Marc Zinnschlag
418ccf705d
Merge branch 'openmw-27'
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Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
2013-11-06 10:21:25 +01:00
scrawl
9e2b1942fc
Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found.
2013-11-05 22:50:53 +01:00
scrawl
bf5529819d
Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
2013-11-05 19:50:24 +01:00
Marc Zinnschlag
245d7b0ae4
Merge remote-tracking branch 'scrawl/windowclosefix'
2013-11-05 08:19:53 +01:00
Marc Zinnschlag
f4e6f31658
Merge remote-tracking branch 'scrawl/openmw-27'
2013-11-05 08:19:29 +01:00
scrawl
c3d9bc31bb
Fix exiting OpenMW via the window close button (regression)
2013-11-05 03:02:28 +01:00
scrawl
3a827d9c12
Deleted Obliviontt.zip
2013-11-05 00:32:06 +01:00
Alexander "Ace" Olofsson
468e8e3635
Missing iostream include
2013-11-04 10:36:22 +01:00
Marc Zinnschlag
dec1483fa4
Merge branch 'saving' into openmw-27
2013-11-04 08:57:32 +01:00
Lukasz Gromanowski
afce10cf37
Fixes #597 : Assertion `dialogue->mId == id' failed in esmstore.cpp
...
It seems that assertion was unnecessary, after removing it, dialogs
related to moon-and-star in "Path of the Incarnate" quest were
correctly loaded (dumped DialInfo records were correct).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-11-02 16:39:05 +01:00
scrawl
636d399c7f
Refactored Ogre initialisation into a component
2013-10-30 14:04:33 +01:00
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
2013-10-30 13:05:28 +01:00
Alex "rainChu" Haddad
23eaf90846
Breath meter flashes when drowning
2013-10-27 04:05:01 -04:00
Marc Zinnschlag
c995533e07
Merge branch 'dialogue' into saving
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Conflicts:
apps/opencs/model/world/columnimp.hpp
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loaddial.hpp
2013-10-21 16:45:43 +02:00
scrawl
3a3f2a37c8
Add cut, copy & paste of text
2013-10-17 12:47:49 +02:00
Marc Zinnschlag
8c139783b7
silenced a warning
2013-10-16 21:33:11 +02:00
Marc Zinnschlag
19bd0f90b9
Merge remote-tracking branch 'rainChu/torches'
2013-10-16 21:24:45 +02:00
Alex "rainChu" Haddad
65818155d8
Fixed punctuation consistency
2013-10-16 15:14:35 -04:00
Alex "rainChu" Haddad
e11da5c0a3
Added a constructor to Light CustomData
2013-10-16 15:13:36 -04:00
Alex "rainChu" Haddad
2643214ca6
Lights extinguish underwater
2013-10-15 21:50:32 -04:00
Alex "rainChu" Haddad
30ee3c5cf6
Equipped torches and lights run out of fuel
2013-10-15 21:50:14 -04:00
Emanuel Guevel
ba4b8a37e2
Remember pressed message box button longer
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Remember which button was pressed until a new interactive message box is
displayed or until the pressed button number is read.
Before that, it was not possible to get the pressed button after the
message box was hidden/destroyed.
2013-10-14 12:55:06 +02:00
Marc Zinnschlag
ce8694c84e
Merge remote-tracking branch 'scrawl/master'
2013-10-13 18:55:49 +02:00
scrawl
683ad40e21
No need for this ifdef since there is a default argument.
2013-10-13 18:28:22 +02:00
scrawl
fa264935ff
We can apply vsync at runtime now that the Ogre bug is fixed.
2013-10-13 17:56:26 +02:00
scrawl
f504ab42fe
Turn off vsync while in the loading screen
2013-10-13 17:52:14 +02:00
Marc Zinnschlag
fc5afe430b
Merge remote-tracking branch 'potatoesmaster/fatigue-restoration'
2013-10-13 14:40:48 +02:00
Emanuel Guevel
dcfff79460
Regenerate fatigue over time
2013-10-13 00:40:27 +02:00
Marc Zinnschlag
708cde2688
Merge remote-tracking branch 'jordan-ayers/topic/COC-Exterior-Cell-Selection'
2013-10-12 23:18:19 +02:00
Jordan Ayers
141382b8c0
COC Command: Exterior cell selection fix.
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Return the northernmost cell of the easternmost matching column for Ext. cells.
