elsid
03d4ce5e49
Log find path exception with level verbose, add more info to message
2018-10-15 23:25:42 +03:00
elsid
dc2eb2e16b
Do not write to global log async navmesh updater exceptions
2018-10-15 22:47:07 +03:00
Bret Curtis
53ccce1867
Merge pull request #1966 from akortunov/logfix
...
Allow apps without logging system to display log messages
2018-10-14 11:20:36 +02:00
Andrei Kortunov
b5df385111
Allow apps without logging system to display log messages
2018-10-14 12:07:15 +04:00
elsid
e57504ae7c
Lower log level
2018-10-13 22:22:15 +03:00
elsid
0f6a64ad54
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
elsid
fb655cb04f
Remove macroses to check recastnavigation functions result
2018-10-13 22:22:15 +03:00
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
69b5834c64
Add doc for Navigator
2018-10-13 22:16:35 +03:00
elsid
ae7285e960
Use ScopeGuarded instead of raw mutex
2018-10-13 22:16:35 +03:00
elsid
cf4066751c
Add classes to encapsulate value guarded by mutex
2018-10-13 22:16:35 +03:00
elsid
1a27489904
Add special type for object id
2018-10-13 22:16:35 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
2018-10-13 22:16:34 +03:00
elsid
ff478aba6d
Use actor half extent for interior cells
2018-10-13 22:16:33 +03:00
elsid
346e9e3141
Add off mesh connections for doors without teleport
2018-10-13 22:16:33 +03:00
elsid
d02beae5a8
Find path for actors according to their abilities to swim and walk
2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
c95cea414c
Support water for NavMesh
2018-10-13 22:16:32 +03:00
elsid
72f211ef28
Add enums for area type and flags
2018-10-13 22:16:32 +03:00
elsid
fa23b590a4
Add unwalkable areas to NavMesh
2018-10-13 22:16:32 +03:00
elsid
c771986c56
Prioritise NavMesh jobs first to remove and last to add
...
When player move fast enough, tiles update for specific area square
couldn't catch player move. Tiles to be removed are left in the queue
with lower priority then tiles to be added which are nearest to player.
This can lead to overflow for amount of tiles. So we try to do remove
first. But we detect change type approximately using mixed change type,
because even if we do it precise, change type could change while job
is in queue.
2018-10-13 22:16:31 +03:00
elsid
b33a291a67
Log thread id
2018-10-13 22:16:31 +03:00
elsid
f6a60790f8
Create collision shape for all avoided nodes
2018-10-13 22:16:31 +03:00
elsid
e24d4d7052
Explicitly use RC_NULL_AREA constant to mark unwalkable areas
2018-10-13 22:16:31 +03:00
elsid
330e596c64
Remove useless parameter
2018-10-13 22:16:31 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file)
2018-10-13 22:16:31 +03:00
elsid
84949bedb1
Remove and add tile in single critical section
2018-10-13 22:16:30 +03:00
elsid
144e1a063b
Support animated objects
2018-10-13 22:16:30 +03:00
elsid
4aba0fa85f
Limit number of NavMesh tiles to add by distance from player tile
2018-10-13 22:16:30 +03:00
elsid
d2fd9abd51
Split RecastMesh into tiles
2018-10-13 22:16:30 +03:00
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render
2018-10-13 22:16:30 +03:00
elsid
f268ec5d34
Measure total time for NavMesh build from first pop
2018-10-13 22:16:29 +03:00
elsid
c26773bd29
Log update NavMesh status
2018-10-13 22:16:29 +03:00
elsid
937e8e1803
Allow to create empty RecastMesh
2018-10-13 22:16:29 +03:00
elsid
dd5f4498f6
Increment NavMesh revision on remove or add tile
2018-10-13 22:16:29 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
2018-10-13 22:16:28 +03:00
elsid
d1e71f9322
Support btBoxShape for RecastMesh
2018-10-13 22:16:28 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
elsid
1caa18bb4f
Use one recast mesh for all jobs
2018-10-13 22:16:27 +03:00
elsid
794cfc4aa3
Write detournavigator log to file
2018-10-13 22:16:27 +03:00
elsid
dd5e6a61a3
Support btCompoundShape for RecastMesh
2018-10-13 22:16:27 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions
2018-10-13 22:16:27 +03:00
elsid
f8909218ee
Store recast mesh bounds
2018-10-13 22:16:27 +03:00
elsid
d1d034a1ec
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
2018-10-13 22:16:26 +03:00
elsid
430ba9d7a5
Build NavMesh tile data only for changed tiles
2018-10-13 22:16:25 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
elsid
4f2bfa1e9d
Add operators for osg types
2018-10-13 22:16:25 +03:00
elsid
c01be7b07f
Add operators for bullet types
2018-10-13 22:16:25 +03:00
jvoisin
ca8744af56
Fix crash in the ESM reader, when SCVR has no variable names
...
