scrawl
7ead963075
Revert "Revert "ESSImport: convert inventory equipment slots""
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This reverts commit fe31ca0ac0
.
2015-01-23 15:33:30 +01:00
scrawl
d13335ba40
Ensure the item can be equipped in the given slot when loading inventory
2015-01-23 15:32:34 +01:00
scrawl
c65f9cb3c0
Revert "Change save format to store relative equipment index"
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This reverts commit 89d9649b50
.
2015-01-23 02:32:43 +01:00
scrawl
fe31ca0ac0
Revert "ESSImport: convert inventory equipment slots"
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This reverts commit 03df659e7d
.
2015-01-23 02:32:42 +01:00
scrawl
b95748d044
Revert "Light charge handling fix"
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This reverts commit 5e0428243b
.
2015-01-23 02:32:38 +01:00
Marc Zinnschlag
fa4718283d
Merge remote-tracking branch 'scrawl/contentselector'
2015-01-21 15:23:38 +01:00
Marc Zinnschlag
cd62dbc5b7
Merge remote-tracking branch 'scrawl/essimporter'
2015-01-21 15:12:04 +01:00
scrawl
5e0428243b
Light charge handling fix
2015-01-21 01:59:45 +01:00
Scott Howard
8c32b7e304
missing include in essimporter/main.cpp
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error: 'cout' is not a member of 'std'
error: 'cerr' is not a member of 'std'
https://launchpadlibrarian.net/195402684/buildlog_ubuntu-trusty-amd64.openmw_0.34.0%2Bgit20150120.442-0~ubuntu14.04.1_FAILEDTOBUILD.txt.gz
2015-01-20 17:59:11 -05:00
scrawl
03df659e7d
ESSImport: convert inventory equipment slots
2015-01-20 23:58:24 +01:00
scrawl
89d9649b50
Change save format to store relative equipment index
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Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
2015-01-20 23:55:26 +01:00
scrawl
142a138b75
ESSImport: convert TalkedTo flag and gold pool
2015-01-20 20:19:08 +01:00
scrawl
e38d756345
ESSImport: fix NPCC indices
2015-01-20 20:18:30 +01:00
scrawl
5b705196bc
ESSImport: convert level progress
2015-01-20 19:47:54 +01:00
scrawl
eede2c8e55
ESSImport: convert breath meter and skill increases
2015-01-20 19:30:39 +01:00
scrawl
0fc9221eb3
ESSImport: convert NPC disposition
2015-01-20 19:29:54 +01:00
scrawl
1375a4e4bb
ESSImport: read stolen items (not converted yet)
2015-01-20 19:29:54 +01:00
Alexander "Ace" Olofsson
3a88f4ebd5
Fix windows build, MessageBox is a defined symbol
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Windows and its stupid defines...
2015-01-20 17:07:26 +01:00
scrawl
06736e9e03
ESSImport: convert faction reactions and known dialogue topics
2015-01-20 15:56:07 +01:00
Marc Zinnschlag
a266dffb4b
Merge remote-tracking branch 'scrawl/essimporter'
2015-01-20 15:53:48 +01:00
scrawl
6d5bb57e00
ESSImport: fix loading item stacks in containers
2015-01-20 01:21:44 +01:00
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
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Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
2015-01-20 00:53:31 +01:00
scrawl
40c29abe20
ESSImport: convert other references (non-creature/npc/container)