2013-10-12 14:48:37 -05:00
Marc Zinnschlag
608d154ad7
Merge remote-tracking branch 'rainChu/master'
2013-10-12 20:31:33 +02:00
Marc Zinnschlag
2606feec3a
Merge remote-tracking branch 'lgro/cfg_without_data_path'
2013-10-12 13:52:38 +02:00
Marc Zinnschlag
3c580fbc59
Merge remote-tracking branch 'jordan-ayers/topic/MagicEffectDisplayFormat'
2013-10-12 13:40:29 +02:00
Marc Zinnschlag
458c752425
Merge remote-tracking branch 'mckibbenta/tgm'
2013-10-12 13:38:10 +02:00
Marc Zinnschlag
87cd5d4267
Merge remote-tracking branch 'potatoesmaster/DisableLevitation'
2013-10-12 13:31:06 +02:00
Marc Zinnschlag
9c4d88cd76
Merge remote-tracking branch 'potatoesmaster/acrobatics'
2013-10-12 13:20:12 +02:00
Lukasz Gromanowski
5ce1f50fab
Cleanup in MWGui::WindowManager constructor initialzation list.
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Corrected order of initialization list, and added missing
member field initializations - without this openmw crashes when
installer is interrupted and there are no valid data path
in openmw.cfg, as reported by BrotherBrick in:
https://forum.openmw.org/viewtopic.php?f=20&p=19501#p19499
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-10 23:06:37 +02:00
Jordan Ayers
6e4978643c
Magic Effect descriptions: support feet / level modes.
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Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
2013-10-09 00:08:11 -05:00
Jordan Ayers
6ab7002908
MagicEffect: Put magnitude type into ESM::MagicEffect helper.
2013-10-07 22:28:55 -05:00
Jordan Ayers
065f435225
Format fix: remove extra spaces from ranged TimesINT formatting.
2013-10-07 20:02:20 -05:00
Jordan Ayers
6303e56ce4
Magic Effect Display cleanup: Don't put spaces in percentages.
2013-10-06 20:35:59 -05:00
Jordan Ayers
707f45aa8e
Magic Effect Display improvement.
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Related to Bug #794 .
Always show one decimal point precision for Fortify Max. Magicka effect.
2013-10-06 20:26:39 -05:00
Jordan Ayers
6983a55a16
Magic effect display improvement.
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Related to Bug #794 .
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
2013-10-06 19:32:40 -05:00
Emanuel Guevel
2abe5c1c9a
Acrobatics: do not apply fall damages when slowfalling spell effect is active
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If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
4265dddc40
Add MWWorld::isSlowFalling(Ptr)
2013-10-02 23:34:25 +02:00
Emanuel Guevel
6e09a5fb4a
Acrobatics: reinit fall height at current height rather than zero
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To prevent problems.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
2b992ef3b5
Acrobatics: use calculated fatigueTerm
2013-10-02 23:34:24 +02:00
Emanuel Guevel
4c151e59a2
Acrobatics: do not touch modified stats
2013-10-02 23:34:24 +02:00
Emanuel Guevel
4860514865
Acrobatics: cosmetic changes
2013-10-02 23:34:24 +02:00
mckibbenta
857deb3723
Merge branch 'master' into tgm
2013-10-02 13:54:03 -04:00
mckibbenta
073f64c8bb
stop weapon condition degredation (for the player) with tgm on
2013-10-02 13:46:33 -04:00
Emanuel Guevel
496f786c2a
Implement Disable/EnableLevitation script functions
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Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
Alex "rainChu" Haddad
f1b4c2e400
Fixed first person offset to use world transform
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It slipped my mind that some necks might not be perfectly vertical.
2013-10-02 07:03:39 -04:00
Alex "rainChu" Haddad
ed0c31b485
Refactored, moved logic out of NpcAnimation
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The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
Emanuel Guevel
b8c60dabb3
Reintroduce Acrobatics changes made by Glorf
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Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Alex "rainChu" Haddad
0ddb5097fc
Revert "Bug #840 , First Person Sneaking Camera Height"
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This reverts commit 296abfd48f
.
2013-10-01 11:44:45 -04:00
Alex "rainChu" Haddad
296abfd48f
Bug #840 , First Person Sneaking Camera Height
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Also, added comments to existing code in the area.
2013-10-01 10:48:34 -04:00
Alex "rainChu" Haddad
00a776a1a8
Fixed compilation failure on my machine
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Fixed shared records not being populated before the player record is
moved.
2013-09-30 02:54:20 -04:00
greye
4cdb57e388
workaround segfault on --new-game switch
2013-09-30 10:30:40 +04:00
Lukasz Gromanowski
9c2145eda1
Issue #913 : Merge --master and --plugin switches
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Merged master/plugin switches into content in openmw
and mwiniimporter.
