Jan-Peter Nilsson
a0ee11c51b
Don't care about the widget
2011-03-12 10:56:10 +01:00
Jan-Peter Nilsson
03158f4b62
Change indentation to four spaces
2011-03-12 10:56:10 +01:00
Nikolay Kasyanov
edcac879d7
Oops. Used tabs instead of 4 spaces. Fixed.
2011-03-12 03:00:42 +03:00
Marc Zinnschlag
a14db99aa8
Merge remote branch 'gus/collisions' into collision
2011-03-11 22:09:01 +01:00
gugus
9b606be4b8
fix direction bug
2011-03-11 19:39:45 +01:00
Marc Zinnschlag
8ed1c59059
Merge remote branch 'jpn/collision' into collision
2011-03-09 19:31:18 +01:00
gugus
00de2e6d98
correct some stuff with the physic implementation
2011-03-09 19:09:11 +01:00
gugus
40193253b0
fix some time bug
2011-03-09 18:29:57 +01:00
Nikolay Kasyanov
768c9bdf07
On OS X openmw now sets current directory to bundle root, openmw.cfg values is relative to bundle root
2011-03-09 01:42:04 +03:00
Nikolay Kasyanov
943eea8104
.app bundle finally works
2011-03-08 22:27:57 +03:00
Nikolay Kasyanov
3d75eea377
Merge remote-tracking branch 'upstream/master'
2011-03-08 19:03:20 +03:00
Jan-Peter Nilsson
12db15d9a2
Reset arm position changed by commit 27f69d0f5b
2011-03-07 19:13:24 +01:00
Jan-Peter Nilsson
d68141d203
Remove unused variables
2011-03-07 19:13:24 +01:00
Jan-Peter Nilsson
6840e2c42f
Fix mising of signed/unsigned types in WindowManager::showClassQuestionDialog
2011-03-07 19:13:24 +01:00
Nikolay Kasyanov
4028600768
Builds on OS X now
2011-03-07 05:09:29 +03:00
Jan-Peter Nilsson
fb2f6f3c02
Delete mPhysicEngine when we are done with it
2011-02-27 13:37:17 +01:00
Jan-Peter Nilsson
1ce77229c0
Don't create physics before we have initialized ogre
2011-02-27 00:50:08 +01:00
Marc Zinnschlag
1e9dc4b435
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
gugus
33f22fd68b
fix camera bug
2011-02-23 12:28:13 +01:00
gugus
903f39cb50
change the rayCasting system. It use bullet now. NOT TESTED!
2011-02-22 20:52:05 +01:00
gugus
d3c1640723
add physic support
2011-02-22 14:11:53 +01:00
gugus
7386fd0442
solve error with min/max macro for windows
2011-02-19 19:21:32 +01:00
gugus
84dce2eb36
add physic and solve a problem with window.h macro min/max
2011-02-19 19:18:03 +01:00
gugus
ff941b5963
add physic
2011-02-19 17:59:40 +01:00
sergoz
53ac8776ec
added box for fps counter and changed font colour to white
2011-02-19 18:55:58 +03:00
gugus
ee0d73e142
Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions
2011-02-19 15:54:00 +01:00
gugus
746cf3a45a
add physic.
2011-02-19 11:36:57 +01:00
sergoz
5132531f73
added fps counter
2011-02-18 17:46:24 +03:00
Marc Zinnschlag
ef7a06dea5
player was not registered at mwscene (for physics)
2011-02-11 09:51:11 +01:00
Marc Zinnschlag
9807e7dadc
simplified actor-related physics interface to mwscene
2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
2011-02-10 13:32:34 +01:00
Marc Zinnschlag
9c6bc4975c
attached camera to a scene node
2011-02-10 12:56:19 +01:00
Marc Zinnschlag
151560b882
added missing run flag for NPCs
2011-02-10 11:08:25 +01:00
Marc Zinnschlag
9a3158675a
reworked cell changing mechanism
2011-02-10 10:38:45 +01:00
Marc Zinnschlag
f773cf27cb
replaced old movement input system
2011-02-03 12:16:59 +01:00
Marc Zinnschlag
3cd1088695
crash bug fix
2011-02-03 12:16:20 +01:00
Marc Zinnschlag
65232008a5
fixed a crash bug in NPC rendering
2011-02-03 11:47:42 +01:00
Marc Zinnschlag
8a3445beec
collect movement vectors from all actors
2011-02-03 11:43:29 +01:00
Marc Zinnschlag
4468a2b6a8
added movement data to MW references; added movement interface to MWWorld::Class
2011-02-03 11:37:17 +01:00
Marc Zinnschlag
ca44b3640a
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
2011-02-01 10:11:41 +01:00
Marc Zinnschlag
7449de22b1
removed a leftover debugging breadcrumb
2011-01-30 13:21:54 +01:00
Marc Zinnschlag
8b2252e7a1
first attempt at building with bullet
2011-01-30 13:19:41 +01:00
Marc Zinnschlag
40d772b33a
call doPhysics function once per frame
2011-01-29 17:39:34 +01:00
Marc Zinnschlag
88b0908104
