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12009 commits

Author SHA1 Message Date
Capostrophic
9b4be677f6 Make Show output format closer to vanilla 2020-02-09 20:10:24 +03:00
Capostrophic
aadf13b123 Make Show fallback to global variables when sensible (bug #5278) 2020-02-09 15:08:44 +03:00
Capostrophic
122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
Use status codes to handle navigator errors instead of exceptions
2020-02-05 13:24:29 +04:00
Andrei Kortunov
7371650f8e
Merge pull request #2688 from Capostrophic/shield
Make sure not to pick the ground shield model incorrectly for NPCs
2020-02-05 12:11:24 +04:00
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
For find path use case.
2020-02-04 22:33:56 +01:00
Capostrophic
4a78674583 Make sure not to pick the ground shield model incorrectly 2020-02-02 15:39:29 +03:00
Andrei Kortunov
1db51a9e08 Re-work wandering outside of initial cell (bug #5261, bug #5262) 2020-02-02 11:02:19 +04:00
Alexei Dobrohotov
2652b10b9c
Merge pull request #2681 from akortunov/hello
Do not interrupt greeting update when Hello = 0 or actor starts to swim
2020-01-30 00:48:13 +03:00
Andrei Kortunov
1522883fdd Do not interrupt greeting update when Hello = 0 or actor starts to swim (bug #5248) 2020-01-29 16:31:09 +04:00
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available 2020-01-29 11:14:07 +01:00
elsid
8e0b638145
Fix start position for AiWander random point selection 2020-01-28 20:29:52 +01:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
elsid
e323e6e7e6
Consider moved distance in direction to destination for obstacle check
Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
2020-01-20 23:46:58 +01:00
Capostrophic
a2c674bb2e Make GetTarget return 1 during actor greeting (bug #5255) 2020-01-19 15:38:50 +03:00
Andrei Kortunov
a384104f73 Rework greeting timeouts (bug #5249) 2020-01-11 21:47:08 +04:00
Alexei Dobrohotov
2615913494
Merge pull request #2661 from akortunov/guifixes
Settings menu tweaks
2020-01-10 14:24:36 +03:00
capostrophic
bbe5adb860 Use shield body part model for creatures (bug #5250) 2020-01-10 14:18:40 +03:00
Andrei Kortunov
4d4663e0ad Make 'Toggle HUD' hotkey configurable 2020-01-10 14:31:25 +04:00
Andrei Kortunov
2bed25a5e8
Merge pull request #2659 from Capostrophic/aitravel
Handle out-of-range actors' travel packages (bug #5212)
2020-01-10 13:32:51 +04:00
capostrophic
fc0f813dcb Add and use 'always active' AI package flag
Update documentation
2020-01-10 12:07:57 +03:00
capostrophic
1251b32f0f Slightly reduce code duplication 2020-01-09 22:17:01 +03:00
capostrophic
af2ea477d5 Don't use loops to detect absorb effects 2020-01-09 22:17:01 +03:00
capostrophic
42cc27194b Fix reported spellcasting discrepancies
Make ExplodeSpell behavior closer to Cast behavior (#5242)
Nullify on-self absorb spells in a different way (#5241)
Allow casting permanent spells through Cast/ExplodeSpell
2020-01-09 22:17:01 +03:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
Additional de-boosting
2020-01-09 22:14:32 +03:00
Andrei Kortunov
1cdd33b434 Implement additional stringops to avoid Boost functions 2020-01-09 19:40:22 +04:00
capostrophic
2d87d287ba Handle out-of-range actors' travel packages (#5212) 2020-01-09 14:17:54 +03:00
Andrei Kortunov
22a0549e73
Merge pull request #2656 from Capostrophic/sneak
Don't combine sneak idle with scripted/wander idles (bug #4284)
2020-01-07 11:26:59 +04:00
Alexei Dobrohotov
87f9b85e21
Merge pull request #2653 from akortunov/log
Improve BetaComment handling
2020-01-06 17:34:09 +03:00
Andrei Kortunov
a42396254b Use ISO format to print datetime 2020-01-06 11:27:11 +04:00
capostrophic
9b28420875 [Regression] Make creatures autoequip shields properly again 2020-01-05 23:49:19 +03:00
capostrophic
