Commit Graph

8991 Commits (4047e3c928b9d6bc8883a5f938f9065781506d70)

Author SHA1 Message Date
MiroslavR 29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
Marc Zinnschlag c85735abed Merge remote-tracking branch 'scrawl/terrain' 10 years ago
Internecine 782e851eb1 Better fix, now allows for teleporting to change weather while still paused. 10 years ago
terrorfisch cae948df96 removed unecessary PathFinders 10 years ago
terrorfisch 4c36c67fb8 Updated AiCombat:
-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
10 years ago
terrorfisch 4391c1fd00 Addded the parts of AiWander that I fully understand to the temporary storage.
The rest should be done by someone who has a clearer overview over the class.
10 years ago
cc9cii 13f028e27b Avoid out of range exceptions. 10 years ago
cc9cii b3ef7a71e2 Different implementation of update overlay fix. 10 years ago
scrawl 8786fb639f Implement terrain rendering in OpenCS (Fixes #1597) 10 years ago
cc9cii 5d8022bdc5 Update overlay upon control elements button signal. 10 years ago
terrorfisch 0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
10 years ago
cc9cii e2560de05a Don't use windows path separator. 10 years ago
cc9cii 4fd7537155 Use default sort until a more generic sort that uses numeric order can be implemented. 10 years ago
cc9cii e1197e75bc Handle change of names or regions to dynamically update the overlay. 10 years ago
sylar 70fd531722 None texturing filtering enable for android by default 10 years ago
sylar f75721a217 Add none texture filtering .It is fixes a bug with black objects in shaders glsles 10 years ago
Marc Zinnschlag 744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 10 years ago
cc9cii 7836ee9ab6 Fixed crash exiting internal cells. Better starting camera position for external cells. 10 years ago
cc9cii a161ad3cd5 Sort cell id column by numerical order. 10 years ago
cc9cii 0cccdfd114 Added description below the cell id (name if exists, or region) 10 years ago
Jordan Ayers 56db525a93 Document the return value of getEffectMultiplier. 10 years ago
cc9cii 7640875f9d More cleanup. 10 years ago
cc9cii f48f841d31 Add full path for Ogre Overlay headers (workaround for osx). 10 years ago
cc9cii 0197f7088f Remove extra frame rendering after enabling/disabling the label. 10 years ago
MiroslavR d1dc9951d4 Do not display werewolf overlay in third person 10 years ago
MiroslavR 0e19c3fdeb Silence werewolves' footstep sounds when they are running with their claws sheathed 10 years ago
MiroslavR 4086bc4848 Do not spawn blood vfx on player if hit fader is enabled 10 years ago
MiroslavR b6abfb0145 Do not display hit fader if the player wasn't damaged 10 years ago
MiroslavR ff74d54e98 Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
scrawl 8097d9801d Fix HasSoulgem function to return number of soulgems 10 years ago
scrawl 9ab8d0a8e6 Hotfix for crash when deleting an actor 10 years ago
cc9cii b3e09cce00 Remove mouse picking code. 10 years ago
cc9cii 972c789060 Add Ogre Overlay path to cmake. 10 years ago
cc9cii cc6153eb8e Removed temporary key bindings. 10 years ago
Internecine 3dee4c2b0e Fixes #1706 10 years ago
cc9cii 6d687993b8 Remove C++11 stuff. 10 years ago
cc9cii e38417e662 Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag.  No idea what is causing this.
10 years ago
Jordan Ayers aac2de270e Cleanup: Don't call <environment obj>.get().
mEnvironment.get() is redundant.  Switch the call to resemble the
surrounding environment get() calls, instead.
10 years ago
Jordan Ayers 2f5721bf61 Fix typo in comments. 10 years ago
cc9cii dbb2781817 Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default. 10 years ago
scrawl 9cce3bc31b Implement fDispositionMod according to research wiki 10 years ago
scrawl 39bc11681e Fix broken onGround status when levitating 10 years ago
scrawl 829a7bfd1b Fix being able to rest while water-walking (Fixes #1712) 10 years ago
scrawl d9165593d9 Fix footstep sounds played during water-walking 10 years ago
scrawl 064f1964ba More efficient water walking 10 years ago
MiroslavR e1799cbcf4 Fix a typo in condition 10 years ago
scrawl 04614651fa Fix recharging items not being updated for actor's initial inventory 10 years ago
MiroslavR de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 10 years ago
scrawl d790506525 Fix projectiles colliding with dead actors (Fixes #1971) 10 years ago
scrawl c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 10 years ago
scrawl fe4d74a6cb Fix not being able to move with 0/0 encumbrance (Fixes #1979) 10 years ago
scrawl 5c3bc6563b Fix divisions by zero in normalizedEncumbrance 10 years ago
scrawl 8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 10 years ago
Marc Zinnschlag 2d3ffc4483 fixed pathgrid saving 10 years ago
scrawl ff11745429 Fix magic projectile sound disappearing after multiple save/load cycles 10 years ago
cc9cii 85d93807c5 Working version. White lines still present. Marker toggle hard-coded to 'm' key. Mouse events not implemented. 10 years ago
Jordan Ayers 663647bee8 Simplify getEffectMultiplier.