2015-01-20 00:42:26 +01:00
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
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This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
8e1eeccbe1
ESSImport: container state
2015-01-19 13:16:12 +01:00
scrawl
a7b82e5107
ESSImport: inventory loading works, equipment slots need more work
2015-01-19 12:22:51 +01:00
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
2015-01-19 11:36:00 +01:00
scrawl
ad398f0c65
ESSImport: convert kill counter
2015-01-19 09:29:30 +01:00
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
2015-01-19 09:29:21 +01:00
scrawl
19ed047dec
ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring
2015-01-18 23:15:36 +01:00
scrawl
08ad4d73bb
ESSImport: player is placed in correct cell, npc cellrefs work
2015-01-18 20:01:50 +01:00
scrawl
c8ed24cc84
ESSImport: creature CellRefs work, need probing to find ref type
2015-01-18 16:13:52 +01:00
scrawl
cbf56dbb47
ESSImport: work on cell fog of war
2015-01-17 03:07:24 +01:00
scrawl
031eec4550
Starting ESS importer for Morrowind save files
2015-01-17 00:16:49 +01:00
scrawl
14aacf9a72
Add comment
2015-01-17 00:10:49 +01:00
scrawl
1869d37cfc
Remove unused mLastDrowningHit
2015-01-17 00:10:45 +01:00
scrawl
714b19015c
Fix unknown record error message
2015-01-15 20:31:08 +01:00
Marc Zinnschlag
9603325b99
Merge remote-tracking branch 'origin/master'
2015-01-15 17:33:20 +01:00
Marc Zinnschlag
640d473866
Merge remote-tracking branch 'scrawl/master'
2015-01-15 17:33:08 +01:00
scrawl
fc6aa256bf
Add comment
2015-01-15 16:05:25 +01:00
scrawl
6146a3843c
Merge remote-tracking branch 'upstream/coverity_scan' into HEAD
2015-01-15 15:59:57 +01:00
Marc Zinnschlag
c55e9b9c58
one more potential 0-pointer fix
2015-01-15 15:00:16 +01:00
Marc Zinnschlag
706df3f881
silenced a coverity warning
2015-01-15 12:13:53 +01:00
Marc Zinnschlag
7b8e6f9dda
addressed potential 0-pointer issue
2015-01-15 12:04:23 +01:00
Marc Zinnschlag
f3c7532660
cleaned up some enum confusion
2015-01-15 12:01:59 +01:00
scrawl
bf915d929a
Update idle voices according to research
2015-01-15 03:35:46 +01:00
scrawl
b39cc0c8c8
Fix OpenCS window opening issue when config file doesn't exist
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It would attempt to create a zero-sized window (or even negative-sized, after subtracting the frame dimensions).
2015-01-15 02:49:54 +01:00
scrawl
6b2df95167
Fix for some coverity defects
2015-01-15 02:03:27 +01:00
scrawl
edbac30a57
Change another dynamic_cast to static_cast (coverity)
2015-01-15 01:23:58 +01:00
scrawl
cef72385d4
Fix extreme frame drop when running into certain corners ( Fixes #2023 )
2015-01-15 00:58:12 +01:00
scrawl
52ed3d92a8
Fix btCompoundShape scaling ( Fixes #1683 )
2015-01-14 17:59:04 +01:00
scrawl
a3c861b7fa
Idle voice fix
2015-01-14 00:07:14 +01:00
scrawl
2ac4a74a34
Fix running AI for dead actors
2015-01-13 18:13:02 +01:00
scrawl
f11ec653d0
Add setting for showing MRK nodes to NIF loaders
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This makes marker objects show up in OpenCS.