Extension in content files is now required.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-09-29 09:11:57 +02:00
Marc Zinnschlag
0f1c4cb00e
cleanup
2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c
Switched to using proper enums as opposed to ints.
2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047
Replaced tabs with spaces.
2013-09-23 07:36:50 -04:00
Berulacks
c423479f20
Fixed bug #887
2013-09-23 07:31:14 -04:00
graffy76
70ac14b8ba
Merge branch 'master' into esxSelector
2013-09-21 23:07:53 -05:00
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
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Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
Marc Zinnschlag
94bb97e766
replacing tabs with spaces
2013-09-21 08:40:00 +02:00
Marc Zinnschlag
96b181bb54
Merge remote-tracking branch 'xethik/master'
2013-09-21 08:07:00 +02:00
Xethik
094e4d93b7
Generally speaking, you should never compare iterators from two different compilers
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http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
2013-09-20 21:38:10 -04:00
Xethik
58bb0b8773
Bug #907
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Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
Marc Zinnschlag
99fe6e68c7
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-19 15:14:35 +02:00
scrawl
d5ef843f56
Fix a missing model update
2013-09-16 19:22:08 +02:00
mckibbenta
6bb6ba6372
added god mode comment
2013-09-15 16:12:59 -04:00
mckibbenta
3035675a26
Merge branch 'master' of https://github.com/zinnschlag/openmw
2013-09-15 15:49:18 -04:00
mckibbenta
644f081c60
minor changes
2013-09-15 15:48:32 -04:00
Marc Zinnschlag
9637e1641b
fix for building with system tinyxml
2013-09-14 13:33:49 +02:00
Marc Zinnschlag
bf8a25c2c6
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-12 19:07:35 +02:00
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
2013-09-12 08:30:00 -04:00
mckibbenta
85b8af6262
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-12 08:08:07 -04:00
scrawl
09e692f1f6
Fixed polish font
2013-09-10 22:11:57 +02:00
scrawl
10c21579bc
Item stacking case sensitivity fix
2013-09-07 01:00:38 +02:00
mckibbenta
e545f49807
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-09-02 18:40:37 -04:00
Marc Zinnschlag
7076ea9467
Merge remote-tracking branch 'scrawl/map'
2013-09-02 10:55:12 +02:00
scrawl
3ddeb075fb
Fix a cell border seam on the map
2013-08-31 04:36:23 +02:00
Chris Robinson
82a09a988b
Minor pathfinding cleanup
2013-08-29 19:17:27 -07:00
Chris Robinson
8f23b330d3
Remove unnecessary initialization
2013-08-29 17:41:20 -07:00
Chris Robinson
9499ac4fd5
Increase the distance for reaching a path node
2013-08-29 17:41:20 -07:00
Chris Robinson
f9dbce685a
Avoid killing AIWander and AITravel when far away
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This fixes the problem of certain NPCs not wandering because they
happened to spawn near a cell border away from the player, which
immediately "completed" the wander package.
AIWander can't cause NPCs to cross cell boundaries, so there's no risk
of them walking into an unloaded to. AITravel will now simply stop
moving, and resume later when the cell is loaded.
2013-08-29 17:41:20 -07:00
mckibbenta
f65172bdca
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-08-29 20:26:36 -04:00
mckibbenta
eef9df504a
fiddlings
2013-08-29 20:25:36 -04:00
scrawl
c8e31725dc
Fix weather sounds persisting on a new game
2013-08-29 15:16:08 +02:00
Marc Zinnschlag
ce90c2f3be
Merge remote-tracking branch 'kcat/master'
2013-08-28 21:05:07 +02:00
Chris Robinson
e589d0ec91
Werewolves can't activate activators
2013-08-28 11:36:22 -07:00
Chris Robinson
84d259ab8e
Avoid reconstructing strings for updating the dynamic stats
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Attributes still do this, but they change infrequently enough that it doesn't
matter.
2013-08-28 10:50:29 -07:00
scrawl
5918b84666
Don't crash on resize events during load
2013-08-28 17:05:28 +02:00
Chris Robinson
92082dae66
Modify the current magicka and fatigue when the base changes
2013-08-27 22:44:52 -07:00
Chris Robinson
305b5fec0f
Avoid needlessly copying the MagicEffects
2013-08-27 21:40:31 -07:00
Chris Robinson
281fdbd81b
Cleanup some redundancy
2013-08-27 17:56:47 -07:00
Chris Robinson
33c173a23a
Update the watched Ptr when changing it
2013-08-27 17:22:07 -07:00
Chris Robinson
39af9a13fa
Remove some unused functions
2013-08-27 17:13:49 -07:00