Koncord
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fcccd7b665
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[General] Remove creatureStats.mDead from packets
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2017-06-27 15:03:41 +08:00 |
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David Cernat
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813a3c89c4
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[General] Implement PlayerBook packet to track skill books read
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2017-06-27 08:27:14 +03:00 |
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David Cernat
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b3b73c5cd2
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[General] Implement resurrection at nearest shrine or temple
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2017-06-27 01:01:45 +03:00 |
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David Cernat
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78f29302ef
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[General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
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2017-06-23 08:12:32 +03:00 |
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David Cernat
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ebf7740969
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[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
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2017-06-20 05:28:45 +03:00 |
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Koncord
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6192543381
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[General] Move bracket to the right position
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2017-06-15 13:06:07 +08:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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David Cernat
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5b23da8e1c
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[General] Rename unused PlayerRegionChange packet into PlayerKillCount
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2017-06-10 12:01:37 +03:00 |
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David Cernat
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ee5c9b65c5
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[General] When changing region, send new region name in PlayerCellChange
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2017-06-10 11:43:40 +03:00 |
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David Cernat
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34378fbb4f
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[General] Make coding style consistent
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2017-06-08 23:34:56 +03:00 |
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Koncord
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556bf18535
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[General] Minor improvements for player packets
Add compression, remove useless loop iterations
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2017-06-03 02:23:34 +08:00 |
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Koncord
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ad873e16b8
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[Client] Limiting updates to ~64 per second
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2017-06-02 21:20:35 +08:00 |
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Koncord
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7e5e877fda
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[General] Pack player->direction.pos to 1 byte
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2017-06-02 20:16:23 +08:00 |
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Koncord
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dded330cc4
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[General] Get rid Z axis in direction.pos
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2017-06-02 18:33:59 +08:00 |
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Koncord
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ae9e5750ac
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[General] Aggressive compression of rotations
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2017-06-02 17:20:34 +08:00 |
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Koncord
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3905e0dae9
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[General] Get rid direction.rot again
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2017-06-02 15:44:51 +08:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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27148ce9eb
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[General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
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2017-05-29 04:43:52 +03:00 |
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Koncord
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f6fba70a4e
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[General] Use compression for Position packets
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2017-05-28 14:57:30 +08:00 |
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Koncord
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24d4e1c222
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[General] Remove useless PacketSendMyID
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2017-05-26 02:40:49 +08:00 |
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David Cernat
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7ec431ce3d
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[General] Make packet style more consistent
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2017-05-24 22:09:35 +03:00 |
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David Cernat
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11369f6513
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[General] Implement sending and reading of PlayerTopic packets
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2017-05-24 21:43:34 +03:00 |
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David Cernat
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08de349133
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[General] Add placeholders for PlayerTopic & ObjectTrap packets
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2017-05-24 19:01:28 +03:00 |
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Koncord
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956b573323
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[General] Use different ordering channels for packets
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2017-05-19 20:02:16 +08:00 |
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David Cernat
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e6983993c2
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[General] Implement sending and reading of PlayerFaction packets
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2017-05-18 19:27:20 +03:00 |
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David Cernat
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0189dbf916
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[General] Make JournalItem consistent with other packet structs
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2017-05-18 10:32:23 +03:00 |
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David Cernat
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ad388c7e12
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[General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
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2017-05-16 19:25:31 +03:00 |
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David Cernat
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4d81455020
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[General] Rework and simplify death reasons so they work with NPCs
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2017-05-05 22:16:31 +03:00 |
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Koncord
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9c7c0f9989
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[General] Send creatureModel & useCreatureName via PacketPlayerBaseInfo
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2017-05-01 21:14:30 +08:00 |
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David Cernat
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6a21ec1fdc
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[General] Rename PlayerPos into PlayerPosition
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2017-04-25 22:11:33 +03:00 |
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David Cernat
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7b07d6651f
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[General] Add and use PlayerBounty packet and matching script functions
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2017-04-25 21:24:39 +03:00 |
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David Cernat
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cc2250815d
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[General] Add packet data for attacks on and by Actors
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2017-04-18 10:03:58 +03:00 |
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David Cernat
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a650683bae
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[General] Add and use Target struct in mwmp::Attack
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2017-04-17 18:31:39 +03:00 |
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David Cernat
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9882ceedf3
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[General] Remove attackerGuid from mwmp::Attack because it is redundant
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2017-04-17 18:03:33 +03:00 |
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David Cernat
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caf5428532
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[General] Rename mwmp::Attack vars in preparation for Actor support
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2017-04-17 17:24:11 +03:00 |
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David Cernat
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9f226253d4
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[General] Rename mwmp::Attack's refid into refId for consistency
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2017-04-17 09:35:18 +03:00 |
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David Cernat
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870886192b
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[General] Rename DYNAMICSTATS into STATS_DYNAMIC
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2017-04-16 09:00:18 +03:00 |
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David Cernat
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e7960eee76
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[General] Rename DrawState packets into AnimFlags ones for clarity
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2017-04-14 16:00:34 +03:00 |
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Koncord
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690211ad99
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[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
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2017-03-06 18:40:07 +08:00 |
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Koncord
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0d53a6916d
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[General] Move repeated code in Packet() to base class
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2017-03-05 16:27:41 +08:00 |
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David Cernat
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5c269a5f8d
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[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
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2017-02-28 01:38:25 +02:00 |
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David Cernat
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e6bc7ad463
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[General] Make all flying players fly correctly, including TCL users
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2017-02-27 23:01:33 +02:00 |
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Koncord
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e3f4c63ea6
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[General] Delete invalid & redundant code
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2017-02-24 12:30:18 +08:00 |
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David Cernat
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75392297b5
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[General] Use vector::at in most places
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2017-02-05 19:01:06 +02:00 |
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David Cernat
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f314b13edf
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[General] Rename item health into charge, for consistency with OpenMW
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2017-02-05 14:56:27 +02:00 |
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David Cernat
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04d45b9dbb
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
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David Cernat
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6328ffb9aa
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[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
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2017-02-04 14:25:43 +02:00 |
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David Cernat
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c1427b2558
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[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
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2017-02-03 20:27:40 +02:00 |
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David Cernat
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244da19a51
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[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
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2017-01-26 13:49:20 +02:00 |
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David Cernat
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4dc0ba21ec
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[General] Fix packet ID for ID_PLAYER_CELL_LOAD
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2017-01-26 12:19:49 +02:00 |
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