scrawl
71d9e7dc52
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
9 years ago
Marc Zinnschlag
de98ee0062
Merge remote-tracking branch 'scrawl/esm_rewrite'
9 years ago
scrawl
05498ad592
Refactor: InputManager no longer depends on Engine
9 years ago
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
...
Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
9 years ago
scrawl
8cd41f0ed4
Increase the ray distance for dropObjectOnGround ( Fixes #3010 )
9 years ago
scrawl
9e3eb8291f
Rotations: fix the rotation order for doors
9 years ago
scrawl
3647af8d73
Rotations: use different rotation order when object is rotated via script ( Fixes #2062 )
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
...
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl
666fbba1e0
Rotations: World::rotateObject takes radians instead of degrees
...
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
9 years ago
scrawl
6405049add
Rotations: move doors via Rotation rather than LocalRotation
...
Now LocalRotation is unneeded, will remove in next commit.
9 years ago
scrawl
8aacbc398f
Rotations: don't wrap the angle values for non-actors
...
It's not really necessary, and just complicates logic elsewhere. Neither does vanilla MW do it. As well, the question is if wrapping to [-PI, PI] or [0, 2*PI] would be the desired range.
9 years ago
MatthewRock
a662a00c62
Fixing bug for merchant
9 years ago
scrawl
682f30ef9c
Fix incorrect uses of PhysicsSystem::getHalfExtents
...
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
9 years ago
scrawl
a5f8ffb83d
aimToTarget: Fix the collision box translation not being taken into account
9 years ago
scrawl
de97a8a3da
Do not allow disabling the player object
9 years ago
scrawl
802620a86b
Use TimeOfDayInterpolator for Land Fog Depth
...
Fixes the sudden fog jump at nightfall.
9 years ago
scrawl
45bf3e6788
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
9 years ago
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
9 years ago
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
9 years ago
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
...
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
9 years ago
Marc Zinnschlag
379d13c7b9
Merge remote-tracking branch 'scrawl/unstack_script'
9 years ago
scrawl
91bf5ae237
Add new script instance when a container item is unstacked (Bug #2962 )
9 years ago
scrawl
7b6fe149f2
getSpellSuccessChance return 0 for used powers ( Fixes #2944 )
9 years ago
Marc Zinnschlag
9279ae4ba0
Merge remote-tracking branch 'zelurker/removed_items'
9 years ago
scrawl
b9c6a6862a
Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
...
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
9 years ago
Emmanuel Anne
2fff6b06cc
removed items by mods do not break cell loading
...
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
9 years ago
Alexander "Ace" Olofsson
caa119f13c
Fix instantiation on non-Visual Studio
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
scrawl
8de3ce90a7
Add comments for weather IDs
9 years ago
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
9 years ago
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
9 years ago
Marc Zinnschlag
2c37731494
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
Marc Zinnschlag
0ff786bebd
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
9 years ago
scrawl
cd0f8e556b
Merge pull request #753 from slothlife/thunderstorm-support
...
Improve thunderstorm support.
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
scrawl
e5d54fb539
Check for actor being the player in various actions
9 years ago
scrawl
acbea2461b
Fix a typo
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
4b7a034cf9
Merge remote-tracking branch 'slothlife/weather-transition-fix'
9 years ago
slothlife
2b48a20b76
Fix weather transition bugs
9 years ago
slothlife
d9a7986b3a
Remove redundant fast forward check
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
cd8ec5c11e
Improve checking for older weather records
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
scrawl
b509a18065
Remove code setting PcRace ( Fixes #2886 )
...
This is already handled by the RaceCheck script.
10 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
10 years ago
scrawl
542c648e69
Fix incorrect assignment of PcRace, need to sort race IDs ( Fixes #2884 )
10 years ago
Marc Zinnschlag
50ec8b10f5
Merge remote-tracking branch 'dteviot/Bug2871'
10 years ago
scrawl
ba8e4c22aa
Avoid using loops to wrap angle values ( Fixes #2882 )
10 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
dteviot
85bc41dedb
replaced FLT_MAX with numeric_limits.
10 years ago
dteviot
ff5ef7055e
extracted function CreatureStats::isParalyzed()
10 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Marc Zinnschlag
e888fd7034
Merge remote-tracking branch 'scrawl/delete_noop'
10 years ago
Marc Zinnschlag
3992125b61
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
b5f3f0522a
Merge remote-tracking branch 'slothlife/weather-settings-fix'
10 years ago
scrawl
b583a2ec33
Make SetDelete a no-op for items in containers ( Fixes #2864 )
10 years ago
Jordan Ayers
be7bd9529d
Classes shouldn't use MWBase::Environment to access their own members.
