scrawl
a67e7c64ea
Optimize pathgrid store
10 years ago
scrawl
83dcf9ce4b
Overwrite existing records in IndexedStore ( Fixes #2182 )
10 years ago
Marc Zinnschlag
eb6e1576be
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
fee08f97ed
Fix crash in character preview for non-existing meshes ( Fixes #2128 )
10 years ago
scrawl
75b0da5dce
Don't updateBoneTree for non-skinned parts ( Fixes #2124 )
10 years ago
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
10 years ago
scrawl
3519d23518
Race dialog: remove incorrect assumption about numeric index in head/hair record IDs
10 years ago
scrawl
7faa849cef
Fix fatigue recalculation using older value (oops)
10 years ago
scrawl
dd0cea21b0
Implement overwriting pathgrid records ( Fixes #2175 )
10 years ago
Paulo Viadanna
bfa048e687
Fix #1734 : AI will stop combat if target disappear
10 years ago
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
10 years ago
scrawl
b9d0552166
Fix positionCell rotation argument when used on the player
...
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
10 years ago
scrawl
46d93f1b08
Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
10 years ago
scrawl
507cbcfae3
Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW ( Fixes #2064 )
...
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
10 years ago
scrawl
ed686ddd2f
Don't update nodes with an empty name from the skeleton source ( Fixes #2125 )
10 years ago
scrawl
a1226501fa
AiWander: move idle animation handling to non-delayed section ( Fixes #2073 )
10 years ago
scrawl
f9ae0d9d66
Fix dialogue goodbye link conflicting with choice links
10 years ago
scrawl
8103d25b09
Make ToggleMenus close open windows ( Fixes #2045 )
10 years ago
scrawl
c684c99a95
Combat AI: Don't attempt to cast spells when impossible to succeed ( Fixes #2059 )
10 years ago
scrawl
6960cac5eb
Disable third person zoom feature by default due to usability issues ( Fixes #2129 )
10 years ago
scrawl
61d1aa78ce
Move AiWander path finder to temporary storage ( Fixes #2082 )
10 years ago
Marc Zinnschlag
b7cf114d5d
Merge remote-tracking branch 'scrawl/delete'
10 years ago
scrawl
48d5789aeb
Use a separate flag for references deleted by a content file ( Fixes #2018 )
...
The flag must be separate so as to not contaminate the user's savegame.
Fixes the following use cases that were broken before:
- Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
- Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
- Said content file is disabled again - reference must be undeleted
10 years ago
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
10 years ago
Marc Zinnschlag
003675318d
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
5f5fcc2fef
Make PlayGroup use an indefinite number of loops ( Fixes #2156 )
10 years ago
scrawl
4fd3a994e9
Add model and script information to BetaComment
10 years ago
scrawl
ea8f617508
Add missing player control enabled checks ( Fixes #2152 )
10 years ago
scrawl
d7220cdc2f
Do not allow decrease below zero in modCurrentMagicka and modCurrentHealth ( Fixes #2158 )
10 years ago
scrawl
0a466ad643
Make recalculation of magicka less aggressive ( Fixes #2155 )
10 years ago
MiroslavR
cb74c1c36e
Set health to 0 if it drops below 1 ( Fixes #2163 )
10 years ago
MiroslavR
238325455d
Erase effects that have expired ( Fixes #2134 )
10 years ago
scrawl
d36dfbe779
Apply the frame time cap to Ogre's ControllerManager ( Fixes #2154 )
...
This fixes particle systems getting out of whack due to a particularly long frame time, e.g. after a loading screen.
10 years ago
scrawl
ada4e37556
Fix race preview texture not being destroyed properly ( Fixes #2098 )
10 years ago
scrawl
c1e6b8608b
Always create a skeleton if there's an "ArrowBone" node ( Fixes #2117 )
10 years ago
scrawl
414f7ea02c
Ignore mouse movements during video playback ( Fixes #2139 )
10 years ago
scrawl
273a80e2c0
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
Evgenii Babinets
fe385214e4
Added proper slow fall effect mechanics.
10 years ago
Marc Zinnschlag
de3a26e21b
Merge remote-tracking branch 'miroslavr/master'
10 years ago
MiroslavR
b8d5a9486a
Make Restore/Damage Attribute/Skill effects continuous
10 years ago
scrawl
d5768af952
Fix INT_MIN trade exploit ( Fixes #2096 )
10 years ago
cc9cii
f051fb65ff
Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document.
