng::rollDice(filelist.size());
// Don't play the same music track twice in a row
if (filelist[i] == mLastPlayedMusic)
{
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i = (i+1) % filelist.size();
}
streamMusicFull(filelist[i]);
}
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bool SoundManager::isMusicPlaying()
{
return mMusic && mMusic->isPlaying();
}
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void SoundManager::playPlaylist(const std::string &playlist)
{
mCurrentPlaylist = playlist;
startRandomTitle();
}
void SoundManager::say(const MWWorld::Ptr &ptr, const std::string &filename)
{
if(!mOutput->isInitialized())
return;
try
{
MWBase::World* world = MWBase::Environment::get().getWorld();
static const float fAudioMinDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMinDistanceMult")->getFloat();
static const float fAudioMaxDistanceMult = world->getStore().get<ESM::GameSetting>().find("fAudioMaxDistanceMult")->getFloat();
static const float fAudioVoiceDefaultMinDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMinDistance")->getFloat();
static const float fAudioVoiceDefaultMaxDistance = world->getStore().get<ESM::GameSetting>().find("fAudioVoiceDefaultMaxDistance")->getFloat();
static float minDistance = std::max(fAudioVoiceDefaultMinDistance * fAudioMinDistanceMult, 1.0f);
static float maxDistance = std::max(fAudioVoiceDefaultMaxDistance * fAudioMaxDistanceMult, minDistance);
std::string voicefile = "sound/"+Misc::StringUtils::lowerCase(filename);
float basevol = volumeFromType(Play_TypeVoice);
const ESM::Position &pos = ptr.getRefData().getPosition();
const osg::Vec3f objpos(pos.asVec3());
DecoderPtr decoder = loadVoice(voicefile);
MWBase::SoundPtr sound = mOutput->streamSound3D(decoder,
objpos, 1.0f, basevol, 1.0f, minDistance, maxDistance, Play_Normal|Play_TypeVoice
);
mActiveSaySounds[ptr] = std::make_pair(sound, voicefile);
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
}
float SoundManager::getSaySoundLoudness(const MWWorld::Ptr &ptr) const
{
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr);
if(snditer != mActiveSaySounds.end())
{
MWBase::SoundPtr sound = snditer->second.first;
NameLoudnessMap::const_iterator lipiter = mVoiceLipBuffers.find(snditer->second.second);
if(lipiter != mVoiceLipBuffers.end())
{
float sec = sound->getTimeOffset();
if(sound->isPlaying())
return lipiter->second.getLoudnessAtTime(sec);
}
}
return 0.0f;
}
void SoundManager::say(const std::string& filename)
{
if(!mOutput->isInitialized())
return;
try
{
std::string voicefile = "sound/"+Misc::StringUtils::lowerCase(filename);
float basevol = volumeFromType(Play_TypeVoice);
DecoderPtr decoder = loadVoice(voicefile);
MWBase::SoundPtr sound = mOutput->streamSound(decoder,
basevol, 1.0f, Play_Normal|Play_TypeVoice
);
mActiveSaySounds[MWWorld::Ptr()] = std::make_pair(sound, voicefile);
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
}
bool SoundManager::sayDone(const MWWorld::Ptr &ptr) const
{
SaySoundMap::const_iterator snditer = mActiveSaySounds.find(ptr);
if(snditer != mActiveSaySounds.end())
{
if(snditer->second.first->isPlaying())
return false;
}
return true;
}
void SoundManager::stopSay(const MWWorld::Ptr &ptr)
{
SaySoundMap::iterator snditer = mActiveSaySounds.find(ptr);
if(snditer != mActiveSaySounds.end())
{
snditer->second.first->stop();
mActiveSaySounds.erase(snditer);
}
}
MWBase::SoundPtr SoundManager::playTrack(const DecoderPtr& decoder, PlayType type)
{
MWBase::SoundPtr track;
if(!mOutput->isInitialized())
return track;
try
{
track = mOutput->streamSound(decoder, volumeFromType(type), 1.0f, Play_NoEnv|type);
}
catch(std::exception &e)
{
std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return track;
}
MWBase::SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, PlayType type, PlayMode mode, float offset)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())
return sound;
try
{
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
float basevol = volumeFromType(type);
sound = mOutput->playSound(sfx->mHandle,
volume * sfx->mVolume, basevol, pitch, mode|type, offset
);
if(sfx->mUses++ == 0)
{
SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx);
if(iter != mUnusedBuffers.end())
mUnusedBuffers.erase(iter);
}
mActiveSounds[MWWorld::Ptr()].push_back(std::make_pair(sound, sfx));
}
catch(std::exception&)
{
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return sound;
}
MWBase::SoundPtr SoundManager::playSound3D(const MWWorld::Ptr &ptr, const std::string& soundId,
float volume, float pitch, PlayType type, PlayMode mode, float offset)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())
return sound;
try
{
// Look up the sound in the ESM data
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
float basevol = volumeFromType(type);
const ESM::Position &pos = ptr.getRefData().getPosition();
