Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
2019-03-11 21:05:30 +01:00
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
2019-03-11 07:51:43 +01:00
elsid
518e34b403
Remove useless variables
2019-03-10 23:58:48 +03:00
elsid
614d5243c3
Make NavMeshCacheItem consistent
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Move all logic related to this type into its methods.
2019-03-10 23:07:36 +03:00
Capostrophic
dd952c3ddb
Fix extra space in "no script" showvars output
2019-03-10 17:12:43 +03:00
Capostrophic
578beb6305
Use selected object local variables in console (feature #3893 )
2019-03-10 17:09:54 +03:00
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
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Remove useless SharedGuarded type.
2019-03-10 17:06:19 +03:00
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
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[0.45 regression] Fix AI regressions
2019-03-10 11:48:48 +01:00
Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
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Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 )
2019-03-10 11:40:09 +01:00
Andrei Kortunov
08202f8185
Fix missing null check
2019-03-10 11:03:51 +04:00
Capostrophic
d1967562a3
Fix the last audio packet getting lost
2019-03-09 21:25:16 +03:00
Andrei Kortunov
2a08b85998
Combat AI: normalize hit chance in the weapon priority calculation
2019-03-09 22:24:50 +04:00
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
2019-03-09 22:05:24 +04:00
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
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Do not scale duration when timescale is zero
2019-03-09 18:06:53 +01:00
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
2019-03-09 17:56:18 +01:00
elsid
d3bdf912a4
Do not scale duration when timescale is zero
2019-03-09 17:14:07 +03:00
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
2019-03-09 14:04:06 +01:00
Bret Curtis
048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
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Fix main menu toggling again
2019-03-09 10:27:09 +01:00
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
2019-03-09 13:15:23 +04:00
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
2019-03-09 02:11:11 +01:00
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
2019-03-08 22:52:10 +01:00
Capostrophic
ca83b9ee90
Refactor main menu and settings toggling again
2019-03-08 23:09:57 +03:00
elsid
ea80a81538
Drop path points while tolerance allows
2019-03-08 22:33:34 +03:00
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
2019-03-08 22:33:34 +03:00
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents
2019-03-08 22:33:33 +03:00
bzzt
e0cf460ba3
Do not load terrain beyond the viewing distance
2019-03-08 22:15:27 +04:00
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
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Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
2019-03-08 15:25:45 +01:00
Andrei Kortunov
de41c98022
Refactor menu toggling
2019-03-08 13:36:44 +04:00
Capostrophic
b05531818c
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
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Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
2019-03-07 21:09:00 +03:00
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
2019-03-07 16:56:09 +01:00
Bret Curtis
df6112aa35
Merge pull request #2221 from akortunov/iter
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Use C++11-style loops in the game world instead of iterators
2019-03-07 16:53:18 +01:00
Perry Hugh
b8b7568ce5
Correct odd toggling menu behavior.
2019-03-07 11:41:48 +01:00
Bret Curtis
088de40365
Merge pull request #2218 from akortunov/warnfix
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Fix MSVC warning about variable re-declaration
2019-03-07 11:37:07 +01:00
Bret Curtis
a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
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[Trivial] Reuse a previously-saved value
2019-03-07 11:36:44 +01:00
Bret Curtis
9adb557833
Merge pull request #2211 from Capostrophic/messages
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Small script verifier tweaks
2019-03-07 10:11:56 +01:00
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
Andrei Kortunov
dcec9df345
Fix MSVC warning about variable re-declaration
2019-03-07 08:08:13 +04:00
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
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Do not build path by navigator for pure water and flying creatures
2019-03-06 21:37:41 +01:00
Bret Curtis
41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
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Use min point tolerance to prevent face wrong direction (bug #4814 )
2019-03-06 21:36:43 +01:00
Bret Curtis
7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
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DRY skill widget updates in stats window
2019-03-06 21:36:16 +01:00
Vladimir Panteleev
9d5fc7954f
DRY skill widget updates in stats window
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The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.
To fix this redundancy, replace the duplicate code with a call to
setValue.
2019-03-05 22:52:30 +00:00
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
2019-03-05 23:36:08 +03:00
elsid
cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814 )
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When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
2019-03-05 23:18:55 +03:00
elsid
eb45f99880
Remove unused code
2019-03-05 23:18:55 +03:00
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
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They don't need to move by surfaces and to open/close doors.