2015-01-13 17:29:25 +01:00
scrawl
883f7ec7ce
Move workaround for hiding markers from NIF loader to Scene
2015-01-13 17:19:39 +01:00
scrawl
3ce22d31d8
Fix cursor issue when loading savegame from within mouselook-mode and a warning pops up
2015-01-13 05:37:44 +01:00
scrawl
fafc14d5a0
Add proper air movement mechanics ( Fixes #2077 )
2015-01-13 05:37:43 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
4ed3e7bbb7
Enchanting code cleanup
2015-01-12 23:29:58 +01:00
scrawl
bb718f216d
Initialize ENAMstruct in SpellCreationDialog (Coverity)
2015-01-12 23:29:58 +01:00
scrawl
08d8dd287c
I think this was committed by accident
2015-01-12 23:29:58 +01:00
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
2015-01-12 23:29:58 +01:00
scrawl
cda2eea906
Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult
2015-01-12 23:29:58 +01:00
scrawl
871d59de6c
Reduce Idle voice chance ( Fixes #1964 )
2015-01-12 23:29:58 +01:00
scrawl
82eaa9f1bc
Fix loading crash (don't apply viewmode before player is set up) ( Fixes #2272 )
2015-01-12 23:29:39 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
0ec018f7f1
More accurate savegame loading progress bar, uses position in the file (Bug #2259 )
2015-01-11 17:54:15 +01:00
scrawl
1780bcc238
Print RefNum in BetaComment
2015-01-11 17:04:58 +01:00
scrawl
4d4f2fc475
Add maximum distance for teleporting followers on using a door
2015-01-11 17:04:58 +01:00
scrawl
b108fbe986
Remove incorrect implementation of fGreetDistanceReset
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This can't be right. A reset distance of 512 is smaller than the maximum greeting distance for certain NPCs, which would then say greetings non-stop.
2015-01-11 17:04:58 +01:00
scrawl
716e14a37a
Print missing savegame dependencies on the console
2015-01-11 17:04:58 +01:00
Marc Zinnschlag
7c959c8494
Merge remote-tracking branch 'dteviot/Bug811'
2015-01-11 12:30:32 +01:00
Marc Zinnschlag
289a912817
Merge remote-tracking branch 'scrawl/master'
2015-01-11 12:24:51 +01:00
dteviot
458b82c308
Centralized "fish can't attack non-swimmer" logic.
2015-01-11 14:25:46 +13:00
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
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1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
f9227beedd
Add warning when loading a savegame that depends on non-existing content files ( Fixes #2261 )
2015-01-11 00:06:52 +01:00
scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00
scrawl
91571f51be
Ogre crash workaround ( Fixes #1745 )
2015-01-10 22:45:08 +01:00
dteviot
fcbf7d7deb
Fixed string formatting minor error found by Mingun.
2015-01-11 08:33:33 +13:00
Marc Zinnschlag
595c08817f
Merge remote-tracking branch 'scrawl/master'
2015-01-10 17:02:46 +01:00
scrawl
37bea9d4dc
Fix exception for empty dialog topics ( Fixes #2267 )
2015-01-10 15:06:30 +01:00
Marc Zinnschlag
e439065897
Merge remote-tracking branch 'scrawl/master'
2015-01-10 11:33:04 +01:00
dteviot
05b89be8bf
Launcher sets content list to match values in openmw.cfg ( Fixes #811 )
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I took the liberty to add accessor & mutator functions for classes ContentListsGameSettings and LauncherSettings , as existing code can reverse order of entries.
Also replaced some "magic strings" with named constants.
2015-01-10 18:46:47 +13:00
scrawl
5b9d10f851
Reduce includes in MWGui
2015-01-10 03:56:06 +01:00
dteviot
063388e0eb
Change "Profile" to "Content List" in user visible strings in Launcher. ( Fixes #810 )
2015-01-10 15:04:45 +13:00
scrawl
728b842e72
Use MyGUI::utility in favor of boost lexical_cast
2015-01-10 03:01:01 +01:00
scrawl
eecea4131f
Reduce MyGUI includes
2015-01-10 02:50:43 +01:00
scrawl
4b704f665f
Reduce includes, move DragAndDrop to separate file
2015-01-10 01:21:17 +01:00
scrawl
eb99ed697b
Reduce includes
2015-01-10 01:00:52 +01:00
scrawl
66e7e04807
UnitTests: add another dialogue keyword test
2015-01-10 00:29:07 +01:00
scrawl
2ac23008f5
Remove an old workaround ( Fixes #2263 )
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The workaround was added when we were still using OIS for input. It doesn't seem to be needed with SDL.
