scrawl
648ee6e7fb
Accept a ConstPtr in applyEnchantment
9 years ago
scrawl
3c98f8dde3
Accept a ConstPtr in isPersistent
9 years ago
scrawl
3fe3091275
Accept a ConstPtr in isEssential
9 years ago
scrawl
4a47fc32fa
Accept a ConstPtr in getBloodTexture
9 years ago
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
9 years ago
scrawl
2ac92012e8
Accept a ConstPtr in isClass
9 years ago
scrawl
5b082be79f
Accept a ConstPtr in getBaseGold
9 years ago
scrawl
da7ebfde99
Accept a ConstPtr in copyToCell
9 years ago
scrawl
954186fe1e
Accept a ConstPtr in canFly, canSwim & canWalk
9 years ago
scrawl
b09bdd6af5
Accept a ConstPtr in isBipedal
9 years ago
scrawl
92a3acfa56
Accept a ConstPtr in getBaseFightRating
9 years ago
scrawl
d120f76031
Accept a ConstPtr in getSound
9 years ago
scrawl
d77f785cbc
Accept a ConstPtr in get*SoundId
9 years ago
scrawl
dc92fefd2b
Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth
9 years ago
scrawl
e0bb284804
Accept a ConstPtr in getWeight
9 years ago
scrawl
0047a2d330
Accept a ConstPtr in canSell
9 years ago
scrawl
2bc851c7d3
Accept a ConstPtr in getEnchantment
9 years ago
scrawl
beb8805a12
Accept a ConstPtr in getInventoryIcon
9 years ago
scrawl
f258c5c508
Accept a ConstPtr in getModel
9 years ago
scrawl
d9bbd83b09
Accept a ConstPtr in getToolTipInfo
...
Accept a ConstPtr in functions used by getToolTipInfo
9 years ago
scrawl
bc50587e71
Remove comment
9 years ago
scrawl
a344183247
Comment fix
9 years ago
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
9 years ago
scrawl
b48445dea7
Accept a ConstPtr in getScript
9 years ago
scrawl
19d87c78f2
Add CellStore::forEachConst
9 years ago
scrawl
d4eba794c3
Add ConstPtr
9 years ago
scrawl
2fe2f53b02
Set the changed flag in CellStore::search ( Fixes #3089 )
9 years ago
scrawl
04b6571d7d
Fix logic for scripting access of deleted objects
9 years ago
scrawl
e564c26314
Fix deleted objects being accessible in the Cells cache
9 years ago
scrawl
689dea4cb3
Add instant spell effects to the actor's magic effect list
...
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
9 years ago
scrawl
d6bcb7906d
Fix crash in a warning message
9 years ago
scrawl
271fcb80c6
Remove container scripts before deleting container
9 years ago
scrawl
359b0b3772
Rename for clarity
9 years ago
scrawl
18cce3a6f9
Don't reset delete flag when loading reference from a save game ( Fixes #2724 )
9 years ago
scrawl
850092a5e5
Store: be consistent about struct / class usage
...
Don't inherit a struct from a class, and vice versa.
9 years ago
scrawl
cc2315a0de
Minor fix
9 years ago
scrawl
b856460f86
ESMStore: fill mIds in setUp()
9 years ago
Chris Robinson
808f701013
Use the actor's Head position for Say streams
9 years ago
Chris Robinson
a47bdecac7
Add missing include
...
Since Ptr is used directly in the header, a forward declaration isn't good
enough.
9 years ago
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
...
Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
9 years ago
MatthewRock
ddd4004c95
Fix: remove space
9 years ago
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
9 years ago
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
...
Object movement between cells
9 years ago
scrawl
bc1f7499ab
Do not allow deleting the player object ( Fixes #2982 )
9 years ago
MatthewRock
b0e6a52595
Replace ancestor with parent
9 years ago
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
9 years ago
Marc Zinnschlag
071ba3a4df
Merge remote-tracking branch 'scrawl/werewolf'
9 years ago
scrawl
07b064f616
Rename to lowerCaseInPlace
9 years ago
scrawl
136a425cec
Use the Werewolf field of view override ( Fixes #3064 )
...
