Petr Mikheev
8ac143c983
Camera can pull out after clearing obstruction instead of instant snapback.
2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
2020-07-16 22:21:50 +02:00
elsid
9240833bda
Init sound by a single object
2020-07-15 19:46:34 +02:00
Bret Curtis
74c67218e4
Merge pull request #2968 from elsid/fix_flee_cliff_racers
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Adjust actor rotation when flee by axis x (bug #5531 )
2020-07-14 17:04:04 +02:00
Bret Curtis
e98ae3262e
Merge pull request #2969 from akortunov/scripts
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Resume failed scripts execution after game reload
2020-07-14 10:44:58 +02:00
Andrei Kortunov
b05d071e69
Resume failed scripts execution after game reload (feature #5524 )
2020-07-14 10:53:01 +04:00
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
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Otherwise Cliff Racers can go underwater.
2020-07-13 20:08:37 +02:00
elsid
bcd526b706
Merge branch 'third_person_new' into 'master'
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Further improvements of "view over shoulder"
See merge request OpenMW/openmw!237
2020-07-13 09:42:19 +00:00
Bret Curtis
a5da59e840
Merge pull request #2967 from Capostrophic/casesensitivity
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Fix search filter unicode character case sensitivity
2020-07-12 22:41:24 +02:00
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
2020-07-12 21:03:18 +02:00
Petr Mikheev
173c1fdabb
Make transition in 'auto switch shoulder' smoother.
2020-07-12 20:51:38 +02:00
Petr Mikheev
51173ebcf5
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
Petr Mikheev
5bdf61a886
Slightly pulls camera away when the character moves
2020-07-12 20:51:38 +02:00
Petr Mikheev
ef03f2c033
Auto switch shoulder
2020-07-12 20:51:38 +02:00
Petr Mikheev
5675d6ce81
Generalize calculation of focal point offset for 3rd person camera.
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When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
2020-07-12 20:51:38 +02:00
Capostrophic
65ac0c86b8
Fix search filter unicode character case sensitivity
2020-07-12 19:05:47 +03:00
Evil Eye
271f7040a6
Fix a regression caused by #2648 ( fixes #5513 )
2020-07-12 13:25:40 +02:00
Andrei Kortunov
7f936e4cde
Merge pull request #2961 from akortunov/move
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Do not use outdated references when moving objects to new cells
2020-07-12 12:11:22 +04:00
Bret Curtis
3acb84f4d5
Merge pull request #2964 from elsid/osg_rendering_stats
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Report OSG rendering stats to file
2020-07-11 23:45:26 +02:00
Roman Siromakha
0f6badc581
Merge pull request #2958 from akortunov/statswatcher
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Corrections for StatsWatcher
2020-07-11 22:54:35 +02:00
Andrei Kortunov
da791590ac
Update HUD icons during mechanics update again to avoid crashes
2020-07-11 20:40:00 +04:00
elsid
db0ad8421f
Report OSG rendering stats
2020-07-11 18:32:57 +02:00
Andrei Kortunov
58e3900ea0
Avoid redundant call
2020-07-11 20:11:49 +04:00
Andrei Kortunov
db8f0ad6fd
Do not use outdated references when moving objects to new cells (bug #5387 )
2020-07-11 17:24:20 +04:00
elsid
a4e3f32ec8
Fix TSAN warnings for ripples emitter
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While main thread creates particles rendering thread draws them so
sychronization is required.
2020-07-11 13:29:30 +02:00
psi29a
b372ac9119
Merge branch '#5493_better_handle_objects_across_cells' into 'master'
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Resolve #5493 by better supporting objects that are placed across cells.
Closes #5493
See merge request OpenMW/openmw!260
2020-07-11 08:27:27 +00:00
psi29a
15c5cf42c0
Merge branch '#5517_ag_rotate_object_fix' into 'master'
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Resolves #5517 by removing the object being rotated from the paging system.
