MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
Marc Zinnschlag
c85735abed
Merge remote-tracking branch 'scrawl/terrain'
10 years ago
Internecine
782e851eb1
Better fix, now allows for teleporting to change weather while still paused.
10 years ago
terrorfisch
cae948df96
removed unecessary PathFinders
10 years ago
terrorfisch
4c36c67fb8
Updated AiCombat:
...
-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
10 years ago
terrorfisch
4391c1fd00
Addded the parts of AiWander that I fully understand to the temporary storage.
...
The rest should be done by someone who has a clearer overview over the class.
10 years ago
cc9cii
13f028e27b
Avoid out of range exceptions.
10 years ago
cc9cii
b3ef7a71e2
Different implementation of update overlay fix.
10 years ago
scrawl
8786fb639f
Implement terrain rendering in OpenCS ( Fixes #1597 )
10 years ago
cc9cii
5d8022bdc5
Update overlay upon control elements button signal.
10 years ago
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
...
Example for a few values shown in AiWander.
10 years ago
cc9cii
e2560de05a
Don't use windows path separator.
10 years ago
cc9cii
4fd7537155
Use default sort until a more generic sort that uses numeric order can be implemented.
10 years ago
cc9cii
e1197e75bc
Handle change of names or regions to dynamically update the overlay.
10 years ago
sylar
70fd531722
None texturing filtering enable for android by default
10 years ago
sylar
f75721a217
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
10 years ago
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
10 years ago
cc9cii
7836ee9ab6
Fixed crash exiting internal cells. Better starting camera position for external cells.
10 years ago
cc9cii
a161ad3cd5
Sort cell id column by numerical order.
10 years ago
cc9cii
0cccdfd114
Added description below the cell id (name if exists, or region)
10 years ago
Jordan Ayers
56db525a93
Document the return value of getEffectMultiplier.
10 years ago
cc9cii
7640875f9d
More cleanup.
10 years ago
cc9cii
f48f841d31
Add full path for Ogre Overlay headers (workaround for osx).
10 years ago
cc9cii
0197f7088f
Remove extra frame rendering after enabling/disabling the label.
10 years ago
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
10 years ago
MiroslavR
0e19c3fdeb
Silence werewolves' footstep sounds when they are running with their claws sheathed
10 years ago
MiroslavR
4086bc4848
Do not spawn blood vfx on player if hit fader is enabled
10 years ago
MiroslavR
b6abfb0145
Do not display hit fader if the player wasn't damaged
10 years ago
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
scrawl
8097d9801d
Fix HasSoulgem function to return number of soulgems
10 years ago
scrawl
9ab8d0a8e6
Hotfix for crash when deleting an actor
10 years ago
cc9cii
b3e09cce00
Remove mouse picking code.
10 years ago
cc9cii
972c789060
Add Ogre Overlay path to cmake.
10 years ago
cc9cii
cc6153eb8e
Removed temporary key bindings.
10 years ago
Internecine
3dee4c2b0e
Fixes #1706
10 years ago
cc9cii
6d687993b8
Remove C++11 stuff.
10 years ago
cc9cii
e38417e662
Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
...
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag. No idea what is causing this.
10 years ago
Jordan Ayers
aac2de270e
Cleanup: Don't call <environment obj>.get().
...
mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
10 years ago
Jordan Ayers
2f5721bf61
Fix typo in comments.
10 years ago
cc9cii
dbb2781817
Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default.
10 years ago
scrawl
9cce3bc31b
Implement fDispositionMod according to research wiki
10 years ago
scrawl
39bc11681e
Fix broken onGround status when levitating
10 years ago
scrawl
829a7bfd1b
Fix being able to rest while water-walking ( Fixes #1712 )
10 years ago
scrawl
d9165593d9
Fix footstep sounds played during water-walking
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
MiroslavR
e1799cbcf4
Fix a typo in condition
10 years ago
scrawl
04614651fa
Fix recharging items not being updated for actor's initial inventory
10 years ago
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
10 years ago
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
10 years ago
scrawl
c4fa671381
Don't allow raising faction rank if the next rank has no name ( Fixes #1975 )
10 years ago
scrawl
fe4d74a6cb
Fix not being able to move with 0/0 encumbrance ( Fixes #1979 )
10 years ago
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
10 years ago
scrawl
8dd410fe96
Teleport indirect followers as well when using a door ( Fixes #1974 )
10 years ago
Marc Zinnschlag
2d3ffc4483
fixed pathgrid saving
10 years ago
scrawl
ff11745429
Fix magic projectile sound disappearing after multiple save/load cycles
10 years ago
cc9cii
85d93807c5
Working version. White lines still present. Marker toggle hard-coded to 'm' key. Mouse events not implemented.