10 years ago
MiroslavR
140013820b
Fix invalidated iterator
10 years ago
MiroslavR
a4d0068e29
Make forcegreeting no-op for disabled references ( Fixes #2093 )
10 years ago
Marc Zinnschlag
29c9b6bd01
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
17cb181f88
Use av_get_default_channel_layout for unknown channel layouts
10 years ago
scrawl
efa4d09c48
Fix crash when avcodec_decode_audio4 doesn't return a full frame ( Fixes #2088 )
10 years ago
Marc Zinnschlag
8b3d876534
Merge remote-tracking branch 'lgro/ffmpeg_decoder'
10 years ago
Marc Zinnschlag
7785e3a0bc
fixed for potential crash during saved game loading
10 years ago
Marc Zinnschlag
ac58dd735b
do not crash on exceptions while adding startup scripts
10 years ago
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
10 years ago
scrawl
f7ba1dbfc8
Add error handling for getPcRank and similar defines ( Fixes #2071 )
10 years ago
scrawl
e48dc45ede
Fix creatures not being able to move with 0/0 encumbrance
10 years ago
scrawl
c194226d08
Increase maximum height for finding spawn points to 500 ( Fixes #2056 )
10 years ago
scrawl
aa02974d3b
Fix Journal instruction for non-existing journal indices ( Fixes #2063 )
10 years ago
scrawl
dab05471be
Reset crime when bounty is reset to 0 by a script ( Fixes #2057 )
10 years ago
scrawl
ac067564ea
Don't include al.h in decoder classes, format support check will need to be redone later. For now, resample all formats that might not be supported on any hardware.
10 years ago
scrawl
4680bc6c93
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
55c9c0a266
Audio resampling fixes
...
- Don't try to use float audio or extended channel layouts if the hardware does not support them
- Add channel layout resampling support to ffmpeg_decoder
10 years ago
Marc Zinnschlag
a87092d11b
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Marc Zinnschlag
a4be214fb1
Merge remote-tracking branch 'scrawl/master'
10 years ago
cc9cii
e01795556f
Suppress some warnings for MSVC.
10 years ago
scrawl
dbe30e31b9
Make creature's model take priority over base_anim.nif ( Fixes #2055 )
10 years ago
scrawl
b39d69e98c
Videoplayer fixes, play/pause & seeking
...
- Fix rindex overflow
- Fix audio sample size bugs (was using sample_fmt and channel count of the decoder, instead of the resampled settings). We didn't notice this bug before, because the OpenAL MovieAudioFactory tries to resample to a format of the same byte size.
- Add support for play/pause and seeking controls (not used by cutscenes in OpenMW)
- Closing the video when arriving at the stream end is now handled by the user (we may also want to keep the video open and seek back)
The video player now has a standalone demo, at https://github.com/scrawl/ogre-ffmpeg-videoplayer
10 years ago
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
10 years ago
MiroslavR
fa746b8e54
Do not display weight or value in tooltip for zero-weight items ( Fixes #2047 )
10 years ago
MiroslavR
925fa8d193
Reset ownership of items dropped via 'drop' instruction ( Fixes #2053 )
10 years ago
scrawl
e2bad395e5
Leak fix
10 years ago
Marc Zinnschlag
19b380d0b4
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
eb1c24ffe6
Refactor video player engine to get rid of MWSound dependencies
...
- Split video player to separate source files.
- Move video player engine sources to extern/ (repository will be set up on github soon).
- Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
- Handle conversion of unsupported channel layouts via ffmpeg's swresample.
10 years ago
Marc Zinnschlag
c1d867a213
Merge remote-tracking branch 'origin/master'
10 years ago
Marc Zinnschlag
8f0add75f5
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
94d5151273
Merge remote-tracking branch 'miroslavr/master'
10 years ago
scrawl
bcb2d714c0
Add TODO comments for future videoplayer enhancements
10 years ago
scrawl
41df4289c6
Merge remote-tracking branch 'upstream/openmw-33' into HEAD
...
Conflicts:
apps/openmw/mwworld/store.hpp
10 years ago
Alexander "Ace" Olofsson
b5a57920b6
Fix compile error on Windows
10 years ago
scrawl
5711103322
Remove leftover comment
10 years ago
scrawl
202cfa879f
Implement frame drop support in the videoplayer ( Fixes #1343 )
10 years ago
scrawl
290aacd2a6
Fix videoplayer crash on quit
...
The sound stream thread was trying to update the stream during/after destruction of the video state.
