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3001 commits

Author SHA1 Message Date
Andrei Kortunov
f40e227686 Remove redundant formatting changes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
d12a0fdcb3 Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1 Drop fading setting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
1a6c06f7b5 Do not allow to set distance to non-positive values 2021-01-26 22:29:41 +04:00
Andrei Kortunov
859cd0fd0c Do not use display lists for instanced meshes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
a09f03c850 Drop groundcover materials - they are not used 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
Mads Buvik Sandvei
aa44d616ab Update water.cpp (more whitespace) 2021-01-26 17:57:08 +00:00
Mads Buvik Sandvei
12d9d6bfcb Update water.cpp (whitespace) 2021-01-26 17:56:06 +00:00
madsbuvi
5f0aae0523 De-hardcode settings and buffers. 2021-01-25 19:58:27 +01:00
psi29a
cadd1e7529 Merge branch 'daedric_fog' into 'master'
Don't nuke fog when bounds have changed

Closes #5469

See merge request OpenMW/openmw!522
2021-01-25 12:58:44 +00:00
madsbuvi
2393fe9e1d Option to disable per view mapping. 2021-01-24 11:42:00 +01:00
madsbuvi
5c4e6c3f57 Stereo friendly water
(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)
2021-01-24 11:25:04 +01:00
AnyOldName3
b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
AnyOldName3
8af8ad3840 Always write opaque fragments instead of relying on blending being off for translucent RTT 2021-01-20 01:17:16 +00:00
madsbuvi
018e790ec0 Unite all viewer traversals. 2021-01-17 12:12:14 +01:00
Bret Curtis
e68651e9a6
Merge pull request #3042 from akortunov/helpers
Refactoring pre-requisites for groundcover
2021-01-13 23:09:01 +01:00
Andrei Kortunov
0418e8e7a6 Add an API to get base wind speed (which is from openmw.cfg) 2021-01-13 14:25:25 +04:00
Andrei Kortunov
f175beb304 Define template ref classes in components 2021-01-13 14:25:21 +04:00
madsbuvi
2a593498de Save game crash. 2021-01-11 17:37:24 +01:00
Alexei Dobrohotov
7be7af13d7 Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
Bret Curtis
b3f3b29bbe
Merge pull request #3039 from akortunov/screenshotmanager
Move screenshots handling to the separate class
2021-01-10 12:59:45 +01:00
unknown
564a0d7d55 Don't nuke fog when bounds have changed 2021-01-09 18:25:46 +01:00
Andrei Kortunov
33da0af1d1 Use explicit calls for virtual methods in constructors 2021-01-09 18:25:48 +04:00
Andrei Kortunov
8e5f26c109 Code cleanup 2021-01-09 14:41:10 +04:00
Andrei Kortunov
799bd3379c Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
AnyOldName3
4ed3252001 Check for EXT_gpu_shader4 CPU-side
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
David Cernat
da3316daf8 Add OpenMW commits up to 4 Jan 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/main.cpp
#   apps/openmw/mwmechanics/npcstats.hpp
#   apps/openmw/mwphysics/actor.cpp
#   apps/openmw/mwphysics/mtphysics.hpp
#   components/CMakeLists.txt
2021-01-05 07:25:31 +02:00
AnyOldName3
f2eed5594a Don't use A2C when MSAA is off 2021-01-02 18:27:46 +00:00
AnyOldName3
c75d7ceada Ensure alpha test is off by default 2021-01-02 02:50:19 +00:00
fredzio
5215ffd964 The debug drawer rely on Bullet to determines the vertices of collision
shapes. It doesn't work in the case of spheres (used by projectiles):
resulting shape is malformed. It can also leads to this error which
makes the debug drawer non-working till game restart:
CullVisitor::apply(Geode&) detected NaN,
    depth=nan, center=(nan nan nan),
    matrix={
       -0.265814 -0.0639702 0.9619 0
       0.964024 -0.0176387 0.265228 0
       -4.29769e-09 0.997796 0.0663574 0
       18178.6 -3550.91 42154.4 1
}