Closes #5517
See merge request OpenMW/openmw!259
2020-07-10 18:09:42 +00:00
psi29a
8f86617262
Merge branch 'master' into 'master'
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Fixed passed indexes for object deletion #5384
See merge request OpenMW/openmw!196
2020-07-10 12:10:33 +00:00
psi29a
c3a44212c7
Merge branch 'player_resurrection_spell_fix' into 'master'
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Don't clear spells for a dead player, preventing resurrection problems
See merge request OpenMW/openmw!207
2020-07-10 12:00:24 +00:00
Bret Curtis
fd61ebf6ab
remove big white blob of space
2020-07-10 00:44:54 +02:00
Petr Mikheev
280862f58b
New setting "third person camera distance"
2020-07-10 00:38:18 +02:00
bzzt lost a hitlab login
4ea018c594
Should resolve #5493 by better supporting objects that are placed across cells.
2020-07-09 23:17:01 +02:00
Bret Curtis
bbba524a6c
Resolves #5517 by removing the object being rotated from the paging system.
2020-07-09 22:36:57 +02:00
psi29a
46db69a349
Merge branch 'swimming' into 'master'
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Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
elsid
1c9ce03575
Lookup sound when need to fade out
2020-07-08 22:43:16 +02:00
Andrei Kortunov
700f70595f
Merge pull request #2956 from elsid/sound_reoder_conditions
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Check distance to object before load sound
2020-07-08 08:53:20 +04:00
elsid
41434f26a6
Merge branch 'Fix-Trainers-Issue-5486' into 'master'
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Trainers training skills based on base skill issue #5486
See merge request OpenMW/openmw!257
2020-07-07 20:25:21 +00:00
elsid
624baa6d89
Check distance to object before load sound
2020-07-07 21:19:00 +02:00
CedricMocquillon
096e25b29a
Make the getSkillForTraining a member method of TrainingWindow class.
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The implementation is based now on the member of the class
mTrainingSkillBasedOnBaseSkill instead of local static
2020-07-07 11:13:35 +02:00
CedricMocquillon
998bf5da34
Add new checkbox for the new setting 'trainers training skills based on base skill'
2020-07-06 20:32:30 +02:00
CedricMocquillon
1aa4f6bf96
The number of skills points a trainer can teach is based either on its base
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values or on its modified ones depending on the new setting 'trainers training
skills based on base skill' value
2020-07-06 20:30:14 +02:00
CedricMocquillon
281cef9769
The 3 skill selected by a trainer are based on its 3 best skills.
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The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
2020-07-06 20:28:08 +02:00
elsid
3c460fb3e9
Use pointer to Sound to stop sounds started by NpcAnimation
2020-07-06 17:38:09 +02:00
Bret Curtis
67c2f0b26c
Merge pull request #2951 from elsid/sound_object_pool
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Store SoundManager sounds and streams in object pool
2020-07-06 07:18:46 +02:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Andrei Kortunov
9ec61c14d2
Mark some methods as overrides to avoid warnings
2020-07-04 12:00:30 +04:00
Andrei Kortunov
d1b5f17390
Remove redundant virtual qualifier
2020-07-04 10:17:39 +04:00
elsid
02f9b44f01
Use RAII for object ptr from pool
2020-07-04 01:15:27 +02:00
elsid
6ca29c6107
Use common type for pool of sounds and streams
2020-07-04 01:09:04 +02:00
elsid
b424aac25e
Choose next action for water sound in a separate function
2020-07-03 21:04:25 +02:00
elsid
080b0d6319
Remove unused duration from updateWaterSound
2020-07-03 21:01:48 +02:00
psi29a
08469af742
Merge branch '#5509_invisibility_fix_round_2' into 'master'
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Should resolve the original cause of #5509
