Jason Hooks
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2efceba1fc
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Tearing apart PhysicActor
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2012-09-03 20:32:20 -04:00 |
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scrawl
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c27ff546e4
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shader cache
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2012-09-02 19:40:26 +02:00 |
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gugus
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95c27723f7
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fixed a bug (see commit reverted)
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2012-09-02 18:12:13 +02:00 |
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gugus
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99885e8ca4
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Revert "fix a bug with case sensitivity: when searching for a cell which is already loaded,but with another case, the cell get loaded twice, which is bad :p"
This reverts commit 165065d378 .
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2012-09-02 18:04:36 +02:00 |
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Jason Hooks
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0697c7f7f4
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Finally merged in master
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2012-09-01 17:28:12 -04:00 |
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scrawl
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d9276ca09d
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don't make copy of CellRefList in World::getNorthVector
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2012-08-28 18:23:59 +02:00 |
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scrawl
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3c39c47e2f
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don't make copies of CellRefList & LiveCellRef
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2012-08-28 18:23:01 +02:00 |
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scrawl
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5834b4baa5
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door markers on the local map
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2012-08-28 17:30:34 +02:00 |
|
Marc Zinnschlag
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40d4dad15e
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Issue #378: Fix (record wasn't build fully)
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2012-08-28 09:32:38 +02:00 |
|
Marc Zinnschlag
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d0cebea580
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some cleanup
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2012-08-26 18:50:47 +02:00 |
|
Marc Zinnschlag
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450656a890
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Merge remote-tracking branch 'dgdiniz/MoveSoundtoAction-Task339' into next
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2012-08-26 18:39:09 +02:00 |
|
Douglas Diniz
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5cbb08fee1
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Task 339 - Moving all sounds to actions
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2012-08-26 11:47:45 -03:00 |
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gugus
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165065d378
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fix a bug with case sensitivity: when searching for a cell which is already loaded,but with another case, the cell get loaded twice, which is bad :p
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2012-08-21 19:54:42 +02:00 |
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Douglas Diniz
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82e7c04c0a
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Changing sounds to Action.
Adding onActor to Action to choose between playSound and playSound3D.
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2012-08-19 20:11:50 -03:00 |
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greye
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e6c3e0744e
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tvm update and fix
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2012-08-19 10:37:51 +04:00 |
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greye
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5b2b378f25
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tvm script instruction
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2012-08-18 18:05:10 +04:00 |
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Marc Zinnschlag
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1da56e2832
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removed some unused variables
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2012-08-17 15:37:14 +02:00 |
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greye
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4f10138a04
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using real player sight angles on ray cast
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2012-08-17 15:20:57 +04:00 |
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greye
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0e6e141fd4
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camera control related script instructions
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2012-08-17 15:20:57 +04:00 |
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greye
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6961830efb
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using real player eye direction when moving
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2012-08-17 15:19:44 +04:00 |
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greye
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392e6efcb5
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initial player rendering
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2012-08-17 15:19:43 +04:00 |
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greye
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6f87c0c36d
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preview mode, advanced vanity support
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2012-08-17 15:19:43 +04:00 |
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greye
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fe1a9ac3c5
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poor camera with some fixes
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2012-08-17 15:19:43 +04:00 |
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greye
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c46eeaa100
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initial 3d-person camera support
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2012-08-17 15:19:43 +04:00 |
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Jason Hooks
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8762f4a47a
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boxrotation nif field; commented functions
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2012-08-15 16:47:26 -04:00 |
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Jason Hooks
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7b8b4c366d
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Set angle now working for npcs and creatures
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2012-08-14 20:29:48 -04:00 |
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Jason Hooks
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1f5bc229e0
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Separate adjustRigidBody function
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2012-08-14 18:04:58 -04:00 |
|
Michael Mc Donnell
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b373d0ec7b
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Correct struct to class in forward declarations
Fixes http://bugs.openmw.org/issues/362
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2012-08-13 13:58:35 -04:00 |
|
Marc Zinnschlag
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88e70cb5bd
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Merge branch 'decouple'
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2012-08-12 18:11:17 +02:00 |
|
Marc Zinnschlag
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6534c2a55a
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Issue #107: WindowManager is accessed only through the interface class from now on
|
2012-08-12 18:11:09 +02:00 |