Avoid this issue by using osg::Sphere

While here, remove an unused function. We don't use Bullet's solver so
we never have any contact points (in Bullet parlance).
2021-01-01 17:47:12 +01:00
madsbuvi
a9cea565f9 Proper handling of cull flags 2021-01-01 11:50:18 +01:00
Alexei Dobrohotov
396667f801 Fix weather particle fading
Update rain particle system setup
2020-12-29 15:46:45 +03:00
AnyOldName3
54853380cd Enable multisampling in RTTs to support A2C 2020-12-28 22:39:09 +00:00
Andrei Kortunov
e80d34268c Fix defines names 2020-12-28 21:11:58 +04:00
AnyOldName3
5e004356a2 Merge remote-tracking branch 'upstream/master' into alpha-meddling 2020-12-27 02:48:42 +00:00
AnyOldName3
8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Petr Mikheev
51d63a4152 Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
Additional refactoring: move `setSideMovementAngle` from camera.cpp to character.cpp as this logic shouldn't belong to Camera.
2020-12-24 03:39:59 +01:00
Mads Buvik Sandvei
3e82cae500 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr_geometryshader_feature_branch 2020-12-18 20:50:58 +01:00
AnyOldName3
2ecd00b6db Don't accidentally enable alpha testing for all shadow casting 2020-12-18 16:31:21 +00:00
AnyOldName3
a080071588 Set default state sensibly 2020-12-18 00:02:51 +00:00
Mads Buvik Sandvei
1b193deeac Misc new stereo integration fixes. 2020-12-16 21:00:21 +01:00
Nelsson Huotari
8b2bf12e8f Use bip01 for root bone name 2020-12-15 13:51:49 +02:00
Mads Buvik Sandvei
d125464533 Uninitialized data bugs. 2020-12-10 21:30:54 +01:00
Mads Buvik Sandvei
c974e1dde3 Merge remote tracking branch multiview_test_branch 2020-12-09 19:42:15 +01:00
Mads Buvik Sandvei
85033bb647 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-12-06 15:14:53 +01:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
David Cernat
4620adc662 Add OpenMW commits up to 30 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwphysics/actor.cpp
2020-12-01 01:15:39 +02:00
Mads Buvik Sandvei
211de4d3b2 Fix fog color not applying to VR cameras. 2020-11-28 19:50:47 +01:00
Mads Buvik Sandvei
49e76fa077 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-11-27 00:36:10 +01:00
Nelsson Huotari
6e77ad1f6a OSG-Collada animation support 2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
AnyOldName3
06d1e70aac Make Bullet DebugDrawer's default state match the physics system 2020-11-18 15:34:21 +00:00
David Cernat
676481d061 Add OpenMW commits up to 14 Nov 2020
# Conflicts:
#   .travis.yml
#   apps/openmw/mwmechanics/tickableeffects.cpp
2020-11-14 19:59:59 +02:00
AnyOldName3
1e0df23d14 Merge branch 'shadows-bin' into 'master'
Use a custom renderbin to avoid pointless OpenGL state switches

See merge request OpenMW/openmw!402
2020-11-13 16:29:41 +00:00
AnyOldName3
72f7e6a702 Handle all shadow alpha uniforms in shadowsbin 2020-11-12 00:26:30 +00:00
psi29a
ed8342ebc9 Merge branch 'niffile' into 'master'
Remove NIFFile settings manager dependency

