scrawl
ef9afeb53e
Auto calculate attributes if there are not specified in the NPC record
2013-04-18 23:51:43 +02:00
Marc Zinnschlag
1b764e5d3c
Merge remote-tracking branch 'gus/AI'
2013-04-18 22:17:49 +02:00
Glorf
f9deb593d1
Bugfix #578
2013-04-18 21:37:58 +02:00
gus
c753eb4c28
another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat
2013-04-18 18:35:01 +01:00
scrawl
3c5e4ceefd
Workaround for ambiguous "Chargen_plank" ID in chargen script (one at -22,16 and one at -2,-9)
2013-04-18 16:46:32 +02:00
Chris Robinson
6d59325bff
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-17 23:21:17 -07:00
Britt Mathis
1dff1fabdb
Fixed race.cpp
2013-04-17 19:38:13 -04:00
Britt Mathis
7eee86ab66
No more using namespace
2013-04-17 18:56:48 -04:00
scrawl
c519fc360d
Move away from fixed record names for body parts
2013-04-18 00:19:34 +02:00
scrawl
0341a9e778
Fix a gcc 4.8 warning
2013-04-17 20:57:22 +02:00
scrawl
547f77031d
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
2013-04-17 17:06:30 +02:00
Bret Curtis
c1ec16986b
add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt
2013-04-17 12:04:05 +02:00
Marc Zinnschlag
5bbab1abd9
Merge remote-tracking branch 'galdor557/master'
2013-04-17 09:52:58 +02:00
Britt Mathis
60fadaeaf0
Cleaned up includes in implementation files
2013-04-16 20:16:22 -04:00
Glorf
e3a9f73eb6
Improved getangle script behaviour
2013-04-16 21:40:34 +02:00
Glorf
1fd59d0ce0
Removed useless include
2013-04-16 21:21:54 +02:00
Glorf
1e92ffc314
Added rotation layer
2013-04-16 21:17:19 +02:00
Chris Robinson
cac793758b
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-16 11:52:19 -07:00
Chris Robinson
4ce98e9bd6
Store iterators for start and stop keys
2013-04-15 20:37:10 -07:00
Chris Robinson
1b1f9f7921
Allow multiple ObjectLists to be created for Animations.
...
addObjectList may not currently be called outside of the related constructor.
2013-04-15 18:55:28 -07:00
Glorf
e0357c7b7c
Merge rotate
2013-04-15 20:29:38 +02:00
Glorf
763308868d
Fixed rotation speed
2013-04-15 17:45:18 +02:00
Glorf
972481f63f
Working rotate, rotateworld
2013-04-15 16:45:53 +02:00
scrawl
7fcaffefb0
Fixed travel window to use the rotation part of ESM::Position
2013-04-15 03:13:25 +02:00
Chris Robinson
69084139aa
Use an array of objectlists, instead of one base objectlist and an array of 'animation sources'
2013-04-14 17:58:21 -07:00
scrawl
2693b78536
Add initial player inventory when new game is started
2013-04-15 02:56:23 +02:00
Chris Robinson
f9dee25fd1
Store the base skeleton entity in MWRender::Animation
2013-04-14 16:56:35 -07:00
Glorf
4e0233cf06
Base local rotations implementation
2013-04-14 21:42:37 +02:00
Marc Zinnschlag
9bc07e6221
Merge remote-tracking branch 'scrawl/diseasefix'
2013-04-14 19:45:55 +02:00
Marc Zinnschlag
615ce0b199
Merge remote-tracking branch 'scrawl/master'
2013-04-14 19:45:33 +02:00
Marc Zinnschlag
b2b953d2a8
added region column to cell table
2013-04-14 19:34:55 +02:00
scrawl
a57fbbb168
Fix wrong detection of diseases
2013-04-14 17:51:17 +02:00
scrawl
48f46e505c
Look in exterior cells first (chargen_crate_01_empty is in the prison ship but also outside of it, the one outside needs to be disabled)
2013-04-14 17:37:39 +02:00
Marc Zinnschlag
71148121a2
added flag columns to cell table
2013-04-14 17:10:37 +02:00
Marc Zinnschlag
0c33dd86d5
added basic cell table
2013-04-14 17:04:55 +02:00
Marc Zinnschlag
62aa563466
Merge remote-tracking branch 'scrawl/scale'
2013-04-13 10:32:09 +02:00
Marc Zinnschlag
41744818bb
Merge remote-tracking branch 'scrawl/master'
2013-04-13 10:23:35 +02:00
scrawl
d50150ad71
Scale adjustment factor should not be written back to cellref scale
2013-04-13 00:13:56 +02:00
scrawl
2eb9395661
Do some padding with zeros on the resource group name to avoid priority problems with more than 10 resource groups.