const osg::Vec3f objpos(pos.asVec3());
if((mode&Play_RemoveAtDistance) && (mListenerPos-objpos).length2() > 2000*2000)
return MWBase::SoundPtr();
sound = mOutput->playSound3D(sfx->mHandle,
objpos, volume * sfx->mVolume, basevol, pitch, sfx->mMinDist, sfx->mMaxDist, mode|type, offset
);
if(sfx->mUses++ == 0)
{
SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx);
if(iter != mUnusedBuffers.end())
mUnusedBuffers.erase(iter);
}
mActiveSounds[ptr].push_back(std::make_pair(sound, sfx));
}
catch(std::exception&)
{
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return sound;
}
MWBase::SoundPtr SoundManager::playSound3D(const osg::Vec3f& initialPos, const std::string& soundId,
float volume, float pitch, PlayType type, PlayMode mode, float offset)
{
MWBase::SoundPtr sound;
if(!mOutput->isInitialized())
return sound;
try
{
// Look up the sound in the ESM data
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
float basevol = volumeFromType(type);
sound = mOutput->playSound3D(sfx->mHandle,
initialPos, volume * sfx->mVolume, basevol, pitch, sfx->mMinDist, sfx->mMaxDist, mode|type, offset
);
if(sfx->mUses++ == 0)
{
SoundList::iterator iter = std::find(mUnusedBuffers.begin(), mUnusedBuffers.end(), sfx);
if(iter != mUnusedBuffers.end())
mUnusedBuffers.erase(iter);
}
mActiveSounds[MWWorld::Ptr()].push_back(std::make_pair(sound, sfx));
}
catch(std::exception &)
{
//std::cout <<"Sound Error: "<<e.what()<< std::endl;
}
return sound;
}
void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr);
if(snditer != mActiveSounds.end())
{
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
for(;sndidx != snditer->second.end();++sndidx)
{
if(sndidx->second == sfx)
sndidx->first->stop();
}
}
}
void SoundManager::stopSound3D(const MWWorld::Ptr &ptr)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr);
if(snditer != mActiveSounds.end())
{
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
for(;sndidx != snditer->second.end();++sndidx)
sndidx->first->stop();
}
}
void SoundManager::stopSound(const MWWorld::CellStore *cell)
{
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
if(snditer->first != MWWorld::Ptr() &&
snditer->first != MWMechanics::getPlayer() &&
snditer->first.getCell() == cell)
{
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
for(;sndidx != snditer->second.end();++sndidx)
sndidx->first->stop();
}
++snditer;
}
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
while(sayiter != mActiveSaySounds.end())
{
if(sayiter->first != MWWorld::Ptr() &&
sayiter->first != MWMechanics::getPlayer() &&
sayiter->first.getCell() == cell)
{
sayiter->second.first->stop();
}
++sayiter;
}
}
void SoundManager::stopSound(const std::string& soundId)
{
SoundMap::iterator snditer = mActiveSounds.find(MWWorld::Ptr());
if(snditer != mActiveSounds.end())
{
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
for(;sndidx != snditer->second.end();++sndidx)
{
if(sndidx->second == sfx)
sndidx->first->stop();
}
}
}
void SoundManager::fadeOutSound3D(const MWWorld::Ptr &ptr,
const std::string& soundId, float duration)
{
SoundMap::iterator snditer = mActiveSounds.find(ptr);
if(snditer != mActiveSounds.end())
{
Sound_Buffer *sfx = loadSound(Misc::StringUtils::lowerCase(soundId));
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
for(;sndidx != snditer->second.end();++sndidx)
{
if(sndidx->second == sfx)
sndidx->first->setFadeout(duration);
}
}
}
bool SoundManager::getSoundPlaying(const MWWorld::Ptr &ptr, const std::string& soundId) const
{
SoundMap::const_iterator snditer = mActiveSounds.find(ptr);
if(snditer != mActiveSounds.end())
{
Sound_Buffer *sfx = lookupSound(Misc::StringUtils::lowerCase(soundId));
SoundBufferRefPairList::const_iterator sndidx = snditer->second.begin();
for(;sndidx != snditer->second.end();++sndidx)
{
if(sndidx->second == sfx && sndidx->first->isPlaying())
return true;
}
}
return false;
}
void SoundManager::pauseSounds(int types)
{
if(mOutput->isInitialized())
{
types &= Play_TypeMask;
mOutput->pauseSounds(types);
mPausedSoundTypes |= types;
}
}
void SoundManager::resumeSounds(int types)
{
if(mOutput->isInitialized())
{
types &= types&Play_TypeMask&mPausedSoundTypes;
mOutput->resumeSounds(types);
mPausedSoundTypes &= ~types;
}
}
void SoundManager::updateRegionSound(float duration)
{
static float sTimeToNextEnvSound = 0.0f;
static int total = 0;
static std::string regionName = "";
static float sTimePassed = 0.0;
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::Ptr player = world->getPlayerPtr();
const ESM::Cell *cell = player.getCell()->getCell();
sTimePassed += duration;
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
return;
float a = Misc::Rng::rollClosedProbability();
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
// "Maximum Time Between Environmental Sounds" fallback settings here.
