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463 commits

Author SHA1 Message Date
scrawl
eb1c24ffe6 Refactor video player engine to get rid of MWSound dependencies
- Split video player to separate source files.
 - Move video player engine sources to extern/ (repository will be set up on github soon).
 - Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
 - Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
MiroslavR
ed6bdc0bde Use all topics to search for keywords in dialogues (Fixes #2013)
Move KeywordSearch to MWDialogue
Move hypertext parsing functions to a new file
2014-10-18 20:07:40 +02:00
scrawl
ff0b4e0583 Add debug window (F10), displays Bullet's profiler output 2014-09-28 18:02:49 +02:00
scrawl
6b65502557 Add properties for new widget classes to MyGUI plugin 2014-09-25 16:25:08 +02:00
Marc Zinnschlag
3f671c86a8 Merge remote-tracking branch 'cc9cii/ffmpeg-swresample' 2014-09-15 12:44:38 +02:00
Marc Zinnschlag
d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
89000f6196 removed unused OmwLoader 2014-09-14 11:28:28 +02:00
Marc Zinnschlag
9b7f61b4ba Merge remote-tracking branch 'scrawl/myguiplugin' 2014-09-14 10:45:26 +02:00
scrawl
c6bcd75058 Add various custom widgets used in OpenMW to the MyGUI plugin 2014-09-12 05:14:21 +02:00
scrawl
ee3b1e800c Add FontLoader and transparent BG texture to the MyGUI plugin 2014-09-12 04:27:23 +02:00
cc9cii
ce3077c970 Test version with debug statements. Also moved some common code out to a separate file. 2014-09-12 08:27:25 +10:00
cc9cii
6d12374ace Move windows platform specific files into a common directory. 2014-09-05 22:36:33 +10:00
cc9cii
e0e561a105 Add icon to windows exe 2014-09-05 07:17:31 +10:00
Marc Zinnschlag
ce3d75bba2 Merge remote-tracking branch 'scrawl/master' 2014-08-28 12:34:08 +02:00
scrawl
0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
2014-08-28 00:55:37 +02:00
scrawl
c5fa7bf7c2 Minor cleanup 2014-08-26 17:45:28 +02:00
scrawl
8c26f802e6 Move terrain grid implementation to a component so the editor can use it (Feature #1597) 2014-08-08 15:46:33 +02:00
Marc Zinnschlag
f4ddf2a7b9 Merge remote-tracking branch 'sandstranger/android' 2014-08-06 08:04:11 +02:00
root
c15902487d fix indent in cmake 2014-08-06 07:59:39 +04:00
root
32ebc90ba4 fix v9 2014-08-06 07:52:36 +04:00
root
713787d92f fix v7 2014-08-06 07:48:16 +04:00
root
3cd98e5259 fix code v5 2014-09-06 02:02:39 +04:00
root
d8772156a7 fixe all code v 2 2014-08-06 00:46:21 +04:00
root
8a8b91dfe1 fixed all code for building on all platforms inlcudng ANDROID 2014-09-04 22:47:03 +04:00
root
16aafc26bc fixed cmake for build on all plaforms include android 2014-08-04 19:49:54 +04:00
scrawl
a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
scrawl
45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-07-29 19:35:44 +02:00
scrawl
598c0c4ae7 Implement mouth animation for NPCs based on say sound (Fixes #642) 2014-07-29 01:15:22 +02:00
bogglez
b56cb7e5ee Remove defunct option for building without FFmpeg
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
  (FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
2014-07-28 17:46:41 +02:00
scrawl
28a0899d2b Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
scrawl
1c41ce9b9d Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
scrawl
e25fa6c157 Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
scrawl
3bf599248e CMake cleanup: Remove distribution-specific install stuff (unused) 2014-06-10 15:03:27 +02:00
Marc Zinnschlag
0668019c86 Merge remote-tracking branch 'scrawl/master' 2014-06-06 19:09:24 +02:00
scrawl
6db936bb3a Refactor item icon code into ItemWidget (Fixes #1391)
- Removed duplicate code
 - Fixed missing magic backgrounds during item drag&drop
 - Change background texture used for HUD icons
2014-06-05 22:13:18 +02:00
slothlife
20dabaead9 Fix CMake scripts to link static dependencies
Added FindDirectX scripts from Ogre so that FindOgre.cmake doesn't
fail silently to find the libraries correctly.

Modified top-level CMakelists.txt:
- Correctly set include dirs, preprocessor definitions, and add
  libraries for static Ogre plugins.
- Correctly set preprocessor definitions for static MyGUI.

Modified launcher, openmw, and opencs to link the static Ogre plugins.

Fixed FindSDL2.cmake to set a variable that contains only the SDL2
library, so that the launcher doesn't incorrectly link against
SDL2main.

Fixed FindMyGUI.cmake to correctly look for static variants.