See merge request OpenMW/openmw!256
2020-07-02 21:28:13 +00:00
Bret Curtis
d3c24a6ea4
Should resolve the original cause of #5509 and prevent mesh from growing while switching back and for from 3rd and 1st person view
2020-07-02 22:01:42 +02:00
elsid
6ab1a1f907
Make last cell a field of SoundManager and initialize
2020-07-02 19:28:58 +02:00
elsid
3fa1e7ebaf
Make time passed SoundManager field
2020-07-02 19:28:58 +02:00
Bret Curtis
e9126fae54
Resolve #5509 where culling did not take invisiblity into accont
2020-07-02 12:36:25 +02:00
elsid
a36a55bfb5
Clamp sound volume on settings update
2020-07-02 06:38:20 +02:00
Bret Curtis
f639c62428
Merge pull request #2939 from elsid/more_stats
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Add stats for all updates
2020-07-01 23:00:48 +02:00
Bret Curtis
acf36344d4
Merge pull request #2946 from elsid/sound_update_water
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Put logic to update water sound id and volume into a separate class
2020-07-01 22:50:29 +02:00
Roman Siromakha
859ab63679
Merge pull request #2889 from akortunov/statswatcher
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Add a separate stats watcher for GUI
2020-07-01 19:05:15 +02:00
elsid
439891ef53
Put logic to update water sound id and volume into a separate class
2020-07-01 17:49:39 +02:00
Bret Curtis
3d7f8a573a
Merge pull request #2941 from elsid/lookup_stop_sound
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Lookup sound when need to stop
2020-07-01 17:30:23 +02:00
Andrei Kortunov
27f1a3376c
Add a separate stats watcher for GUI
2020-07-01 15:55:44 +04:00
Bret Curtis
26024e7d0d
Merge pull request #2944 from akortunov/input
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Regression fixes for input system
2020-07-01 10:45:58 +02:00
Andrei Kortunov
7fb78e801f
Fix mouse release injection
2020-07-01 11:02:02 +04:00
Andrei Kortunov
5f0cc87a67
Do not discard remnants
2020-07-01 09:52:57 +04:00
elsid
0594b7d1a0
Put logic for the next region sound selection into a separate class
2020-06-30 23:23:37 +02:00
elsid
eb68df1a37
Add stats for all updates
2020-06-30 22:00:23 +02:00
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
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Make joysticks dead zone configurable
2020-06-30 01:15:58 +03:00
elsid
02587ed1e9
Remove unused SoundManager::stopSound overload
2020-06-28 22:55:21 +02:00
elsid
0ff5e9bfb9
Lookup sound when need to stop
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Instead of loading.
2020-06-28 22:16:48 +02:00
Andrei Kortunov
230e06dec7
Make joysticks dead zone configurable (bug #5502 )
2020-06-28 13:12:12 +04:00
Petr Mikheev
a455b99ed6
Fix incorrect speed for creatures, that is caused by https://gitlab.com/OpenMW/openmw/-/merge_requests/245/diffs?commit_id=eebbacd8b4ab22b3e824538df2d7faec0038c1a1
2020-06-27 23:56:48 +02:00
Bret Curtis
355996c2ff
supress -> suppress
2020-06-27 01:20:57 +02:00
psi29a
e83fb8c3fd
Merge branch 'fix_turn_to_movement' into 'master'
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Bugfix for "turn to movement direction"
Fix for #5457 .
Users complain that movement is not smooth enough when the character turns from "straight right" to "straight right and a bit backward" movement.
This MR fixes it.
The problem was mostly caused by the logic that at first changes animation speed to match movement speed, and then adjusts the movement speed to match the animation. IMHO it is a doubtful logic because then the real movement speed may be not consistent with the result of getSpeed.
Also I've removed the setting "turn to movement direction speed coef" because:
1) It was added as a workaround for this "non smooth movement" problem. After the fix it is not needed.
2) Users mistakenly think that it is somehow related to movement speed for diagonal movement.