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);
sTimePassed = 0;
if(regionName != cell->mRegion)
{
regionName = cell->mRegion;
total = 0;
}
const ESM::Region *regn = world->getStore().get<ESM::Region>().search(regionName);
if(regn == NULL)
return;
std::vector<ESM::Region::SoundRef>::const_iterator soundIter;
if(total == 0)
{
soundIter = regn->mSoundList.begin();
while(soundIter != regn->mSoundList.end())
{
total += (int)soundIter->mChance;
++soundIter;
}
if(total == 0)
return;
}
int r = Misc::Rng::rollDice(total);
int pos = 0;
soundIter = regn->mSoundList.begin();
while(soundIter != regn->mSoundList.end())
{
if(r - pos < soundIter->mChance)
{
playSound(soundIter->mSound.toString(), 1.0f, 1.0f);
break;
}
pos += soundIter->mChance;
++soundIter;
}
}
void SoundManager::updateSounds(float duration)
{
static float timePassed = 0.0;
timePassed += duration;
if(timePassed < (1.0f/30.0f))
return;
duration = timePassed;
timePassed = 0.0f;
// Make sure music is still playing
if(!isMusicPlaying())
startRandomTitle();
Environment env = Env_Normal;
if (mListenerUnderwater)
env = Env_Underwater;
else if(mUnderwaterSound)
{
mUnderwaterSound->stop();
mUnderwaterSound.reset();
}
mOutput->startUpdate();
mOutput->updateListener(
mListenerPos,
mListenerDir,
mListenerUp,
env
);
if(mListenerUnderwater)
{
// Play underwater sound (after updating listener)
if(!(mUnderwaterSound && mUnderwaterSound->isPlaying()))
mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv);
}
// Check if any sounds are finished playing, and trash them
SoundMap::iterator snditer = mActiveSounds.begin();
while(snditer != mActiveSounds.end())
{
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
while(sndidx != snditer->second.end())
{
if(!updateSound(sndidx->first, snditer->first, duration))
{
Sound_Buffer *sfx = sndidx->second;
if(sfx->mUses-- == 1)
mUnusedBuffers.push_front(sfx);
sndidx = snditer->second.erase(sndidx);
}
else
++sndidx;
}
if(snditer->second.empty())
mActiveSounds.erase(snditer++);
else
++snditer;
}
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
while(sayiter != mActiveSaySounds.end())
{
if(!updateSound(sayiter->second.first, sayiter->first, duration))
mActiveSaySounds.erase(sayiter++);
else
++sayiter;
}
mOutput->finishUpdate();
}
bool SoundManager::updateSound(MWBase::SoundPtr sound, const MWWorld::Ptr& ptr, float duration)
{
if(!ptr.isEmpty())
{
const ESM::Position &pos = ptr.getRefData().getPosition();
const osg::Vec3f objpos(pos.asVec3());
sound->setPosition(objpos);
if((sound->mFlags&Play_RemoveAtDistance))
{
osg::Vec3f diff = mListenerPos - ptr.getRefData().getPosition().asVec3();
if(diff.length2() > 2000*2000)
sound->stop();
}
}
if(!sound->isPlaying())
return false;
// Update fade out
if(sound->mFadeOutTime > 0.0f)
{
float soundDuration = duration;
if(soundDuration > sound->mFadeOutTime)
soundDuration = sound->mFadeOutTime;
sound->setVolume(sound->mVolume - soundDuration/sound->mFadeOutTime*sound->mVolume);
sound->mFadeOutTime -= soundDuration;
}
sound->update();
return true;
}
void SoundManager::update(float duration)
{
if(!mOutput->isInitialized())
return;
if (MWBase::Environment::get().getStateManager()->getState()!=
MWBase::StateManager::State_NoGame)
{
updateSounds(duration);
updateRegionSound(duration);
}
}
void SoundManager::processChangedSettings(const Settings::CategorySettingVector& settings)
{
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
mFootstepsVolume = Settings::Manager::getFloat("footsteps volume", "Sound");
mVoiceVolume = Settings::Manager::getFloat("voice volume", "Sound");
if(!mOutput->isInitialized())
return;
mOutput->startUpdate();