Fixed FindOgre.cmake to set variables for DirectX plugins correctly.
2014-06-02 02:51:04 -05:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
greye
8f9091550e require boost::locale only on Windows 2014-05-22 15:42:47 +04:00
greye
b728a919a2 write dependency on boost::locale to CMake files 2014-05-20 12:59:58 +04:00
scrawl
e5a21aca53 Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
Thomas
cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
scrawl
d4492b56db Added header file missing from CMakeLists 2014-05-05 23:52:09 +02:00
Thoronador
be89654eef remove audiere_decoder + mpgsnd_decoder from CMake file for openmw 2014-05-03 22:05:21 +02:00
scrawl
7bddfc0025 Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
cc9cii
d3be725ee7 Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points. 2014-04-18 14:41:43 +10:00
Marc Zinnschlag
86e65944b8 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/CMakeLists.txt
2014-04-15 11:31:48 +02:00
cc9cii
040d4f8fc4 Move PathgridGraph into separate files. 2014-04-04 06:13:47 +11:00
Jeffrey Haines
7c0b51fb7e Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
2014-04-02 00:18:22 -04:00
scrawl
f5810b8e1c Consider aspect ratio for loading screen background
More consistent with the main menu.
2014-03-30 23:07:49 +02:00
scrawl
5906d795c0 Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
scrawl
2e4ef93b28 Add proper main menu (background image, logo animation, title music) 2014-03-27 15:25:01 +01:00
scrawl
81dfc26d26 mwscript/locals was added twice 2014-03-16 21:39:46 +01:00
scrawl
0cd40294a2 Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
cc9cii
ce8d327e8e Debug MSVC build of openmw needs number of sections beyond 2^16 2014-03-05 22:11:10 +11:00
Marc Zinnschlag
367919200f moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pvdk
f263acdac6 Merge remote-tracking branch 'upstream/master' into versioninfo 2014-02-03 02:27:24 +01:00
Marc Zinnschlag
1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
39d86a9468 Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
pvdk
c95b8bcb39 Moved the generated version header stuff into components 2014-01-22 17:33:55 +01:00
scrawl
16f5f5862d Feature #956: Implement blocking melee attacks 2014-01-21 23:25:24 +01:00
scrawl
805843d7ff Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
scrawl
90b92a8f41 Move levelled list code out of ContainerStore 2014-01-14 05:37:06 +01:00
scrawl
728365b48d Remove an unused hook 2014-01-07 21:07:02 +01:00
scrawl
780bf5a2cd Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
scrawl
62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
be2ebc5cac Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
Scott Howard
2f082ef796 remove unneeded libraries 2013-12-29 16:25:49 -05:00
scrawl
1c60a781a5 Add header to CMakeLists 2013-12-27 14:42:22 +01:00
scrawl
eb5e4ecec2 Remove more unused code 2013-12-16 15:35:38 +01:00
Marc Zinnschlag
030c733e2d Merge branch 'master' into savedgame
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Marc Zinnschlag
8190fdb16c Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
Marc Zinnschlag
5e64888227 added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) 2013-11-19 15:38:26 +01:00
Marc Zinnschlag
11e254aac8 Merge remote-tracking branch 'gus/AICombat'
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
scrawl
cab535dd69 Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
Alexander "Ace" Olofsson
4baaf9463e Remove crashcatcher.cpp from windows builds, it can't be built or used there. 2013-11-18 12:34:25 +01:00
Marc Zinnschlag
985ce7c552 Merge remote-tracking branch 'scrawl/crashcatcher' 2013-11-16 18:34:08 +01:00
scrawl
b9899696e3 Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace. 2013-11-16 15:56:15 +01:00
Marc Zinnschlag
79b7fa258b added new mwstate subsystem 2013-11-16 10:31:46 +01:00
scrawl
b1a29eb27e Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
scrawl
9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
Marc Zinnschlag
a198751f21 Merge remote-tracking branch 'scrawl/magic' 2013-11-09 17:00:27 +01:00
scrawl
3ea7d58ca8 Advance skill on successfull spell cast 2013-11-09 10:34:46 +01:00
Marc Zinnschlag
d85360e7fd Merge remote-tracking branch 'scrawl/ui' 2013-11-06 10:21:41 +01:00
scrawl
bf5529819d Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog. 2013-11-05 19:50:24 +01:00
gus
d587f3c946 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/docs/vmformat.txt
2013-10-31 09:51:17 +01:00
gus
5b20cce849 CMake fix 2013-10-28 18:36:09 +01:00
Lukasz Gromanowski
9c2145eda1 Issue #913: Merge --master and --plugin switches
Merged master/plugin switches into content in openmw
and mwiniimporter.

Extension in content files is now required.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-09-29 09:11:57 +02:00
Marc Zinnschlag
9637e1641b fix for building with system tinyxml 2013-09-14 13:33:49 +02:00
scrawl
13afcc9324 Don't link to OgreTerrain 2013-08-19 22:22:14 +02:00
scrawl
e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
scrawl
5c8950f91c Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
Sebastian Wick
b43f41c2bd use a mygui controller for scrollbar repeat 2013-07-05 19:17:00 +02:00
scrawl
123a60581f Only link to SDL2main on windows 2013-06-27 21:45:32 +02:00
Alexander "Ace" Olofsson
0a2ed8b0d7 Make OpenMW able to initialize SDL in windows builds 2013-06-25 15:05:10 +02:00
Nikolay Kasyanov
5984a15846 We don't need Carbon on OS X anymore 2013-06-15 14:47:33 +04:00
scrawl
ab3634d692 Removed some remains of OIS 2013-06-12 20:13:19 +02:00
scrawl
495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
scrawl
daab4f55a3 Use Morrowind's fonts 2013-06-06 22:26:06 +02:00
scrawl
7a2d1cd8ce Security skill 2013-05-19 18:40:37 +02:00