2013-04-13 00:05:31 +02:00
scrawl
86bac7aa92
Fix wrong BSA group name typo
2013-04-12 23:40:30 +02:00
gus
905cff2a94
anonymous namespace
2013-04-11 18:02:12 +01:00
gus
0a187e56aa
bugfix
2013-04-11 17:58:11 +01:00
gus
6934b20abd
actors are now updates every frame. This should not be the case, but this is a quickfix for AI.
2013-04-11 17:57:58 +01:00
gus
b5b0e7a656
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
2013-04-11 16:15:32 +01:00
Marc Zinnschlag
5bfa691f14
Merge branch 'script'
2013-04-11 10:50:46 +02:00
Marc Zinnschlag
f17cebde0a
syntax colouring for comments
2013-04-11 10:50:35 +02:00
Marc Zinnschlag
31289237ce
Merge remote-tracking branch 'kcat/nifogre'
2013-04-11 10:16:48 +02:00
Marc Zinnschlag
3f846a50d9
Merge remote-tracking branch 'galdor557/master'
...
Conflicts:
apps/openmw/mwgui/travelwindow.cpp
2013-04-11 10:15:42 +02:00
Chris Robinson
82091e3d07
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-10 23:20:28 -07:00
Britt Mathis
6128b9276f
Removed non-essential includes from all MWGui header files.
2013-04-11 00:21:56 -04:00
Chris Robinson
caff28e20a
Move NIFSkeletonLoader to a separate file
2013-04-10 19:58:17 -07:00
Glorf
106ef4c936
Rotate script
2013-04-10 22:53:03 +02:00
Marc Zinnschlag
74145410f2
basic syntax highlighting in script subview
2013-04-10 22:49:22 +02:00
Marc Zinnschlag
3a87b12baf
delete script subview on script deletion
2013-04-10 21:31:14 +02:00
Britt Mathis
f7383905b7
Finally eliminated calls to MWBase::WindowManager in constructors
2013-04-10 14:46:21 -04:00
Marc Zinnschlag
d61ec1063e
added script editor
2013-04-10 20:14:10 +02:00
Britt Mathis
d768f6b57e
Deleted *_* files in MwGui, builds.
2013-04-10 13:05:15 -04:00
Marc Zinnschlag
beb1858a57
Merge remote-tracking branch 'glorf/bugfix'
2013-04-10 17:39:19 +02:00
Glorf
ad49d1ecab
Sixth minor fix
2013-04-10 15:24:20 +02:00
Britt Mathis
ce9bc6d9ba
MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
2013-04-10 00:32:05 -04:00
Chris Robinson
50d8353a8d
Fix a hack so arms dont show in first-person
2013-04-09 16:51:04 -07:00
Chris Robinson
9d29921913
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-09 15:12:19 -07:00
Chris Robinson
a700c50e84
Add a first-person view mode to NpcAnimation
...
And use it instead of showing/hiding the player.