10 years ago
slothlife
3d419a612a
Corrected some weather transition calculations
...
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
10 years ago
scrawl
8426d376f0
Use separate touch spell raycasts for actors and objects ( Fixes #2849 )
10 years ago
scrawl
1e18a73b1c
Don't play magic effect sounds & visual effects for unsuitable targets ( Fixes #2811 )
10 years ago
scrawl
211deeb63e
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
10 years ago
scrawl
86f0e505e9
Add a fixPosition for the --start exterior cell ( Fixes #2790 )
10 years ago
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
10 years ago
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
10 years ago
slothlife
67a63cc662
Add some const correctness to MoonModel
10 years ago
Stanislav Bas
d13766cb3c
Remove redundant template specializations
10 years ago
Stanislav Bas
f15adb4e4f
Store::load() overwrites loaded records with the same IDs
10 years ago
slothlife
a4e1630ec2
Remove unreferenced member in MoonModel
10 years ago
slothlife
8dc7e158c6
Fix forward declaration of MoonState
10 years ago
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
10 years ago
scrawl
7ba399fc92
Change a message to upper case spelling
...
More consistent with other loading messages
10 years ago
Marc Zinnschlag
bafa86d3e9
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
278076e609
Include cleanup
10 years ago
scrawl
3f3c3d0ad3
Remove an already resolved todo comment
10 years ago
scrawl
4f6e5345cc
Include cleanup
10 years ago
Pawel Kubik
47922f6c35
Changed a settings variable responsible for number of loaded exterior cells.
10 years ago
scrawl
7f66339790
Remove a redundant function
10 years ago
scrawl
71bc22401f
Include cleanup
10 years ago
scrawl
7e4e59efb9
Fix excessive auto-equipping in InventoryStore::removeItem ( Fixes #2792 )
10 years ago
scrawl
7900631d51
Print the missing player cell to error output
10 years ago
Stanislav Bas
daaff1284e
Remove unused includes
10 years ago
Stanislav Bas
67c8f95c4e
Load/read methods (for ESM records) accept a deleted flag in OpenMW
10 years ago
Koncord
6c3c85f0d4
Fix indent
...
Remove misc.hpp in containerstore.cpp
10 years ago
Koncord
a24df8cb66
Revert addImp() and remove()
...
add isGold() in MWWorld::Class
10 years ago
Koncord
9485aa5e44
Fix "removeitem gold_100" behavior
10 years ago
Koncord
aefcd1ad07
Fix "additem gold_100" behavior
10 years ago
Koncord
75e5023590
fix code duplication
10 years ago
Stanislav Bas
5fd48efd28
Some refactoring. Remove unused code
10 years ago
Stanislav Bas
e8a9567be3
Move DELE handling to CellRef record
10 years ago
Stanislav Bas
c8c79dc1ef
Move ID loading into a separate method for Dialogue and DialInfo records
10 years ago
Stanislav Bas
c266315a35
Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)
10 years ago
Stanislav Bas
2ed182b144
Update to upstream/master. Resolve merge conflicts in MWWorld::Store
10 years ago
Stanislav Bas
e0983c815c
Some fixes for ESM Dialogues and Infos
10 years ago
Alexander "Ace" Olofsson
12f413ba9b
Don't instantiate specialized templates
...
