Commit Graph

2507 Commits (move)

Author SHA1 Message Date
scrawl 71d9e7dc52 Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file 9 years ago
Marc Zinnschlag de98ee0062 Merge remote-tracking branch 'scrawl/esm_rewrite' 9 years ago
scrawl 05498ad592 Refactor: InputManager no longer depends on Engine 9 years ago
scrawl b8e11cf197 Merge commit 'pull/upstream/678' into HEAD
Conflicts:
	apps/esmtool/record.cpp
	apps/opencs/model/doc/savingstages.cpp
	apps/opencs/model/world/land.cpp
	apps/opencs/model/world/land.hpp
	apps/opencs/model/world/landtexture.cpp
	apps/openmw/mwworld/store.cpp
	components/esm/loadland.cpp
	components/esm/loadland.hpp
9 years ago
scrawl 8cd41f0ed4 Increase the ray distance for dropObjectOnGround (Fixes #3010) 9 years ago
scrawl 9e3eb8291f Rotations: fix the rotation order for doors 9 years ago
scrawl 3647af8d73 Rotations: use different rotation order when object is rotated via script (Fixes #2062) 9 years ago
scrawl b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl 666fbba1e0 Rotations: World::rotateObject takes radians instead of degrees
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
9 years ago
scrawl 6405049add Rotations: move doors via Rotation rather than LocalRotation
Now LocalRotation is unneeded, will remove in next commit.
9 years ago
scrawl 8aacbc398f Rotations: don't wrap the angle values for non-actors
It's not really necessary, and just complicates logic elsewhere. Neither does vanilla MW do it. As well, the question is if wrapping to [-PI, PI] or [0, 2*PI] would be the desired range.
9 years ago
MatthewRock a662a00c62 Fixing bug for merchant 9 years ago
scrawl 682f30ef9c Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
9 years ago
scrawl a5f8ffb83d aimToTarget: Fix the collision box translation not being taken into account 9 years ago
scrawl de97a8a3da Do not allow disabling the player object 9 years ago
scrawl 802620a86b Use TimeOfDayInterpolator for Land Fog Depth
Fixes the sudden fog jump at nightfall.
9 years ago
scrawl 45bf3e6788 Create TimeOfDayInterpolator class to refactor time handling in WeatherManager 9 years ago
scrawl 8da4530957 Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 9 years ago
scrawl bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) 9 years ago
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
scrawl f36d463617 Enchantment error handling fix (Fixes #2959)
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
9 years ago
Marc Zinnschlag 379d13c7b9 Merge remote-tracking branch 'scrawl/unstack_script' 9 years ago
scrawl 91bf5ae237 Add new script instance when a container item is unstacked (Bug #2962) 9 years ago
scrawl 7b6fe149f2 getSpellSuccessChance return 0 for used powers (Fixes #2944) 9 years ago
Marc Zinnschlag 9279ae4ba0 Merge remote-tracking branch 'zelurker/removed_items' 9 years ago
scrawl b9c6a6862a Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
9 years ago
Emmanuel Anne 2fff6b06cc removed items by mods do not break cell loading
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
9 years ago
Alexander "Ace" Olofsson caa119f13c Fix instantiation on non-Visual Studio 9 years ago
Alexander "Ace" Olofsson 7d4125d97f Fixes for building with unity build 9 years ago
scrawl 385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 9 years ago
scrawl a2a4532e71 Add the full-screen sun glare effect 9 years ago
scrawl 8de3ce90a7 Add comments for weather IDs 9 years ago
Marc Zinnschlag 96880b4dfe Merge remote-tracking branch 'scrawl/tabs' 9 years ago
scrawl c4b5a41ac3 Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) 9 years ago
scrawl a47617c21f Fix tab indentations in apps/ and components/ 9 years ago
Marc Zinnschlag 2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 9 years ago
Marc Zinnschlag 2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
Marc Zinnschlag 0ff786bebd Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
9 years ago
dteviot e9c796166a Added MWMechanics::isPlayerInCombat() 9 years ago
scrawl cd0f8e556b Merge pull request #753 from slothlife/thunderstorm-support
Improve thunderstorm support.
9 years ago
slothlife 29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
scrawl e5d54fb539 Check for actor being the player in various actions 9 years ago
scrawl acbea2461b Fix a typo 9 years ago
Marc Zinnschlag 69b9eadb52 refactored loading of land data 9 years ago
Marc Zinnschlag 4b7a034cf9 Merge remote-tracking branch 'slothlife/weather-transition-fix' 9 years ago
slothlife 2b48a20b76 Fix weather transition bugs 9 years ago
slothlife d9a7986b3a Remove redundant fast forward check 9 years ago
slothlife 4fd00a75d5 Merge advanceTime and advanceTimeByFrame 9 years ago
slothlife cd8ec5c11e Improve checking for older weather records 9 years ago
slothlife 7817c52cbb Discard old save game weather records 9 years ago
slothlife c907ed517d Remove C++11 explicit on conversion operator 9 years ago
slothlife 54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
scrawl b509a18065 Remove code setting PcRace (Fixes #2886)
This is already handled by the RaceCheck script.