|
Marc Zinnschlag
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484cce12a8
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Issue #107: removed redundant getStore function from window manager
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2012-08-12 14:36:46 +02:00 |
|
Jason Hooks
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e7329d5f8b
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Creatures now have a properly positioned box shape
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2012-08-12 00:36:49 -04:00 |
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Marc Zinnschlag
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b68f9d6a28
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Issue #107: MechanicsManager is accessed only through the interface class from now on
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2012-08-11 17:30:55 +02:00 |
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greye
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f7f8ac0a73
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fix move/rotateObject code
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2012-08-11 18:28:37 +04:00 |
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Marc Zinnschlag
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380defa52f
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Merge remote branch 'greye/cross_cell-borders'
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2012-08-11 15:08:17 +02:00 |
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greye
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47f7a5e988
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fix double pos/rot adjustment
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2012-08-11 17:01:55 +04:00 |
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Marc Zinnschlag
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766e782aae
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Merge remote branch 'greye/cross_cell-borders'
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2012-08-11 12:05:10 +02:00 |
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Marc Zinnschlag
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6eb9f15b6d
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fixed time stamp operator
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2012-08-11 11:38:26 +02:00 |
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greye
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45306e4bc3
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fixed rotation adjustment
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2012-08-11 13:23:54 +04:00 |
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greye
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5018db3332
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removed some redundant code, added some comments
|
2012-08-11 12:13:16 +04:00 |
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scrawl
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11fadf4a07
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forgot something
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2012-08-10 16:25:27 +02:00 |
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scrawl
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44ff31b50a
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removed world exit methods
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2012-08-10 16:21:53 +02:00 |
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scrawl
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f72956b918
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- added a simple main menu (with Return, Options and Exit buttons)
- removed OEngine::ExitListener (what a terrible abuse of framelisteners)
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2012-08-10 15:15:48 +02:00 |
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Jason Hooks
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083e3537b4
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post merge
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2012-08-09 17:21:59 -04:00 |
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greye
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38b06aee6c
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resolving conflicts
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2012-08-09 21:49:00 +04:00 |
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Marc Zinnschlag
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aca08eb4c2
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Merge branch 'decouple' into player_control
Conflicts:
apps/openmw/mwsound/soundmanagerimp.hpp
|
2012-08-09 16:12:10 +02:00 |
|
Marc Zinnschlag
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6bd48d12af
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Issue #107: SoundManager is accessed only through the interface class from now on
|
2012-08-09 14:33:21 +02:00 |
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Marc Zinnschlag
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923109b260
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Issue #107: DialogueManager is accessed only through the interface class from now on
|
2012-08-09 10:35:53 +02:00 |
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greye
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ec9cf4d3c6
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rotateObject() added, input system rewritten
|
2012-08-09 00:15:52 +04:00 |
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greye
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b6f7f21bcf
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fix player cell assertion fail, moveObject(Ptr&, CellStore&, f, f, f) added
|
2012-08-08 14:51:33 +04:00 |
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greye
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79b7487c87
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fix using deleted objects
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2012-08-07 22:21:46 +04:00 |
|
greye
|
d32a61b928
|
fix object moving
|
2012-08-06 18:20:48 +04:00 |
|
Marc Zinnschlag
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1db7978361
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silenced a warning
|
2012-08-04 22:03:14 +02:00 |
|
Marc Zinnschlag
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0c5f886683
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Merge remote branch 'greye/player_control'
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2012-08-04 21:55:13 +02:00 |
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Jason Hooks
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cacf0bd10d
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Basic collision with npcs
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2012-08-04 15:43:33 -04:00 |
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greye
|
16ad97610d
|
add support for some scripting player control switches
|
2012-08-04 11:54:42 +04:00 |
|
Marc Zinnschlag
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994e33e3d2
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fixed object rotation code
|
2012-08-04 09:34:49 +02:00 |
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greye
|
ff62770657
|
World::isUnderwater(), World::isSwimming()
|
2012-08-03 14:42:09 +04:00 |
|
greye
|
f2a2e5f57d
|
remove MWWorld::Player::setPos()
|
2012-07-31 19:30:24 +04:00 |
|
greye
|
0e3f70413e
|
a very little comments
|
2012-07-31 16:52:21 +04:00 |
|
greye
|
288b63350c
|
fixed objects update, local script handling
|
2012-07-31 11:46:57 +04:00 |
|
greye
|
37990b5133
|
fix player update
|
2012-07-30 23:54:26 +04:00 |
|
greye
|
d6150b7482
|
high-level implementation, unstable
|
2012-07-30 23:28:14 +04:00 |
|
Marc Zinnschlag
|
8b08928dae
|
Issue #351: Added sound playing to Action
|
2012-07-27 12:19:25 +02:00 |
|
Marc Zinnschlag
|
78fe6fdce5
|
Issue #351: Refactoring Action class
|
2012-07-27 12:00:10 +02:00 |
|
Marc Zinnschlag
|
7725190f89
|
removed some redundant code
|
2012-07-26 19:09:45 +02:00 |
|
greye
|
aa5f63ffcc
|
disabled items placing handling
|
2012-07-26 19:06:48 +04:00 |
|
greye
|
26595f22f6
|
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
|
2012-07-26 16:14:11 +04:00 |
|
greye
|
cd04911f3c
|
dropping on the ground
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
49b1d5e127
|
fix object placing
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
e7666d3a7f
|
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
bcc47cd5fb
|
local scripts, move placing to World::placeObject(Ptr, CellStore, Position)
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
d5fe378a66
|
Revert "local script registration"
This reverts commit 0686399a306319a4c49e1009d10215a9c0e65ec2.