This fixes the VS2012 build issue
10 years ago
Marc Zinnschlag
ba9a9d16bb
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
f12619b86a
Implement fStromWindSpeed ( Fixes #2764 )
10 years ago
Stanislav Bas
20723581a1
Letter case fix for MWWorld::Globals
10 years ago
Stanislav Bas
00bf87b561
Convert IDs of loaded records to lower case in MWWorld::Store
10 years ago
Stanislav Bas
897a52cdda
Remove NAME handling from MWWorld::Globals
10 years ago
Stanislav Bas
9301bc148e
Remove NAME handling from MWWorld::ESMStore
10 years ago
Stanislav Bas
89e44c8f1f
Remove explicit record ID in load/read methods of MWWorld::Store
10 years ago
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
10 years ago
Alexander "Ace" Olofsson
b1cc74dd9a
Explicity instantiate MWMechanics::Stat
10 years ago
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
10 years ago
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
10 years ago
scrawl
519fb9482a
Minor cleanup
10 years ago
scrawl
ca21e9ecb1
Fix magic hit VFX showing when casting on a static object
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
10 years ago
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
10 years ago
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
10 years ago
scrawl
d6a7255391
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
10 years ago
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
10 years ago
scrawl
38d90f47a6
Moon fading fix (Bug #2713 )
10 years ago
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
10 years ago
scrawl
1c151f2f0a
Re-enable some outcommented sky code
10 years ago
scrawl
3da8f6e62e
Water ripples
10 years ago
scrawl
cad18969e3
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
10 years ago
scrawl
2476cd4f9a
Error message fix
10 years ago
scrawl
28caeadef4
Improve error message for not found records
10 years ago
scrawl
76bdf7a5b7
Add night-eye effect
10 years ago
scrawl
f81c3bcd6d
Fix for broken InitWorldSpaceParticles on projectile effects
10 years ago
scrawl
16e080e252
Fix the physics debug drawer lagging a frame behind
10 years ago
scrawl
b33fe8fb62
Fix the inventory listener bug
10 years ago
scrawl
4c09ecef72
Normalize fixes
10 years ago
scrawl
ddfed35d1c
Object placement raycasts should use the rendering meshes
10 years ago
scrawl
4bb3cbf0fb
Remove last remains of Ogre
10 years ago
scrawl
b70383d127
Remove last remains of Ogre math
10 years ago
scrawl
cc6d5a3ba0
Fix player setup bug
10 years ago
scrawl
7bacb9418d
Various math code ported to osg
10 years ago
scrawl
2a85a22dba
Write savegame screenshot
10 years ago
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl
292fa0b5e3
Unify raycasting techniques for "on touch" magic
...
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
10 years ago
scrawl
cee1db532f
Improve area orb positioning for "on touch" spells
10 years ago
scrawl
2883ecc19a
Fix the hilarious bug of NPCs falling to their deaths in interiors
10 years ago
scrawl
cdd0623009
Terrain rendering
10 years ago
scrawl
01944c33f5
Basic water rendering
10 years ago
scrawl
de8e5f0db1
Restore projectiles
10 years ago
scrawl
bed31996c9
Camera raycast
10 years ago
scrawl
f88079fddd
Restore the isOnGround hack
10 years ago
scrawl
ccd95419e5
Restore various raycasting
10 years ago
scrawl
e306853570
Fix chargen crash
10 years ago
Marc Zinnschlag
9f0ccdc37a
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
a066b24303
Restore WeaponAnimation
10 years ago
scrawl
7f2dd21c66
Fix for StartScript regression ( Fixes #2590 )
10 years ago
Marc Zinnschlag
d7cd4203ad
Merge remote-tracking branch 'k1ll/mingw'
10 years ago
scrawl
cc3bfe2bb2
Restore collision tracker
10 years ago
scrawl
b2fe21dd3b
Minor cleanup
10 years ago
scrawl
fd50be0fb8
Restore various gameplay
10 years ago
scrawl
f4ee805e3b
Object animation fix
10 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
8b3054aa8b
Fix for player collision cleanup issue
10 years ago
Marc Zinnschlag
b6878c2e0c
improved error handling in LocalScripts::add
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
d84990be85
Restore getCollisions
10 years ago
scrawl
8b322fcd06
Implement getFacedObject using osgUtil::IntersectionVisitor
10 years ago
scrawl
9a0db5d55a
Restore cell changes
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
scrawl
0de6839890
Minor cleanup
10 years ago
scrawl
04e827ecf6
Don't try to play an empty video
10 years ago
scrawl
cd81ec92db
Minor cleanup
10 years ago
scrawl
d1b6289cad
Don't teleport followers when using teleportation spells
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
85345e663a
Restore getHitContact
10 years ago
scrawl
627fee07bc
Minor cleanup
10 years ago
scrawl
cac7c1e535
Restore various physics features
10 years ago
scrawl
2235d2978b
Restore animation text key handling
10 years ago
scrawl
9b8e2e9db3
Port MWRender::Camera
10 years ago
scrawl
8bcfac1ea3
Fix adjustPosition not always working correctly ( Fixes #2563 )
...
moveObject was returning an incorrect Ptr for cell movements.