See merge request OpenMW/openmw!398
2020-11-10 09:03:10 +00:00
Alexei Dobrohotov
c857588ee9 Remove NIFFile settings manager dependency 2020-11-09 14:24:48 +03:00
Alexei Dobrohotov
b523574090 Remove shader visitor settings manager dependency 2020-11-09 13:59:59 +03:00
David Cernat
7f435ceeac Add OpenMW commits up to 1 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/main.cpp
#   apps/openmw/mwclass/container.hpp
#   apps/openmw/mwclass/creature.hpp
#   apps/openmw/mwclass/npc.hpp
#   apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#   apps/openmw/mwdialogue/journalimp.hpp
#   apps/openmw/mwgui/container.cpp
#   apps/openmw/mwgui/dialogue.hpp
#   apps/openmw/mwgui/mainmenu.cpp
#   apps/openmw/mwgui/windowmanagerimp.hpp
#   apps/openmw/mwmechanics/aiactivate.hpp
#   apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
#   apps/openmw/mwscript/containerextensions.cpp
#   apps/openmw/mwscript/interpretercontext.hpp
#   components/CMakeLists.txt
2020-11-01 23:17:59 +02:00
psi29a
ba3aad31c1 Merge branch 'hitdebug' into 'master'
Visualize hits in the debug overlay

See merge request OpenMW/openmw!379
2020-11-01 10:20:14 +00:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Andrei Kortunov
64ba81ecf2 Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
Evil Eye
2c4cafa41a Change moon phase to an enum class 2020-10-26 22:16:31 +01:00
fredzio
435b2e37f8 Allow to display collision points in the debug viewer 2020-10-26 13:42:46 +01:00
Mads Buvik Sandvei
4f8f0cc8ac Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-10-22 20:39:53 +02:00
Mads Buvik Sandvei
4c4fc0c69a Refactoring. Moved changes to MWRender::Camera into a new subclass MWVR::VRCamera. Moved head tracking code to VRCamera. 2020-10-21 21:34:47 +02:00
Andrei Kortunov
065ed5138e Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
psi29a
9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
David Cernat
68837aaf4a Add OpenMW commits up to 15 Oct 2020
# Conflicts:
#   .travis.yml
#   CI/before_script.linux.sh
#   CMakeLists.txt
#   apps/openmw/mwgui/containeritemmodel.cpp
#   apps/openmw/mwgui/tradewindow.cpp
#   apps/openmw/mwphysics/actor.cpp
#   apps/openmw/mwworld/actionteleport.cpp
#   apps/openmw/mwworld/containerstore.cpp
2020-10-15 19:51:39 +02:00
Andrei Kortunov
c3d84b2c7c Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00
Petr Mikheev
be27b51279 Add head bobbing in first person mode 2020-10-08 00:22:01 +02:00
David Cernat
0eedf8fd9f Add OpenMW commits up to 30 Sep 2020
# Conflicts:
#   apps/openmw/mwmechanics/aicombat.cpp
#   apps/openmw/mwmechanics/character.cpp
#   apps/openmw/mwmechanics/summoning.cpp
#   components/CMakeLists.txt
2020-09-30 13:32:15 +02:00
tessa
58b5249e8b fix typo in terrainstorage.hpp 2020-09-13 10:46:27 -05:00
AnyOldName3
ffed6acc49 Merge branch 'patch-1' into 'master'
force static data variance for water geometry