2015-01-10 00:07:55 +01:00
scrawl
dfdf26e95e
Add assertion to Store
2015-01-09 20:58:53 +01:00
scrawl
1b302b750c
UnitTests: add tests for KeywordSearch conflict resolution
2015-01-09 20:53:49 +01:00
scrawl
9d07edda13
UnitTests: remove GMock which wasn't used anyway, and the gmock headers fail to compile together with gtest on ubuntu 14.04
2015-01-09 20:53:43 +01:00
scrawl
ce2cbab402
Dialogue: improve conflict resolution for chains of overlapping keywords (unit test for such a case will follow)
2015-01-09 20:08:52 +01:00
Marc Zinnschlag
4e7f7baf8b
Merge remote-tracking branch 'dteviot/Bug2076'
2015-01-09 13:57:21 +01:00
dteviot
64cd1396ac
Fixed minor issues.
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1. Renamed "hightRatio" to "heightRatio".
2. Replaced magic numbers with named constants.
2015-01-09 22:17:53 +13:00
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
2015-01-09 21:40:53 +13:00
Marc Zinnschlag
d254bb0a34
Merge remote-tracking branch 'dteviot/FixLoadOrderReset'
2015-01-09 09:32:23 +01:00
scrawl
65ab31eae6
Remove now redundant Store::setUp implementation
2015-01-09 04:31:02 +01:00
scrawl
ddd6e682bc
Dialogue: add conflict resolution for overlapping keywords ( Fixes #2245 )
2015-01-09 04:19:38 +01:00
scrawl
c77660ba20
Remove some nonsense code
2015-01-09 01:59:38 +01:00
scrawl
2ddbe22da3
Fix for NPC store clearDynamic bug
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It was clearing the whole mShared vector, instead of only the dynamic part. Actually, that whole overload was pointless to begin with. All it does is making sure the Player record isn't cleared, but ESMStore::clearDynamic re-inserts the player record anyway after clearing.
2015-01-09 01:59:32 +01:00
Marc Zinnschlag
f8a3ec3ee3
Merge remote-tracking branch 'scrawl/cmdline-savegame'
2015-01-08 20:57:49 +01:00
scrawl
d31ae2b345
Fix mIds mapping for dynamic records being lost on save/reload
2015-01-08 16:27:13 +01:00
scrawl
928b9ee41b
Fix missing GUI mode update when showing soulgem dialog
2015-01-08 16:27:13 +01:00
scrawl
ef7e0070a6
Don't right-shift signed integers which is implementation-defined
2015-01-08 16:27:13 +01:00
dteviot
9d6efcecff
Merge remote-tracking branch 'OpenMW/master' into FixLoadOrderReset
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Fixed Conflict:
components/contentselector/model/contentmodel.cpp
2015-01-08 12:15:48 +13:00
Marc Zinnschlag
38a413a483
Merge remote-tracking branch 'scrawl/master'
2015-01-07 20:22:15 +01:00
scrawl
4684014a83
Use .omwsave extension for save game files
2015-01-07 15:06:39 +01:00
scrawl
13c5bd5cc2
Enchanting: fix skill-based cast cost bonus being applied twice
2015-01-07 04:41:12 +01:00
scrawl
ef1b0a191b
Revert "Enchanting: fix inverted self-enchant success chance"
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It wasn't inverted to begin with. The author of this commit is an idiot.
2015-01-07 03:48:16 +01:00
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
2015-01-07 03:27:24 +01:00
scrawl
157438460b
Fix being able to activate objects when paralyzed
2015-01-07 02:34:29 +01:00
scrawl
dc5ed5b861
Remove weather particles underwater ( Fixes #2010 )
2015-01-07 02:34:29 +01:00
scrawl
d02e075bab
Add setting for exterior cell grid size ( Fixes #1537 )
2015-01-07 02:34:29 +01:00
scrawl
a17252eab3
Remove unused checkWaypoint function
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It was an almost exact copy of the checkPathCompleted function anyway.
