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9135 commits

Author SHA1 Message Date
scrawl
12eea9ed69 Remove magic number in getMaxActivationDistance 2016-06-07 15:18:36 +02:00
scrawl
8fb8c2bae5 Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order 2016-06-07 02:43:25 +02:00
scrawl
f417d7780a Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
scrawl
dfc2f3469a Don't play music if no playlist is set 2016-06-07 01:36:09 +02:00
scrawl
f64bc3c7ef Pass the victim to commitCrime on pickpocket detection (Fixes #3424) 2016-06-06 23:50:22 +02:00
scrawl
9eab3b1728 Fix crash in race dialog when no head or hair are available 2016-06-06 01:04:14 +02:00
scrawl
a45643f150 Merge pull request #949 from Allofich/master
Fix return values for AITravel
2016-06-05 21:16:28 +02:00
Allofich
065d6a391d Don't repeat sequences of only one non-wander AI 2016-06-06 04:12:49 +09:00
scrawl
2ee414abe4 Merge pull request #943 from kpp/find_bullet
Find bullet
2016-06-05 16:02:34 +02:00
Ben Shealy
5085afa3d7 Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
scrawl
3645b3357e Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417) 2016-06-02 21:24:19 +02:00
scrawl
ab2089bbf3 Throw an exception if placeAt is passed an invalid direction parameter 2016-06-02 21:19:02 +02:00
Roman Proskuryakov
3bcd23022a Rewrites FindBullet using LibFindMacros handling version properly 2016-05-31 07:18:37 +03:00
Allofich
bce66c629a Change editor-placed AI packages to cycle 2016-05-29 17:34:40 +09:00
scrawl
496cb85b01 Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
2016-05-28 20:27:05 +02:00
scrawl
d487007167 Remove debug code 2016-05-27 17:43:36 +02:00
scrawl
e396e6f2ea Adjust the eye level for line of sight checks (Fixes #3407) 2016-05-27 17:42:17 +02:00
scrawl
a2153a6213 Remove outdated comment 2016-05-25 21:41:05 +02:00
scrawl
5d4f58c828 Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
2016-05-25 21:37:56 +02:00
scrawl
3f1df4caa6 Don't auto-equip ammunition (Fixes #3401) 2016-05-24 13:21:43 +02:00
scrawl
44dd67ee0f Fix a potential crash for lights without a model that have "off by default" flag set 2016-05-19 22:35:25 +02:00
scrawl
a9561f738a Move RemoveParticlesVisitor to animation.cpp 2016-05-19 22:35:17 +02:00
scrawl
0efbdb25ee Improve const-correctness in Animation 2016-05-19 22:30:14 +02:00
scrawl
3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 2016-05-19 21:40:05 +02:00
scrawl
b0180cb6b4 Fix current region check (Bug #3391) 2016-05-16 02:05:02 +02:00
scrawl
3b31e8f66e Do not set AiPackageDone flag for non-Aipackages (Fixes #3392) 2016-05-14 19:19:37 +02:00
scrawl
fcbcc004a3 Don't use unordered_map 2016-05-11 02:35:17 +02:00
scrawl
78bac93021 Merge pull request #940 from kpp/find_ffmpeg
Find ffmpeg
2016-05-10 17:41:30 +02:00
scrawl
59cfcb38e2 Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 2016-05-10 17:39:57 +02:00
Roman Proskuryakov
da59ef0f67 Rewrites FindFFmpeg using LibFindMacros handling components properly 2016-05-10 12:43:54 +03:00
scrawl
3584e59402 Fix incorrect parameter to changeCell (Fixes #3388) 2016-05-08 18:59:41 +02:00
scrawl
a7e6219091 Merge pull request #939 from kpp/rewrite_esm_name_t
Rewrite ESM::NAME_T
2016-05-08 13:15:05 +02:00
Marc Zinnschlag
b4e341e1e2 Merge remote-tracking branch 'aesylwinn/RenderPathgrid' 2016-05-08 10:15:12 +02:00
Roman Proskuryakov
d5dfa89060 Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
Roman Proskuryakov
d7046878a8 Fix uninitialized values in MWMechanics::AiCombat 2016-05-07 20:41:47 +03:00
Michał Moroz
40cc6a4164 Changed AiSequence::stack to push_back lower priority packages instead of push_front (Bug #3384) 2016-05-04 13:55:36 +02:00
Aesylwinn
14ae232938 Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
2016-05-03 16:13:23 -04:00
Aesylwinn
5cac882123 Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
scrawl
2ca7415708 Handle DialInfo::mFactionLess (Bug #3380) 2016-05-01 00:10:50 +02:00
scrawl
93b2f09224 Workaround for some AI functions being incorrectly handled as AI packages (Bug #3378) 2016-04-29 18:07:35 +02:00
scrawl
5edfe8c41c Reduce the wander fast forward overcrowding offset (Fixes #3370) 2016-04-23 22:47:42 +02:00
scrawl
c64b8ab297 Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
2016-04-17 18:10:47 +02:00
Austin Salgat
be16857f96 Fix wrong height being used for water detection 2016-04-17 10:46:09 -05:00
Austin Salgat
e9157e9200 Fix idle animation and Fix water creature manual wandering 2016-04-16 20:38:58 -05:00
Austin Salgat
3dec10c686 Update variable to prevent underflowing
While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows.