Fixes bug [#4678 ](https://gitlab.com/OpenMW/openmw/issues/4678 )
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
2018-10-12 11:28:14 +02:00
Andrei Kortunov
f9271fd7f0
Fix crash in the ESM reader, when list is empty (bug #4677 )
2018-10-12 10:38:32 +04:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
cc9cii
6ec6b9bc2a
OpenMW Integration.
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Read the ESM/ESP records but do nothing with them for the moment.
2018-10-07 08:55:30 +11:00
cc9cii
15d5cdf3cf
Allow TES4 ESM/ESP to co-exist with TES3 ESM/ESP.
...
This change aims to allow TES4/TE5 content to OpenMW. i.e. a standalone TES4 would be implemented quite differently. That said, the key changes are:
* Use pointers rather than references for ESM readers so that they can be switched to another variant on the fly.
* Content file dependencies to be checked within each group (only 3 groups for now, TES3/TES4/TES5)
2018-10-06 20:38:53 +10:00
cc9cii
3982573035
BSA enhancements.
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* Implement hash based lookup for TES3 BSA files.
* Added TES4/TES5 BSA support.
* Implemented a hack (non-portable code) in an attempt to reduce startup time under Windows because Boost::filesystem seems to take forever on GetFileAttributeW. This implementation uses FindFirstFile/FindNextFile/FindClose instead.
2018-10-06 13:35:51 +10:00
cc9cii
4cd4cf8479
Resolved conflicts and build fixes.
2018-10-05 21:54:29 +10:00
scrawl
f456174af8
Rename to lowerCaseInPlace
...
(cherry picked from commit 07b064f616
)
# Conflicts:
# apps/opencs/model/world/commanddispatcher.cpp
# apps/opencs/model/world/regionmap.cpp
# apps/opencs/model/world/scriptcontext.cpp
# apps/openmw/mwrender/animation.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/store.cpp
# components/misc/stringops.hpp
2018-10-05 19:16:46 +10:00
scrawl
b4cdb965dc
Move rng to components
...
(cherry picked from commit 8c810e3620
)
# Conflicts:
# apps/openmw/engine.cpp
# apps/openmw/mwclass/npc.cpp
# components/misc/rng.cpp
# components/sceneutil/lightcontroller.cpp
# libs/openengine/CMakeLists.txt
2018-10-05 18:53:47 +10:00
dteviot
4b0aeb4066
consolidate random number logic
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Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
(cherry picked from commit 3f28634d1f
)
# Conflicts:
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/pickpocketitemmodel.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwmechanics/combat.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# components/CMakeLists.txt
# libs/openengine/misc/rng.cpp
2018-10-05 18:45:57 +10:00
Andrei Kortunov
87394f2ebb
Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )"
...
This reverts commit 09427d3f5e
since the
fix is not entirely correct.