Both return cases were same, except for some overflow conditions.
10 years ago
Lukasz Gromanowski bcb38c3eba Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
scrawl 20777c1b2e Optimize physics shape scaling on cell load 10 years ago
scrawl db6b04d127 Use the footstep volume slider for jump landing sounds (Fixes #1968) 10 years ago
scrawl 95378aa6ac Fix crash when a magic projectile has no sound defined (Fixes #1967) 10 years ago
Lukasz Gromanowski e566e4abf2 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
Marc Zinnschlag be3b229a5f fixed pathgrid loading 10 years ago
Lukasz Gromanowski 6a89b67cb1 Revert "Issue #1887: Equipped items do not emit sounds"
This reverts commit 566211e753.
10 years ago
Marc Zinnschlag cd7cc4bec9 Merge remote-tracking branch 'miroslavr/master' 10 years ago
Lukasz Gromanowski 566211e753 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
10 years ago
MiroslavR 95be7ea738 Revert spelling change to preserve consistency, fix a typo 10 years ago
MiroslavR 4829b1f9cc Support "right" alignment in books 10 years ago
cc9cii c9e054cdd7 Merge remote-tracking branch 'remotes/upstream/master' into QtOgre
This reverts commit 0b133d5c2e0d258274ef5f272d7c1a185225673a, reversing
changes made to 3aea1bf5f9.
10 years ago
cc9cii 3aea1bf5f9 CMake changes for using Ogre Overlay. 10 years ago
MiroslavR a13039ad1f Allow alignment for images in books 10 years ago
MiroslavR 3287d0b6ef Fix line breaks around IMG tags. 10 years ago
MiroslavR c5e85ebddc Merge branch 'master' of github.com:OpenMW/openmw 10 years ago
scrawl cecc64752e Increase maximum height for finding spawn points (Fixes #1633, Fixes #1881) 10 years ago
scrawl d4ac5c0b57 Use a raycast to find spawn point if convexSweepTest doesn't find one (Fixes #1623, Fixes #1679) 10 years ago
scrawl 6fc53e73ad Don't run AI for knocked-out actors (Fixes #1854) 10 years ago
Marc Zinnschlag 9fd82212b3 Merge remote-tracking branch 'cc9cii/opencs-settings' 10 years ago
scrawl 81a9dc0655 Hotfix for not being able to scroll the world map 10 years ago
cc9cii 115841d31d Do not save window size on exit. 10 years ago
scrawl 083bcaf483 Fix journal quest logs not being marked finished when there are multiple quest IDs in the log 10 years ago
scrawl 8dc20712de Merge branch 'master' of https://github.com/OpenMW/openmw 10 years ago
scrawl 58672c6bb5 Fix for crash in main menu when reflections are enabled 10 years ago
Marc Zinnschlag a166034e12 Merge remote-tracking branch 'jordan-ayers/topic/disease-cleanup' 10 years ago
Marc Zinnschlag f64964d5dd Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl 861cc26aa6 Don't sell racial spells (Fixes #1961) 10 years ago
Marc Zinnschlag f4c9897bbd Merge branch 'master' into tables 10 years ago
Marc Zinnschlag 00073694c6 added pathgrid subview 10 years ago
scrawl cc63f7f051 Fix broken idle camera 10 years ago
scrawl afbd2de511 Fix broken alchemy magnitude/duration 10 years ago
scrawl 7e10818bdf Fix uninitialized flags for custom-made spells 10 years ago
scrawl 0bd9f30c67 Remove comment for old MyGUI version 10 years ago
Marc Zinnschlag d64127106b load and save pathgrid records 10 years ago
Marc Zinnschlag ce52735df6 Merge remote-tracking branch 'cc9cii/Bug-No-1750' 10 years ago
Jordan Ayers 3bc91c66e6 Disease Check: Shorten the resistance calculations. 10 years ago
Jordan Ayers a9a0930b85 Disease check: Reuse corprus check from spells.hpp. 10 years ago
scrawl 1c51694aa9 Don't update physics and animation for actors outside the AI processing distance 10 years ago
scrawl 88da7f5157 Adjust border skin for loading bar and message boxes to match vanilla MW 10 years ago
scrawl 85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 10 years ago
cc9cii 517a797a3e Remove seemingly unnecessary clearFocus() call (thanks scrawl for help). Fix saving window size on linux. 10 years ago
scrawl f9b6cc468d Don't reset an unbound input action to its default binding if the key/mouse button for that default binding is already used by another action (Fixes #1960) 10 years ago
scrawl 46adf6344a Adjust third person camera height and default distance to match vanilla MW 10 years ago
cc9cii 5ffb740120 Fix silly mistake (thanks scrawl for picking that up) 10 years ago
scrawl ee8b85aa2c Fix priority bug in AiSequence::stack (Fixes #1959) 10 years ago
scrawl 795dfdb557 Fix size_t underflow for journals with 1 page (Fixes #1958) 10 years ago
scrawl c010c28337 Implement ToggleWorld instruction 10 years ago
Marc Zinnschlag 850a40d4e2 fixed resources table drag source problem 10 years ago
cc9cii a9745cce1e Suppress some compiler warnings. 10 years ago
Marc Zinnschlag ff530a2e19 added missing magic effect table columns 10 years ago
cc9cii dee090355f Changes to compile on Ubuntu 14.04. 10 years ago
cc9cii 687b62dfd3 Revert some changes (mostly iostream adds) 10 years ago
Jordan Ayers da9d858201 Add 'const' to a spell helper function. 10 years ago
cc9cii 312b7cd571 Merge branch 'master' into QtOGre
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/pagedworldspacewidget.cpp
	apps/opencs/view/render/pagedworldspacewidget.hpp
	components/nif/niffile.hpp
	libs/openengine/bullet/physic.hpp
10 years ago
scrawl 3e153d0a9b Optimize actor physics: Use only one convexSweepTest for stepping down and checking onGround status, instead of 2 10 years ago
scrawl b345c50a86 Run stepSimulation before moving actors
Shouldn't make too much of a difference, but a nice side effect is seeing the convexSweepTest calls for actor movements in the profiler results.