See merge request OpenMW/openmw!245
2020-06-26 20:04:02 +00:00
Petr Mikheev
63f828fea8
Bugfix for "turn to movement direction"
2020-06-26 20:04:02 +00:00
Alexei Dobrohotov
c94d6336b5
Merge pull request #2936 from akortunov/refactoring
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Use more C++11 in the physics code
2020-06-26 19:44:16 +03:00
Bret Curtis
c4453322e5
Merge pull request #2931 from Capostrophic/intimidate
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Increase disposition on marginal Intimidate wins (#5485 )
2020-06-26 13:47:35 +02:00
Andrei Kortunov
4a5fce8ca5
Use more C++11 in the physics code
2020-06-26 14:22:00 +04:00
Andrei Kortunov
d0fe15b095
Use meaningful names instead of mSkill1 and mSkill2
2020-06-26 11:47:59 +04:00
Andrei Kortunov
fde0f20a6f
Fix faction requirement calculations (bug #5499 )
2020-06-26 11:14:38 +04:00
Andrei Kortunov
3dc3fe06e2
Merge pull request #2934 from akortunov/master
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Fix MSVC warning about variable re-declaration
2020-06-26 09:55:30 +04:00
Andrei Kortunov
30b63270ce
Fix MSVC warning about variable re-declaration
2020-06-26 09:49:26 +04:00
elsid
40ad87bc4d
Replace OpenThreads by std types
2020-06-25 22:16:09 +02:00
Capostrophic
b592fa826c
Increase disposition on marginal Intimidate wins ( #5485 )
2020-06-25 20:28:55 +03:00
Bret Curtis
585755a502
Merge branch 'master' into shieldlocation
2020-06-25 14:58:45 +02:00
Capostrophic
2b2f9a8714
Redistribute hits to carried left slot when possible ( #5490 )
2020-06-25 15:44:40 +03:00
Capostrophic
c7aea20657
Don't offer a price of 1 gold for zero value items ( #5484 )
2020-06-25 14:56:20 +03:00
Petr Mikheev
63137a3b5a
Make vertical offset of "view over shoulder" configurable
2020-06-24 20:07:41 +02:00
psi29a
abc77075b9
Merge branch 'doc-formattopics' into 'master'
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Follow up to MR 126 - make it more obvious for end users how to set colors
See merge request OpenMW/openmw!234
2020-06-24 11:26:22 +00:00
Andrei Kortunov
19e95afc42
Avoid reverse iteration on QHash
2020-06-23 13:33:38 +04:00
Andrei Kortunov
0bb9322a69
Use default constructor for ItemFlags
2020-06-23 10:01:36 +04:00
Bret Curtis
8b02263341
Merge pull request #2919 from akortunov/warnfix
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Avoid to use some deprecated Qt API
2020-06-23 07:42:11 +02:00
fredzio
6d4d53fc7c
Add a setting to the launcher to enable/disable the dialogue topic
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formatting stuff.
2020-06-22 23:21:03 +02:00
Andrei Kortunov
c8d5d421d9
Do not use deprecated mouse wheel movement angle
2020-06-22 18:46:45 +04:00
Andrei Kortunov
98bb73ffb7
Do not use deprecated QTextStream::endl
2020-06-22 18:46:45 +04:00
Andrei Kortunov
2b4274bca8
Use modern Qt flag declarations
2020-06-22 18:46:45 +04:00
Petr Mikheev
b4c699348f
Improved strafe movement
2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747
Advanced third person camera.
2020-06-22 15:22:34 +02:00
Bret Curtis
8f9c3e28d9
Handle typo
2020-06-22 13:48:35 +02:00
Bret Curtis
61a5c6125d
#5480 : Drop Qt4 support and require Qt 5.12 or later.