adding physics when insertering objects into the OGRE scene
2011-01-29 17:33:48 +01:00
Marc Zinnschlag
6a14ea8ec3
handle physics during player changing cells
2011-01-29 16:57:33 +01:00
Marc Zinnschlag
5486c70edf
connected object-manipulator functions in world to physics interface
2011-01-27 09:46:54 +01:00
Marc Zinnschlag
9a5a6eac2b
stop reporting changes originating from physics system back to physics system
2011-01-27 09:29:55 +01:00
Marc Zinnschlag
ec88aee581
added a missing function
2011-01-25 18:12:13 +01:00
Marc Zinnschlag
843a0288c3
added more physics interface to MWScene
2011-01-25 17:56:49 +01:00
Marc Zinnschlag
162db31a5f
physics interface
2011-01-23 15:28:42 +01:00
Marc Zinnschlag
36cb10572a
fixed tab problem
2011-01-18 15:20:36 +01:00
Marc Zinnschlag
eb5e4427c1
Merge remote branch 'star/master' into movement
2011-01-18 15:15:00 +01:00
Star-Demon
588e6e9995
Fixed a syntax error! Oops!
2011-01-18 08:36:42 -05:00
Marc Zinnschlag
b48a5084be
added NPC stances
2011-01-18 10:45:29 +01:00
Star-Demon
09023bb853
Toggle now toggles, conventions...
2011-01-18 00:16:01 -05:00
Star-Demon
962b8c9781
Cleaned up inputmanager, tightened up player.exectueAutoMove()
2011-01-17 16:36:44 -05:00
Star-Demon
1bc9a46c6b
Cleaned up and changed executeAutoMove()
2011-01-17 15:48:12 -05:00
Marc Zinnschlag
18b8cdce29
added GetInterior script function
2011-01-17 10:18:12 +01:00
Star-Demon
90e6029bad
Fixed object reference error in player gets
2011-01-16 13:45:54 -05:00
Star-Demon
81c0909dbf
Player constructor now inits new variables.
2011-01-16 12:39:54 -05:00
Star-Demon
1a56ef9a67
More AutoMove, now including walking - ready for a look and then test
2011-01-16 11:05:03 -05:00
Star-Demon
5aec3815fd
The player should now be able to run AND walk...
2011-01-16 10:47:03 -05:00
Star-Demon
f96f53484c
More AutoMove stuff, Sneak bools, cleaning
2011-01-16 10:25:33 -05:00
Jan-Peter Nilsson
a724de2429
Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/
...
Also updated based on feedback from athile:
Fix broken Linux elif.
Use boost:filesystem instead of mkdir for increased future portability.
Break appart class definition and implementation.
2011-01-14 22:51:47 +01:00
Star-Demon
60c9c31c7a
Silly error Fixed in binding
2011-01-14 10:03:45 -05:00
Star-Demon
bfcfcecab6
Most of AutoMove finished - just needs some speed in Player class.
2011-01-14 09:52:28 -05:00
Marc Zinnschlag
d865c3cfc6
backend for tab completion: identifiers
2011-01-12 18:48:37 +01:00
Marc Zinnschlag
6848115c18
backend for tab completion: keywords
2011-01-12 18:24:00 +01:00
Star-Demon
3ab4a4487f
Sneak State, Bound Sneak and AutoMove, began outlining AutoMove
2011-01-12 12:19:33 -05:00
Star-Demon
d4dccc0b54
Merge remote branch 'zinnschlag/master'
2011-01-12 12:19:25 -05:00
Jan-Peter Nilsson
851385d989
Allow override of OpenMW user configuration path with OPENMW_HOME environment variable
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
8cb8481b37
Use a local plugins.cfg if available (allow us to run without installing)
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
4221824681
Build debian package using cpack if dpkg is available
...
Derive version from last tag and get name and email for package maintainer from user's git config if .git is available
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
0b1f18cc12
plugins.cfg is global config
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
429775d485
Store configuration in /etc/openmw/ and ~/.openmw/ on linux
...
Requires new openengine version.
2011-01-12 18:18:06 +01:00
Marc Zinnschlag
bb2bc0b518
getting rid of the nullptr compatibility nonsense. Hopefully once and for all
2011-01-11 10:11:08 +01:00
athile
27f69d0f5b
Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp.
2011-01-10 16:13:32 -07:00
athile
75f77e9659
Add 'm' prefix to member variables in ExteriorCell
2011-01-10 15:26:13 -07:00
athile
c459eb7c55
Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010.
