Andrei Kortunov
f4a187a9c2
Move a setting to show enchanting success chance from GUI to Game section
2017-06-03 23:03:24 +04:00
Andrei Kortunov
9a1ba1e559
Show success chance when self-enchanting (Feature #3492 )
2017-06-03 14:39:15 +04:00
scrawl
9fd0d54a35
Merge pull request #1289 from akortunov/newrepair
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Improved repair and recharge widgets
2017-05-31 22:47:38 +02:00
Andrei Kortunov
10d4cb15ad
Improved repair widget
2017-05-31 19:11:49 +04:00
Andrei Kortunov
1164c3f16e
Improved recharge widget
2017-05-31 19:11:49 +04:00
scrawl
2638327593
Merge pull request #1303 from akortunov/guifixes
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Character generation layout fixes
2017-05-31 15:25:41 +02:00
scrawl
a1661af864
Merge pull request #1301 from akortunov/tooltips
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Tooltips layout fixes
2017-05-29 00:13:34 +02:00
Andrei Kortunov
4f41c44cd6
Swap enchant type when clean selected soulgem widget ( fixes #3878 )
2017-05-20 18:30:11 +04:00
Andrei Kortunov
1520a4d7db
Levelup menu layout fixes
2017-05-01 20:48:39 +04:00
Andrei Kortunov
26ec467df0
Tooltips: faction, magic effects layout fixes
2017-05-01 10:00:51 +04:00
Andrei Kortunov
987677db75
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
2017-04-30 22:39:05 +04:00
Andrei Kortunov
6331cc6ab9
Tooltips: level, race, class, specialization layout fixes
2017-04-30 19:45:36 +04:00
scrawl
9f1527b7da
Merge pull request #1272 from akortunov/guifixes
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Service menus layout fixes
2017-04-30 12:27:21 +02:00
Andrei Kortunov
c2706ac3e7
Merchant repair and travel window scroll fix
2017-04-23 09:15:25 +04:00
scrawl
8fbf9dc597
Merge pull request #1253 from akortunov/pinned
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Remember "pinned" windows across game restarts
2017-04-21 18:44:47 +02:00
Andrei Kortunov
2b3b6d558f
Move updatePinnedWindows() function to private section
2017-04-21 19:37:09 +04:00
Andrei Kortunov
f986e3fafa
Remove unused code
2017-04-21 18:39:01 +04:00
scrawl
fc56fc0b81
Merge pull request #1265 from akortunov/develop
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Use "sLevel" GMST instead of hardcoded text in load game menu
2017-04-21 15:30:15 +02:00
Andrei Kortunov
e717d046f2
Escaped class name string
2017-04-21 17:21:57 +04:00
scrawl
1956602aa2
Merge pull request #1262 from Allofich/warnings
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Fix more warnings
2017-04-21 14:34:36 +02:00
Andrei Kortunov
f67ec9c9ce
Use sLevel GMST instead of hardcoded text in load game menu
2017-04-21 09:40:25 +04:00
Andrei Kortunov
6c1e3a0618
Merged from upstream master
2017-04-21 08:48:22 +04:00
Allofich
ff3cb18d4f
Fix shadowing warnings
2017-04-21 11:06:18 +09:00
scrawl
1ffb9e1bf3
Remove renderWorldMap()
2017-04-21 00:50:22 +02:00
Andrei Kortunov
90d90b6d81
Fixed dynamic stats tooltips in review menu
2017-04-20 17:24:34 +04:00
Andrei Kortunov
39682d616c
Merge branch 'master' of https://github.com/OpenMW/openmw into guifixes
2017-04-20 17:20:20 +04:00
Andrei Kortunov
f0f1df3a96
Properly clear inventory
2017-04-19 20:54:09 +04:00
scrawl
30081393a6
Add InventoryWindow::clear() as part of world cleanup
2017-04-19 18:28:49 +02:00
scrawl
f90e5081f9
Merge pull request #1257 from akortunov/chargen
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Chargen menus fixes
2017-04-18 22:23:30 +02:00
Andrei Kortunov
aac78d29a4
Service menus layout fixes
2017-04-16 20:30:20 +04:00
Andrei Kortunov
c93cf822c7
Reviewmenu: read name, race, class and birthsign from player stats (fixes bug #2628 )
2017-04-14 23:21:20 +04:00
Andrei Kortunov
fb0c4700a4
Save a proto gender in racemenu
2017-04-14 23:19:48 +04:00
scrawl
f63b1e81cd
Merge pull request #1228 from akortunov/master
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Options to show hidden weapon parameters
2017-04-14 20:01:08 +02:00
scrawl
8d8f293a65
Merge pull request #1246 from akortunov/develop
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Menu improvements
2017-04-12 23:57:00 +02:00
Andrei Kortunov
c3d49d5ca5
Fixed inventory crash and skipmenu launch
2017-04-12 22:57:32 +04:00
Andrei Kortunov
72a16dc78b
