mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
8 years ago
mrohrlach
f5da179a90
Removed two more bad casts
8 years ago
mrohrlach
3b0c791892
Removed bad casts and unnecessary comments
8 years ago
scrawl
876d9c6a84
Merge pull request #1148 from Allofich/aicombat
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Require line of sight for AI attacks
8 years ago
Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
8 years ago
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
8 years ago
mrohrlach
c2e5f24e98
Tidying up
8 years ago
mrohrlach
ef5cf76ad8
Implemented retrieval of effect colors for lights, made recommended changes
8 years ago
mrohrlach
e1deb8b1d4
Merge branch 'master' of https://github.com/openmw/openmw
8 years ago
mrohrlach
3816d0f6dc
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
8 years ago
mrohrlach
099e79edbe
Changed a line that did not need to be changed apparently
8 years ago
mrohrlach
61097d93b9
Replaced tabs with spaces (oops)
8 years ago
mrohrlach
49ce80346c
Changed methods slightly to ensure non-magic projectiles do not receive lights
8 years ago
mrohrlach
83945cf280
Added reasonable approximation of magic bolt lights
8 years ago
Kurnevsky Evgeny
28639c3b2f
Crash fix when item is disabled before it casts spell.
8 years ago
scrawl
908cc699ce
Merge pull request #1141 from MiroslavR/water-sounds
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Implement water sounds
8 years ago
scrawl
e0afd6d0f7
Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
8 years ago
MiroslavR
c34d85ffc2
Implement water sounds ( Closes #451 )
8 years ago
ShadowRadiance
354a89e3bc
Slowfall now reduces momentum based on magnitude when jumping
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(Allows Constant Effect Slowfall to work as in MW)
8 years ago
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
8 years ago
Nikolay Kasyanov
ea888519c7
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
8 years ago
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
8 years ago
scrawl
762460f042
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
8 years ago
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
8 years ago
scrawl
b6d02d9b14
Fix order of operations when undoing werewolf transformation of an NPC
8 years ago
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
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Allow deleting spells that have the "always succeeds" flag
8 years ago
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
8 years ago
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
8 years ago
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
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Make water walking mechanics closer to original MW
8 years ago
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
8 years ago
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
8 years ago
scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
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This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
8 years ago
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
8 years ago
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
8 years ago
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
8 years ago
scrawl
9d125bcaa2
Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
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Fix various build issues with Visual Studio environment
8 years ago
scrawl
2368382ea5
Fix upside down rain particle texture
8 years ago
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
8 years ago
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
8 years ago
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
8 years ago
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
8 years ago
Phillip Andrews
86b4673539
Removed math constants in openmw-cs, which are apparently not going to be used
8 years ago
Phillip Andrews
a1225ff4ec
Additional MSVC library dependencies
8 years ago
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
8 years ago
scrawl
02b9e81f89
Merge pull request #1127 from Allofich/warnings
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Fix shadowing warnings
8 years ago
MiroslavR
175cfd4dff
Fix overloaded virtual function warning
8 years ago
Allofich
3420121c3f
Fix shadowing warnings
8 years ago
Allofich
fee39afe38
Don't allow resting on water with water walking
8 years ago
scrawl
f0d5cf7afb
Merge pull request #1112 from Assumeru/waterwalking
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Move actors out of the water if there's room for them. Fixes #1138
8 years ago
Assumeru
05cc258ed3
Start trace from collision object origin
8 years ago
Assumeru
99bc4f733f
Trace up to waterlevel + halfextent
8 years ago
scrawl
92d42ef49b
Merge pull request #1123 from Allofich/warnings
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Fix dereference of null pointer warning
8 years ago
Allofich
c7313606f5
Fix dereference of null pointer warning
8 years ago
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
8 years ago
Nikolay Kasyanov
3adf4cb97f
Link OpenMW with libz on macOS
8 years ago
Nikolay Kasyanov
0115a3a874
Revert "Link OpenMW with libz on macOS"
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This reverts commit 0c4dd05118
.
8 years ago
Nikolay Kasyanov
0c4dd05118
Link OpenMW with libz on macOS
8 years ago
scrawl
d8b506155e
Merge pull request #1118 from MiroslavR/resize-perf
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Fix horrible performance when resizing/moving the settings window
8 years ago
Nikolay Kasyanov
5d4734c02e
Use local path from configuration manager to load openmw.cfg in launcher
8 years ago
MiroslavR
5cd04af3fa
Fix horrible performance when resizing/moving the settings window
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Resize widgets instead of reconstructing them.