2011-01-10 13:48:16 -07:00
Star-Demon
43c33ee85f
Merge remote branch 'zinnschlag/master'
2011-01-09 16:43:33 -05:00
Star-Demon
e98eef8cd3
corrected grammar for merge
2011-01-09 16:42:38 -05:00
Marc Zinnschlag
46a8ccc2ff
changed collision mode instruction from enable/disable to toggle
2011-01-09 21:07:27 +01:00
Marc Zinnschlag
42ef7a61a0
Merge branch 'script'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
2011-01-09 20:56:21 +01:00
Marc Zinnschlag
bb34f6e7fc
added Enable/DisableCollision instructions
2011-01-09 20:44:17 +01:00
Marc Zinnschlag
0a832f2d23
Merge branch 'playerpos' into script
2011-01-09 19:22:27 +01:00
Marc Zinnschlag
f01a3d5e35
split Player class into a MWWorld and a MWRender component
2011-01-08 15:11:37 +01:00
Marc Zinnschlag
4f51391003
general player class cleanup
2011-01-06 10:07:01 +01:00
Marc Zinnschlag
4dd8616f87
Merge remote branch 'pvdk/master'
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwsound/soundmanager.cpp
2011-01-06 09:45:14 +01:00
Pieter van der Kloet
dd4d022301
Converted all tabs to four spaces
2011-01-05 22:18:21 +01:00
Jan-Peter Nilsson
ba18dc46ef
Don't try to play random tunes when sound is disabled
2011-01-05 02:12:43 +01:00
Jan-Peter Nilsson
d38f2f0a00
See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound
2011-01-05 02:12:13 +01:00
Marc Zinnschlag
4a12be11bf
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
2011-01-04 15:58:22 +01:00
Star-Demon
fec90122c3
Added enumerated States to inputmanager to handle future standard actions.
2011-01-02 11:55:00 -05:00
Jason Hooks
f3ae1ea737
NPC leg appearance changed
2011-01-01 13:00:58 -05:00
Jason Hooks
ba168b22e9
cleanupandupdate
2011-01-01 11:47:12 -05:00
Jason Hooks
11406ae6f3
cleanupandupdate
2011-01-01 11:45:11 -05:00
Marc Zinnschlag
2ffe1206a6
merged opcode classes that came in explicit and implicit variants
2010-12-31 19:09:25 +01:00
Marc Zinnschlag
67a745cdf6
workaround for NPC activation crash
2010-12-31 15:50:54 +01:00
Marc Zinnschlag
2628b5143c
Merge remote branch 'jpn/dialouge'
2010-12-30 15:11:17 +01:00
Marc Zinnschlag
5336b90149
music player and NPC rendering branch
2010-12-30 14:50:35 +01:00
Marc Zinnschlag
e404d71e4f
fixes for class selection merge
2010-12-30 14:27:19 +01:00
Jason Hooks
60601682cd
Beast races fixed
2010-12-21 21:45:54 -05:00
Jason Hooks
1896a6a2e8
Preliminary npcs4
2010-12-13 16:01:52 -05:00
Jason Hooks
467988455c
Preliminary npcs3
2010-12-12 22:05:47 -05:00
Jason Hooks
dfe20033ea
Preliminary npcs2
2010-11-25 18:36:25 -05:00
Jason Hooks
6aaedff86a
Preliminary NPCs
2010-11-25 15:44:56 -05:00
Jason Hooks
a9892161af
MP3 functions moved to soundmanager
2010-11-11 19:47:26 -05:00
Jason Hooks
be1582a88f
Regional Sounds
2010-11-08 18:01:33 -05:00
Jason Hooks
a038c67e5a
Preliminary region sound framework2
2010-11-07 12:51:59 -05:00
Jason Hooks
cab2341259
Preliminary region sound framework
2010-11-06 13:11:09 -04:00
Jan-Peter Nilsson
d9d626cc95
Make DialogueWindow use the new WindowBase
2010-11-06 11:47:46 +01:00
Jan-Peter Nilsson
180164b2f3
Remove unnecessary includes
2010-11-06 11:45:13 +01:00
Jan-Peter Nilsson
770b490539
Make CreateClassDialog use the new WindowBase
2010-11-06 11:44:02 +01:00
Jan-Peter Nilsson
6fc0e4d6d6
Make DescriptionDialog use the new WindowBase
2010-11-06 11:42:54 +01:00
Jan-Peter Nilsson
12dee62307
Make SelectSkillDialog use the new WindowBase
2010-11-06 11:41:41 +01:00
Jan-Peter Nilsson
8f334d1df2
Make SelectAttributeDialog use the new WindowBase
2010-11-06 11:40:41 +01:00
Jan-Peter Nilsson
037c1021e3