10 years ago
scrawl
8472695f89
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
...
This reverts commit d77546b7dc
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
10 years ago
scrawl
de0e0fedff
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
...
This reverts commit f5589b42ea
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
10 years ago
scrawl
681f3fa530
Revert "Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder."
...
This reverts commit b40c1ff26c
.
10 years ago
scrawl
8b3755a770
Compile fix
10 years ago
scrawl
f2877c69d7
Fix old alchemy apparatus still showing in alchemy window after removal
10 years ago
scrawl
192069a181
Add automatic potion naming
10 years ago
scrawl
fd7c181e06
Fix alchemy producing potion IDs from content files
10 years ago
scrawl
9bb51fd9c2
Compile fix
10 years ago
scrawl
ace8e0175b
Fix old alchemy apparatus still showing in alchemy window after removal
10 years ago
scrawl
29ac97be7a
Add automatic potion naming
10 years ago
scrawl
7f06e3e7e3
Fix alchemy producing potion IDs from content files
10 years ago
MiroslavR
5a7dbb19f7
Code clarity
10 years ago
scrawl
4047e3c928
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
10 years ago
scrawl
b0f98687e6
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
10 years ago
MiroslavR
ed6bdc0bde
Use all topics to search for keywords in dialogues ( Fixes #2013 )
...
Move KeywordSearch to MWDialogue
Move hypertext parsing functions to a new file
10 years ago
scrawl
deabc52c16
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
10 years ago
scrawl
415f67f859
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
10 years ago
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
10 years ago
scrawl
8233f5894a
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
10 years ago
scrawl
f117a75747
Force walk animation when flying ( Fixes #2015 )
10 years ago
scrawl
5f11ccc298
Show tooltip for non-affordable list items ( Fixes #2025 )
10 years ago
scrawl
2be65a89a7
Show tooltip for non-affordable list items ( Fixes #2025 )
10 years ago
Marc Zinnschlag
c97845d35d
better script compiler diagnostics
10 years ago
scrawl
c3ef39eb6f
Fix ItemWidget text cleanup ( Fixes #2022 )
10 years ago
scrawl
c4e81adb83
Fix settings window being too small for all tabs on some localizations
10 years ago
scrawl
244db5cbfe
Merge branch 'openmw-33' of https://github.com/OpenMW/openmw into openmw-33
10 years ago
Marc Zinnschlag
984b586bb1
fix for implicit references
10 years ago
Marc Zinnschlag
8afdf0f46b
dagoth fix
10 years ago
scrawl
69bbbefc09
setDynamic workaround for broken endgame scripts ( Fixes #2016 )
10 years ago
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
...
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
10 years ago
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
10 years ago
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
10 years ago
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
10 years ago
Marc Zinnschlag
61731d3277
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
...
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
10 years ago
scrawl
9edcc332ec
Don't remove player's sounds when unloading a cell
10 years ago
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
10 years ago
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
10 years ago
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
...
Conflicts:
apps/openmw/mwworld/class.cpp
10 years ago
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
...
Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
10 years ago
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
10 years ago
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
10 years ago
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
2162a9e1b9
Fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
10 years ago
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
...
Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Marc Zinnschlag
3fd10d2a82
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Marc Zinnschlag
82b4148a62
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Thoronador
f29a71b498
remove unused var. mSoftwareCursor in WindowManager
10 years ago
Nikolay Kasyanov
138e3032ce
Fix: initialize boolean field with boolean value, not NULL
10 years ago
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
10 years ago
Thoronador
13a0c5624c
fix uninitialized member variables in OcclusionQuery class
10 years ago
Thoronador
db38108801
fix uninitialized pointer variables in some classes
10 years ago
Thoronador
a5245d5a13
remove unused dummy variable
10 years ago
terrorfisch
c4badcea6e
removed warning
10 years ago
terrorfisch
c28dfc2fa4
Travis CI fix?
10 years ago
terrorfisch
4eb1668467
references now initialized when they are needed
10 years ago
terrorfisch
bbca942601
-improved trigonometric precision
...
-cleanup
10 years ago
terrorfisch
5248917a6c
- changed namespace
10 years ago
Internecine
470d375177
Removed duplicate functions and moved pause check in weather.cpp
10 years ago
terrorfisch
db1b93498d
Added comment.
10 years ago
terrorfisch
730abf6841
Moved all variables in temporary storage for AiCombat and some more for AiWander.
...