Need to re-run the settings importer for the feature to work.
9 years ago
scrawl
621347b20f
Remove moved ref handling from listRefs()
...
Not needed since we now load cells when a reference is moved there.
9 years ago
scrawl
1875aa4a18
Restore getNearbyDoor
9 years ago
scrawl
f9dd549bff
Restore FindContainerVisitor
9 years ago
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
...
Also will follow the player through teleport doors.
9 years ago
scrawl
4b0ecaa0a0
Fix physics bug
9 years ago
scrawl
51b892195b
Restore getReadOnlyDoors()
9 years ago
scrawl
abcf91be5b
Port over more game logic to the visitor pattern
9 years ago
scrawl
9ea475d00c
Port LocalScripts::addCell to new CellStore interfaces
9 years ago
scrawl
a517f4f9ba
Add CellStore::forEachType to help with porting over game logic to the new interfaces
9 years ago
scrawl
0af33b5abd
Throw exception if moveTo() is passed an object not part of *this
9 years ago
scrawl
176a3c16f4
Resolve moved references loaded from a save game
9 years ago
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
9 years ago
scrawl
2219231230
Missing updateMergedRefs()
9 years ago
scrawl
138957c49a
Special case objects with no refnum
9 years ago
scrawl
5e99a3eda6
Rename CellStore Functor to Visitor
9 years ago
scrawl
2301080c63
Load CellStore when an object is moved there
9 years ago
scrawl
811df1e97b
Pass the ESM reader list to CellStore constructor
9 years ago
scrawl
67a6a8f5d4
Make projectiles receive lighting
9 years ago
scrawl
6181594251
Disable freezeOnCull for magic projectile particles
9 years ago
scrawl
a8938589f6
Magic projectiles rotate during flight
9 years ago
scrawl
3f93af4181
Projectiles interact with the water surface ( Fixes #2986 )
9 years ago
scrawl
3dcefd17fc
Fix CellStore::count()
9 years ago
scrawl
3aa53f3cb4
Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out.
9 years ago
scrawl
64b4926127
Add reference moving logic - untested
9 years ago
scrawl
7a983340bf
Add comment
9 years ago
scrawl
fc449233be
Restore support for inserting objects into a cell
9 years ago
scrawl
0975f60d59
Stub out CellStore::get<T> accessors in preparation of reference movement between cells
9 years ago
Marc Zinnschlag
e0c9265148
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
d0c6b407b4
Fix isUnderwater checks being off by one for exterior cells
9 years ago
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
9 years ago
Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
9 years ago
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
9 years ago
scrawl
cd4a1ffd16
Fast version of dynamic_cast for MWClass
9 years ago
scrawl
c9bfe01120
Fix applying of weather changes after serving a jail sentence
9 years ago
Marc Zinnschlag
6facce9d13
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
d97dda05c9
Don't attempt to play unset weather sounds
9 years ago
scrawl
4687c4baad
Do not assert() for invalid land data in plugins (Bug #3037 )
...
The resizing of LTEX store to the correct number of plugins was done in the load() method, but the load method won't be called if a plugin contains LAND records but doesn't contain LTEX records. For such plugins the Store<ESM::LandTexture>::search() function would then fail an assertion.
9 years ago
scrawl
89783e047b
Fix typo
9 years ago
Marc Zinnschlag
7cc950ed64
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
44dd62067e
Remove some unnecessary per-frame store searches
9 years ago
scrawl
783594033a
Optimize MWMechanics::Spells
...
Use pointers as map keys instead of string IDs. Resolves a nasty performance bottleneck on functions like hasCommonDisease() that previously had to look up all contained spells from the ESM store on every call. hasCommonDisease() is called hundreds of times per frame by the AI target update since it's used to calculate target disposition.
The total cost of hasCommonDisease() was 2.7% of the frame loop, now it's negligible.