See merge request OpenMW/openmw!294
2020-09-07 22:32:00 +00:00
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
Improve ammo resetting
2020-09-06 13:30:55 +03:00
Mads Buvik Sandvei
2d021430b8 force static data variance for water geometry 2020-09-05 11:52:52 +00:00
Andrei Kortunov
7a4efe3979 Avoid crash when object paging encounters an empty shape 2020-09-01 10:13:32 +04:00
David Cernat
80af0ce6a7 Add OpenMW commits up to 29 Aug 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwmechanics/character.cpp
2020-08-29 16:15:22 +02:00
Andrei Kortunov
47af221f10 Reset ammo when switching view to avoid warnings spam 2020-08-28 15:57:11 +04:00
Andrei Kortunov
297898182b Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
psi29a
f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
Petr Mikheev
0de6650add Add RayCastingInterface 2020-08-06 22:03:33 +02:00
Petr Mikheev
e9b2e9b474 Remove camera stuff from RenderingManager 2020-08-06 00:43:33 +02:00
Petr Mikheev
694e0b5906 Refactoring. Simplification of camera interface. 2020-08-06 00:43:33 +02:00
Petr Mikheev
ed3426cf2f Move third person camera collision check from World::updatePlayer() to Camera::updatePosition() 2020-08-06 00:43:33 +02:00
Petr Mikheev
ca4330f753 Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
David Cernat
baa9446cd1 Add OpenMW commits up to 4 Aug 2020 2020-08-04 17:41:01 +02:00
Capostrophic
03f0bd3df6 Make a horrible simple water hack less horrible 2020-07-27 00:32:24 +03:00
David Cernat
ff10aa816b Add OpenMW commits up to 25 Jul 2020
# Conflicts:
#   .travis.yml
2020-07-25 19:44:01 +02:00
Petr Mikheev
8cdc7031f5 Support vectors in settings.cfg 2020-07-24 21:47:49 +02:00
Mads Buvik Sandvei
14977f79e2 Merge fixes 2020-07-22 20:01:56 +02:00
Mads Buvik Sandvei
1023ef6e49 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-07-22 18:56:25 +02:00
Mads Buvik Sandvei
c9e761eb88 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-07-21 13:58:52 +02:00
Petr Mikheev
62c8ea373b Fix not completely correct camera transition when switching from 1st person to 3rd person if armed. 2020-07-19 22:12:17 +02:00
Petr Mikheev
2e6aa155a3 New settings 'preview if stand still' and 'deferred preview rotation'. 2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc Move deferred rotation logic from renderingmanager.cpp to camera.cpp 2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d Refactoring in mwrender::Camera. enum for normal/preview/vanity mode. 2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67 Improved preview mode 2020-07-17 20:35:52 +02:00
elsid
c3b581131d Merge branch 'third_person_fix' into 'master'
Minor fixes for 'view over shoulder'

See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
Petr Mikheev
8ac143c983 Camera can pull out after clearing obstruction instead of instant snapback. 2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7 1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed; 2020-07-16 22:21:50 +02:00
Petr Mikheev
383fa3d3ab Make 'zoom out when move' configurable. 2020-07-12 21:03:18 +02:00
Petr Mikheev
173c1fdabb Make transition in 'auto switch shoulder' smoother. 2020-07-12 20:51:38 +02:00
Petr Mikheev
51173ebcf5 Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
Petr Mikheev
5bdf61a886 Slightly pulls camera away when the character moves 2020-07-12 20:51:38 +02:00
Petr Mikheev
ef03f2c033 Auto switch shoulder 2020-07-12 20:51:38 +02:00
Petr Mikheev
5675d6ce81 Generalize calculation of focal point offset for 3rd person camera.
When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
2020-07-12 20:51:38 +02:00
David Cernat
39e429c9eb Add OpenMW commits up to 11 Jul 2020
# Conflicts:
#   .travis.yml
#   apps/openmw/mwmechanics/actors.cpp
2020-07-11 21:42:01 +02:00
elsid
a4e3f32ec8
Fix TSAN warnings for ripples emitter
While main thread creates particles rendering thread draws them so
sychronization is required.
2020-07-11 13:29:30 +02:00
psi29a
b372ac9119 Merge branch '#5493_better_handle_objects_across_cells' into 'master'
Resolve #5493 by better supporting objects that are placed across cells.