10 years ago
scrawl
24bb2e152c
Apply texture filter setting changes
10 years ago
scrawl
3e86dd7df0
Apply runtime changes to field of view & view distance
10 years ago
scrawl
b7258c8d23
Readded Objects::updatePtr
10 years ago
scrawl
bc237ee1fe
Actor placement fix
10 years ago
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl
7a3bc69df7
Readded sound listener
10 years ago
scrawl
ccab8cc9a1
Register Player in the PhysicsSystem
10 years ago
scrawl
56ff280230
Mention the RefId in "error during rendering: " errors
10 years ago
scrawl
65f0195c71
Readded animated collision shape support
10 years ago
scrawl
19988d5e45
Remove RefData::getHandle
10 years ago
scrawl
47758c11cd
Readded collision objects and movement physics
10 years ago
scrawl
97c35da441
Change exterior water level to z=-1 ( Fixes #1405 )
10 years ago
scrawl
eef8f71797
Add a comment
10 years ago
scrawl
b312f50b1f
Fix regression with detect spells detecting deleted objects ( Fixes #2518 )
10 years ago
scrawl
54c1f19c18
Readded height fields
10 years ago
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
10 years ago
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
10 years ago
scrawl
48ffeab191
Remove old BulletShapeManager
10 years ago
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
10 years ago
scrawl
92cbc13964
Remove BtOgre
10 years ago
scrawl
1943110170
Add bullet debug drawer
10 years ago
scrawl
9cf9c2876e
Pathgrid rendering
10 years ago
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
10 years ago
scrawl
bddd31e385
Dead code removal
10 years ago
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
10 years ago
scrawl
bd8f0248f0
Player rendering
10 years ago
scrawl
a59940a2c7
Move MyGUI platform to components
10 years ago
scrawl
c90125f936
Uninitialized basenode fix
10 years ago
k1ll
a230050ec8
Boost tr1 unordered map does not work with mingw
10 years ago
scrawl
8971a200f7
Sky fix
10 years ago
scrawl
7809caf9dc
Dead code removal
10 years ago
scrawl
0ff7b2ff11
MechanicsManager, frame update
10 years ago
scrawl
9f12e53956
Scale NPCs by their Weight property ( Fixes #814 )
10 years ago
scrawl
1c0e3a6488
rotateObject, scaleObject
10 years ago
scrawl
1a19cd3607
Some cleanup
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
26766b8e0a
Dead code removal
10 years ago
scrawl
9e177df61b
Add fog, view distance, and far plane culling
10 years ago
scrawl
68f93294da
Port EffectManager
10 years ago
scrawl
27cfe8fb58
Crash fix
10 years ago
scrawl
1699759d12
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/view/render/cell.cpp
10 years ago
scrawl
edc5cad79e
Port Animation::addEffect
10 years ago
scrawl
13a1ba0aab
Moon rendering
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
dteviot
0a5de33a1a
fireEquipmentChangedEvent() updates the InventoryWindow. ( Fixes #2424 )
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
cc9cii
4d46d7ba72
Fix some compiler warnings.
10 years ago
Marc Zinnschlag
f0a7b202b9
Merge branch 'openmw-35-1'
10 years ago
Marc Zinnschlag
056bc66c6c
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
10 years ago
scrawl
48ea6286fd
Book/scroll window refactoring
10 years ago
scrawl
37a6d7da76
WindowManager refactoring
10 years ago
Scott Howard
e2ef8c4022
fix -Wnewline-eof warnings
10 years ago
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot
e6cd8484a2
fixing MSVC 2013 warning C4244: & C4305
...
fixes for mistakes in last commit.
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl
58807064b4
Revert "Fix reference cell movement leaving behind deleted Ptrs for script access"
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This reverts commit 666248618e
.
10 years ago
dteviot
45b6538820
fixed MSVC 2013 warning C4800
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forcing value to bool 'true' or 'false'
10 years ago
dteviot
407cd50890
fixed warning C4099:
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type name first seen using 'class' now seen using 'struct'
10 years ago
Marc Zinnschlag
bf92d5cde9
removed redundant mScript field in ESM::StartScript
10 years ago
scrawl
f09cbfb167
Add a comment
10 years ago
scrawl
666248618e
Fix reference cell movement leaving behind deleted Ptrs for script access
10 years ago
scrawl
8eb1f4e70e
Remove more log spam
10 years ago
scrawl
e3f1cb8305
Remove "loading cell" message
...
This spams the log too much, in particular when loading a savegame.
10 years ago
Marc Zinnschlag
8b84fa5579
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
239c0071f5
Armor tooltip should show the effective armor rating
10 years ago
scrawl
2f2a95f735
Fix crash for terrain without data, part 2
10 years ago
sylar
cda3782cf2
fix crash game on Android after start loading
10 years ago