2013-04-09 15:10:14 -07:00
Marc Zinnschlag
a2ab43be7e
Merge remote-tracking branch 'scrawl/master'
2013-04-09 21:22:38 +02:00
scrawl
0e7d555cdf
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
Tom Mason
6ca2b1af74
fix for turning animations playing when in vanity mode
2013-04-09 19:24:41 +01:00
Glorf
bd93e63150
Fifth minor fix
2013-04-09 19:46:27 +02:00
Glorf
248fff6eb7
Fourth minor fix
2013-04-09 19:41:03 +02:00
Glorf
44ef02eb99
Third minor fix
2013-04-09 19:04:59 +02:00
Chris Robinson
029d565727
Avoid calling setVisible for character previews
2013-04-09 09:23:07 -07:00
Chris Robinson
9f9d978b0f
Use an enum to specify the NPC's view mode (normal, head only)
2013-04-09 09:07:05 -07:00
Glorf
46925e93a6
Second minor fix
2013-04-09 16:14:08 +02:00
Marc Zinnschlag
cd33f40c8f
re-enabled opening of record subviews via double click in table
2013-04-09 14:28:31 +02:00
Marc Zinnschlag
be4a01bdb4
added missing recrod type columns
2013-04-09 14:27:32 +02:00
Marc Zinnschlag
40bb772e34
added verifier for spell record
2013-04-09 12:44:49 +02:00
Marc Zinnschlag
ae0a7d5bcd
added cost and type columns to spell table
2013-04-09 11:53:47 +02:00
Marc Zinnschlag
ec6dff38b1
added basic spell table
2013-04-09 11:40:36 +02:00
Glorf
623c2c8201
Minor fix
2013-04-09 07:45:07 +02:00
scrawl
01ae91f640
Fix several NPCs spawning in the ground
2013-04-09 01:24:17 +02:00
Glorf
7c22e123f4
Bugfix #691 changes
2013-04-08 22:10:55 +02:00
Chris Robinson
01a1a0b846
Merge remote-tracking branch 'zini/master' into nifogre
...
Conflicts:
components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
Marc Zinnschlag
ef09b1cac8
Merge remote-tracking branch 'glorf/bugfix-1'
2013-04-08 20:23:18 +02:00
Marc Zinnschlag
85e5bd212b
Merge remote-tracking branch 'scrawl/master'
2013-04-08 20:05:52 +02:00
Glorf
2f52df22ce
Bugfix #553
2013-04-08 19:00:38 +02:00
Glorf
194ca2584d
Small azura's star fix
2013-04-08 17:53:41 +02:00
Glorf
50932a7a6b
Finished bugfix #691
2013-04-08 17:50:03 +02:00
scrawl
d0bcf83091
Adjust player position to ground after using travel services
2013-04-08 16:30:18 +02:00
scrawl
a7de870a44
Fix mercenary not updating its profit when item was dragged onto the player avatar
2013-04-08 16:21:18 +02:00
Chris Robinson
08d43fe217
Make the getHeadNode method more general
2013-04-08 05:48:52 -07:00
Chris Robinson
3768e04a0c
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-07 17:24:47 -07:00
Chris Robinson
7baca30a1d
Only get the non-accum root's keyframe when updating positions
...
The actual animation pose is now handled by the controllers, based on the
current animation time.
2013-04-07 16:21:45 -07:00
Chris Robinson
261ea1fe5e
Implement a KeyframeController
2013-04-07 14:56:23 -07:00
Marc Zinnschlag
43a5013690
added verifier for birthsign record
2013-04-07 23:25:35 +02:00
Chris Robinson
f69a8259e1
Update animation source controller targets
2013-04-07 13:51:04 -07:00
scrawl
9e08497f02
Initial container content should inherit the owner of its container
2013-04-07 22:07:04 +02:00
Chris Robinson
7494f90301
Remove an unneeded function
2013-04-07 13:02:46 -07:00
scrawl
480467b6eb
Reset the 'owner' field for items that were legitimately bought from an NPC.
2013-04-07 21:53:11 +02:00
Chris Robinson
2362e920f3
Use an unconnected object list for animation sources
...