Closes #5493

See merge request OpenMW/openmw!260
2020-07-11 08:27:27 +00:00
Bret Curtis
fd61ebf6ab remove big white blob of space 2020-07-10 00:44:54 +02:00
Petr Mikheev
280862f58b New setting "third person camera distance" 2020-07-10 00:38:18 +02:00
bzzt lost a hitlab login
4ea018c594 Should resolve #5493 by better supporting objects that are placed across cells. 2020-07-09 23:17:01 +02:00
psi29a
46db69a349 Merge branch 'swimming' into 'master'
Swimming-related fixes

See merge request OpenMW/openmw!247

(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)

738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
elsid
3c460fb3e9
Use pointer to Sound to stop sounds started by NpcAnimation 2020-07-06 17:38:09 +02:00
Mads Buvik Sandvei
69b4a4741f Formatting errors 2020-07-05 12:18:54 +02:00
Mads Buvik Sandvei
76e6862c82 Revert formatting errors based on diff. 2020-07-05 12:02:31 +02:00
David Cernat
5eb7eb8d88 Add OpenMW commits up to 4 Jul 2020
# Conflicts:
#	.travis.yml
#	CI/before_script.linux.sh
#	apps/openmw/engine.cpp
#	apps/openmw/mwbase/windowmanager.hpp
#	apps/openmw/mwgui/charactercreation.cpp
#	apps/openmw/mwgui/windowmanagerimp.hpp
#	apps/openmw/mwmechanics/character.cpp
2020-07-04 16:50:54 +03:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Bret Curtis
d3c24a6ea4 Should resolve the original cause of #5509 and prevent mesh from growing while switching back and for from 3rd and 1st person view 2020-07-02 22:01:42 +02:00
Bret Curtis
e9126fae54 Resolve #5509 where culling did not take invisiblity into accont 2020-07-02 12:36:25 +02:00
Mads Buvik Sandvei
b6e6be51aa Merge errors 2020-06-28 12:12:24 +02:00
Mads Buvik Sandvei
58d73e14e6 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	apps/openmw/mwbase/environment.cpp
#	apps/openmw/mwbase/environment.hpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwinput/inputmanagerimp.hpp
#	apps/openmw/mwrender/animation.cpp
#	apps/openmw/mwrender/camera.cpp
#	apps/openmw/mwrender/camera.hpp
#	apps/openmw/mwrender/renderingmanager.cpp
#	apps/openmw/mwrender/renderingmanager.hpp
2020-06-28 11:59:07 +02:00
Mads Buvik Sandvei
91de6392ca More refactoring / cleanup. Code policies. 2020-06-26 23:02:48 +02:00
Andrei Kortunov
3dc3fe06e2
Merge pull request #2934 from akortunov/master
Fix MSVC warning about variable re-declaration
2020-06-26 09:55:30 +04:00
Andrei Kortunov
30b63270ce Fix MSVC warning about variable re-declaration 2020-06-26 09:49:26 +04:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
Petr Mikheev
63137a3b5a Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
David Cernat
3b2eb6f62c Add OpenMW commits up to 22 Jun 2020
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
2020-06-22 20:50:55 +03:00
Petr Mikheev
b4c699348f Improved strafe movement 2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747 Advanced third person camera. 2020-06-22 15:22:34 +02:00
Mads Buvik Sandvei
1cf97fd7ad lots of refactoring and some commenting 2020-06-21 23:40:07 +02:00
Bret Curtis
c3dc0e62e8 OP profiling regression fix; Billboards such as those from Westly's tree mod should work again. 2020-06-18 16:16:16 +02:00
Andrei Kortunov
808c905e1f Initialize fields to avoid undefined behaviour 2020-06-18 14:50:06 +04:00
Andrei Kortunov
d1a3cc98ff Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
Mads Buvik Sandvei
09cd233958 Proper orientation of arrows 2020-06-16 17:54:02 +02:00
bzzt lost a hitlab login
26ab176389 profiling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
daa2761c2d alphablending & billboardfix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4e2efb3cdb avoid sqrt
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
66c9469a80 fix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
f12879a04c allow statesetupdater as cullcallback = faster + works in paging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4238fbccdf view fix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b27b76e325 avoid pagerebuild when reloading a same save
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
89ec6cfea2 tooltips labels
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021 intersection by refnum tag + enable paging for acti,door,cont
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
340d626589 static moving support
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280 activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00