psi29a
31f41836a1
Merge branch 'no_stuck_in_proj' into 'master'
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Don't let projectiles push actors out of the world (#5802 )
See merge request OpenMW/openmw!595
4 years ago
psi29a
21a6922caa
Merge branch 'shieldispain' into 'master'
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Play damage sound when hurt by elemental shields
Closes #5840
See merge request OpenMW/openmw!594
4 years ago
fredzio
b78820de55
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
...
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
4 years ago
Evil Eye
997ff37301
Merge branch 'very_minor_docs_change' into 'master'
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Update 'toggle sneak' documentation
Closes #5844
See merge request OpenMW/openmw!593
4 years ago
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
4 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
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The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago
psi29a
9bd77e7d2c
Merge branch 'fix_swap_endianness' into 'master'
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Fix implementation of Misc::swapEndiannessInplace
See merge request OpenMW/openmw!592
4 years ago
Evil Eye
f1caeea444
Don't return negative values from GetMagicka
4 years ago
Petr Mikheev
31b5150e0d
Fix implementation of Misc::swapEndiannessInplace
4 years ago
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
4 years ago
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
4 years ago
psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
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Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
4 years ago
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
4 years ago
psi29a
e6607486f5
Merge branch 'jfmherokiller-master-patch-23743' into 'master'
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Fix the regression involving Cure
See merge request OpenMW/openmw!582
4 years ago
psi29a
f63af685c0
Merge branch 'bemorenegative' into 'master'
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Allow negative values for ai stats
Closes #5835
See merge request OpenMW/openmw!586
4 years ago
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
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size. The bounding sphere is much bigger than the mesh.
4 years ago
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
4 years ago
Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
4 years ago
David Cernat
e1259fdc41
Add OpenMW commits up to 4 Feb 2021
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# Conflicts:
# apps/openmw/engine.cpp
# apps/openmw/mwmechanics/npcstats.hpp
# apps/openmw/mwrender/globalmap.cpp
4 years ago
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
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Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
4 years ago
Alexei Dobrohotov
cc220861e3
Merge branch 'character-preview-opacity-without-shadows' into 'master'
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Make the dummy texture for the character preview shadow-friendly
See merge request OpenMW/openmw!585
4 years ago
unelsson
303f1912a6
less debug spam
4 years ago
unelsson
d5844b0982
Use accompanying txt file for textkeys in osgAnimation formats
4 years ago
Evil Eye
61e014a765
Allow negative values for ai stats
4 years ago
psi29a
f8c068ee34
Merge branch 'fix_navmesh_cache_key' into 'master'
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Increase navmesh cache hit rate by fixing key implementation
See merge request OpenMW/openmw!584
4 years ago
elsid
68fe6b9114
Use only item size to check whether item fits cache
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Item size has to be counted anyway and there is no reason to check only navmesh
data first.
4 years ago
elsid
3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
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Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
4 years ago
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
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Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
4 years ago
elsid
489107c5ee
Count navmesh cache key once in item size
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Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
4 years ago
elsid
88ca4a1db6
Count navmesh cache hit rate
4 years ago
Nelsson Huotari
45fde84f4f
Use nodemasks and visitors for detecting custom collision shapes
4 years ago
Nelsson Huotari
e91d1a2b42
Fix earlier broken commit
4 years ago
AnyOldName3
0639f8b7c6
Make the dummy texture for the character preview shadow-friendly
4 years ago
Nelsson Huotari
5c32460153
Add underscore-separated node-names to reserved-list
4 years ago
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
4 years ago
Nelsson Huotari
bae27e8199
dynamic_cast to static_cast
4 years ago
Nelsson Huotari
b28d8251aa
Clone animation tracks
4 years ago
Nelsson Huotari
6c0c28c2eb
Get collision box extents and center from btBvhTriangleMeshShape
4 years ago
Nelsson Huotari
382324173b
\ to /
4 years ago
Nelsson Huotari
1221889cf7
Limit conversion of underscores to nodes origating from osgAnimation library
4 years ago
Nelsson Huotari
2c67f34c6d
Update base_anim file settings
4 years ago
Nelsson Huotari
5b88d16a50
Clean-up
4 years ago
Nelsson Huotari
2162b97fef
Handle case in osgAnimation bone names
4 years ago
Nelsson Huotari
7d3f2bc113
Convert underscores in bone names to whitespaces
4 years ago
Jordan Francis Moran-Meyers
0d1c073cfa
Fix the regression involving Cure
4 years ago
madsbuvi
7edaa50195
another approach
4 years ago
Petr Mikheev
94e8855c8c
Merge branch 'fix_5821' into 'master'
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Fix #5821 : NPCs from mods getting removed if mod order was changed
Closes #5821
See merge request OpenMW/openmw!577
4 years ago
Nelsson Huotari
f87c45c92a
Get collision box extents and center from btBvhTriangleMeshShape
4 years ago
Petr Mikheev
e83a9cdc89
Merge branch 'pathfinding_fix' into 'master'
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Pathfinding fixes
See merge request OpenMW/openmw!576
4 years ago
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
4 years ago