scrawl
daa94cc50e
Fix cppcheck warnings
9 years ago
scrawl
0597c8fd9c
Pass a Vec4f by reference
9 years ago
scrawl
ea0be6e737
Update ScriptArgs documentation
9 years ago
scrawl
23cd2056bf
Ignore extra arguments in playSound and playSound3D.
...
A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable.
9 years ago
scrawl
e695619aa5
ExprParser: Warn about ignored arguments
9 years ago
scrawl
3ebfb47983
Do not discard root node transformations if the root node is named 'bip01' (Bug #3118 )
9 years ago
Alexander "Ace" Olofsson
0efb8e2949
osgDB::ObjectCache was added in 3.3.3, not 3.4.0
...
Fixes redefinition error on builds with OSG >3.3.3 <3.4.0
9 years ago
scrawl
deb7f3caf6
Print deletion state in ObjectReferenceInfo
9 years ago
scrawl
723c392a73
NifLoader: fall back to the first UV set when encountering invalid UV set references
9 years ago
scrawl
0731595c2b
Wrap a Texture2D in a ref_ptr
9 years ago
scrawl
31c3324705
Don't assume the emitter node is a Group ( Fixes #3082 )
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This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
9 years ago
scrawl
d5a2586f38
LoadingScreen: add support for important labels
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Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
9 years ago
scrawl
625644e917
LoadingScreen: documentation updates
9 years ago
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
9 years ago
scrawl
78a733a12c
Fix initialization of InputWrapper::mWindowHasFocus
9 years ago
scrawl
c70790ecb7
Remove outdated comment
9 years ago
scrawl
076dc539bc
KeyframeManager fix
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
5c0a847eaf
Combine some duplicate code
9 years ago
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
9 years ago
scrawl
295563ba65
Minor fix
9 years ago
scrawl
6f966b8434
Don't use osg::notify
9 years ago
Paul Cercueil
06719df868
Use the standard cursor if the custom cursor can't be used
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Signed-off-by: Paul Cercueil <paul@crapouillou.net>
9 years ago
scrawl
0efce6cd4c
Fix typo in a comment
9 years ago
scrawl
eb92b853fe
BulletNifLoader: preallocate the btTriangleMesh's vertices/indices
9 years ago
scrawl
293f3f30b5
Indentation fix
9 years ago
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
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Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
9 years ago
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
9 years ago
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
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Object movement between cells
9 years ago
cfcohen
d00d487c3d
Improved error reporting under POSIX using errno and strerror().
9 years ago
scrawl
de84452e5a
NifFile: close the stream after reading ( Fixes #3070 )
9 years ago
scrawl
39feb547a0
Broken lower casing fix ( Fixes #3068 )
9 years ago
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
9 years ago
scrawl
624809c8dc
Minor fix for error handling in skeleton.cpp
9 years ago
scrawl
07b064f616
Rename to lowerCaseInPlace
9 years ago
scrawl
e3d3380c8c
Remove return value for in-place toLowerStr
9 years ago
scrawl
e4751c68e9
Typo fix
9 years ago
scrawl
42d68eb7fb
Build fix
9 years ago
scrawl
f875597be5
Don't use tolower()
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See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
9 years ago
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
9 years ago
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
9 years ago
scrawl
1d5af3c9c8
Remove unneeded cast
9 years ago
scrawl
e39f49a88f
OSG extensions namespace fixes
9 years ago
scrawl
c60f4ba7bd
Make RigGeometry bone references case-insensitive ( Fixes #3058 )
9 years ago
scrawl
258f7a2b42
LightController fixes
9 years ago
scrawl
4a9b37aa53
Fix copy constructor issue
9 years ago
scrawl
c442af09c5
Write more documentation for the lighting system
9 years ago
scrawl
462ef617ce
Don't read forward/backward values for Quaternion key lists
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https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867
9 years ago
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
...
Fixes a race condition where the position of a light could jump a frame ahead.
9 years ago
scrawl
1f8ee9b8d1
StateSetUpdater: use the frameNumber
...
More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents).
9 years ago