2018-09-29 16:21:40 +04:00
Marc Zinnschlag
38758a9555
Merged pull request #1944
2018-09-29 11:16:14 +02:00
Capostrophic
f20f49daa6
Content selector: allow to copy paths to clipboard (feature #2847 )
2018-09-29 02:09:13 +03:00
Andrei Kortunov
43c7438e8e
Move WeakCache to components/misc
2018-09-28 16:47:47 +04:00
Kyle Cooley
7eb1b14b21
Periodically prune empty elements in weak cache
2018-09-27 13:14:59 +04:00
Kyle Cooley
031502b2ab
Reorganize ActorAdapter data, use weak cache for sharing
2018-09-27 13:14:59 +04:00
Kyle Cooley
6bece13a32
Use new Log class for error message
2018-09-27 13:14:59 +04:00
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981
Start rendering npc's
2018-09-27 13:14:59 +04:00
Marc Zinnschlag
43880ca47b
Merged pull request #1919
2018-09-27 11:06:00 +02:00
Andrei Kortunov
0176ee389e
Handle length of UTF-8 strings properly in plugin metadata (bug #4653 )
2018-09-25 21:40:26 +04:00
Andrei Kortunov
bce8de5fe9
Respect selected encoding in the content selector (bug #4467 )
2018-09-25 21:39:18 +04:00
Capostrophic
92259c6cca
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762 )
2018-09-23 22:30:06 +03:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
Andrei Kortunov
01b3f92f7e
Make coc and fixme console commands close to vanilla (bug #4292 , bug #4217 )
2018-09-20 16:25:02 +04:00
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Marc Zinnschlag
d76367918a
Merged pull request #1907
2018-09-17 12:10:00 +02:00
Marc Zinnschlag
107165d36d
Merged pull request #1923
2018-09-17 11:59:28 +02:00
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
2018-09-16 21:53:28 +04:00
Capostrophic
95aa05e41b
Tweaks to script parser messages and pathgrid warnings
2018-09-16 16:47:33 +03:00
Andrei Kortunov
09427d3f5e
Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )
2018-09-16 14:38:58 +04:00
Capostrophic
363516049d
Actually fix General number formatting
2018-09-14 18:38:24 +03:00
Andrei Kortunov
7a986f38da
Support for user-defined TrueType fonts
2018-09-12 14:31:01 +04:00
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Marc Zinnschlag
6100e34051
Merged pull request #1912
2018-09-12 12:04:49 +02:00
Andrei Kortunov
f0919f51e9
Fix integer result formatting of scripting functions
2018-09-11 14:05:44 +04:00
Andrei Kortunov
c2c24a76a4
Handle MyGUI exceptions inside destructors
2018-09-11 11:11:27 +04:00
Andrei Kortunov
aca6625af4
Avoid possible memory leak by using the unique_ptr
2018-09-11 11:11:27 +04:00
Andrei Kortunov
a262e4b342
Print warning, if can not close or remove temporary file
2018-09-11 11:11:27 +04:00
Andrei Kortunov
d5bcc49079
Initialize missing struct fields
2018-09-11 11:11:24 +04:00
Andrei Kortunov
e5a81b1f99
Fix some issues, found by Coverity Scan
2018-09-10 16:35:27 +04:00
Andrei Kortunov
5693ceca74
Remove redundant declaration
2018-09-04 17:56:19 +04:00
Capostrophic
65ff346b61
Make NPC record reputation, disposition and faction rank have unsigned char type
2018-09-03 16:45:38 +03:00
Andrei Kortunov
7e2bda459b
Check if there are textures in FlipController to avoid division by zero (bug #4614 )
2018-09-02 17:36:37 +04:00
Marc Zinnschlag
78a84042ad
Merged pull request #1901
2018-09-01 11:08:24 +02:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Andrei Kortunov
b0ac0b0b22
Do not initialize map every call
2018-08-29 16:47:12 +04:00
Marc Zinnschlag
24ce8cce72
Merged pull request #1898
2018-08-29 12:04:52 +02:00
Andrei Kortunov
0ddd0e4edc
Fix light flicker amplitude calculation
2018-08-28 14:57:11 +04:00
Andrei Kortunov
c677f7ca27
Rework pulsing light sources (bug #4615 )
2018-08-28 14:57:08 +04:00
Marc Zinnschlag
232ea4f793
Merged pull request #1887
2018-08-27 12:52:30 +02:00
Sophie Kirschner
c412f99963
Remove commented lines in UnrefWorkItem::doWork
2018-08-26 11:08:06 +03:00
Marc Zinnschlag
327f36b081
Merged pull request #1876
2018-08-26 09:15:38 +02:00
Andrei Kortunov
ff241fb787
Optimize skinning (task #4605 )
2018-08-25 20:45:59 +04:00
Sophie Kirschner
4dd9386c4f
Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
...