9 years ago
Chris Robinson
aac903484c
Remove a really unnecessary method
9 years ago
Chris Robinson
73448c72f6
Replace Play_NoTrack with playManualSound3D, and rename the latter
9 years ago
scrawl
edfcb45ad7
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
9 years ago
scrawl
71cd57a3b5
Optimize World::getTimeStamp
...
World::getTimeStamp was searching through the globals store on every call. Not a big issue, but slow enough to show up in the profiler.
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
scrawl
43de13fa99
Do not allow resting on lava
9 years ago
scrawl
2d302aef99
Implement stayOutside script variable
9 years ago
scrawl
27617468c8
Fix the collision shape not updating when scaling an object via script
9 years ago
scrawl
5f143dee2d
Fix lighting incontinuity at nightfall and sunrise
9 years ago
scrawl
3453353091
AiCombat distance check takes into account collision box ( Fixes #1699 )
9 years ago
scrawl
71d9e7dc52
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
9 years ago
Marc Zinnschlag
de98ee0062
Merge remote-tracking branch 'scrawl/esm_rewrite'
9 years ago
scrawl
05498ad592
Refactor: InputManager no longer depends on Engine
9 years ago
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
...
Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
9 years ago
scrawl
8cd41f0ed4
Increase the ray distance for dropObjectOnGround ( Fixes #3010 )
9 years ago
scrawl
9e3eb8291f
Rotations: fix the rotation order for doors
9 years ago
scrawl
3647af8d73
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
...
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl
666fbba1e0
Rotations: World::rotateObject takes radians instead of degrees
...
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
9 years ago
scrawl
6405049add
Rotations: move doors via Rotation rather than LocalRotation
...
Now LocalRotation is unneeded, will remove in next commit.
9 years ago
scrawl
8aacbc398f
Rotations: don't wrap the angle values for non-actors
...
It's not really necessary, and just complicates logic elsewhere. Neither does vanilla MW do it. As well, the question is if wrapping to [-PI, PI] or [0, 2*PI] would be the desired range.
9 years ago
MatthewRock
a662a00c62
Fixing bug for merchant
9 years ago
scrawl
682f30ef9c
Fix incorrect uses of PhysicsSystem::getHalfExtents
...
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
9 years ago
scrawl
a5f8ffb83d
aimToTarget: Fix the collision box translation not being taken into account
9 years ago
scrawl
de97a8a3da
Do not allow disabling the player object
9 years ago
scrawl
802620a86b
Use TimeOfDayInterpolator for Land Fog Depth
...
Fixes the sudden fog jump at nightfall.
9 years ago
scrawl
45bf3e6788
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
9 years ago
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
...
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
9 years ago
Marc Zinnschlag
379d13c7b9
Merge remote-tracking branch 'scrawl/unstack_script'
9 years ago
scrawl
91bf5ae237
Add new script instance when a container item is unstacked (Bug #2962 )
9 years ago
scrawl
7b6fe149f2
getSpellSuccessChance return 0 for used powers ( Fixes #2944 )
9 years ago
Marc Zinnschlag
9279ae4ba0
Merge remote-tracking branch 'zelurker/removed_items'
9 years ago
scrawl
b9c6a6862a
Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
...
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
9 years ago
Emmanuel Anne
2fff6b06cc
removed items by mods do not break cell loading
...
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
9 years ago
Alexander "Ace" Olofsson
caa119f13c
Fix instantiation on non-Visual Studio
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
scrawl
8de3ce90a7
Add comments for weather IDs
9 years ago
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
9 years ago
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
9 years ago
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
9 years ago
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
scrawl
e5d54fb539
Check for actor being the player in various actions
9 years ago
scrawl
acbea2461b
Fix a typo
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
4b7a034cf9
Merge remote-tracking branch 'slothlife/weather-transition-fix'
9 years ago
slothlife
2b48a20b76
Fix weather transition bugs
9 years ago
slothlife
d9a7986b3a
Remove redundant fast forward check
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
cd8ec5c11e
Improve checking for older weather records
9 years ago