Merge branch 'master' into pinned since added PR #1250
2017-04-12 13:17:06 +04:00
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
2017-04-12 09:12:25 +04:00
scrawl
993860a4b1
Merge pull request #1250 from resilar/mapbutton
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Hide WorldButton when in game mode
2017-04-11 21:34:53 +02:00
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
2017-04-10 10:18:00 +04:00
def
785b3c3d01
Hide WorldButton when in game mode
2017-04-03 09:40:12 +03:00
Andrei Kortunov
31bd70f334
Added missed recharge and repair sounds
2017-04-02 23:19:43 +04:00
Andrei Kortunov
df5a43363a
Confirmation dialogs size fix
2017-03-30 17:05:56 +04:00
Andrei Kortunov
edadcb338c
Savegame dialog improvements
2017-03-27 23:10:57 +04:00
Andrei Kortunov
7d09a5d644
Progress bars vertical alignment
2017-03-27 13:33:28 +04:00
scrawl
373bd78cf3
Merge pull request #1233 from akortunov/guifixes
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Vanilla style drowning widget
2017-03-24 18:10:11 +01:00
Andrei Kortunov
b89fdcfd27
Vanilla style drowning widget (partially fixes bug #3801 ).
2017-03-24 09:41:18 +04:00
Andrei Kortunov
1a47b9727b
Changed tooltip maximum width (bug #3800 )
2017-03-23 14:31:01 +04:00
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
2017-03-15 17:07:25 +04:00
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
2017-03-14 19:27:55 +01:00
MiroslavR
a8517c34eb
Code style
2017-03-13 13:57:05 +01:00
scrawl
a556475fae
Explicitely set the user data type to avoid const/non-const mismatch
2017-03-13 02:48:23 +01:00
scrawl
5de5be77f3
Fix Ptr/ConstPtr userdata mismatch (Bug #3784 )
2017-03-13 02:48:23 +01:00
Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
2017-03-12 17:24:43 -07:00
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
2017-03-12 17:02:07 -07:00
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
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both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
2017-03-12 16:52:29 -07:00
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
2017-02-27 21:50:10 +00:00
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
2017-02-19 15:18:35 +00:00
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00
scrawl
72c6b11cf8
Move global map render to the worker thread
2017-02-14 07:58:16 +01:00
scrawl
fe0cf5be05
StatsWindow: don't rebuild all skill widgets when one skill changes
2017-02-06 02:40:35 +01:00
scrawl
7201cf5fe2
ItemWidget: skip setImageTexture if the icon has not changed
2017-02-05 02:26:27 +01:00
scrawl
83a9435167
Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed
2017-02-03 23:39:39 +01:00
scrawl
c58fc6d276
Improve performance of loading screen by not recomputing the bounding sphere of the entire scene after each loading step
2017-02-03 22:29:38 +01:00
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
2016-12-26 22:34:39 +01:00
NeveHanter
ff4aba2a6e
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
2016-12-23 21:27:29 +01:00
scrawl
cf496287f7
Silence static analysis warnings
2016-12-22 14:43:54 +01:00
NeveHanter
15cd3c178b
Clamp price multiplication to 1, as it resulted in player alone traveling at no fee.
2016-12-20 21:23:55 +01:00
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
2016-12-20 12:38:51 +01:00
scrawl
f8690dcd20
Set the drag-and-drop state after initiating the drag, not before ( Fixes #3134 )
2016-12-16 20:16:59 +01:00
MiroslavR
8c97ac269d
Remove item shadows properly ( Fixes #3652 )
2016-12-10 22:22:41 +01:00
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
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Allow deleting spells that have the "always succeeds" flag
2016-11-20 19:23:25 +01:00
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
2016-11-21 02:26:02 +09:00
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
2016-11-20 15:10:37 +01:00
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
MiroslavR
175cfd4dff
Fix overloaded virtual function warning
2016-11-13 17:22:50 +01:00
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
2016-11-06 11:01:46 +01:00
MiroslavR
5cd04af3fa
Fix horrible performance when resizing/moving the settings window
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Resize widgets instead of reconstructing them.