SoundMap::iterator snditer = mActiveSounds.begin();
for(;snditer != mActiveSounds.end();++snditer)
{
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
for(;sndidx != snditer->second.end();++sndidx)
{
MWBase::SoundPtr sound = sndidx->first;
sound->mBaseVolume = volumeFromType(sound->getPlayType());
sound->update();
}
}
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
for(;sayiter != mActiveSaySounds.end();++sayiter)
{
MWBase::SoundPtr sound = sayiter->second.first;
sound->mBaseVolume = volumeFromType(sound->getPlayType());
sound->update();
}
if(mMusic)
{
mMusic->mBaseVolume = volumeFromType(mMusic->getPlayType());
mMusic->update();
}
mOutput->finishUpdate();
}
void SoundManager::setListenerPosDir(const osg::Vec3f &pos, const osg::Vec3f &dir, const osg::Vec3f &up)
{
mListenerPos = pos;
mListenerDir = dir;
mListenerUp = up;
MWWorld::Ptr player = MWMechanics::getPlayer();
const MWWorld::CellStore *cell = player.getCell();
mListenerUnderwater = ((cell->getCell()->mData.mFlags&ESM::Cell::HasWater) && mListenerPos.z() < cell->getWaterLevel());
}
void SoundManager::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated)
{
SoundMap::iterator snditer = mActiveSounds.find(old);
if(snditer != mActiveSounds.end())
{
SoundBufferRefPairList sndlist = snditer->second;
mActiveSounds.erase(snditer);
mActiveSounds[updated] = sndlist;
}
SaySoundMap::iterator sayiter = mActiveSaySounds.find(old);
if(sayiter != mActiveSaySounds.end())
{
SoundNamePair sndlist = sayiter->second;
mActiveSaySounds.erase(sayiter);
mActiveSaySounds[updated] = sndlist;
}
}
// Default readAll implementation, for decoders that can't do anything
// better
void Sound_Decoder::readAll(std::vector<char> &output)
{
size_t total = output.size();
size_t got;
output.resize(total+32768);
while((got=read(&output[total], output.size()-total)) > 0)
{
total += got;
output.resize(total*2);
}
output.resize(total);
}
const char *getSampleTypeName(SampleType type)
{
switch(type)
{
case SampleType_UInt8: return "U8";
case SampleType_Int16: return "S16";
case SampleType_Float32: return "Float32";
}
return "(unknown sample type)";
}
const char *getChannelConfigName(ChannelConfig config)
{
switch(config)
{
case ChannelConfig_Mono: return "Mono";
case ChannelConfig_Stereo: return "Stereo";
case ChannelConfig_Quad: return "Quad";
case ChannelConfig_5point1: return "5.1 Surround";
case ChannelConfig_7point1: return "7.1 Surround";
}
return "(unknown channel config)";
}
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
{
switch(config)
{
case ChannelConfig_Mono: frames *= 1; break;
case ChannelConfig_Stereo: frames *= 2; break;
case ChannelConfig_Quad: frames *= 4; break;
case ChannelConfig_5point1: frames *= 6; break;
case ChannelConfig_7point1: frames *= 8; break;
}
switch(type)
{
case SampleType_UInt8: frames *= 1; break;
case SampleType_Int16: frames *= 2; break;
case SampleType_Float32: frames *= 4; break;
}
return frames;
}
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
{
return bytes / framesToBytes(1, config, type);
}
void SoundManager::clear()
{
SoundMap::iterator snditer = mActiveSounds.begin();
for(;snditer != mActiveSounds.end();++snditer)
{
SoundBufferRefPairList::iterator sndidx = snditer->second.begin();
for(;sndidx != snditer->second.end();++sndidx)
{
sndidx->first->stop();
Sound_Buffer *sfx = sndidx->second;
if(sfx->mUses-- == 1)
mUnusedBuffers.push_front(sfx);
}
}
mActiveSounds.clear();
SaySoundMap::iterator sayiter = mActiveSaySounds.begin();
for(;sayiter != mActiveSaySounds.end();++sayiter)
sayiter->second.first->stop();
mActiveSaySounds.clear();
mUnderwaterSound.reset();
stopMusic();
}
}