10 years ago
Jordan Ayers
663647bee8
Simplify getEffectMultiplier.
...
Both return cases were same, except for some overflow conditions.
10 years ago
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
...
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl
20777c1b2e
Optimize physics shape scaling on cell load
10 years ago
scrawl
db6b04d127
Use the footstep volume slider for jump landing sounds ( Fixes #1968 )
10 years ago
scrawl
95378aa6ac
Fix crash when a magic projectile has no sound defined ( Fixes #1967 )
10 years ago
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Marc Zinnschlag
be3b229a5f
fixed pathgrid loading
10 years ago
Lukasz Gromanowski
6a89b67cb1
Revert "Issue #1887 : Equipped items do not emit sounds"
...
This reverts commit 566211e753
.
10 years ago
Marc Zinnschlag
cd7cc4bec9
Merge remote-tracking branch 'miroslavr/master'
10 years ago
Lukasz Gromanowski
566211e753
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR
95be7ea738
Revert spelling change to preserve consistency, fix a typo
10 years ago
MiroslavR
4829b1f9cc
Support "right" alignment in books
10 years ago
cc9cii
c9e054cdd7
Merge remote-tracking branch 'remotes/upstream/master' into QtOgre
...
This reverts commit 0b133d5c2e0d258274ef5f272d7c1a185225673a, reversing
changes made to 3aea1bf5f9
.
10 years ago
cc9cii
3aea1bf5f9
CMake changes for using Ogre Overlay.
10 years ago
MiroslavR
a13039ad1f
Allow alignment for images in books
10 years ago
MiroslavR
3287d0b6ef
Fix line breaks around IMG tags.
10 years ago
MiroslavR
c5e85ebddc
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
scrawl
cecc64752e
Increase maximum height for finding spawn points ( Fixes #1633 , Fixes #1881 )
10 years ago
scrawl
d4ac5c0b57
Use a raycast to find spawn point if convexSweepTest doesn't find one ( Fixes #1623 , Fixes #1679 )
10 years ago
scrawl
6fc53e73ad
Don't run AI for knocked-out actors ( Fixes #1854 )
10 years ago
Marc Zinnschlag
9fd82212b3
Merge remote-tracking branch 'cc9cii/opencs-settings'
10 years ago
scrawl
81a9dc0655
Hotfix for not being able to scroll the world map
10 years ago
cc9cii
115841d31d
Do not save window size on exit.
10 years ago
scrawl
083bcaf483
Fix journal quest logs not being marked finished when there are multiple quest IDs in the log
10 years ago
scrawl
8dc20712de
Merge branch 'master' of https://github.com/OpenMW/openmw
10 years ago
scrawl
58672c6bb5
Fix for crash in main menu when reflections are enabled
10 years ago
Marc Zinnschlag
a166034e12
Merge remote-tracking branch 'jordan-ayers/topic/disease-cleanup'
10 years ago
Marc Zinnschlag
f64964d5dd
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
861cc26aa6
Don't sell racial spells ( Fixes #1961 )
10 years ago
Marc Zinnschlag
f4c9897bbd
Merge branch 'master' into tables
10 years ago
Marc Zinnschlag
00073694c6
added pathgrid subview
10 years ago
scrawl
cc63f7f051
Fix broken idle camera
10 years ago
scrawl
afbd2de511
Fix broken alchemy magnitude/duration
10 years ago
scrawl
7e10818bdf
Fix uninitialized flags for custom-made spells
10 years ago
scrawl
0bd9f30c67
Remove comment for old MyGUI version
10 years ago
Marc Zinnschlag
d64127106b
load and save pathgrid records
10 years ago
Marc Zinnschlag
ce52735df6
Merge remote-tracking branch 'cc9cii/Bug-No-1750'
10 years ago
Jordan Ayers
3bc91c66e6
Disease Check: Shorten the resistance calculations.
10 years ago
Jordan Ayers
a9a0930b85
Disease check: Reuse corprus check from spells.hpp.
10 years ago
scrawl
1c51694aa9
Don't update physics and animation for actors outside the AI processing distance
10 years ago
scrawl
88da7f5157
Adjust border skin for loading bar and message boxes to match vanilla MW
10 years ago
scrawl
85f5754bb6
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
10 years ago
cc9cii
517a797a3e
Remove seemingly unnecessary clearFocus() call (thanks scrawl for help). Fix saving window size on linux.