2016-11-01 16:37:00 +01:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
scrawl
5ccbabc27d
Fix build against bullet with profiler disabled ( Fixes #3592 )
2016-10-14 21:00:35 +02:00
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
2016-10-13 01:42:50 +02:00
scrawl
3019d70986
Use 'default icon' for items with no icon specified
2016-10-08 16:05:20 +02:00
Allofich
53e94b7c3f
Fix shadowing warnings
2016-10-06 23:33:52 +09:00
scrawl
3d76ba5a7c
Merge pull request #1086 from Allofich/warnings
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Fix shadowing warnings
2016-10-02 14:03:02 +02:00
Allofich
6ec37b5cfb
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
MiroslavR
210c02d98e
Fix interactive ID validity checks in TypesetBookImpl
2016-10-01 21:07:17 +02:00
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
2016-09-24 18:01:31 +02:00
scrawl
30d5c7488d
savegamedialog: don't reset the character selection scrollbar when a character is deleted
2016-09-18 19:26:41 +02:00
scrawl
7bd445fb83
Don't crash if FontManager::getByName returns NULL ( Fixes #3552 )
2016-09-17 17:21:35 +02:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3
LocalMap no longer depends on osgViewer
2016-08-16 22:37:44 +02:00
scrawl
0fbc0d0da7
Attempt to silence warning
2016-08-14 16:41:17 +02:00
scrawl
8c44334409
Merge pull request #1021 from Allofich/weight
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Corrections to tooltip displays of zero-weight items
2016-08-14 15:14:58 +02:00
scrawl
2f6075329b
Clang warning fixes
2016-08-14 15:10:50 +02:00
Allofich
502a26a7ff
Use getWeightString() to avoid casting to int
2016-08-14 19:38:53 +09:00
MiroslavR
ddbfe0c944
Fix disabled door markers appearing on the map ( Fixes #3348 )
2016-08-12 03:14:36 +02:00
Internecine
90735d226d
Replaced Store::find usage with Store::search to remove exception handlers.
2016-08-02 11:43:41 +12:00
Internecine
14165352f6
Added exception handlers when trying to retreive enchantment and magic effect data.
2016-08-01 13:16:42 +12:00
MiroslavR
80f2ae0ca7
Apply magic effects while waiting/sleeping
2016-07-06 00:20:23 +02:00
MiroslavR
41484432b4
Player's death now interrupts waiting/sleeping
2016-07-06 00:15:25 +02:00
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
MiroslavR
7244809c4a
Remove redundant part of condition
2016-06-26 15:17:52 +02:00
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
scrawl
844cbc5a14
Add isNullAction() method to fix compiler warning
2016-06-11 18:26:20 +02:00
scrawl
f64bc3c7ef
Pass the victim to commitCrime on pickpocket detection ( Fixes #3424 )
2016-06-06 23:50:22 +02:00
scrawl
9eab3b1728
Fix crash in race dialog when no head or hair are available
2016-06-06 01:04:14 +02:00
Ben Shealy
5085afa3d7
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
Ben Shealy
8703609649
Allow +/- buttons in trade window to decrease offer to 0
2016-04-09 17:49:21 -04:00
scrawl
2162d9ed02
Restore key focus to the save list when the deletion confirmation messagebox is accepted
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Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
2016-03-29 01:29:55 +02:00
scrawl
02016f4c56
Don't reset the save list when deleting a save ( Fixes #3279 )
2016-03-29 01:26:55 +02:00
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
2016-03-24 16:52:16 +01:00
scrawl
e381957105
Don't assume that class ID and name are equal
2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c
Do not list custom made classes in the pick class dialog
2016-03-21 11:46:25 +01:00
scrawl
a6e23d03d3
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
2016-03-18 00:42:22 +01:00
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe
Merge pull request #913
2016-03-18 00:31:55 +01:00
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
2016-03-14 00:00:11 +01:00
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
2016-03-08 21:30:28 +01:00
scrawl
60a12b3dee
Use MyGUI's castType function