2019-03-05 22:45:05 +03:00
Capostrophic
59f7df187d
Add explicit variant of Journal
2019-03-05 20:47:05 +03:00
Bret Curtis
cb29dc7b85
Merge pull request #2209 from akortunov/effectfix
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[Regression] Fix magic glow update for sheathing weapons
2019-03-05 17:05:17 +01:00
Andrei Kortunov
bcf086d72d
Fix magic glow update for sheathing weapons
2019-03-05 11:51:56 +04:00
elsid
84fbb486d3
Fix switch from invalid navmesh number to valid
2019-03-04 22:59:47 +03:00
elsid
80051db8f8
Update rotated objects in navigator
2019-03-04 22:59:39 +03:00
elsid
8c08c3c7d6
Update moved objects in navigator
2019-03-04 22:59:39 +03:00
elsid
27d7452267
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763 )
2019-03-04 22:59:39 +03:00
elsid
43b39e8418
Use not scaled player half extents as default to find path
2019-03-04 22:59:38 +03:00
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
2019-03-04 22:59:20 +03:00
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
2019-03-04 16:23:57 +00:00
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
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This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
2019-03-04 11:06:15 +01:00
elsid
b51a54e976
Update rotated objects in navigator
2019-03-03 16:46:41 +03:00
elsid
f394ace4d5
Update moved objects in navigator
2019-03-03 16:46:41 +03:00
elsid
133d7447f3
Update scaled objects in navigator
2019-03-03 16:46:41 +03:00
elsid
1f41d5721d
Update scaled agent half extents in navigator (bug #4763 )
2019-03-03 16:46:39 +03:00
elsid
c066ee9dc5
Use not scaled player half extents as default to find path
2019-03-03 16:21:12 +03:00
elsid
a4f300f810
Use player half extents only to find path in exterior cells
2019-03-03 16:21:09 +03:00
Perry Hugh
37f5ab2104
Gamepad controls now sent to keyboard input, excluding joystick. Added right thumbstick button to toggle mouse emulation.
2019-03-03 09:21:00 +00:00
Bret Curtis
aa513bba29
Merge pull request #2202 from Capostrophic/icon
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Fix enchanted item icon update
2019-03-03 01:03:28 +01:00
Perry Hugh
313611b79d
Analogue Joystick Movement
2019-03-02 23:46:48 +00:00
Capostrophic
2f38e4fbb3
Fix enchanted item icon update
2019-03-02 20:01:42 +03:00
Bret Curtis
79fca2e7c6
Merge pull request #2095 from akortunov/reflections
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Add more settings to water reflections
2019-03-02 15:37:06 +01:00
Bret Curtis
f6127a30c0
Merge pull request #2199 from akortunov/guifixes
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Use C++11-style loops in the GUI instead of iterators
2019-03-02 15:36:54 +01:00
Bret Curtis
e7bf89d3d5
Merge pull request #2200 from akortunov/warnfix
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Replace boost GCD by the homebrew implementation
2019-03-02 15:36:25 +01:00
Perry Hugh
7b6f41c5c3
Correct gamepad default bindings to exactly match vanilla XBOX, create fair interplay between toggling main menu and options menu, allow toggling menus at any time.
2019-03-02 14:28:26 +00:00
Andrei Kortunov
bf5f68a4d8
Replace boost GCD to the homebrew implementation
2019-03-02 17:32:05 +04:00
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
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Make Distant Terrain configurable
2019-03-02 11:19:45 +01:00
Andrei Kortunov
8df8bd3f37
Use C++11-style loops in the GUI instead of iterators
2019-03-02 13:27:59 +04:00
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
2019-03-01 14:51:13 +04:00
Bret Curtis
cf20682d0c
Merge branch 'gamepad-sneak-shortcut' into 'master'
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Gamepad - Toggle Sneak Shortcut
See merge request OpenMW/openmw!73
2019-02-28 20:11:51 +00:00
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
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Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
David Cernat
12cef51122
Merge pull request #2192 from Capostrophic/bzzt
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Port minor fixes from bzzt's branch
2019-02-28 12:55:58 +02:00
Perry Hugh
3ac5481ab4
Enable toggling sneak via gamepad.
2019-02-27 14:03:16 -08:00
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877 )
2019-02-27 22:55:13 +03:00
Perry Hugh
c6fb94d6cb
xbox-bindings
2019-02-27 13:29:48 +00:00
bzzt
bcbee08a1b
Fix creature model instance preloading
2019-02-27 00:15:39 +03:00
bzzt
5ffb40e8ba
Don't preload terrain when loading an interior save
2019-02-27 00:02:57 +03:00
Bret Curtis
735bcf17c2
Merge branch 'boost-gcd-deprecation' into 'master'
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Fix boost deprecation warning
See merge request OpenMW/openmw!66
2019-02-26 18:02:01 +00:00
AnyOldName3
cd4303da23
Add preprocessor check to determine which common_factor header to use.
2019-02-26 17:03:07 +00:00
elsid
33f6fb258d
Option to set specific random seed for random number generator
2019-02-26 09:36:34 +03:00
Capostrophic
216e1ab16f
Always include <memory> for smart pointers in MWGui
2019-02-25 18:50:51 +03:00
Bret Curtis
3316938dfc
Merge pull request #2182 from Capostrophic/format
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Replace Boost format and replace_all where possible
2019-02-24 20:17:31 +01:00
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
2019-02-24 20:14:08 +01:00
Capostrophic
e70cc10305
Some more de-boosting
2019-02-24 03:20:20 +03:00
Capostrophic
8ecd0b82a4
Replace Boost format and replace_all where possible
2019-02-24 03:20:20 +03:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
2019-02-24 01:14:16 +01:00
Bret Curtis
44920352ce
Merge pull request #2181 from Capostrophic/boost
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Get rid of Boost.Array
2019-02-23 23:54:30 +01:00
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
2019-02-23 21:00:47 +03:00