Fixes compile error encountered on OSX 10.9 with g++
sophie:build pineapple$ g++ --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 6.0 (clang-600.0.56) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin13.4.0
Thread model: posix
The compilation error:
[ 24%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwrender/renderingmanager.cpp.o
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.cpp:1:
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.hpp:4:
/Users/pineapple/git/openmw/openmw-deps/include/osg/ref_ptr:35:36: error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
~ref_ptr() { if (_ptr) _ptr->unref(); _ptr = 0; }
^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:14:11: note: in instantiation of member function
'osg::ref_ptr<SceneUtil::UnrefWorkItem>::~ref_ptr' requested here
class UnrefQueue : public osg::Referenced
^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:10:11: note: forward declaration of 'SceneUtil::UnrefWorkItem'
class UnrefWorkItem;
2018-08-24 16:41:52 +03:00
Andrei Kortunov
a560a9e00d
Allow messageboxes arguments to have newline characters (bug #3836 )
2018-08-24 15:48:18 +04:00
AnyOldName3
db707a31ec
Add clipping planes when allow shadow map overlap is enabled
2018-08-23 13:14:02 +01:00
AnyOldName3
25e92481f4
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-21 14:00:58 +01:00
AnyOldName3
15e820825f
Fix another convex hull clipping issue and restore z-clipping
2018-08-21 14:00:29 +01:00
Capostrophic
a06c9c767d
Treat <> and << operators as < and >< and >> as > in scripts
...
(bug #4597 )
2018-08-19 18:40:33 +03:00
Marc Zinnschlag
dc9aedca7d
Merged merge request !33
2018-08-18 12:08:05 +02:00
AnyOldName3
3ce96997d1
Remove sneaky tabs.
2018-08-18 00:09:40 +01:00
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
2018-08-17 18:22:13 +01:00
AnyOldName3
dd501f4132
Make ConvexHull::clip more resilient against large values.
2018-08-17 17:47:52 +01:00
AnyOldName3
987306feb9
Fix ConvexHull::extendTowardsNegativeZ
2018-08-16 23:48:19 +01:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
...
Use new logging system
2018-08-16 11:38:29 +02:00
Andrei Kortunov
c7a5548475
Use new logging system for editor
2018-08-14 20:01:09 +04:00
Andrei Kortunov
1452684d9e
Use new logging system for components
2018-08-14 19:42:41 +04:00
Bret Curtis
c0e50b2c02
Merge pull request #1865 from elsid/material_race_condition
...
Fix race condition (bug #4584 )
2018-08-14 10:29:58 +02:00
Andrei Kortunov
9a5b016293
Move crashcatcher initialization to components
2018-08-14 11:17:05 +04:00
Andrei Kortunov
5e172ed831
Move cerr initialization out of 'try' block
2018-08-14 10:30:27 +04:00
James Carty
1c49698053
Implement 'g' flag
2018-08-13 20:31:11 +01:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
...