2020-06-22 12:17:06 +02:00
fredzio
ae27ad6bcd
Follow up to MR 126
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Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
psi29a
981184109e
Merge branch 'formattopics' into 'master'
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Change color of keywords in the dialogue window (#2159 )
See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Andrei Kortunov
142a9e772b
Merge branch '5468_progress_caption_overlapping' into 'master'
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Issue #5468 : Apparently this was always a problem but OP made "nested loading"...
See merge request OpenMW/openmw!228
2020-06-18 16:27:06 +00:00
Andrei Kortunov
1541c7e5eb
Fix ordering warning
2020-06-18 19:19:57 +04:00
Bret Curtis
c3dc0e62e8
OP profiling regression fix; Billboards such as those from Westly's tree mod should work again.
2020-06-18 16:16:16 +02:00
Bret Curtis
9446cece62
Issue #5468 : Apparently this was always a problem but OP made "nested loading" more visible. This should resolve nested loading correctly.
2020-06-18 13:23:39 +02:00
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
2020-06-18 14:50:06 +04:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Bret Curtis
51136a75f2
Merge pull request #2915 from akortunov/guifixes
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Reset selected slot when closing savegame dialogue
2020-06-17 14:09:31 +02:00
Bret Curtis
b18028b125
Merge pull request #2905 from elsid/ai_package_type
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Store package type id as enum except ESM
2020-06-17 13:03:31 +02:00
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
2020-06-17 13:09:16 +04:00
Bret Curtis
1db58575c8
Fixed missed AiPackageTypeId::Wander 'fix'
2020-06-17 09:58:18 +02:00
Andrei Kortunov
3e396a904e
Reset selected slot when close savegame dialogue to avoid accidental saving/loading
2020-06-17 11:09:17 +04:00
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
2020-06-16 23:05:07 +00:00
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type
2020-06-17 01:47:23 +03:00
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
2020-06-16 00:51:36 +02:00
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
elsid
374b85a00d
Add Class methods to get walk, run, swim speed
2020-06-13 02:24:51 +02:00
elsid
a35497de0c
Remove redundant runSpeed as always equal to walkSpeed
2020-06-13 02:24:45 +02:00
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
daa2761c2d
alphablending & billboardfix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4e2efb3cdb
avoid sqrt
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
66c9469a80
fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4238fbccdf
view fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b27b76e325
avoid pagerebuild when reloading a same save
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
6fa12a6eb8
preload tweak
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
89ec6cfea2
tooltips labels
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
340d626589
static moving support
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c1ebd9474b
stop navmesh updates when ai off
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4dccabeb83
fix analyzation not taking instancecount in account + settings calibration
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b7b31926a8
fix map glitch + cleanup
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
00e56ae862
batch debug colours
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
8a624e5a71
minsize based on mergedecision solves partial culling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
0b4226f3e2
ico effieciency
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
38c21163ea
+ meshsizecache for reduce i&o stalling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
69514dfd46
ico redundency fix + stats counter
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
1f891ca46d
billboarding support for tree mods
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
cf439581e1
comply by elsid review
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
c0f128bcb3
disablesupprort
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
d863267d5c
Do not fallback to direct path without pathgrid
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Assume this might happen only due buildPath call when navmesh can't
provide path.