2016-04-16 17:51:13 -05:00
Austin Salgat
84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
Austin Salgat
fc03216d48 Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
Austin Salgat
34726c24d9 Fix mDistance being reset prematurely
This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures.
2016-04-15 21:56:41 -05:00
scrawl
d784a77f4c Set the default player cell in the StateManager (Fixes #3269) 2016-04-15 00:49:36 +02:00
Austin Salgat
92b352989a Add logic for NPC wandering without pathgrids 2016-04-13 20:48:08 -05:00
Austin Salgat
c02881a4f8 Fix creatures not wandering 2016-04-12 21:16:55 -05:00
scrawl
ba3f4f122a Account for the stack count in HasSoulGem (Bug #3340) 2016-04-12 21:39:05 +02:00
scrawl
4854d6b093 Set the TalkedToPc flag for voiced dialogue (Fixes #3346) 2016-04-12 21:39:05 +02:00
scrawl
d15901b454 Merge pull request #927 from Salgat/bug-2981
When waiting, NPCs can go where they wouldn't go normally (Bug #2981)
2016-04-12 00:55:20 +02:00
Austin Salgat
38f5a225ea Refactor PathFinder functions to be useable by AiWander
This avoids having to duplicate the distanceSquared and getClosestPoint functions.
2016-04-10 20:44:08 -05:00
Austin Salgat
96231e17f0 Fix wandering NPCs going off pathgrid
If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid.
2016-04-10 20:21:18 -05:00
scrawl
b2dc18e1aa Merge pull request #926 from bentsherman/master
Allow +/- buttons in trade window to decrease offer to 0
2016-04-10 00:05:29 +02:00
Ben Shealy
8703609649 Allow +/- buttons in trade window to decrease offer to 0 2016-04-09 17:49:21 -04:00
Bret Curtis
2c90b0b78d fix a few spelling mistakes 2016-04-07 11:55:49 +02:00
scrawl
79c8f69b24 Clear the class selected / race selected flags when starting a new game (Fixes #3326) 2016-04-03 20:23:28 +02:00
scrawl
cf62d860b2 Fix the adjustPlayerPos parameter not being respected in all cases 2016-03-30 01:54:03 +02:00
scrawl
e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 2016-03-30 00:13:37 +02:00
scrawl
2162d9ed02 Restore key focus to the save list when the deletion confirmation messagebox is accepted
Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
2016-03-29 01:29:55 +02:00
scrawl
02016f4c56 Don't reset the save list when deleting a save (Fixes #3279) 2016-03-29 01:26:55 +02:00
scrawl
7a962fd8c5 Properly escape the keybinding labels (Bug #3281)
A certain key name ("#") was being interpreted as a MyGUI markup code.
2016-03-29 01:13:17 +02:00
scrawl
5cda89c15d Don't attempt to preload more exterior cells than the cache can hold (Bug #3273) 2016-03-29 00:50:30 +02:00
scrawl
83f1ab6d25 Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273) 2016-03-29 00:50:21 +02:00
scrawl
4ac276b06c Update the resource cache every frame (Bug #3273)
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
2016-03-29 00:50:13 +02:00
scrawl
2f8be401cc Add the unref work items to the front of the workqueue (Bug #3273)
Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
scrawl
e71aa53574 Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
scrawl
e381957105 Don't assume that class ID and name are equal 2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c Do not list custom made classes in the pick class dialog 2016-03-21 11:46:25 +01:00
scrawl
b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 2016-03-19 18:03:59 +01:00
scrawl
a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 2016-03-18 00:42:22 +01:00
scrawl
102f9719f7 Remove some garbage 2016-03-18 00:39:27 +01:00
scrawl
79eb2d20e0 Cleanup 2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7 Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe Merge pull request #913 2016-03-18 00:31:55 +01:00
scrawl
30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 2016-03-18 00:24:38 +01:00
scrawl
2b38d10449 Always add xbase_anim 2016-03-18 00:17:05 +01:00
scrawl
50acdf3e47 Move createCharacter inside the try block 2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088 Make the creation of save file directories even more explicit 2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d Make getCurrentCharacter create argument explicit 2016-03-13 23:48:44 +01:00
scrawl
7463c0c353 Addition to last commit, don't create a save directory on death 2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2 Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00
scrawl
d7c7bb850b ToggleAI cleanup 2016-03-12 20:32:42 +01:00
scrawl
d840c7d5eb Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
85bd4f52f0 Improve occlusion query geometry rendering 2016-03-11 00:09:46 +01:00
scrawl
93ec289b1d Improve setting of occlusion query state 2016-03-10 23:18:20 +01:00
scrawl
14e1911820 Fix memory leaks 2016-03-10 20:38:14 +01:00
scrawl
f898bf493f Don't use Geodes 2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8 Include cleanup 2016-03-10 12:59:17 +01:00
ae-g-i-s
c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) 2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e.
2016-03-08 20:41:39 +01:00
ae-g-i-s
9585a12fb1 Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check 2016-03-08 20:40:47 +01:00
scrawl
3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 2016-03-07 22:44:03 +01:00
scrawl
d0aba0d9ee Catch exceptions thrown during reference loading (Bug #3238) 2016-03-07 21:28:50 +01:00