Improve console logging
2018-08-13 10:19:25 +02:00
James Carty
579f35511a
Add support for scietific notation flag for MessageBox
2018-08-12 22:45:03 +01:00
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
2018-08-12 13:38:15 +04:00
elsid
c2b8c7086a
Fix race condition
...
Values are accessed from main thread and cell preloader threads.
2018-08-12 01:06:58 +03:00
elsid
2de38142e2
Replace raw pointers by unique_ptr
2018-08-11 18:00:52 +03:00
elsid
f2a63bcf35
Add unit tests for BulletNifLoader
2018-08-11 18:00:52 +03:00
elsid
6afc1dc3a0
Support build with coverage for components and test suite
2018-08-11 17:24:40 +03:00
Marc Zinnschlag
b67b17010d
Merged pull request #1826
2018-08-10 12:21:49 +02:00
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
2018-08-10 11:11:40 +04:00
Bret Curtis
03bf599426
Merge pull request #1856 from Capostrophic/hidden
...
Revert untextured shapes rendering changes
2018-08-09 12:36:03 +02:00
Capostrophic
348c6f848e
Fix a bunch of MSVC warnings
2018-08-09 02:27:33 +03:00
AnyOldName3
3b3721897d
Make indoor shadows disableable.
2018-08-08 23:56:11 +01:00
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-08-08 23:28:06 +01:00
AnyOldName3
6286f5a1d4
Ensure RigGeometry child geometries have sensible bounds without actually computing them.
2018-08-08 23:24:57 +01:00
Capostrophic
85208eff7f
Revert untextured shapes rendering changes
2018-08-08 21:10:00 +03:00
Capostrophic
bda23c6ad6
Fix nodemask
2018-08-07 20:49:10 +03:00
Capostrophic
a1e3b2e586
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
2018-08-05 16:24:24 +03:00
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
2018-08-05 13:26:12 +04:00
Marc Zinnschlag
452a706047
Merged pull request #1837
2018-08-04 10:26:44 +02:00
Andrei Kortunov
e2519226aa
Move boost include
2018-08-03 17:04:07 +04:00
Andrei Kortunov
c2a175c2e0
Move crash catcher wrapper to separate file
2018-08-03 15:51:17 +04:00
Andrei Kortunov
ac98797999
Add missing file
2018-08-03 15:05:13 +04:00
Andrei Kortunov
c454f1bdad
Use log file for editor (feature #4012 )
2018-08-03 09:05:08 +04:00
AnyOldName3
8f4125134f
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-02 15:51:06 +01:00
Andrei Kortunov
369ea7e177
Check if a temporary file was successfully closed
2018-08-01 20:36:29 +04:00
Andrei Kortunov
12144de8ed
Initialize missing variables
2018-08-01 20:18:37 +04:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
AnyOldName3
71778e2552
Disable convex hull clipping based on render leaf traverser results in the z direction.
2018-07-31 23:42:44 +01:00
AnyOldName3
02ab3b466a
Use simplified convex hull clipping maths from the other function doing hte same thing
2018-07-31 23:30:15 +01:00
Andrei Kortunov
469bb29621
Do not try to handle shape controllers as node controllers
2018-07-30 21:45:17 +04:00
Andrei Kortunov
7e0df01c83
Do not optimize animated shapes (bug #3950 )
2018-07-28 16:48:57 +04:00
Nikolay Kasyanov
21f198af7a
Fix debugger detection on macOS ( #4511 )
2018-07-15 12:36:01 +02:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
...
Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
2018-07-11 14:41:49 +04:00
elsid
3f21c49479
Put check for nif file name into separate function
2018-07-10 23:46:06 +03:00
elsid
2599aba196
Fix check whether file name starts with x or X
...
If path doens't contains / or \, then slashpos will be 0.