2020-06-12 21:46:10 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
elsid
095a45c714
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
elsid
82893c30f4
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
Bret Curtis
e6231f67e6
Merge pull request #2904 from Capostrophic/sound
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Revert the changes for "bug" #4551
2020-06-11 00:39:07 +02:00
Capostrophic
4a2fd1e140
Revert the changes for "bug" #4551
2020-06-11 00:06:37 +03:00
Andrei Kortunov
0d66369efb
Use overrides, when needed
2020-06-10 12:58:15 +04:00
Andrei Kortunov
aacb569acb
Use more C++11 in tools code
2020-06-10 10:30:37 +04:00
Bret Curtis
6bc04507ef
Merge pull request #2715 from akortunov/cleanup
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Remove custom data for disposed actors
2020-06-08 12:29:28 +02:00
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove
2020-06-08 11:42:05 +02:00
Andrei Kortunov
3741355dca
Merge pull request #2898 from akortunov/master
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Update active spells during rest
2020-06-08 13:30:16 +04:00
Andrei Kortunov
0c3b12c40f
Merge pull request #2893 from Capostrophic/projectile
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Clean up magic bolts casted by actors that are gone (bug #5451 )
2020-06-08 13:26:58 +04:00
Bret Curtis
857f4bd232
Merge pull request #2896 from akortunov/rendermanager
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Add a FogManager
2020-06-08 11:20:51 +02:00
Andrei Kortunov
3dd4023e8d
Update active spells during rest
2020-06-08 11:29:38 +04:00
Alexei Dobrohotov
d5d385fe9e
Merge pull request #2891 from elsid/ai_packages_options
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Replace AiPackage virtual methods by options
2020-06-08 02:06:38 +03:00
Andrei Kortunov
4afc332a0c
Add a FogManager
2020-06-07 15:51:03 +04:00
Capostrophic
456f0f9f44
Clean up magic bolts of actors that are gone ( #5451 )
2020-06-06 19:11:22 +03:00
Alexei Dobrohotov
05884e690f
Merge pull request #2880 from akortunov/rendermanager
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Remove redundant variables from the RenderingManager
2020-06-06 16:09:44 +03:00
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
2020-06-06 15:58:21 +03:00
Fanael Linithien
48758116d6
Make sure the skill level up message box displays the value correctly
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Fixes regression introduced in 204d2acf25
.
2020-06-06 14:24:33 +02:00
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
2020-06-06 14:10:24 +04:00
elsid
5b34ef224b
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
Bret Curtis
3b1c717ab9
Merge pull request #2888 from elsid/ai_packages_const
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Mark not changing AiPackages fields as const
2020-06-05 23:11:10 +02:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
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Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
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Introduce a separate class to control world date and time
2020-06-05 13:15:44 +02:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
elsid
da8ea9d8c7
Mark not changing AiPackages fields as const
2020-06-04 23:12:23 +02:00
elsid
d35ccc39c6
Fix build tests with double precision bullet
2020-06-03 21:34:05 +02:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
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Mutate base records when editing AI settings (#2798 )
2020-06-03 15:09:40 +02:00
Bret Curtis
dd7f5fcde7
Merge pull request #2884 from Capostrophic/deathmagic
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Update spell effects during death animation (#5403 )
2020-06-03 15:07:08 +02:00
Bret Curtis
109057e53f
Merge pull request #2544 from akortunov/corprus
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Rework corprus implementation
2020-06-03 13:41:57 +02:00
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
Andrei Kortunov
c0e62e9529
Refactor list of variables in the WorldManager
2020-06-03 11:21:34 +04:00
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
2020-06-02 21:59:37 +02:00
elsid
b67e18329e
Store AI packages as unique_ptr
2020-06-01 17:07:08 +02:00
elsid
ce7c47ee12
Return cloned AiPackage as unique_ptr
2020-06-01 17:07:08 +02:00
Bret Curtis
18bb6dd223
Merge pull request #2859 from elsid/aipackage_single_clone
