Marc Zinnschlag
9f6a2d00e8
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
10 years ago
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
...
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
Thoronador
526fb1b37b
fix uninitialized value in BillboardObject
10 years ago
scrawl
326d0d3ebf
Add default values for fNPCHealthBarTime and fNPCHealthBarFade ( Fixes #2243 )
...
These GMSTs are missing in unpatched versions of the game.
10 years ago
scrawl
92e4a0669c
Fix for AiWander state loading
10 years ago
scrawl
559ddbb480
Quick fix for Ai fast-forward crash in exteriors ( Fixes #2241 )
10 years ago
scrawl
dc1c52bda7
Add some todo comments
10 years ago
scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
...
You can now have a fistfight with vivec, if you so desire.
10 years ago
scrawl
70d3bfc6ed
Fix idle animation not restarting immediately for creatures
10 years ago
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
scrawl
5d7eb11596
Fix lights being rendered on the map (broken by d55fe43fc9
)
10 years ago
scrawl
99ae0f901b
Implement AiTravel fast-forward ( Fixes #1125 )
10 years ago
scrawl
a8ae0dec52
Implement AiWander fast-forward (Feature #1125 )
10 years ago
scrawl
d26d5f6c26
Fix outdated bone locations when camera view is changed while paralyzed
10 years ago
scrawl
d1a29300f0
Handle bipedal creatures not using weapons ( Fixes #2238 )
10 years ago
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
...
use GMST strings for gamma interface
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
mrcheko
04d95810d1
gamma/contrast system reworked
10 years ago
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
10 years ago
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
10 years ago
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
10 years ago
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
...
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
10 years ago
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
10 years ago
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
10 years ago
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
10 years ago
scrawl
25954a80f5
Fix recharging of items in player inventory
10 years ago
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
10 years ago
scrawl
a62fe38a1b
Fix unsafe use of BaseNode
10 years ago
scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
10 years ago
scrawl
2f0793390f
Fix cut off text for some widgets in the stats window
10 years ago
Marc Zinnschlag
2fa0764c89
Merge remote-tracking branch 'swick/master'
10 years ago
Marc Zinnschlag
5f8b8b127c
Merge remote-tracking branch 'psi29a/clang_lintian'
10 years ago
Marc Zinnschlag
da722a5cf1
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Sebastian Wick
764cd9ca16
disable "window border" setting in the ingame settings UI if fullscreen is enabled
10 years ago
scrawl
6f72989cb1
SpellModel, SortFilterItemModel: case insensitive sorting
10 years ago
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
10 years ago
scrawl
9a1bde684f
Sort class list in select class dialog
10 years ago
scrawl
768c4a5757
Update crime response to pickpocket attempts (thanks Hrnchamd)
10 years ago
scrawl
b8fa73dfa9
Preserve record ordering in Store
...
This fixes the default head/hair used for some races in the chargen UI.
10 years ago
scrawl
5d7dcafa53
Make local map widget size configurable
10 years ago
scrawl
a47de06492
Make local map resolution configurable and use lower default value
...
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl
7f0d71f8f4
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
10 years ago
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
10 years ago
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
10 years ago
scrawl
019cd96719
Stop AiPursue when target has invisibility or chameleon>=75
10 years ago
scrawl
e5de253169
Use maximum step size of 62 units for stepping down ( Fixes #1809 )
10 years ago
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
10 years ago
scrawl
42d63a4eb2
Fix position flicker after an animation ends
10 years ago