2016-03-05 20:00:51 +01:00
scrawl
763f647412
Add ItemModel::allowedToInsertItems
2016-03-05 19:53:24 +01:00
scrawl
373c1e7602
Assign the PageDisplay on initialization
2016-03-05 19:48:01 +01:00
scrawl
04d51d5871
Always update the ingredient icons ( Fixes #3220 )
2016-02-29 13:25:09 +01:00
scrawl
90a99991d1
Use empty() instead of !size()
2016-02-22 19:06:12 +01:00
scrawl
1232607385
Remove pointless widget names in settings layout file
2016-02-18 19:41:06 +01:00
scrawl
3969675afa
Remove unused settings
2016-02-18 19:38:34 +01:00
scrawl
c4d38bb42d
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
scrawl
eaf3f5a829
Remove unused arguments
2016-02-13 04:14:05 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
8e5398d85b
Add missing initializations
2016-02-05 14:35:29 +01:00
scrawl
7d647088ab
Make the local map cell distance configurable
2016-02-05 01:19:45 +01:00
scrawl
bd655c20fd
Refactor local map updates
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We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
b9d1d6144a
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
scrawl
ce9a18fb87
Merge pull request #879 from jordan-ayers/bugfix/1544
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Improve Drop Command - Bugfix/1544
2016-01-19 15:02:51 +01:00
Jordan Ayers
5699cf7f09
Barter: Leave unsold projectiles equipped.
2016-01-18 20:00:18 -06:00
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
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Conflicts:
apps/opencs/view/render/instancemode.cpp
2016-01-15 15:46:10 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
2016-01-11 22:58:08 +01:00
scrawl
ca4e859f61
Remove unused argument
2016-01-11 22:58:01 +01:00
scrawl
190bf15887
SettingsWindow: support auto-updating of slider labels through the layout file
2016-01-11 22:57:16 +01:00
scrawl
745b29a995
Remove a debugging leftover
2016-01-05 17:01:21 +01:00
scrawl
d9d6228c94
Implement PageDisplay::_updateView ( Fixes #3125 )
2016-01-05 16:54:09 +01:00
scrawl
5952498e9e
Explicitely cast a size_t to int
2016-01-05 16:53:51 +01:00
scrawl
db7b80b503
Revert "Accept a ConstPtr in ItemPtr tooltips"
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This reverts commit 41c8ec56e0
.
Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
2015-12-19 22:52:35 +01:00
scrawl
41c8ec56e0
Accept a ConstPtr in ItemPtr tooltips
2015-12-19 16:37:26 +01:00
scrawl
5a7bbbd508
Accept a ConstPtr in ToolTips::setFocusObject
2015-12-19 16:34:26 +01:00
scrawl
32d5dece58
Add count argument to getToolTipInfo
2015-12-19 16:29:07 +01:00
scrawl
04f7a8f8eb
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scrawl
d5a2586f38
LoadingScreen: add support for important labels
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Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
2015-12-15 21:16:20 +01:00
scrawl
67883feaae
LoadingScreen: ensure values are within progress range
2015-12-15 21:05:35 +01:00
scrawl
625644e917
LoadingScreen: documentation updates
2015-12-15 21:03:56 +01:00
scrawl
152f1d625d
LoadingScreen: remove unused declarations
2015-12-15 20:54:21 +01:00
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
2015-12-15 20:52:23 +01:00
Chris Robinson
8c364cd818
Remove left over declaration
2015-12-13 17:13:36 -08:00
Chris Robinson
b830a413d3
Rename the texture filter options
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To avoid compatibility issues with upgrading from or downgrading to older
builds.
2015-12-13 16:02:09 -08:00
Chris Robinson
fb6abb53ae
Simplify the in-game texture options
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This makes it behave like it originally did, although the config options remain
expanded.
2015-12-13 15:02:36 -08:00
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
2015-12-13 11:25:01 -08:00
scrawl
05f1fbf593
WindowManager: explicitely pass the ESMStore
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Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 .