10 years ago
scrawl 7f18f85a1d Forgot const 10 years ago
cc9cii 7675df60ba Fix far clip distance (again), workaround for broken settings minimum value. 10 years ago
cc9cii 54c77cf875 Silence clang warnings. 10 years ago
cc9cii f0c739b763 Apply camera setting changes immediately. Remove current value check for shader setting changes. 10 years ago
scrawl bdab3fa321 Bullet optimization: Don't update AABBs of static objects every frame 10 years ago
scrawl ff0b4e0583 Add debug window (F10), displays Bullet's profiler output 10 years ago
scrawl 7c52d05f85 Disable topics list visually when in a choice 10 years ago
scrawl e9ed0211c9 Attempt to fix Clang warnings 10 years ago
scrawl 58571f7ac2 Revert "Transfer item ownership to the buyer if item wasn't stolen"
Fixes #1953.

This reverts commit 5d77c5e8ca.
10 years ago
cc9cii 6e8977348a Check the FSAA setting of windows rather than system value. 10 years ago
cc9cii 303b0ee8c6 Update scenewidget when antialiasing settings change. 10 years ago
cc9cii 8a0ff17c22 Update SceneWidget when relevant user settings change. 10 years ago
cc9cii 9902e08773 Apply sh::Factory settings immediately. 10 years ago
cc9cii a25cffc242 Fixed default value not being set for spinbox. Changed the default value of max subviews to 256. Simplified the call signature to get settings & set an initial value. Fixed missing settings for num_lights. 10 years ago
scrawl 02dec787fd Cache GMSTs in getDerivedDisposition 10 years ago
scrawl ea956b537c Don't search for fFatigueReturnBase and fFatigueReturnMult every frame 10 years ago
MiroslavR 508113f271 Resolve merge conflict 10 years ago
MiroslavR 1c4e52a0e5 Book formatter: Fix an excessive line break case 10 years ago
cc9cii d790b8edfa Revert old fix. 10 years ago
cc9cii a2d043f43a Re-check unknown record id after loading. 10 years ago
MiroslavR cb5f661596 Book formatter: Support FONT closing tag, minor code cleanup 10 years ago
Marc Zinnschlag e47f9c7268 added first batch of magic effect columns (re-using existing columns) 10 years ago
Marc Zinnschlag aa89370db6 make sure magic effects added by expansions are available 10 years ago
Marc Zinnschlag 25a1112627 add magic effect records for newly created games 10 years ago
cc9cii 810ba61909 While loading overwrite records with the same id. Should resolve bug #1750. 10 years ago
scrawl e868a48a63 Don't trigger OnPcHitMe for friendly hits (Fixes #1950)
Don't consider actors as followers if they are also in combat with the follow target
10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl 790e0150b1 Fix global map markers being duplicated when cell is visited again 10 years ago
scrawl 18be152ab1 Allow dragging map even when a marker is hovered 10 years ago
scrawl 603e558fb7 Fix broken getCollidingPc / getCollidingActor (cppcheck) 10 years ago
scrawl 97df7c9b22 Get rid of markers.png and use original MW texture, cleanup 10 years ago
Marc Zinnschlag 23fd314294 added magic effects table 10 years ago
Marc Zinnschlag c321f2c252 load and save magic effect records 10 years ago
scrawl 4f0fc79ea4 Change global map cell size from 24 to 18 and make it configurable 10 years ago
cc9cii 8e71f092c5 Comment out setMinimum which is broken. 10 years ago