Marc Zinnschlag
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460089c0aa
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ignore deleted references that did not came from a content file
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2014-01-23 12:53:55 +01:00 |
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Marc Zinnschlag
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419e3a7d30
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write references in cells to saved game file
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2014-01-23 12:51:42 +01:00 |
|
Marc Zinnschlag
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dd7d80ffbc
|
removed a redundant field from object state
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2014-01-23 12:51:25 +01:00 |
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Marc Zinnschlag
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22cb4784b5
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
|
Marc Zinnschlag
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9ebe66e693
|
improved cleanup; failed loads will now drop back into the main menu instead of crashing
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2014-01-21 14:50:58 +01:00 |
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Marc Zinnschlag
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0f60898517
|
adding missing cleanup for SoundManager
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2014-01-21 14:13:13 +01:00 |
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Marc Zinnschlag
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14e64c180f
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on load check player record for dangling ID references
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2014-01-18 15:06:58 +01:00 |
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Marc Zinnschlag
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6584a01d01
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reset reference to player NPC record during cleanup
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2014-01-18 14:53:25 +01:00 |
|
Marc Zinnschlag
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1b7697a4b2
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handle missing player specific state during load/save
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2014-01-17 13:07:57 +01:00 |
|
Marc Zinnschlag
|
ce00639d31
|
added missing birthsign field to player state record
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2014-01-17 10:51:52 +01:00 |
|
Marc Zinnschlag
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c300cd9375
|
loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
|
Marc Zinnschlag
|
d8d4f1a15e
|
some fixes to record structs
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2014-01-16 12:02:45 +01:00 |
|
Marc Zinnschlag
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8c5f313546
|
added savedgame-specifc record structs for objects state
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2014-01-14 15:29:55 +01:00 |
|
Marc Zinnschlag
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e453468eff
|
moved CellRef loading code to the CellRef class
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2014-01-12 19:23:08 +01:00 |
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Marc Zinnschlag
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9025210965
|
Merge branch 'refnum' into savedgame
Conflicts:
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/manualref.hpp
components/esm/cellref.hpp
|
2014-01-12 16:58:06 +01:00 |
|
Marc Zinnschlag
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5ea25dc269
|
player state cleanup
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2014-01-11 15:34:32 +01:00 |
|
Marc Zinnschlag
|
fefaec5804
|
Merge remote-tracking branch 'scrawl/savedgame' into savedgame
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2014-01-06 22:30:08 +01:00 |
|
Marc Zinnschlag
|
43dd3b8ef2
|
removed redundant deletion flag from CellRef
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2014-01-06 13:53:20 +01:00 |
|
scrawl
|
62774fcc4a
|
Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
|
2014-01-06 00:23:17 +01:00 |
|
scrawl
|
2f35e5a04e
|
Stop merchants from autoequipping items sold to them
|
2014-01-05 22:43:09 +01:00 |
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scrawl
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dde2cd5d5a
|
Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
|
2014-01-05 20:53:45 +01:00 |
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scrawl
|
73f8161d1e
|
Fix spell deletion not resetting the selected spell correctly
|
2014-01-05 19:40:05 +01:00 |
|
scrawl
|
b3764c504a
|
Implement GetPcJumping instruction
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2014-01-05 19:08:12 +01:00 |
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scrawl
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45847c67ad
|
Lock NIF cache when loading an interior cell as well. Should improve load performance.
|
2014-01-05 18:38:21 +01:00 |
|
scrawl
|
c004fb778f
|
Get rid of underscore defines. They are reserved by the standard.
|
2014-01-05 18:22:29 +01:00 |
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scrawl
|
b8e9343764
|
Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
|
2014-01-05 18:09:50 +01:00 |
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scrawl
|
ce013315ba
|
Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
|
2014-01-05 16:09:06 +01:00 |
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scrawl
|
44e96fcaaa
|
Implement Charm magic effect
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2014-01-05 01:56:36 +01:00 |
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scrawl
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14b70a3ce6
|
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
|
scrawl
|
634a53211c
|
Make sure materials are built before trying to determine their transparency
|
2014-01-04 22:56:06 +01:00 |
|
scrawl
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c4e4a8fb57
|
Closes #1083: Fix werewolf change handling
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2014-01-04 20:50:18 +01:00 |
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scrawl
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f4517c8221
|
For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
|
2014-01-04 20:50:18 +01:00 |
|
Marc Zinnschlag
|
356b53bd22
|
Merge remote-tracking branch 'scrawl/master'
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2014-01-04 11:38:31 +01:00 |
|
scrawl
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16838595a3
|
Another console fix: discard text markup when getting the command line's text
|
2014-01-04 05:24:32 +01:00 |
|
scrawl
|
af3569665c
|
Remove unused font
|
2014-01-04 05:19:08 +01:00 |
|
scrawl
|
1b96c5d266
|
Console improvements: Show scrollbar, allow copying text from the history
|
2014-01-04 05:13:53 +01:00 |
|
scrawl
|
710a1e2f37
|
Smash case for manual reference IDs as well, consistent with references in data files
|
2014-01-04 04:39:06 +01:00 |
|
scrawl
|
557652112f
|
Show the target HP bar also when casting a heal effect (same as MCP)
|
2014-01-04 04:21:44 +01:00 |
|
scrawl
|
12691040d1
|
Fix incorrect disposition testing and get rid of of a related hack that is no longer needed.
|
2014-01-04 02:49:10 +01:00 |
|
scrawl
|
09d491d1ba
|
Move a piece of functionality to its appropriate place
|
2014-01-04 01:13:19 +01:00 |
|
scrawl
|
be2ebc5cac
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
|
scrawl
|
2a7d610f87
|
Implement GetSpellReadied instruction
|
2014-01-03 22:55:17 +01:00 |
|
scrawl
|
c0fbcf413f
|
Use the playermagic and playerfighting control switches
|
2014-01-03 22:44:35 +01:00 |
|
scrawl
|
e9bd43e2da
|
Use GMSTs for bound items/creatures
|
2014-01-03 20:54:14 +01:00 |
|
scrawl
|
617a65cdd2
|
Print message to dialogue window after successful trade
|
2014-01-03 17:40:14 +01:00 |
|
scrawl
|
b22dd40b41
|
Implement Paralyze magic effect
|
2014-01-03 17:06:05 +01:00 |
|
Marc Zinnschlag
|
ee621245bb
|
Merge remote-tracking branch 'scrawl/master'
|
2014-01-03 15:59:06 +01:00 |
|
scrawl
|
55c5d7cee4
|
Implement Resurrect instruction
|
2014-01-03 15:54:23 +01:00 |
|
scrawl
|
b4230f716e
|
Implement RemoveEffects instruction
|
2014-01-03 05:19:10 +01:00 |
|
scrawl
|
7d8ca91286
|
Implement RemoveSpellEffects instruction
|
2014-01-03 05:18:44 +01:00 |
|