Therefore slashpos + 1 = 1 doesn't point to first symbol.
xmesh.nif
^
slashpos + 1
2018-07-10 23:46:06 +03:00
Andrei Kortunov
c921d1c7e9
Refactor NifStream class (eliminate LNK4221 MSVC warning)
2018-07-10 13:32:52 +04:00
Andrei Kortunov
16a4df25d6
Make void function to do not return value
2018-07-10 09:36:39 +04:00
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
2018-07-09 16:25:55 +02:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
2018-06-28 17:24:36 +01:00
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
2018-06-25 09:35:42 +04:00
AnyOldName3
f8e4f3fca5
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-06-22 00:11:29 +01:00
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
...
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-20 17:19:48 +02:00
Bret Curtis
3ebebdf3c1
Merge pull request #1751 from wareya/terrainbleeding
...
Fix #4452
2018-06-20 10:20:11 +02:00
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
2018-06-20 00:11:23 +01:00
AnyOldName3
ed68db5ef9
Fix issue where the camera frustum cropping wouldn't consider where casters might cast shadows, just where they actually were.
2018-06-19 23:48:59 +01:00
Bret Curtis
c1eb9042b3
Merge branch 'master' into terrainbleeding
2018-06-19 13:40:14 +02:00
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
2018-06-19 14:17:33 +04:00
Nikolay Kasyanov
75d79e98b9
Force software decompression if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-16 12:38:16 +02:00
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
2018-06-16 12:12:32 +02:00
Miloslav Číž
2a23b53515
Merge branch 'drummyfish/openmw-toggleborders'
2018-06-14 15:33:08 +02:00
Miloslav Číž
477e1437d2
Resolve conflicts
2018-06-14 15:30:28 +02:00
Miloslav Číž
34f8eca7bd
Fix indent
2018-06-14 13:43:32 +02:00
Miloslav Číž
ab8de9fa14
Set node mask to cell borders
2018-06-14 13:18:37 +02:00
Miloslav Číž
414e6caafe
Make tb work with distant terrain
2018-06-14 13:14:38 +02:00
Miloslav Číž
f18d57429e
Move cell border management to World
2018-06-14 12:27:22 +02:00
Miloslav Číž
1b8d500c07
Make tb command work again
2018-06-14 12:01:09 +02:00
Miloslav Číž
1fd5ad3e56
Use REAL_SIZE constant
2018-06-14 01:01:22 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
2018-06-13 21:16:28 +02:00
Bret Curtis
a747318c90
Merge branch 'master' into terrainbleeding
2018-06-13 09:20:49 +02:00
Marc Zinnschlag
48711bbdde
Merged pull request #1592
2018-06-13 08:58:06 +02:00
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
2018-06-13 08:22:37 +02:00
wareya
94f695cffc
Fix #4452 and remove dead code
2018-06-12 21:04:27 -04:00
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
2018-06-13 01:48:31 +02:00
Nikolay Kasyanov
224b94c0ce
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8
2018-06-12 20:32:02 +02:00
AnyOldName3
f5b144ef77
Improve bounds calculation for shadow casters outside of the viewing frustum
2018-06-12 17:04:56 +01:00
Marc Zinnschlag
565922f9ad
naked expressions beginning with the member operator were allowed erroneously outside of the console (Fixes issue #2971 )
2018-06-12 17:52:16 +02:00
Marc Zinnschlag
8d0f717e72
Merged pull request #1739
2018-06-12 17:04:41 +02:00
Marc Zinnschlag
90febde783
Merged pull request #1742
2018-06-12 17:03:38 +02:00
Marc Zinnschlag
816a1733dc
Allow comma after Begin and End script instruction ( Fixes #4451 )
2018-06-12 15:29:28 +02:00
Andrei Kortunov
acd3cba5fa
Store previous items in the savegame
2018-06-10 16:21:19 +04:00
wareya
7344323b9e
remove indentation from blank lines
2018-06-09 10:31:51 -04:00
wareya
8f45b0d53a
remove unnecessary conditions
2018-06-09 10:11:43 -04:00