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Single clone function definition for all AI packages
2020-06-01 01:21:57 +02:00
Capostrophic
d72152183f
Update spell effects during death animation ( #5403 )
2020-05-30 23:24:06 +03:00
Bret Curtis
d3b3b74945
Merge pull request #2871 from Capostrophic/tcl
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Don't "disable" player's collision shape in TCL (#5435 )
2020-05-30 17:57:27 +02:00
Capostrophic
577786f110
Don't disable player's collision shape in TCL ( #5435 )
2020-05-30 00:55:17 +03:00
Capostrophic
b0b4550f05
Pass Actor by reference, simplify GetTarget for greetings
2020-05-30 00:51:58 +03:00
Capostrophic
efd5f13b2b
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
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Extend OSG stats
2020-05-29 23:23:38 +02:00
Alexei Dobrohotov
6f2b0252fa
Merge pull request #2881 from akortunov/statemanager
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Use C++11-style loops in the StateManager
2020-05-29 23:53:59 +03:00
Bret Curtis
6f2fdb990b
Merge pull request #2876 from Capostrophic/blending
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Reenable weapon animation lower body anim blending in first person view (#5441 )
2020-05-29 11:05:33 +02:00
Andrei Kortunov
48b3fe5733
Use C++11-style loops in the StateManager
2020-05-29 12:26:02 +04:00
Andrei Kortunov
396afe79f1
Move font loading to the FontLoader
2020-05-28 23:18:31 +04:00
Bret Curtis
f36288569c
Merge pull request #2874 from akortunov/windowmanager
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Cleanup WindowManager
2020-05-28 13:22:23 +02:00
Andrei Kortunov
1759276ac5
Merge pull request #2869 from Capostrophic/appliedonce
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Use AppliedOnce flag in more effect duration calculations (#5425 )
2020-05-27 17:00:14 +04:00
Alexei Dobrohotov
afc537384d
Merge pull request #2875 from akortunov/input
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Move cursor update to the MouseManager
2020-05-26 20:34:31 +03:00
Evil Eye
a8231ae297
fix explicit startscript calls
2020-05-26 19:01:33 +02:00
Andrei Kortunov
2ff04b4e73
Move TextColours initialization to the TextColours itself
2020-05-26 18:35:16 +04:00
Andrei Kortunov
dcfc4cc5dd
Rename onFrame() to update() to make WindowManager consistent with other managers
2020-05-26 18:35:16 +04:00
Andrei Kortunov
000e44a18e
Move data from WindowManager to CharacterCreation to simplify API
2020-05-26 18:35:13 +04:00
Andrei Kortunov
b00d72b9e4
Move cursor update to the MouseManager
2020-05-26 18:03:29 +04:00
Capostrophic
95cd473352
Reenable weapon animation lower body animation blending in FPV ( #5441 )
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Disabling it is a non-vanilla behavior that breaks things that aren't broken in vanilla
2020-05-26 17:01:45 +03:00
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
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Give new opcodes to old functions made custom
2020-05-26 14:08:27 +02:00
Andrei Kortunov
e3df170a53
Fix mControlsDisabled flag usage
2020-05-26 10:58:24 +04:00
Capostrophic
51c0806a31
Use AppliedOnce flag in more effect duration calculations ( #5425 )
2020-05-24 18:37:21 +03:00
Capostrophic
e0ecbc08df
Give new opcodes to old functions made custom
2020-05-23 11:57:15 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Capostrophic
c9c9599ec5
Improve GetDistance and object search warnings (bug #5427 )
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Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
2020-05-22 15:50:04 +03:00
Capostrophic
904b245d30
Re-enable non-biped creature headtracking (bug #5424 )
2020-05-22 14:45:28 +03:00
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
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Script reference consistency
2020-05-22 12:48:50 +03:00
Bret Curtis
357a845d00
Merge pull request #2862 from elsid/optimize_has_animation
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Optimize MWRender::Animation::hasAnimation
2020-05-22 10:33:37 +02:00
elsid
9326111f4c
Use vector for Animation::mActiveControllers
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Container is only used to add elements, iterate over all of them and
clear. Multimap adds overhead for all of these operations without any
benefits. Reduce Animation::resetActiveGroups CPU time usage by 50%.