10 years ago
scrawl
f9b6cc468d
Don't reset an unbound input action to its default binding if the key/mouse button for that default binding is already used by another action ( Fixes #1960 )
10 years ago
scrawl
46adf6344a
Adjust third person camera height and default distance to match vanilla MW
10 years ago
cc9cii
5ffb740120
Fix silly mistake (thanks scrawl for picking that up)
10 years ago
scrawl
ee8b85aa2c
Fix priority bug in AiSequence::stack ( Fixes #1959 )
10 years ago
scrawl
795dfdb557
Fix size_t underflow for journals with 1 page ( Fixes #1958 )
10 years ago
scrawl
c010c28337
Implement ToggleWorld instruction
10 years ago
Marc Zinnschlag
850a40d4e2
fixed resources table drag source problem
10 years ago
cc9cii
a9745cce1e
Suppress some compiler warnings.
10 years ago
Marc Zinnschlag
ff530a2e19
added missing magic effect table columns
10 years ago
cc9cii
dee090355f
Changes to compile on Ubuntu 14.04.
10 years ago
cc9cii
687b62dfd3
Revert some changes (mostly iostream adds)
10 years ago
Jordan Ayers
da9d858201
Add 'const' to a spell helper function.
10 years ago
cc9cii
312b7cd571
Merge branch 'master' into QtOGre
...
Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/pagedworldspacewidget.cpp
apps/opencs/view/render/pagedworldspacewidget.hpp
components/nif/niffile.hpp
libs/openengine/bullet/physic.hpp
10 years ago
scrawl
3e153d0a9b
Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2
10 years ago
scrawl
b345c50a86
Run stepSimulation before moving actors
...
Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
10 years ago
scrawl
7f18f85a1d
Forgot const
10 years ago
cc9cii
7675df60ba
Fix far clip distance (again), workaround for broken settings minimum value.
10 years ago
cc9cii
54c77cf875
Silence clang warnings.
10 years ago
cc9cii
f0c739b763
Apply camera setting changes immediately. Remove current value check for shader setting changes.
10 years ago
scrawl
bdab3fa321
Bullet optimization: Don't update AABBs of static objects every frame
10 years ago
scrawl
ff0b4e0583
Add debug window (F10), displays Bullet's profiler output
10 years ago
scrawl
7c52d05f85
Disable topics list visually when in a choice
10 years ago
scrawl
e9ed0211c9
Attempt to fix Clang warnings
10 years ago
scrawl
58571f7ac2
Revert "Transfer item ownership to the buyer if item wasn't stolen"
...
Fixes #1953 .
This reverts commit 5d77c5e8ca
.
10 years ago
cc9cii
6e8977348a
Check the FSAA setting of windows rather than system value.
10 years ago
cc9cii
303b0ee8c6
Update scenewidget when antialiasing settings change.
10 years ago
cc9cii
8a0ff17c22
Update SceneWidget when relevant user settings change.
10 years ago
cc9cii
9902e08773
Apply sh::Factory settings immediately.
10 years ago
cc9cii
a25cffc242
Fixed default value not being set for spinbox. Changed the default value of max subviews to 256. Simplified the call signature to get settings & set an initial value. Fixed missing settings for num_lights.
10 years ago
scrawl
02dec787fd
Cache GMSTs in getDerivedDisposition
10 years ago
scrawl
ea956b537c
Don't search for fFatigueReturnBase and fFatigueReturnMult every frame
10 years ago
MiroslavR
508113f271
Resolve merge conflict
10 years ago
MiroslavR
1c4e52a0e5
Book formatter: Fix an excessive line break case
10 years ago
cc9cii
d790b8edfa
Revert old fix.
10 years ago
cc9cii
a2d043f43a
Re-check unknown record id after loading.
10 years ago
MiroslavR
cb5f661596
Book formatter: Support FONT closing tag, minor code cleanup
10 years ago
Marc Zinnschlag
e47f9c7268
added first batch of magic effect columns (re-using existing columns)
10 years ago
Marc Zinnschlag
aa89370db6
make sure magic effects added by expansions are available
10 years ago
Marc Zinnschlag
25a1112627
add magic effect records for newly created games
10 years ago
cc9cii
810ba61909
While loading overwrite records with the same id. Should resolve bug #1750 .
10 years ago
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
...
Don't consider actors as followers if they are also in combat with the follow target
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
790e0150b1
Fix global map markers being duplicated when cell is visited again
10 years ago
scrawl
18be152ab1
Allow dragging map even when a marker is hovered
10 years ago
scrawl
603e558fb7
Fix broken getCollidingPc / getCollidingActor (cppcheck)
10 years ago
scrawl
97df7c9b22
Get rid of markers.png and use original MW texture, cleanup
10 years ago
Marc Zinnschlag
23fd314294
added magic effects table
10 years ago
Marc Zinnschlag
c321f2c252
load and save magic effect records
10 years ago
scrawl
4f0fc79ea4
Change global map cell size from 24 to 18 and make it configurable
10 years ago
cc9cii
8e71f092c5
Comment out setMinimum which is broken.
10 years ago