Make SelectSpecializationDialog use the new WindowBase
2010-11-06 11:39:38 +01:00
Jan-Peter Nilsson
4e8f55b630
Make PickClassDialog use the new WindowBase
2010-11-06 11:38:29 +01:00
Jan-Peter Nilsson
ed05c5752b
Make GenerateClassResultDialog use the new WindowBase
2010-11-06 11:37:00 +01:00
Jan-Peter Nilsson
0d97200e18
Make InfoBoxDialog use the new WindowBase
2010-11-06 11:33:30 +01:00
Jan-Peter Nilsson
6c7f59725f
Make StatsWindow use the new WindowBase
2010-11-06 11:29:49 +01:00
Jan-Peter Nilsson
2e7e79f596
Make ReviewDialog use the new WindowBase
2010-11-06 11:29:03 +01:00
Jan-Peter Nilsson
5db021e99b
Make TextInputDialog use the new WindowBase
2010-11-06 11:27:53 +01:00
Jan-Peter Nilsson
e551c60e75
Make RaceDialog use the new WindowBase
2010-11-06 11:26:45 +01:00
Jan-Peter Nilsson
933af72d60
Make BirthDialog use the new WindowBase
2010-11-06 11:26:17 +01:00
Jan-Peter Nilsson
6bf10c93c8
Create a base class for dialog windows
2010-11-06 11:25:16 +01:00
Jan-Peter Nilsson
1ff81354eb
Remove unused variables
2010-11-06 01:17:05 +01:00
Jan-Peter Nilsson
cb3fa7c3b2
Remove unused variables
2010-11-06 01:17:05 +01:00
Jan-Peter Nilsson
6f608f1400
Make loose functions part of the InfoBoxDialog class
2010-11-06 01:15:56 +01:00
Jan-Peter Nilsson
9d57b4f0d6
Do not store StaticTextPtr in WidgetPtr and use setTextColour
2010-11-06 01:14:29 +01:00
Jan-Peter Nilsson
bb212e20f4
Do not store StaticTextPtr in WidgetPtr and use setTextColour
2010-11-06 01:14:29 +01:00
Jan-Peter Nilsson
e5509ce7b1
Use arrays in CreateClassDialog
2010-11-06 01:13:34 +01:00
Jan-Peter Nilsson
528c39f1bd
Use arrays in PickClassDialog
2010-11-06 01:13:34 +01:00
Jan-Peter Nilsson
ef54401407
Use arrays in SelectSkillDialog
2010-11-06 01:11:37 +01:00
Jan-Peter Nilsson
d7b76809ac
Remove unnecessary member variables from SelectAttributeDialog
2010-11-06 01:10:33 +01:00
Jan-Peter Nilsson
be5562cb2c
Added dialouge window
2010-11-06 01:09:37 +01:00
Jan-Peter Nilsson
54319b0117
Use the input manager to enable the dialog
2010-11-06 01:09:05 +01:00
Jan-Peter Nilsson
700e379d56
Fix some compiler warnings
2010-11-06 01:07:48 +01:00
Jason Hooks
a7c3a29ffd
Music Player with directory mp3 lookup
2010-11-01 17:06:13 -04:00
Jason Hooks
74aba13053
Music Player
2010-10-31 12:23:03 -04:00
Jason Hooks
ffaaad188a
using theirs
2010-10-27 12:32:50 -04:00
Jan Borsodi
f8b96703e6
Added all questions for the generate class dialogs and implemented calculation of class based on the answers given. There are some combinations which does not yield a class yet, will need to figure out the remaining combinations.
2010-10-24 00:45:21 +02:00
Jan Borsodi
51f26e059a
Make sure player is updated after birthsign is set.
2010-10-23 01:28:30 +02:00
Jan Borsodi
cefd5fb338
Reputation and bounty was not initialized to 0.
2010-10-23 01:23:09 +02:00
Jan Borsodi
38b434771a
Merge remote branch 'zini/master' into gui-windows
2010-10-23 01:13:11 +02:00
Jan Borsodi
81e83a0813
Player member variables in WindowManager are updated directly when a dialog finishes, needed for review dialog which is shown directly after another closes.
2010-10-23 01:09:33 +02:00
Jan Borsodi
cf9b90386c
Do not set the birth sign ID if it is empty.
2010-10-23 01:01:03 +02:00
Jan Borsodi
a0447bcd95
Made sure review dialog is removed before going to previous dialogs.
2010-10-23 01:00:25 +02:00
Jan Borsodi
1c6b9a9b7b
Activated buttons in review dialog to go to the respective dialogs.
2010-10-23 01:00:07 +02:00
Jan Borsodi
025af1717f
Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable.
2010-10-23 00:17:41 +02:00