2020-05-21 17:32:25 +02:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
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Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
elsid
8e0934cbd8
Single AI package clone definition
2020-05-20 20:15:29 +02:00
elsid
103188b61d
Derive all AI package classes from template to support CRTP features
2020-05-20 20:15:29 +02:00
elsid
d7a920a04b
Env variable to write OSG stats into file
2020-05-18 23:44:21 +02:00
David Cernat
411b6dcd8e
Don't clear spells for a dead player, preventing resurrection problems
2020-05-18 14:46:20 +03:00
Bret Curtis
88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
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Use real time to update spell effects
2020-05-18 11:07:48 +02:00
Bret Curtis
730d0493db
Merge pull request #2856 from elsid/aisequence_cleanup
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AiSequence cleanup
2020-05-18 09:47:36 +02:00
Bret Curtis
72507e57c6
Merge pull request #2857 from elsid/aipackage_cleanup
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Remove redundant explicit dtor definition for AiPackage
2020-05-18 00:13:30 +02:00
elsid
a4fbcb8a10
Remember package iterator to erase it from list without find call
2020-05-17 22:37:44 +02:00
Evil Eye
3875b837bc
make MenuMode, Random, GetSecondsPassed regular functions
2020-05-17 22:34:54 +02:00
elsid
d48eead038
Check type id of current package
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If package is changed the following usage of it is not consistent.
2020-05-17 22:34:15 +02:00
elsid
f566ab03ab
Mark overriden AiPackage methods as final
2020-05-17 22:19:50 +02:00
elsid
3b5ce71d71
Remove redundant explicit dtor definition for AiPackage
2020-05-17 22:18:26 +02:00
elsid
ca93f8ee39
Compare initialized iterator
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Comparsion of untilialized iterator is UB. Initialize with packages end.
2020-05-17 21:42:38 +02:00
elsid
e3cce0949e
Replace condition that may lead to UB by assert
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If mPackages is empty it means package is a pointer to a deleted object
at line . We can assume it couldn't happen because execute is always called
next for this object at line 289.
2020-05-17 21:42:38 +02:00
Alexei Dobrohotov
b168544445
Merge pull request #2852 from elsid/aiwander_cleanup
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AiWander cleanup
2020-05-17 00:37:22 +03:00
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
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Fix Bullet flags usage
2020-05-16 23:22:34 +02:00
elsid
d86669843e
Remove unseud pointTolerance argument
2020-05-16 18:44:12 +02:00
elsid
256c9917a4
Make AiWander::isPackageCompleted const
2020-05-16 18:44:12 +02:00
elsid
131f2557b1
Split functions to remove redundant clearPath argument
2020-05-16 18:44:12 +02:00
elsid
b8513e0318
Remove unused arguments
2020-05-16 18:44:12 +02:00
elsid
489a92de95
Check for hidden path only for actors wandering manually
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Actors who doesn't wander over pathgrid.
2020-05-16 16:26:42 +02:00
elsid
e616188265
Do not allow wandering actor to have empty path
2020-05-16 16:11:30 +02:00
elsid
71350c6dff
Remove redundant variable
2020-05-16 16:11:30 +02:00
Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
2020-05-16 11:00:28 +04:00
Andrei Kortunov
3ebbe14a62
Avoid zero division
2020-05-16 10:56:51 +04:00
Capostrophic
8265ebc484
Fix spell school calculation
2020-05-15 22:24:48 +03:00
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
2020-05-15 12:48:47 +04:00
Andrei Kortunov
e827d9c04f
Disable physics profiler, if Bullet was compiled without profiling support
2020-05-15 12:48:41 +04:00
Bret Curtis
c69c7d0b3b
Merge pull request #2049 from elsid/bullet_double_precision
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Support bullet double precision
2020-05-15 07:41:02 +02:00
Capostrophic
30558c2434
Try to resolve CI concerns
2020-05-14 10:00:33 +03:00
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
2020-05-13 21:17:08 +02:00
elsid
2d7c3bae61
Support bullet with double precision
2020-05-13 19:24:28 +02:00
elsid
ef5a5ef43f
Print not matched values with full precision
2020-05-13 18:44:11 +02:00