10 years ago
Marc Zinnschlag a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 10 years ago
scrawl 542c648e69 Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884) 10 years ago
Marc Zinnschlag 50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 10 years ago
scrawl ba8e4c22aa Avoid using loops to wrap angle values (Fixes #2882) 10 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
dteviot 85bc41dedb replaced FLT_MAX with numeric_limits. 10 years ago
dteviot ff5ef7055e extracted function CreatureStats::isParalyzed() 10 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Marc Zinnschlag e888fd7034 Merge remote-tracking branch 'scrawl/delete_noop' 10 years ago
Marc Zinnschlag 3992125b61 Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag b5f3f0522a Merge remote-tracking branch 'slothlife/weather-settings-fix' 10 years ago
scrawl b583a2ec33 Make SetDelete a no-op for items in containers (Fixes #2864) 10 years ago
Jordan Ayers be7bd9529d Classes shouldn't use MWBase::Environment to access their own members. 10 years ago
slothlife 3d419a612a Corrected some weather transition calculations
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
10 years ago
scrawl 8426d376f0 Use separate touch spell raycasts for actors and objects (Fixes #2849) 10 years ago
scrawl 1e18a73b1c Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811) 10 years ago
scrawl 211deeb63e Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 10 years ago
scrawl 86f0e505e9 Add a fixPosition for the --start exterior cell (Fixes #2790) 10 years ago
scrawl 56b7196bea Remove incorrect implementation of "Clouds Maximum Percent" weather setting 10 years ago
slothlife 3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago
slothlife ea2f88a355 Fix several sky rendering bugs, maybe also #639
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
10 years ago
slothlife 67a63cc662 Add some const correctness to MoonModel 10 years ago
Stanislav Bas d13766cb3c Remove redundant template specializations 10 years ago
Stanislav Bas f15adb4e4f Store::load() overwrites loaded records with the same IDs 10 years ago
slothlife a4e1630ec2 Remove unreferenced member in MoonModel 10 years ago
slothlife 8dc7e158c6 Fix forward declaration of MoonState 10 years ago
slothlife 24ba54f4fe Implement accurate moon settings (fixes #672) 10 years ago
scrawl 7ba399fc92 Change a message to upper case spelling
More consistent with other loading messages
10 years ago
Marc Zinnschlag bafa86d3e9 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 278076e609 Include cleanup 10 years ago
scrawl 3f3c3d0ad3 Remove an already resolved todo comment 10 years ago
scrawl 4f6e5345cc Include cleanup 10 years ago
Pawel Kubik 47922f6c35 Changed a settings variable responsible for number of loaded exterior cells. 10 years ago
scrawl 7f66339790 Remove a redundant function 10 years ago
scrawl 71bc22401f Include cleanup 10 years ago
scrawl 7e4e59efb9 Fix excessive auto-equipping in InventoryStore::removeItem (Fixes #2792) 10 years ago
scrawl 7900631d51 Print the missing player cell to error output 10 years ago
Stanislav Bas daaff1284e Remove unused includes 10 years ago
Stanislav Bas 67c8f95c4e Load/read methods (for ESM records) accept a deleted flag in OpenMW 10 years ago
Koncord 6c3c85f0d4 Fix indent
Remove misc.hpp in containerstore.cpp
10 years ago
Koncord a24df8cb66 Revert addImp() and remove()
add isGold() in MWWorld::Class
10 years ago
Koncord 9485aa5e44 Fix "removeitem gold_100" behavior 10 years ago
Koncord aefcd1ad07 Fix "additem gold_100" behavior 10 years ago
Koncord 75e5023590 fix code duplication 10 years ago
Stanislav Bas 5fd48efd28 Some refactoring. Remove unused code 10 years ago
Stanislav Bas e8a9567be3 Move DELE handling to CellRef record 10 years ago
Stanislav Bas c8c79dc1ef Move ID loading into a separate method for Dialogue and DialInfo records 10 years ago
Stanislav Bas c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 10 years ago
Stanislav Bas 2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 10 years ago
Stanislav Bas e0983c815c Some fixes for ESM Dialogues and Infos 10 years ago
Alexander "Ace" Olofsson 12f413ba9b Don't instantiate specialized templates
This fixes the VS2012 build issue
10 years ago
Marc Zinnschlag ba9a9d16bb Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl f12619b86a Implement fStromWindSpeed (Fixes #2764) 10 years ago
Stanislav Bas 20723581a1 Letter case fix for MWWorld::Globals 10 years ago
Stanislav Bas 00bf87b561 Convert IDs of loaded records to lower case in MWWorld::Store 10 years ago
Stanislav Bas 897a52cdda Remove NAME handling from MWWorld::Globals 10 years ago
Stanislav Bas 9301bc148e Remove NAME handling from MWWorld::ESMStore 10 years ago