29c6a8975a Don't combine sneak idle with scripted/wander idles (bug #4284) 2020-01-05 15:09:02 +03:00
Andrei Kortunov
af36b652aa Simplify datetime formatting 2020-01-04 10:45:11 +04:00
Andrei Kortunov
b6899a821b Improve BetaComment handling (feature #4129) 2020-01-03 08:45:53 +04:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
Implement TestCells and TestInteriorCells console commands
2019-12-29 14:27:48 +03:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
Add safety checks for door state
2019-12-23 21:22:56 +03:00
Andrei Kortunov
88a695f251 Add safety checks for door state 2019-12-23 19:29:12 +04:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
Andrei Kortunov
cd81f81fb6 Initialize variables to avoid GCC warnings 2019-12-22 10:44:14 +04:00
Andrei Kortunov
30a18c2a66
Merge pull request #2625 from Capostrophic/sneaking
[Regression] Attempt to fix idle state reset again
2019-12-20 14:32:22 +04:00
Assumeru
dfbe0021a5 Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData

* clamp on save
2019-12-18 19:37:45 +03:00
Andrei Kortunov
97ee4bc349 Improve equipment logic (bug #5223) 2019-12-14 22:30:27 +04:00
Capostrophic
483b37bb3f Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
Andrei Kortunov
3d9c42e8ee Cap reputation values (bug #5226) 2019-12-11 08:47:46 +04:00
Andrei Kortunov
43330f1dd1
Merge pull request #2626 from akortunov/master
Reset holstered shield before rebuilding an NPC animation
2019-12-05 17:37:21 +04:00
Andrei Kortunov
d66b81d7f7 Reset holstered shield before rebuilding an NPC animation 2019-12-05 17:35:32 +04:00
Capostrophic
86c8fe386b Fix idle state reset 2019-12-03 20:50:57 +03:00
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
Fix clang-tidy issues
2019-12-03 08:27:43 +04:00
Capostrophic
e7f6ab1ae2 Avoid using getPtr for object search in scripting (bug #5220) 2019-12-01 14:09:59 +03:00
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
Rotate door object using direct rotation order once
2019-12-01 09:54:38 +04:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
Andrei Kortunov
1b98fe4395 Fix GCC9 warnings about implicit declarations 2019-11-29 12:41:23 +04:00
Andrei Kortunov
407a737fe4
Merge pull request #2611 from Capostrophic/effect
[Regression] Make sure instant FX abilities get detected when they're supposed to
2019-11-28 08:20:39 +04:00
Bret Curtis
62b9f1a2f7
Merge pull request #2610 from akortunov/warnfix2
Fix some build warnings
2019-11-27 21:24:44 +01:00
Capostrophic
77f076ff11 Make sure instant FX abilities get detected when supposed 2019-11-27 17:15:48 +03:00
Capostrophic
0adc2df65f Make SameFaction work (bug #5213) 2019-11-23 14:47:50 +03:00
Capostrophic
eed92c824e Make sure hand-to-hand shortcut is not saved 2019-11-20 19:57:21 +03:00
Andrei Kortunov
d0643d266a Do not use fallthrough in switches 2019-11-19 16:10:18 +04:00
Andrei Kortunov
73f43ba750 Do not use screen fading during game loading if there is no current cell (bug #5211) 2019-11-18 22:24:19 +04:00
Andrei Kortunov
4118b20608 Allow ActionOpen and ActionTalk only for player (bug #5210 2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
elsid
f156c9522e
Avoid virtual call in SoundManager dtor 2019-11-17 18:50:11 +01:00
elsid
8083df4567
Avoid virtual call in Animation dtor 2019-11-17 18:50:11 +01:00
elsid
b4794e8ca5
Avoid virtual call in OpenAL_Output dtor
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
    deinit();
    ^
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: This destructor of an object of type '~OpenAL_Output' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: Call to virtual function during destruction
2019-11-17 18:50:11 +01:00
elsid
b55f5ab648
Avoid virtual call in WindowManager ctor
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        loadUserFonts();