8 years ago
scrawl
e0f613661e
Fix char -> int, fix shadowing warning
8 years ago
scrawl
cac8de0b29
Merge pull request #1116 from Allofich/paused
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Don't update ripple simulation when paused
8 years ago
scrawl
e5cb7306c3
Merge pull request #1115 from Allofich/conversion
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Fix narrowing conversion warning
8 years ago
Allofich
19db070fca
Don't update ripple simulation when paused
8 years ago
Allofich
68ed264f40
Fix narrowing conversion warning
8 years ago
Allofich
125e94ef0e
Fix shadowing warnings
8 years ago
Assumeru
25d64989b3
Check if the actor still exists /first/
8 years ago
Assumeru
a72cd896ca
Move actors out of the water if there's room for them. Fixes #1138
8 years ago
MiroslavR
cd9de94c0c
Import teleporting and levitation disabled state from vanilla savegames ( Fixes #3420 )
8 years ago
MiroslavR
f3ce0840be
Import controls state from vanilla savegames
8 years ago
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
MiroslavR
407abc605f
Fix auto-equipping of blunt weapons
8 years ago
scrawl
9c549a85ce
Merge pull request #1108 from MiroslavR/autoequip-weap
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Auto-equip weapons
8 years ago
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
8 years ago
scrawl
a7d4928593
Properly handle moved references in respawning code ( Fixes #3600 )
8 years ago
MiroslavR
1d3008594d
Autoequip weapons ( Fixes #3562 )
8 years ago
MiroslavR
14240cf7a2
Fix autoEquip to better match vanilla ( Fixes #3590 )
8 years ago
scrawl
1d58733880
Merge pull request #1104 from MiroslavR/missing-weather-states
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Import base weather states before loading region modifiers
8 years ago
Allofich
ccacad51be
Fix shadowing warnings
8 years ago
MiroslavR
7b59eda13a
Import base weather states before loading region modifiers ( Fixes #3594 )
8 years ago
scrawl
9e63c3ce63
Merge pull request #1103 from Allofich/warnings
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Fix shadowing warnings
8 years ago
scrawl
5ccbabc27d
Fix build against bullet with profiler disabled ( Fixes #3592 )
8 years ago
Allofich
1c54f54ab8
Fix shadowing warnings
8 years ago
scrawl
2ed0277839
Merge pull request #1102 from Allofich/spells
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Change several spell effects from instant to non-instant
8 years ago
scrawl
9d2e0124dc
Revert "Fix the cell changed flag no longer being reset after the player dies"
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This reverts commit d7acec74fd
.
8 years ago
Allofich
610f36f47b
Set magic effects that don't support variable durations to use duration of 1
8 years ago
Allofich
1c2e04747d
Remove stray line
8 years ago
Allofich
675bd09462
Change several instant effects to be non-instant ( Fixes #2054 )
8 years ago
scrawl
db09858f59
Don't allow the player to activate objects when dead
8 years ago
scrawl
454d1ffaef
Make the cell change check during actor update more robust
8 years ago
scrawl
d7acec74fd
Fix the cell changed flag no longer being reset after the player dies
8 years ago
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
8 years ago
scrawl
15046c961b
Merge pull request #1101 from MiroslavR/ignored-light-sources-fix
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Ignored light sources fix
8 years ago
MiroslavR
611d02ad43
Remove unused code
8 years ago
MiroslavR
1906d96064
Non-player actors emitting light from a non-portable light item should be illuminated ( Fixes #3588 )
8 years ago
MiroslavR
53b006eccb
OpenMW-CS: Recognize special faction ID "FFFF" (no faction) during topic info verification ( Fixes #3564 )
8 years ago
scrawl
3dce155d96
Fix uninitialized variable
8 years ago
MiroslavR
8be8c7ca66
OpenMW-CS: Fix verification of "Not Local" info conditions (Bug #3564 )
8 years ago
MiroslavR
14468262a7
Fix "Not Local" dialog test to also test variable value instead of just its existence ( Fixes #3577 )
8 years ago
scrawl
95a67bf0c2
Disable OSG 3.5.5 thread affinity setting in the scenewidget due to the interference with QT threads
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Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
8 years ago
scrawl
530fb61ad0
Use OpenThreads instead of boost thread
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This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.
With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.
So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread
This patch opts for 3.)
Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
8 years ago
scrawl
ae2036fa85
Merge pull request #1097 from Allofich/persuasion
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Don't let intimidate bring disposition below 0 (Fixes #3584 )
8 years ago
Allofich
028db21c8a
Don't let disposition at end of dialogue be below 0 ( Fixes #3584 )
8 years ago
scrawl
1893617ec9
Improvements to ignored light list setting
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The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.
Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
50bcb65ee0
Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms
8 years ago
scrawl
6615330430
Fix use of UnrefQueue in removeObject
8 years ago
scrawl
3019d70986
Use 'default icon' for items with no icon specified
8 years ago
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
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Fix reversed use of alembics and retorts
8 years ago
Allofich
498976775a
Fix reversed use of alembics and retorts
8 years ago
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
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Fix shadowing warnings
8 years ago
Allofich
53e94b7c3f
Fix shadowing warnings
8 years ago
Allofich
df03b32205
Coverity fixes
8 years ago
scrawl
721062a4bd
Merge pull request #1089 from Allofich/bound
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Corrections for bound equipment
8 years ago
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
8 years ago
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
8 years ago
MiroslavR
a05649e1d5
Use loop fallback for movement animations ( Fixes #3578 )
8 years ago
sandstranger
5230bf6528
disable using shaders for gles1 and Android
8 years ago
scrawl
44dffe55ab
Merge pull request #1083 from Allofich/onhit
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Make AI response to spell hits more like original MW
8 years ago
scrawl
3d76ba5a7c
Merge pull request #1086 from Allofich/warnings
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Fix shadowing warnings
8 years ago
Allofich
6ec37b5cfb
Fix shadowing warnings
8 years ago
Allofich
e78f02aaf2
Consider reflected/absorbed hostile spells as assaults
8 years ago
MiroslavR
210c02d98e
Fix interactive ID validity checks in TypesetBookImpl
8 years ago
Allofich
a81a04e6d0
Remove unused line
8 years ago
Allofich
fa17784722
Change breaks to continues
8 years ago
scrawl
140be70a90
Merge pull request #1082 from Gladdy/master
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Fix for segmentation fault on entering a cell
8 years ago
scrawl
b170efb9fa
Merge pull request #1084 from Allofich/water
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Don't let water-only creatures prevent resting
8 years ago
Allofich
a2e174a40f
Don't let water-only creatures prevent resting
8 years ago
Allofich
266ec1aadc
Make AI response to spell hits more like original MW
8 years ago
Marc Zinnschlag
e918474a94
Merge remote-tracking branch 'rcutmore/bug-3277'
8 years ago
Rob Cutmore
8f47ed17df
Show nested tables only when they are editable
8 years ago
Martijn Bakker
45ffdbb284
fixed a segmentation fault when entering a cell which contains someone already attacking you
8 years ago
scrawl
85c7d014d3
Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes #2716 )
8 years ago
Rob Cutmore
b59694c4f0
Set tooltip for read-only nested tables
8 years ago
Marc Zinnschlag
eaeaae3243
Merge remote-tracking branch 'aesylwinn/FixRefIdData'
8 years ago
scrawl
4791fadb9a
Merge pull request #1078 from MiroslavR/hidden-items
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Do not show uncarriable lights in item views
8 years ago
Aesylwinn
b899d43a33
Allow base plugins to overwrite referencables made in other base plugins.
8 years ago
scrawl
dc07885d25
Merge pull request #1069 from Allofich/combat
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Add unarmed attack selection to chooseBestAttack()
8 years ago
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
8 years ago
Rob Cutmore
829345257c
Allow disabled nested tables to be scrollable
8 years ago
Allofich
0582f2d918
Adjust touch spell/telekinesis interaction
8 years ago
Allofich
0c603e986d
Don't play touch spell explosions on non-activatable statics
