cc9cii
15b9a628ac
Fix the name of DragRecordTable::startDrag method. Make the compiler be quiet about BulletShapeLoader's hidden overloaded methods.
10 years ago
scrawl
16ddfbca14
Remove some outdated todo comments
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot
45b6538820
fixed MSVC 2013 warning C4800
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forcing value to bool 'true' or 'false'
10 years ago
scrawl
2f2a95f735
Fix crash for terrain without data, part 2
10 years ago
scrawl
b77558726a
Disable collision for placeable objects ( Fixes #1634 )
10 years ago
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
10 years ago
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
10 years ago
scrawl
04d6cead3b
Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node ( Fixes #2133 )
10 years ago
scrawl
d3d5c1fd15
Disable debug drawing for raycasting shapes
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This reduces performance too much, and seeing both shapes overlaid on top of each other is confusing anyway. This can be reintroduced via a setting if necessary.
10 years ago
cc9cii
f051fb65ff
Fix memory leak when multiple documents in 3D edit. Support multiple physics engine per document.
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
10 years ago
scrawl
4859c94c72
Ignore other actors in ActorTracer::findGround ( Fixes #1472 )
10 years ago
scrawl
db086a4d89
Remove unused PairCachingGhostObject
10 years ago
scrawl
cd52002740
Remove some unneeded bits from collision mask
10 years ago
scrawl
bdab3fa321
Bullet optimization: Don't update AABBs of static objects every frame
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
b1e74e2a85
Remove support for Ogre 1.8 versions
10 years ago
Corporama
ccca6db865
Compile fixes for Linux
10 years ago
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
11 years ago
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
11 years ago
scrawl
8c81e22f3e
Determine target for On Touch effects for non-player actors
11 years ago
scrawl
4a6dbe6f89
Use the actor's collision group/mask for traces
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Fixes dead bodies being lifted up when standing below them.
11 years ago
scrawl
1c157b86f6
Fix dead bodies blocking hits (again)
11 years ago
scrawl
1d46ac19ff
Fix being able to activate through terrain
11 years ago
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
11 years ago
scrawl
64a4c2785e
Fix water walking
11 years ago
scrawl
8df0effcf5
Remove unused string
11 years ago
scrawl
baf490a2b5
Change to btCylinderShape
11 years ago
scrawl
33ed11d8e6
Physics: Use capsule shapes for actors if possible ( Fixes #1437 )
11 years ago
scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
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This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
11 years ago
scrawl
16ceb382f4
Ignore raycasting shapes for weapon collision tests
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Fixes dead bodies being in the way when they shouldn't.
11 years ago
scrawl
2fe86f2b85
Consider hit normal for item drop test ( Fixes #995 )
11 years ago
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
11 years ago
scrawl
386604bc9d
Fixes #869 : Added methods to control external and internal collision modes separately
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When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.
Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
11 years ago
scrawl
f11079f1e4
Fix findGround (off by 2 units)
11 years ago
scrawl
12de0afb03
Feature #50 : Spawn projectiles
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Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
cc9cii
5c11a94511
Fix 32bit Windows non-debug build with MSVC 11.0 crash during startup.
11 years ago
scrawl
d4aeb177f9
Remove unused btKinematicCharacterController
11 years ago
scrawl
c004fb778f
Get rid of underscore defines. They are reserved by the standard.
11 years ago
scrawl
5b0a4c9424
Get rid of unused file and some other cruft.
11 years ago
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
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Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
f12d5b728a
Ogre 1.9 compatibility changes
12 years ago
Chris Robinson
3fa65f21dd
Use a proper cone shape with a contact test to check for melee hits
12 years ago
Chris Robinson
1aa92067c2
Fix tracing down
12 years ago
Chris Robinson
8c3564326e
Improve movement inertia
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Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
12 years ago
Chris Robinson
8bcce0fb55
Clean up the trace struct
12 years ago
Chris Robinson
62c7b3698d
Get rid of the old newtrace method
12 years ago
Chris Robinson
65ce3c6ba5
Use a better method to do actor physics traces
12 years ago