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
aff05b9d36
|
local script registration
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
e1c7d1f529
|
fixed item sinking
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
6a3a728a56
|
Class::getModel implementation
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
87050e48c8
|
physics getObjectHeight(), MWWorld::Class::getModel() definition
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
71253c64ab
|
moving part 2, adding position parameter, stable
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
61cb012ee7
|
moving Scene::insertObject to CellStore::insertObject, part 1
|
2012-07-25 20:31:39 +04:00 |
|
greye
|
b760225179
|
wrong branch
This reverts commit d36d6aacf4 .
|
2012-07-24 00:00:10 +04:00 |
|
greye
|
d36d6aacf4
|
move Scene::insertObject to CellStore::insertObject, part 1
|
2012-07-23 23:56:20 +04:00 |
|
greye
|
9a2690f849
|
Revert "wrong"
This reverts commit 3aa53fea32 .
|
2012-07-23 23:07:28 +04:00 |
|
greye
|
3aa53fea32
|
wrong
|
2012-07-23 23:06:53 +04:00 |
|
scrawl
|
acc5c3bbbf
|
some fixes
|
2012-07-20 17:08:15 +02:00 |
|
scrawl
|
4434fb640e
|
Merge branch 'master' into shadersystem
|
2012-07-17 19:12:02 +02:00 |
|
Marc Zinnschlag
|
6744375636
|
fixed a logic error in the auto equip code
|
2012-07-17 18:35:01 +02:00 |
|
Marc Zinnschlag
|
beb18282bb
|
Issue #342: various fixes
|
2012-07-17 16:44:55 +02:00 |
|
Marc Zinnschlag
|
2c70a93553
|
Merge branch 'master' into potions
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
|
2012-07-17 10:32:18 +02:00 |
|
guidoj
|
0549e949ba
|
Mostly removal of unnecessary #include's and a little clean up
|
2012-07-17 09:27:12 +02:00 |
|
scrawl
|
7d5b94709d
|
Merge branch 'master' into shadersystem
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
2012-07-14 11:16:35 +02:00 |
|
Marc Zinnschlag
|
29b4a5e5f7
|
Issue #314: added apply actions
|
2012-07-13 09:41:38 +02:00 |
|
scrawl
|
7731e9a6fa
|
finished cleaning up sky
|
2012-07-13 09:13:12 +02:00 |
|
Marc Zinnschlag
|
805b81bf6e
|
Issue #314: added skillUsageSucceeded function to Class
|
2012-07-13 09:03:17 +02:00 |
|
Marc Zinnschlag
|
7a2d613043
|
Issue #314: extended Class::apply function to cover the actor
|
2012-07-13 08:50:46 +02:00 |
|
Marc Zinnschlag
|
ec9ebe6b58
|
Merge branch 'skillgain' into potions
Conflicts:
apps/openmw/mwmechanics/activespells.cpp
|
2012-07-10 14:08:30 +02:00 |
|
Marc Zinnschlag
|
f11bf49a90
|
cmake fix; silenced some warnings
|
2012-07-10 13:23:41 +02:00 |
|
gugus
|
164a5c8fe4
|
rotation now also work with the physic representation
|
2012-07-10 12:10:50 +02:00 |
|
gugus
|
70c74ede05
|
changed rotation order
|
2012-07-10 11:53:12 +02:00 |
|
gugus
|
410b693555
|
setAngle improvement
|
2012-07-10 11:15:46 +02:00 |
|
gugus
|
557e114992
|
clean-up + getScale/Angle script instructions
|
2012-07-09 19:28:44 +02:00 |
|