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
scrawl
f3c8cd2065
Don't buy/sell keys which are set to open a lock
2013-04-07 21:38:53 +02:00
scrawl
2d2196b0d6
Implemented levelled items
2013-04-07 21:01:02 +02:00
Marc Zinnschlag
baf8eaecb8
added texture column to birthsign table
2013-04-07 20:46:04 +02:00
Marc Zinnschlag
60cc95305d
added basic birthsign table
2013-04-07 20:26:39 +02:00
Chris Robinson
80a1abd48a
Clear the old text keys when setting new animation sources
2013-04-07 11:09:55 -07:00
Marc Zinnschlag
a0d34c5e8d
Merge remote-tracking branch 'wheybags/autorun2'
2013-04-07 19:51:02 +02:00
Marc Zinnschlag
a91e3c0b01
Merge remote-tracking branch 'scrawl/fatigue_bug'
2013-04-07 19:50:16 +02:00
Marc Zinnschlag
5dc1a00544
Merge remote-tracking branch 'scrawl/master'
2013-04-07 19:43:39 +02:00
Marc Zinnschlag
593646436e
added verifier for region record
2013-04-07 19:39:13 +02:00
Marc Zinnschlag
c9424f577f
added sleeplist column to region table
2013-04-07 19:29:15 +02:00
Tom Mason
822866b5ae
fixed autorun
2013-04-07 18:04:30 +01:00
Marc Zinnschlag
f49a2a97c5
added map colour column to region table
2013-04-07 16:56:21 +02:00
Marc Zinnschlag
e25f5c6dfe
added basic region table
2013-04-07 16:32:06 +02:00
scrawl
8bbfba3f43
Fix fatigue not being set to its maximum value when player is rebuilt
2013-04-07 16:18:40 +02:00
scrawl
755a80a522
Fix camera shaking when near the pitch limit.
2013-04-07 15:52:43 +02:00
Marc Zinnschlag
ff1d908af4
added script table
2013-04-07 15:17:35 +02:00
Chris Robinson
be419bc891
Handle NiCamera nodes
2013-04-07 02:28:15 -07:00
Chris Robinson
878b4c15c5
Set visibility flags and the render queue group for particles
2013-04-07 02:08:33 -07:00
Chris Robinson
2db72ae607
Rename EntityList to ObjectList
2013-04-07 01:52:35 -07:00
Marc Zinnschlag
e2c6458adb
added verifier for sound records
2013-04-06 21:48:52 +02:00
Marc Zinnschlag
50b58b2ead
added sound file column to sound table
2013-04-06 21:43:05 +02:00
Marc Zinnschlag
dd5940b395
added sound parameter columns to sonud table
2013-04-06 21:40:03 +02:00
Marc Zinnschlag
8bf569d58a
added basic sound table
2013-04-06 21:21:10 +02:00
Chris Robinson
41e410347e
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-06 10:35:01 -07:00
Marc Zinnschlag
053f744566
Merge remote-tracking branch 'scrawl/master'
2013-04-06 19:31:46 +02:00
scrawl
1f3df4df0f
Perform a sanity check on count arguments
2013-04-06 19:25:29 +02:00
Marc Zinnschlag
0f34c79d0a
Merge branch 'race'
2013-04-06 19:21:38 +02:00
Marc Zinnschlag
98e7b3fd93
check for at least one playable race
2013-04-06 19:20:59 +02:00
Marc Zinnschlag
9bc3945f40
multiple fixes to UniversalId constructor
2013-04-06 19:20:46 +02:00
Chris Robinson
59f1d4b047
Add support for NiUVController on meshes
2013-04-06 09:44:10 -07:00
Marc Zinnschlag
0fb583e065
added verifier for race record
2013-04-06 17:35:36 +02:00
Chris Robinson
1d934e3112
Reduce some stdout spam
2013-04-06 04:46:28 -07:00
Chris Robinson
0631b28646
Prepare for supporting controller objects
2013-04-05 10:13:54 -07:00
Chris Robinson
af2a38db38
Fix looping anims that dont have "loop start"
2013-04-05 08:27:26 -07:00
Glorf
48d9885554
Started bugfix #691
2013-04-05 15:42:05 +02:00
Marc Zinnschlag
35fe828108
added race table weight/height columns
2013-04-05 13:46:48 +02:00
Marc Zinnschlag
076831c9cc
added flag columns to race table
2013-04-05 12:48:05 +02:00
Chris Robinson
4d14fe0d95
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-04 22:06:27 -07:00
Marc Zinnschlag
034ebf8ffd
Merge remote-tracking branch 'scrawl/master'
2013-04-04 19:57:55 +02:00
scrawl
2e7d5377f4
Fix crash when moving npcs to an inactive cell
2013-04-04 16:51:22 +02:00
scrawl
48a88f1917
Fix startRandomTitle
2013-04-04 15:10:27 +02:00
Marc Zinnschlag
73da794d77
added basic race table
2013-04-04 14:34:39 +02:00
Chris Robinson
77ba0fbe73
Prepare for creating particles
...