        ^
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: This constructor of an object of type 'WindowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
elsid
cf01df31be
Remove unused variable initialization
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
            osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
                           ^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
2019-11-17 18:50:11 +01:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
2019-11-17 21:21:22 +04:00
Andrei Kortunov
d1e0fa575e Take in account caster's race height when launch magic bolt (bug #5209) 2019-11-17 16:37:38 +04:00
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
Minor summoned creature cleanup fixes
2019-11-17 10:47:07 +04:00
Andrei Kortunov
8dbbe42f21 Add missing isNpc() check (bug #5206) 2019-11-17 09:17:03 +04:00
Andrei Kortunov
b21dc17538 Attempt to shut up CoverityScan warnings about tainted values 2019-11-14 18:28:38 +04:00
Andrei Kortunov
3970baeb84 Fix possible usage of destroyed variable 2019-11-13 15:46:49 +04:00
Andrei Kortunov
5561eb5415 Do not discard division reminder 2019-11-13 15:18:18 +04:00
Andrei Kortunov
5c6ca82c45 Clamp fallback value from config 2019-11-13 15:10:19 +04:00
Andrei Kortunov
ca2a524a5f Avoid null pointer dereference 2019-11-13 14:50:42 +04:00
Andrei Kortunov
af41e9acc1 Initialize variables to avoid undefined values 2019-11-13 14:47:29 +04:00
Capostrophic
120b7dcd2f Clean up summoned creatures when corpses are disposed 2019-11-12 21:44:46 +03:00
Capostrophic
1097c2cfc4 Minor summoned creature cleanup fixes 2019-11-12 17:50:06 +03:00
Capostrophic
9c78e8cc56 Make sure movement not controlled by animation has valid velocity
Fixes erroneously always normalized movement speed in first person
2019-11-12 17:33:44 +03:00
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
UI textures scaling corrections
2019-11-10 13:53:27 +03:00
Andrei Kortunov
1835a39c57 Do not show shields in the 1st-person view when shield sheathing is enabled 2019-11-09 17:48:05 +04:00
Andrei Kortunov
6a625b1dac Scale magic items frames in the quick keys menu 2019-11-09 15:00:50 +04:00
Andrei Kortunov
6eb8e0cf4d Display magic effects according to research page 2019-11-07 11:05:18 +04:00
Alexei Dobrohotov
5ae91465ee
Fix gamepad zoom value calculation 2019-11-02 19:47:05 +03:00
Alexei Dobrohotov
b700c98e8f
Merge pull request #2581 from akortunov/deceleration
Implement actors movement deceleration (feature #4544)
2019-10-31 15:59:18 +03:00
Andrei Kortunov
61ab7f3c1e Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
Store raw data about fog of war instead of RGBA images
2019-10-30 13:45:55 +01:00
Capostrophic
c6e431d862 Avoid copying strings in SearchVisitor and readReferenceCollection 2019-10-28 19:28:14 +03:00
Capostrophic
ee4fa93bd4 Rework prevent merchant equipping setting again 2019-10-28 01:58:23 +03:00
Andrei Kortunov
15cd305253 Reset idle animation only when play movement animation (bug #5196) 2019-10-27 12:33:28 +04:00
Alexei Dobrohotov
1f616c5613
Merge pull request #2569 from akortunov/holstered_shield
Ignore shields sheathing for creatures without sheathing bone
2019-10-26 12:00:07 +03:00
Andrei Kortunov
b27089f7be
Merge pull request #2560 from Capostrophic/geteffect
Fix GetEffect result when running on dead actors
2019-10-26 12:47:58 +04:00
Andrei Kortunov
7cd4fa4706 Ignore shields sheathing for creatures without sheathing bone 2019-10-26 12:41:16 +04:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
Bret Curtis
afb218fe29
Merge pull request #2564 from Capostrophic/enchant
Remove on-strike enchantment support for ranged weapon types (bug #5190)
2019-10-23 15:11:36 +02:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00