2015-12-09 01:09:09 +01:00
Marc Zinnschlag
071ba3a4df
Merge remote-tracking branch 'scrawl/werewolf'
2015-12-08 09:28:35 +01:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
f875597be5
Don't use tolower()
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See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
2015-12-07 21:58:30 +01:00
scrawl
1a654fa451
Reset locale after strftime() call
2015-12-07 21:24:30 +01:00
scrawl
152f415b9a
Change texture coordinates when falling back to player_hit_01
2015-12-07 18:32:58 +01:00
scrawl
998ef36837
Setting fix
2015-12-07 18:04:23 +01:00
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
2015-12-07 15:33:04 +01:00
scrawl
5981e1cbb3
Don't create the werewolf overlay if its texture is not available
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Avoiding a warning in the log when Bloodmoon is not installed
2015-12-07 14:41:33 +01:00
scrawl
2327a41826
Fix journal freeze
2015-12-01 16:09:05 +01:00
scrawl
8fb328ef4f
Fix updating of character preview size in InventoryWindow::setGuiMode
2015-11-30 05:43:36 +01:00
scrawl
d5a738bd39
Apply 27e669296e
(locale-unaware tolower) to more code
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In particular, the one in VFS::normalizeFilename was affecting cell loading performance.
2015-11-30 00:38:52 +01:00
scrawl
db71634a2d
Allow replacing of interactive message boxes ( Fixes #3040 )
2015-11-28 19:15:54 +01:00
scrawl
783594033a
Optimize MWMechanics::Spells
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Use pointers as map keys instead of string IDs. Resolves a nasty performance bottleneck on functions like hasCommonDisease() that previously had to look up all contained spells from the ESM store on every call. hasCommonDisease() is called hundreds of times per frame by the AI target update since it's used to calculate target disposition.
The total cost of hasCommonDisease() was 2.7% of the frame loop, now it's negligible.
2015-11-27 01:07:15 +01:00
scrawl
984c455027
Fix Show Owned option affecting tooltips that are not objects ( Fixes #3036 )
2015-11-26 18:23:39 +01:00
scrawl
edfcb45ad7
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
cfcohen
b507d5da5d
One more tooltip fix. This one in the review dialog with Socucius Ergalla.
2015-11-22 00:50:36 -05:00
scrawl
1b1d9a7a9c
Fixed another tooltip
2015-11-21 02:05:27 +01:00
cfcohen
cf4f3d9ebc
Correct tooltip for Magicka in stats window.
2015-11-20 14:57:42 -05:00
scrawl
e9e12d396d
Merge remote-tracking branch 'upstream/openmw-37' into HEAD
2015-11-15 21:37:32 +01:00
scrawl
0f347eccbf
Flip the origin of global map texture
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Now it's consistent with the overlay texture.
2015-11-15 21:36:41 +01:00
scrawl
9897400d97
Restore the previous key focus widget after playing video
2015-11-12 19:03:24 +01:00
scrawl
b89945804c
BookPage: implement hit test with margin for error
2015-11-09 02:57:49 +01:00
scrawl
516f2765a1
Use the ScalingLayer for journal, books and scrolls
2015-11-08 18:30:22 +01:00
scrawl
a7ad45e73e
WindowBase::center use the layer size instead of render window size
2015-11-08 18:30:21 +01:00
scrawl
f9932130da
Work around MyGUI bug with mouse event coordinates (fixed in git)
2015-11-08 18:30:21 +01:00
scrawl
6c12c9a467
Layer renaming fix
2015-11-07 19:45:30 +01:00
scrawl
d85d74e615
Use AdditiveLayer for the hit fader
2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0
layer renaming
2015-11-07 17:49:11 +01:00
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
2015-11-07 17:39:31 +01:00
scrawl
13c7235b6b
Remove old FPS setting code
2015-11-07 00:13:13 +01:00
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
2015-11-06 23:14:27 +01:00
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
2015-10-29 00:27:42 +01:00
scrawl
944e6d0844
Fix adjustment of inventory preview size when guimode changes ( Fixes #2973 )
2015-10-26 14:26:02 +01:00
scrawl
7b954e8cc3
Remove unnecessary dependency on MWScrollBar
2015-10-24 16:04:08 +02:00
scrawl
69f234d97b
Small delay before the loading screen shows
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Kinda irritating to have the loading bar pop up for a fraction of a second.
2015-10-23 16:50:08 +02:00
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
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Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
2015-10-13 18:15:39 +02:00
scrawl
899e35591c
Escape MyGUI markup codes in console output
2015-09-26 02:08:23 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00