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
Marc Zinnschlag
18e046e628
cleaned up race record struct
2013-04-04 13:50:36 +02:00
Marc Zinnschlag
62d70f17c8
removed another redundant include
2013-04-04 12:42:38 +02:00
Marc Zinnschlag
111ebf84bb
replaced an include with a forward declaration
2013-04-04 12:27:57 +02:00
Marc Zinnschlag
5244362fba
some cleanup
2013-04-04 12:23:06 +02:00
Marc Zinnschlag
8c7d578ddc
moved the CellRef struct to its own header
2013-04-04 12:13:15 +02:00
Marc Zinnschlag
e8c32d0c3d
MWWorld::Player cleanup
2013-04-04 12:05:03 +02:00
Marc Zinnschlag
7136ac0079
added missing attribute columns to faction table
2013-04-04 10:58:53 +02:00
Marc Zinnschlag
b5eaa464ad
added faction record verifier
2013-04-04 10:39:43 +02:00
Marc Zinnschlag
06533b8d71
additional check for using the same attribute twice in a class
2013-04-04 10:31:10 +02:00
Marc Zinnschlag
fea44c05d4
added class record verifier
2013-04-04 10:10:58 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
scrawl
43cdbd033d
Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips
2013-04-03 21:17:31 +02:00
scrawl
8ca88d1a70
Fix merchant repair menu allowing repair of repair items
2013-04-03 21:17:31 +02:00
Marc Zinnschlag
32d3fe0e35
Merge remote-tracking branch 'glorf/enchanting'
2013-04-03 19:39:18 +02:00
Glorf
08e9bb0236
Another small enchanting fix
2013-04-03 18:25:40 +02:00
Glorf
2179619721
Small enchanting fix
2013-04-03 18:06:11 +02:00
Glorf
ae3e4ecf8b
Finished enchanting
2013-04-03 18:02:30 +02:00
scrawl
f0d49fdbd0
Create separate groups for each data dir / BSA file.
2013-04-03 12:28:57 +02:00
scrawl
aac2ba1d5f
Fix loading screen looking for wallpapers in a fixed group.
2013-04-03 12:24:13 +02:00
scrawl
05a5cb3ae4
Improved responsiveness of the inventory window when resizing.
2013-04-03 00:27:29 +02:00
scrawl
df0ee82a3c
Loose files should have priority over BSA resources. This makes texture replacers work.
2013-04-02 23:45:32 +02:00
Glorf
7b7d3353a6
Exception for enchanting with Azura Star
2013-04-02 22:23:38 +02:00
Marc Zinnschlag
ffb133c862
Merge remote-tracking branch 'lgro/qt_and_boost_join_workaround'
2013-04-02 22:18:32 +02:00
Lukasz Gromanowski
98727d2fb6
Workaround for launcher compilation problems due to bug in Qt MOC compiler.
...
