Allofich
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199607423b
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Use iMaxActivateDist for AI actors that use Activate packages
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2016-07-04 16:06:16 +09:00 |
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Allofich
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64d298d2b5
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Use raycast distance when player activates trapped object
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2016-07-04 16:06:15 +09:00 |
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Allofich
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64d53a2314
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Avoid double raycasts when using getFacedObject
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2016-07-04 16:06:04 +09:00 |
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Allofich
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574e40db5e
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Don't allow telekinesis on activators
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2016-07-04 01:50:47 +09:00 |
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Allofich
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b29e9e9c77
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Don't allow telekinesis on actors or teleport doors
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2016-07-01 02:27:20 +09:00 |
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MiroslavR
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72d2daae90
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Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
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2016-06-29 22:54:11 +02:00 |
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scrawl
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528de956da
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Merge pull request #981 from Allofich/magicka
Fix timing of some magicka calculations
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2016-06-29 20:42:18 +02:00 |
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Allofich
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2290346296
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Fix timing of some magicka calculations
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2016-06-30 02:59:09 +09:00 |
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scrawl
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5eb6c548d7
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Merge pull request #965 from kpp/find_tinyxml
Find tinyxml
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2016-06-28 02:51:51 +02:00 |
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scrawl
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fc293aa048
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Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
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2016-06-27 17:05:05 +02:00 |
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Allofich
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1602eb3de8
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Fix so that keepPlayerAlive() will not run twice
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2016-06-27 21:43:49 +09:00 |
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Allofich
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19a20a6871
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Fix update of fatigue display
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2016-06-27 21:17:06 +09:00 |
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MiroslavR
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7244809c4a
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Remove redundant part of condition
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2016-06-26 15:17:52 +02:00 |
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MiroslavR
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dfc62c99b4
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Show correct class image in level-up dialog (Fixes #3443)
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2016-06-26 03:22:58 +02:00 |
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Allofich
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dc468dd139
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
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Allofich
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5d3aebd04b
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Update disposition check between persuasion attempts
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2016-06-22 01:47:09 +09:00 |
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terrorfisch
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be25e2ba75
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Make NPCs use both hands in weaponless combat.
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2016-06-20 10:24:51 +02:00 |
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Allofich
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b1be3596dc
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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Allofich
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4a38fb8650
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Use namespace block in aiactivate
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2016-06-17 20:59:37 +09:00 |
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scrawl
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f549b5fb7a
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Add missing include
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2016-06-17 04:34:31 +02:00 |
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scrawl
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c18de84798
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Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446)
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2016-06-17 02:27:49 +02:00 |
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scrawl
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3ce63c3f6e
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Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
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2016-06-16 20:22:51 +02:00 |
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Allofich
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c2b51112f2
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AI package cleanups
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2016-06-16 17:17:56 +09:00 |
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scrawl
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693d3cea4a
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Float to surface fix
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2016-06-15 19:38:04 +02:00 |
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scrawl
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b5cb11ff07
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Split refreshCurrentAnims into multiple functions
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2016-06-15 03:14:44 +02:00 |
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scrawl
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372f2e2f18
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Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
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2016-06-14 20:47:32 +02:00 |
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Allofich
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3bebbab78e
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Duration fixes for Follow and Escort
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2016-06-15 02:11:30 +09:00 |
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scrawl
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3ec4ee6290
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Make a copy of map key to work around it being invalidated (Fixes #3329)
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2016-06-13 02:06:44 +02:00 |
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Roman Proskuryakov
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28c63aea72
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Uses FindTinyXML to find package
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2016-06-12 21:40:02 +03:00 |
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scrawl
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4acfe1a7e4
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Move cleanupSummonedCreature to the mechanics manager (Bug #3439)
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2016-06-12 02:43:33 +02:00 |
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scrawl
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910ad76e29
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Remove spell effects when a summoned creature expires (Bug #3439)
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2016-06-12 00:41:13 +02:00 |
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scrawl
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b7e45b046d
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When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439)
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2016-06-12 00:40:55 +02:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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37afe966cf
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Update comment
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2016-06-11 21:25:40 +02:00 |
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scrawl
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b6230bd31f
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Reject weather dialogue conditions when in an interior cell (Fixes #3437)
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2016-06-11 18:26:20 +02:00 |
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scrawl
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844cbc5a14
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Add isNullAction() method to fix compiler warning
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2016-06-11 18:26:20 +02:00 |
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scrawl
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7a30ef5cc1
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Do not consider actors following the player as hostiles
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2016-06-11 18:26:20 +02:00 |
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scrawl
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a85932a62b
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Ignore the collision box offset when launching projectiles (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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c6601ab2ab
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Do not use the collision box offset for combat hit tests (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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8fcc1911d9
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
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Daniel Pettersson
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943d9d97dc
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Slowfall now stops momentum when jumping
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2016-06-10 15:22:12 +02:00 |
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scrawl
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a00e4de5c3
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Fix another bug related to vanity mode toggle
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2016-06-10 01:44:32 +02:00 |
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scrawl
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c47a679ac9
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Fix queueing of vanity mode toggle (Bug #3421)
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2016-06-10 01:39:37 +02:00 |
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scrawl
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ce91637cf9
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Do not use/assign the camera distance in first person mode (Fixes #3421)
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2016-06-10 01:05:43 +02:00 |
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scrawl
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166cced22f
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Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-10 00:01:05 +02:00 |
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scrawl
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a14f1bc222
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Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
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2016-06-09 23:46:37 +02:00 |
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Allofich
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55ac1fab68
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Change Wander duration to run on a counter
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2016-06-10 04:36:18 +09:00 |
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Daniel Pettersson
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256439f884
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Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-09 21:23:36 +02:00 |
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scrawl
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abcd2219e8
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Ignore the calling actor in getEnemiesNearby / getActorsFighting
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2016-06-08 22:13:21 +02:00 |
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scrawl
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165f048792
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Do not count dead NPCs as observers (Fixes #3434)
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2016-06-07 22:01:44 +02:00 |
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