8 years ago
Allofich
eecf412b85
Recreate vanilla-like behavior for telekinesis and touch spells
8 years ago
Allofich
04c13ffab3
Add unarmed attack selection to chooseBestAttack()
8 years ago
scrawl
8379291f70
Merge pull request #1072 from Allofich/range
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Give "on touch" spells same range as vanilla MW
8 years ago
Allofich
37cc4e9efe
Don't play area vfx for 0-area touch spells that hit non-actors
8 years ago
Allofich
563ae479e8
Give "on touch" spells same range as vanilla MW
8 years ago
scrawl
c6ef26ba4b
Merge pull request #1070 from mrcheko/pathfinding
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fix using potion as weapon
8 years ago
mrcheko
229cb4b386
remove dynamic_cast to ActionPotion
8 years ago
mrcheko
48765f2ff2
fix using potion as weapon
8 years ago
scrawl
718178bfe9
Merge pull request #1066 from MiroslavR/setinvisible
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Don't use base invisibility magnitude for setting alpha
8 years ago
Allofich
7e3cca6d37
Vfx after Divine/Almsivi intervention should be attached to player
8 years ago
Allofich
d1157b3e10
Use correct vfx for teleport spells
8 years ago
MiroslavR
744667e163
Don't use base invisibility magnitude for setting alpha ( Fixes #3555 )
8 years ago
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
8 years ago
Allofich
a8e9f2df67
Cleanup
8 years ago
scrawl
30d5c7488d
savegamedialog: don't reset the character selection scrollbar when a character is deleted
8 years ago
scrawl
8520b97b37
Merge pull request #1062 from stil-t/master
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apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
8 years ago
scrawl
7bd445fb83
Don't crash if FontManager::getByName returns NULL ( Fixes #3552 )
8 years ago
Mikhail Korolev
7e2fe77836
apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
8 years ago
scrawl
7bbdeb5f85
Merge pull request #1061 from MiroslavR/nameless-actors
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Allow activating actors without a name
8 years ago
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
8 years ago
Allofich
5aad1d81f4
Remove no longer used parameter
8 years ago
MiroslavR
55e670c5fe
Fix animation state not saving
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References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
Allofich
322a0ba8bb
Initialize speed for magic projectiles
8 years ago
Allofich
7eb62b5d3a
Initialize speed for magic projectiles
8 years ago
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
8 years ago
Allofich
527bbd5243
Change size_t to int for consistency
8 years ago
Allofich
01774c656c
Fix for blood effect texture overrides
8 years ago
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
8 years ago
scrawl
1362264561
Fix warning
8 years ago
scrawl
65dc12cdd6
Remove unused parameter
8 years ago
scrawl
feaf3652a5
Merge pull request #1055 from mrcheko/pathfinding
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prevent running in circles around path points
8 years ago
scrawl
3cd73d0fc3
Merge pull request #1058 from Allofich/onhit
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Don't play blood effects for completely resisted hits
8 years ago
Allofich
34851349de
Pass hitPosition by const reference
8 years ago
Allofich
bce0166931
Don't play blood effects for resisted hits
8 years ago
Allofich
3bbde312b9
Remove unneeded code
8 years ago
Allofich
3f6543860a
Make creatures use fHandToHandReach
8 years ago
Allofich
c98d4e0473
Allow dodging for bipedal creatures
8 years ago
Allofich
7bc4535c0d
Make NPCs dodge according to target's weapon reach
8 years ago
mrcheko
72786fef9d
prevent running in circles around path points
...
addresses http://bugs.openmw.org/issues/2229
8 years ago
Allofich
368828b217
Update TODO comments
8 years ago
Allofich
f31342894a
Put simpler condition first
8 years ago
Allofich
bca477ca8a
Apply particle textures like original engine does
8 years ago
Allofich
85349da26c
Add comments
8 years ago
Allofich
502a758eff
Use particle texture for "hit" effects
8 years ago
Allofich
fe3a033642
Use particle textures for spell projectiles
8 years ago
Allofich
02610828c1
Don't play area vfx for non-area spells on actors.