For details please see:
https://forum.openmw.org/viewtopic.php?f=7&t=1451
https://bugreports.qt-project.org/browse/QTBUG-22829
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-04-02 21:32:23 +02:00
Glorf
369cf0b4ca
Enchanting price mechanics
2013-04-02 20:46:48 +02:00
Marc Zinnschlag
676a92e2e0
moved Verify function from World menu to File menu
2013-04-02 15:47:25 +02:00
Marc Zinnschlag
9d009af2a1
simplified code for sub view factory creation
2013-04-02 15:33:28 +02:00
Marc Zinnschlag
0856e3ebc2
Merge remote-tracking branch 'glorf/bugfix'
2013-04-02 14:35:14 +02:00
Marc Zinnschlag
df658d29f0
Merge branch 'faction'
2013-04-02 14:21:51 +02:00
Marc Zinnschlag
82498f6cff
added hidden flag column to faction table
2013-04-02 14:20:51 +02:00
Marc Zinnschlag
384c88182d
dealing with unset attribute fields
2013-04-02 14:15:22 +02:00
Glorf
900c2cfa81
Minor bugfix #646 change
2013-04-02 14:08:59 +02:00
Marc Zinnschlag
ec6bdbeb40
added skill columns to faction table
2013-04-02 14:04:13 +02:00
Marc Zinnschlag
f9f520df34
adjusted faction record to increase consistency with other records
2013-04-02 13:59:45 +02:00
Marc Zinnschlag
c71edb613d
added faction table
2013-04-02 12:00:45 +02:00
Glorf
d25c838e1d
Bugfix #646
2013-04-02 11:42:29 +02:00
gus
6a33170ca2
More bugfix, but I don't like this one.
2013-04-01 17:44:06 +00:00
gus
20af7d89a2
post master-merge fixes. Looks a little odd.
2013-04-01 17:30:40 +00:00
gus
2be9405c96
the sgn function is no longer in the global namespace
2013-04-01 15:44:08 +00:00
Marc Zinnschlag
751c679255
Merge remote-tracking branch 'glorf/enchanting'
2013-04-01 17:35:04 +02:00
Marc Zinnschlag
9dbd024076
another minor fix
2013-04-01 17:30:54 +02:00
Glorf
1bff6ed872
Enchaning values import, fixed constness
2013-04-01 17:12:47 +02:00
gus
1eb3d3e10e
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
...
Conflicts:
apps/openmw/CMakeLists.txt
2013-04-01 14:10:19 +00:00
gus
47cc945ef4
more refactoring
2013-04-01 12:38:13 +00:00
Marc Zinnschlag
26db983599
minor fix
2013-04-01 10:46:08 +02:00
Chris Robinson
f976eb5bd8
Improve mouselook scaling
2013-03-31 17:32:39 -07:00
Chris Robinson
d0703efd69
Another place to check the class' isActor method
2013-03-31 17:32:39 -07:00
Chris Robinson
04aeb3dd07
Rename Mechanics' Activators to Objects
2013-03-31 17:32:38 -07:00
Chris Robinson
10d04c928c
Use the object's class to check if it's an actor
2013-03-31 17:32:38 -07:00
Glorf
d29a42dcbe
Fixed enchanting mechanics
2013-03-31 23:18:23 +02:00
gus
63424ade56
refactoring
2013-03-31 17:30:03 +00:00
Lukasz Gromanowski
acae815cd2
Added workaround for OpenCS compilation problems due to bug in Qt MOC compiler.
...
For details please see:
https://forum.openmw.org/viewtopic.php?f=7&t=1451
https://bugreports.qt-project.org/browse/QTBUG-22829
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-03-31 18:00:46 +02:00
scrawl
8fd961bbac
Fix ReferenceInterface not resetting the Ptr after it was deleted, causing onReferenceUnavailable to be called every frame. Fix inputmanager hiding the cursor when it shouldn't.
2013-03-31 15:50:48 +02:00
scrawl
1a2daa3bc1
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
2013-03-31 14:50:03 +02:00
scrawl
bc6e1fd981
Add missing files
2013-03-31 14:36:03 +02:00
scrawl
b0199c703c
Companion UI
2013-03-31 13:13:46 +02:00
Chris Robinson
4836ba16f7
Implement turning states
2013-03-31 03:50:20 -07:00
Chris Robinson
7611caa6eb
Merge remote-tracking branch 'zini/master' into rotation
2013-03-31 03:00:11 -07:00
Chris Robinson
13c098266c
Pass player rotation through the movement settings
2013-03-31 02:57:22 -07:00