2015-01-07 02:34:28 +01:00
scrawl
4d9100091d
Reduce default pathing arrival tolerance to 32 units ( Fixes #1605 )
2015-01-07 02:34:28 +01:00
scrawl
e19ab77d00
Store camera first person state in savegame ( Fixes #2255 )
2015-01-07 02:34:24 +01:00
scrawl
992b87ea44
Reset existing summons when the spell is re-casted ( Fixes #2135 )
2015-01-06 16:11:10 +01:00
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
2015-01-06 16:11:05 +01:00
Marc Zinnschlag
31f6ccdf4d
Merge remote-tracking branch 'internecine/bug2031'
2015-01-06 09:43:59 +01:00
Internecine
e1fdcb608e
Fixed incorrect index
2015-01-06 15:00:24 +13:00
scrawl
464f8abb3f
List exterior cell names in tab completion ( Fixes #2252 )
2015-01-06 01:10:09 +01:00
scrawl
708dbc2518
Crime fix
2015-01-05 20:31:50 +01:00
scrawl
c343a5c803
stopCombat fix
2015-01-05 20:31:50 +01:00
scrawl
c1955ef7fa
Fix enchanting dialog effect labels showing a duration for constant effects
2015-01-05 18:57:08 +01:00
scrawl
5e7e40aac9
Fix being able to switch weapons while knocked out
2015-01-04 19:54:49 +01:00
scrawl
de12c96a46
Fix crash on exit if the window wasn't created ( Fixes #2249 )
2015-01-04 19:23:31 +01:00
scrawl
bc686c93b5
Potential fix for thrown weapons being regarded as broken
2015-01-04 19:20:30 +01:00
scrawl
398fe6e780
Thrown weapon fix ( Fixes #2248 )
2015-01-04 19:20:24 +01:00
scrawl
d56906acf7
Fix the creature position glitch
2015-01-03 19:10:15 +01:00
scrawl
6f747df713
Remove an unused constructor
2015-01-03 19:10:15 +01:00
scrawl
593ca6bd48
Fix for framerate-dependent maximum stepping distance (Bug #1638 )
2015-01-03 19:10:15 +01:00
Marc Zinnschlag
9f6a2d00e8
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
2015-01-02 18:17:25 +01:00
Marc Zinnschlag
bdc28c0523
Merge remote-tracking branch 'maqifrnswa/feature1325'
2015-01-02 18:14:42 +01:00
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
2015-01-02 18:08:47 +01:00
Scott Howard
f24c1845b6
remove pop-up message on load failure
2015-01-02 10:42:09 -05:00
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
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(can be changed in config though); disable gamma control for not Windows
OSs
2015-01-02 16:49:22 +03:00
Scott Howard
dece4e2640
remove unneeded includes
2015-01-01 22:54:32 -05:00
Scott Howard
03b39435f8
place user settings window at same location as mouse pointer
2015-01-01 22:50:35 -05:00
Scott Howard
ce7cef924e
when loading a file fails, pop-up critical window and highlight error text
2015-01-01 22:27:08 -05:00
Thoronador
44e01d0eaa
remove redundant initialization statement
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See https://github.com/OpenMW/openmw/pull/423#discussion_r22403388
2015-01-02 02:23:10 +01:00
Thoronador
526fb1b37b
fix uninitialized value in BillboardObject
2015-01-02 00:45:50 +01:00
Thoronador
91ff536460
fix uninit, #2
2015-01-02 00:26:45 +01:00
Thoronador
17fb7aa598
uninitialized stuff
2015-01-01 23:18:30 +01:00
scrawl
97fc51ceb7
Merge commit 'pull/origin/422'
2015-01-01 23:03:38 +01:00
scrawl
326d0d3ebf
Add default values for fNPCHealthBarTime and fNPCHealthBarFade ( Fixes #2243 )
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These GMSTs are missing in unpatched versions of the game.
2015-01-01 22:55:43 +01:00
scrawl
92e4a0669c
Fix for AiWander state loading
2015-01-01 18:58:17 +01:00
scrawl
559ddbb480
Quick fix for Ai fast-forward crash in exteriors ( Fixes #2241 )
2015-01-01 18:18:46 +01:00