Commit Graph

7324 Commits (moveref)

Author SHA1 Message Date
Marc Zinnschlag 9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
Marc Zinnschlag ec1df719fe Merge remote-tracking branch 'mrcheko/master' 10 years ago
mrcheko a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
Thoronador 526fb1b37b fix uninitialized value in BillboardObject 10 years ago
scrawl 326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
10 years ago
scrawl 92e4a0669c Fix for AiWander state loading 10 years ago
scrawl 559ddbb480 Quick fix for Ai fast-forward crash in exteriors (Fixes #2241) 10 years ago
scrawl dc1c52bda7 Add some todo comments 10 years ago
scrawl e0d083f702 Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
10 years ago
scrawl 70d3bfc6ed Fix idle animation not restarting immediately for creatures 10 years ago
scrawl 01652bbcc5 Store original actor position in AiWander package (Fixes #2200) 10 years ago
scrawl 5d7eb11596 Fix lights being rendered on the map (broken by d55fe43fc9) 10 years ago
scrawl 99ae0f901b Implement AiTravel fast-forward (Fixes #1125) 10 years ago
scrawl a8ae0dec52 Implement AiWander fast-forward (Feature #1125) 10 years ago
scrawl d26d5f6c26 Fix outdated bone locations when camera view is changed while paralyzed 10 years ago
scrawl d1a29300f0 Handle bipedal creatures not using weapons (Fixes #2238) 10 years ago
mrcheko 60a74d5eb8 increase robustness for gamma to persist in the system;
use GMST strings for gamma interface
10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
mrcheko 04d95810d1 gamma/contrast system reworked 10 years ago
scrawl 9c693d078b Fix equipment update removing ammunition (Fixes #2144) 10 years ago
scrawl 18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) 10 years ago
scrawl e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 10 years ago
scrawl 6c9875969a Stop idle animations for non-biped creatures when attacking/moving
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl a58bc9f2f7 Remove sneaking effect on combat AI (Fixes #2237) 10 years ago
scrawl 1bd3ab8a2d Fix torch animation playing when torch is hidden (Fixes #2236) 10 years ago
scrawl 377b79d5ba Use SoundGen fallback for type Land only (Fixes #2228) 10 years ago
scrawl de9d347018 Fix on touch area effect spells (Fixes #2233) 10 years ago
scrawl 25954a80f5 Fix recharging of items in player inventory 10 years ago
scrawl 0a2dd4c6cb Fix unsafe use of BaseNode in Move script instruction 10 years ago
scrawl a62fe38a1b Fix unsafe use of BaseNode 10 years ago
scrawl 50e31877ab Fix crash when northmarker has been disabled (Bug #2230) 10 years ago
scrawl 2f0793390f Fix cut off text for some widgets in the stats window 10 years ago
Marc Zinnschlag 2fa0764c89 Merge remote-tracking branch 'swick/master' 10 years ago
Marc Zinnschlag 5f8b8b127c Merge remote-tracking branch 'psi29a/clang_lintian' 10 years ago
Marc Zinnschlag da722a5cf1 Merge remote-tracking branch 'miroslavr/master' 10 years ago
Sebastian Wick 764cd9ca16 disable "window border" setting in the ingame settings UI if fullscreen is enabled 10 years ago
scrawl 6f72989cb1 SpellModel, SortFilterItemModel: case insensitive sorting 10 years ago
scrawl 2e5e7370ba Adjust default angle, FOV and viewport of character preview (Fixes #2220) 10 years ago
scrawl 9a1bde684f Sort class list in select class dialog 10 years ago
scrawl 768c4a5757 Update crime response to pickpocket attempts (thanks Hrnchamd) 10 years ago
scrawl b8fa73dfa9 Preserve record ordering in Store
This fixes the default head/hair used for some races in the chargen UI.
10 years ago
scrawl 5d7dcafa53 Make local map widget size configurable 10 years ago
scrawl a47de06492 Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
10 years ago
scrawl 7f0d71f8f4 Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd) 10 years ago
scrawl 59f21c6105 Use "hair" as filter for PRT_Hair parts (Fixes #2218) 10 years ago
scrawl d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 10 years ago
scrawl 019cd96719 Stop AiPursue when target has invisibility or chameleon>=75 10 years ago
scrawl e5de253169 Use maximum step size of 62 units for stepping down (Fixes #1809) 10 years ago
scrawl edc128572d Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
scrawl 42d63a4eb2 Fix position flicker after an animation ends 10 years ago