Stanislav Bas 89e44c8f1f Remove explicit record ID in load/read methods of MWWorld::Store 10 years ago
Alexander "Ace" Olofsson b3b55a5842 Explicitly instantiate MWWorld::Store 10 years ago
Alexander "Ace" Olofsson b1cc74dd9a Explicity instantiate MWMechanics::Stat 10 years ago
Alexander "Ace" Olofsson 3655ef16af Explicitly instantiate ESM::StatState 10 years ago
scrawl a1432b0255 Move attackingOrSpell flag to the CharacterController 10 years ago
scrawl 519fb9482a Minor cleanup 10 years ago
scrawl ca21e9ecb1 Fix magic hit VFX showing when casting on a static object 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl 5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 10 years ago
scrawl a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
10 years ago
scrawl 2ce269c0fc Werewolf stats compatibility with old save files 10 years ago
scrawl d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 10 years ago
scrawl 44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
10 years ago
scrawl 38d90f47a6 Moon fading fix (Bug #2713) 10 years ago
scrawl b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
scrawl 1c151f2f0a Re-enable some outcommented sky code 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
scrawl cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
10 years ago
scrawl 2476cd4f9a Error message fix 10 years ago
scrawl 28caeadef4 Improve error message for not found records 10 years ago
scrawl 76bdf7a5b7 Add night-eye effect 10 years ago
scrawl f81c3bcd6d Fix for broken InitWorldSpaceParticles on projectile effects 10 years ago
scrawl 16e080e252 Fix the physics debug drawer lagging a frame behind 10 years ago
scrawl b33fe8fb62 Fix the inventory listener bug 10 years ago
scrawl 4c09ecef72 Normalize fixes 10 years ago
scrawl ddfed35d1c Object placement raycasts should use the rendering meshes 10 years ago
scrawl 4bb3cbf0fb Remove last remains of Ogre 10 years ago
scrawl b70383d127 Remove last remains of Ogre math 10 years ago
scrawl cc6d5a3ba0 Fix player setup bug 10 years ago
scrawl 7bacb9418d Various math code ported to osg 10 years ago
scrawl 2a85a22dba Write savegame screenshot 10 years ago
scrawl 974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl 292fa0b5e3 Unify raycasting techniques for "on touch" magic
We don't want pixel-precise raycasting here. Gets annoying when trying to hit a skeleton.
10 years ago
scrawl cee1db532f Improve area orb positioning for "on touch" spells 10 years ago
scrawl 2883ecc19a Fix the hilarious bug of NPCs falling to their deaths in interiors 10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
scrawl 01944c33f5 Basic water rendering 10 years ago
scrawl de8e5f0db1 Restore projectiles 10 years ago
scrawl bed31996c9 Camera raycast 10 years ago
scrawl f88079fddd Restore the isOnGround hack 10 years ago
scrawl ccd95419e5 Restore various raycasting 10 years ago
scrawl e306853570 Fix chargen crash 10 years ago
Marc Zinnschlag 9f0ccdc37a Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl a066b24303 Restore WeaponAnimation 10 years ago
scrawl 7f2dd21c66 Fix for StartScript regression (Fixes #2590) 10 years ago
Marc Zinnschlag d7cd4203ad Merge remote-tracking branch 'k1ll/mingw' 10 years ago
scrawl cc3bfe2bb2 Restore collision tracker 10 years ago
scrawl b2fe21dd3b Minor cleanup 10 years ago
scrawl fd50be0fb8 Restore various gameplay 10 years ago
scrawl f4ee805e3b Object animation fix 10 years ago
scrawl c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl 8b3054aa8b Fix for player collision cleanup issue 10 years ago
Marc Zinnschlag b6878c2e0c improved error handling in LocalScripts::add 10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl d84990be85 Restore getCollisions 10 years ago
scrawl 8b322fcd06 Implement getFacedObject using osgUtil::IntersectionVisitor 10 years ago
scrawl 9a0db5d55a Restore cell changes 10 years ago
scrawl 22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
10 years ago
scrawl 0de6839890 Minor cleanup 10 years ago
scrawl 04e827ecf6 Don't try to play an empty video 10 years ago
scrawl cd81ec92db Minor cleanup 10 years ago
scrawl d1b6289cad Don't teleport followers when using teleportation spells 10 years ago
Rohit Nirmal 396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 10 years ago
scrawl 85345e663a Restore getHitContact 10 years ago
scrawl 627fee07bc Minor cleanup 10 years ago
scrawl cac7c1e535 Restore various physics features 10 years ago
scrawl 2235d2978b Restore animation text key handling 10 years ago
scrawl 9b8e2e9db3 Port MWRender::Camera 10 years ago
scrawl 8bcfac1ea3 Fix adjustPosition not always working correctly (Fixes #2563)
moveObject was returning an incorrect Ptr for cell movements.