+Buxfix for previous AiWander changes
10 years ago
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Internecine
782e851eb1
Better fix, now allows for teleporting to change weather while still paused.
10 years ago
terrorfisch
cae948df96
removed unecessary PathFinders
10 years ago
terrorfisch
4c36c67fb8
Updated AiCombat:
...
-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
10 years ago
terrorfisch
4391c1fd00
Addded the parts of AiWander that I fully understand to the temporary storage.
...
The rest should be done by someone who has a clearer overview over the class.
10 years ago
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
...
Example for a few values shown in AiWander.
10 years ago
sylar
70fd531722
None texturing filtering enable for android by default
10 years ago
sylar
f75721a217
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
10 years ago
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
10 years ago
Jordan Ayers
56db525a93
Document the return value of getEffectMultiplier.
10 years ago
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
10 years ago
MiroslavR
0e19c3fdeb
Silence werewolves' footstep sounds when they are running with their claws sheathed
10 years ago
MiroslavR
4086bc4848
Do not spawn blood vfx on player if hit fader is enabled
10 years ago
MiroslavR
b6abfb0145
Do not display hit fader if the player wasn't damaged
10 years ago
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
scrawl
9ab8d0a8e6
Hotfix for crash when deleting an actor
10 years ago
scrawl
8097d9801d
Fix HasSoulgem function to return number of soulgems
10 years ago
Internecine
3dee4c2b0e
Fixes #1706
10 years ago
Jordan Ayers
aac2de270e
Cleanup: Don't call <environment obj>.get().
...
mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
10 years ago
Jordan Ayers
2f5721bf61
Fix typo in comments.
10 years ago
scrawl
9cce3bc31b
Implement fDispositionMod according to research wiki
10 years ago
scrawl
39bc11681e
Fix broken onGround status when levitating
10 years ago
scrawl
829a7bfd1b
Fix being able to rest while water-walking ( Fixes #1712 )
10 years ago
scrawl
d9165593d9
Fix footstep sounds played during water-walking
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
MiroslavR
e1799cbcf4
Fix a typo in condition
10 years ago
scrawl
04614651fa
Fix recharging items not being updated for actor's initial inventory
10 years ago
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
10 years ago
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
10 years ago
scrawl
c4fa671381
Don't allow raising faction rank if the next rank has no name ( Fixes #1975 )
10 years ago
scrawl
fe4d74a6cb
Fix not being able to move with 0/0 encumbrance ( Fixes #1979 )
10 years ago
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
10 years ago
scrawl
8dd410fe96
Teleport indirect followers as well when using a door ( Fixes #1974 )
10 years ago
scrawl
ff11745429
Fix magic projectile sound disappearing after multiple save/load cycles
10 years ago
Jordan Ayers
663647bee8
Simplify getEffectMultiplier.
...
Both return cases were same, except for some overflow conditions.
10 years ago
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
...
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl
20777c1b2e
Optimize physics shape scaling on cell load
10 years ago
scrawl
db6b04d127
Use the footstep volume slider for jump landing sounds ( Fixes #1968 )
10 years ago
scrawl
95378aa6ac
Fix crash when a magic projectile has no sound defined ( Fixes #1967 )
10 years ago
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Lukasz Gromanowski
6a89b67cb1
Revert "Issue #1887 : Equipped items do not emit sounds"
...
This reverts commit 566211e753
.
10 years ago
Marc Zinnschlag
cd7cc4bec9
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Lukasz Gromanowski
566211e753
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
95be7ea738
Revert spelling change to preserve consistency, fix a typo
10 years ago
MiroslavR
4829b1f9cc
Support "right" alignment in books
10 years ago
MiroslavR
a13039ad1f
Allow alignment for images in books
10 years ago
MiroslavR
3287d0b6ef
Fix line breaks around IMG tags.
10 years ago
MiroslavR
c5e85ebddc
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
scrawl
cecc64752e
Increase maximum height for finding spawn points ( Fixes #1633 , Fixes #1881 )
10 years ago
scrawl
d4ac5c0b57
Use a raycast to find spawn point if convexSweepTest doesn't find one ( Fixes #1623 , Fixes #1679 )
10 years ago
scrawl
6fc53e73ad
Don't run AI for knocked-out actors ( Fixes #1854 )
10 years ago
scrawl
81a9dc0655
Hotfix for not being able to scroll the world map
10 years ago
scrawl
083bcaf483
Fix journal quest logs not being marked finished when there are multiple quest IDs in the log
10 years ago