8 years ago
Allofich
88d992a020
Create area effect visual for non-area spells
8 years ago
Marc Zinnschlag
03a35c38df
add missing item when executing the Equip instruction
8 years ago
Marc Zinnschlag
48c257b939
Merge remote-tracking branch 'aesylwinn/ContentNumberFix'
8 years ago
scrawl
05e4542d33
Merge pull request #1048 from mrcheko/pathfinding
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Pathfinding unification v2
8 years ago
mrcheko
aa441f2648
AiPackage: fix path recalc on cell change
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AiTravel: remove unneeded code
8 years ago
mrcheko
a22fc43947
aiwander: reset path on cell change
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remove redundant mIsWanderDestReady var
8 years ago
Marc Zinnschlag
b8fa555260
Merge remote-tracking branch 'aesylwinn/RandomFixes'
8 years ago
scrawl
fbc9b90ebe
Cleanup
8 years ago
scrawl
8677a6f803
Merge pull request #1044 from Allofich/magic
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Changes to multi-effect spells
8 years ago
Allofich
c617e90755
Fix for loading projectile speed
8 years ago
Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
8 years ago
Allofich
dbd7c038b2
Add loading code for multi-effect projectiles
8 years ago
Allofich
c6cd1f813b
Attach projectiles to nodes of multi-effect bolts
8 years ago
Allofich
5a0d3feb98
Use C++ int-to-string conversion
8 years ago
Allofich
a36f7babc1
Double scaling of spell explosions
8 years ago
Allofich
60384399ee
Fix errors and warnings
8 years ago
Allofich
f49ebee56a
Play sounds for multi-effect projectile
8 years ago
Allofich
37f07f7435
Combine into one multi-effect magic projectile
8 years ago
Allofich
10842462c7
Send lists of models and sounds to launchMagicBolt
8 years ago
Allofich
96e1726e4d
Fix warnings
8 years ago
Allofich
ecec7d8215
Fix spells having explosions for wrong range type
8 years ago
Allofich
c4d77b6a8b
Casting animation comes from the first effect
8 years ago
Allofich
3300ef5db7
Don't apply projectile effects multiple times
8 years ago
Allofich
f36e5ef403
Use last effect of spell for hand effect color
8 years ago
Allofich
f6c3a62b3e
Use average speed for multiple spell projectiles
8 years ago
Allofich
f1a18027f2
Shoot projectiles of spells with multiple effects
8 years ago
Allofich
446c0a4fa8
Play all of a spell's casting effects
8 years ago
Allofich
b4577fe751
Allow multiple spell hit sounds on single target
8 years ago
scrawl
7859e378df
Merge pull request #1045 from Allofich/attack
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Fix AI melee attack
8 years ago
Aesylwinn
fab7549b42
Fix windows path issue in editor debug run.
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- The problem was caused by spaces in the data directory
8 years ago
Aesylwinn
ee432690e6
Make it easier to place objects in the scene editor.
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This fix allows objects to be dropped onto the ground, and prevents
objects from being selected through the ground.
8 years ago
Allofich
5c2bc515fe
Remove overridden code in aicombat
8 years ago
mrcheko
0775ed75ea
fix zero div in getXAngleToDir
8 years ago
Allofich
0d63d75bb0
Remove no longer used parameter
8 years ago
Allofich
286e4bb98f
Remove attacktype movement
8 years ago
scrawl
bdf55927e1
Merge pull request #1041 from Allofich/waterwalking
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Don't allow casting Water Walking in deep water
8 years ago
Allofich
154dcc942c
Let NPCs use attack type regardless of movement
8 years ago
Marc Zinnschlag
316cf40f12
Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation'
8 years ago
Allofich
b99c2c54d8
Allow Water Walking on non-submerged creatures
8 years ago
Aesylwinn
c0d53a2557
Fix CellRefs being teleported from interior to exterior cells.
8 years ago
Allofich
22b11c5947
Move Water Walking check into checkEffectTarget()
8 years ago
Allofich
f25c65260c
Limit sMagicinvalidEffect to self-cast spells
8 years ago
Allofich
6c3cad238b
Use castByPlayer bool
8 years ago
Aesylwinn
b2ddd3c259
Initialize with correct content file number instead of correcting at save stage.
8 years ago
Allofich
a6216d883f
Don't allow casting Water Walking in deep water
8 years ago
Aesylwinn
3ae2fc17c6
Fix some issues with content file numbers in the editor.
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1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
8 years ago
Allofich
9e1bfde46f
Add comment
8 years ago
Allofich
67bd882bc7
Disable current idle when an action is taken
8 years ago
Allofich
6190ff1f0d
Update idle if current idle finishes playing
8 years ago
Allofich
f4cc5d0399
Sometimes play 1st-person weapon idle to Stop key
8 years ago
Allofich
7db31ab58a
Correct telekinesis glow length
8 years ago
scrawl
346f5a19a3
Merge pull request #1029 from Allofich/anim
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Improvements for playgroup and loopgroup
8 years ago
Allofich
9b0e5d6b59
Loop mid-animation idles when loading a save game
8 years ago
scrawl
0fd810707e
Remove unused stopLooping()
8 years ago
scrawl
b0dc625b18
Run setLoopingEnabled after the anim queue is updated
8 years ago
scrawl
719e884b7c
Remove duplicate code
8 years ago
scrawl
0c9882956a
Add AnimState::shouldLoop()
8 years ago
scrawl
6450c9be27
Simplify condition
8 years ago
Allofich
bf9dc45b2b
Emulate vanilla animation loops more closely
8 years ago
mrcheko
612c7f1a2f
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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This reverts commit 3732979eec
.
8 years ago
Aesylwinn
91fd966146
Fix some issues detected by coverity for the editor.
9 years ago
Allofich
b332a13b4e
Don't restart looped animations on repeated calls
9 years ago