10 years ago
scrawl 24bb2e152c Apply texture filter setting changes 10 years ago
scrawl 3e86dd7df0 Apply runtime changes to field of view & view distance 10 years ago
scrawl b7258c8d23 Readded Objects::updatePtr 10 years ago
scrawl bc237ee1fe Actor placement fix 10 years ago
scrawl 375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl 7a3bc69df7 Readded sound listener 10 years ago
scrawl ccab8cc9a1 Register Player in the PhysicsSystem 10 years ago
scrawl 56ff280230 Mention the RefId in "error during rendering: " errors 10 years ago
scrawl 65f0195c71 Readded animated collision shape support 10 years ago
scrawl 19988d5e45 Remove RefData::getHandle 10 years ago
scrawl 47758c11cd Readded collision objects and movement physics 10 years ago
scrawl 97c35da441 Change exterior water level to z=-1 (Fixes #1405) 10 years ago
scrawl eef8f71797 Add a comment 10 years ago
scrawl b312f50b1f Fix regression with detect spells detecting deleted objects (Fixes #2518) 10 years ago
scrawl 54c1f19c18 Readded height fields 10 years ago
scrawl c31b416ba1 Move physicssystem to a new mwphysics module 10 years ago
scrawl c843cfc8e2 Physics stub in preparation for rewrite 10 years ago
scrawl 48ffeab191 Remove old BulletShapeManager 10 years ago
scrawl e191f0e044 Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
scrawl 92cbc13964 Remove BtOgre 10 years ago
scrawl 1943110170 Add bullet debug drawer 10 years ago
scrawl 9cf9c2876e Pathgrid rendering 10 years ago
scrawl 8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 10 years ago
scrawl bddd31e385 Dead code removal 10 years ago
scrawl d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 10 years ago
scrawl bd8f0248f0 Player rendering 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
scrawl c90125f936 Uninitialized basenode fix 10 years ago
k1ll a230050ec8 Boost tr1 unordered map does not work with mingw 10 years ago
scrawl 8971a200f7 Sky fix 10 years ago
scrawl 7809caf9dc Dead code removal 10 years ago
scrawl 0ff7b2ff11 MechanicsManager, frame update 10 years ago
scrawl 9f12e53956 Scale NPCs by their Weight property (Fixes #814) 10 years ago
scrawl 1c0e3a6488 rotateObject, scaleObject 10 years ago
scrawl 1a19cd3607 Some cleanup 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 26766b8e0a Dead code removal 10 years ago
scrawl 9e177df61b Add fog, view distance, and far plane culling 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl 27cfe8fb58 Crash fix 10 years ago
scrawl 1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
scrawl 13a1ba0aab Moon rendering 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
dteviot 0a5de33a1a fireEquipmentChangedEvent() updates the InventoryWindow. (Fixes #2424) 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
dteviot 3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
cc9cii 4d46d7ba72 Fix some compiler warnings. 10 years ago
Marc Zinnschlag f0a7b202b9 Merge branch 'openmw-35-1' 10 years ago
Marc Zinnschlag 056bc66c6c Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 10 years ago
scrawl 48ea6286fd Book/scroll window refactoring 10 years ago
scrawl 37a6d7da76 WindowManager refactoring 10 years ago
Scott Howard e2ef8c4022 fix -Wnewline-eof warnings 10 years ago
dteviot ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot e6cd8484a2 fixing MSVC 2013 warning C4244: & C4305
fixes for mistakes in last commit.
10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl 58807064b4 Revert "Fix reference cell movement leaving behind deleted Ptrs for script access"
This reverts commit 666248618e.
10 years ago
dteviot 45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
10 years ago
dteviot 407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
10 years ago
Marc Zinnschlag bf92d5cde9 removed redundant mScript field in ESM::StartScript 10 years ago
scrawl f09cbfb167 Add a comment 10 years ago
scrawl 666248618e Fix reference cell movement leaving behind deleted Ptrs for script access 10 years ago
scrawl 8eb1f4e70e Remove more log spam 10 years ago
scrawl e3f1cb8305 Remove "loading cell" message
This spams the log too much, in particular when loading a savegame.
10 years ago
Marc Zinnschlag 8b84fa5579 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 239c0071f5 Armor tooltip should show the effective armor rating 10 years ago
scrawl 2f2a95f735 Fix crash for terrain without data, part 2 10 years ago
sylar cda3782cf2 fix crash game on Android after start loading 10 years ago