David Cernat
d78bdefc01
[General] Include effect and spell ID for summons in ObjectSpawn packets
2019-12-01 13:31:11 +02:00
David Cernat
42b002e8db
[General] Reorder record types in RecordDynamic packet
...
The record types that cannot be created by players through gameplay are now sorted alphabetically after the record types that can be created by them.
2019-11-30 18:34:35 +02:00
David Cernat
23d410f473
[General] Implement body part records for RecordDynamic packet
2019-11-29 14:06:17 +02:00
David Cernat
b3747839c0
[General] Add hasRace to record overrides in RecordsDynamic packet
2019-11-29 13:28:07 +02:00
David Cernat
16662d772b
[General] Synchronize death animations for players
2019-11-29 12:52:47 +02:00
David Cernat
47443e19cb
[General] Use compression for string values used in Attack packets
2019-11-29 11:19:24 +02:00
David Cernat
140c1c9c12
[General] Use hard synchronization for melee attack animations
...
Previously, each client chose its own attack animations for DedicatedPlayers and DedicatedActors based on the direction they were walking in, which however led to desyncs for players with "Always Use Best Attack" enabled and for creatures which pick their attack animations randomly.
2019-11-29 10:39:57 +02:00
David Cernat
b352983348
[General] Include actor refIds in ActorDeath packets
2019-11-27 11:18:08 +02:00
David Cernat
0c98c5d09e
Add OpenMW commits up to 19 Nov 2019
...
# Conflicts:
# apps/openmw/mwmechanics/aipursue.cpp
# apps/openmw/mwmechanics/summoning.cpp
2019-11-19 17:16:48 +02:00
Andrei Kortunov
f09d20434c
Clamp number of shadow maps
2019-11-17 17:25:02 +04:00
Alexei Dobrohotov
ef138e9afc
Merge pull request #2592 from akortunov/switchnode
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Use transformations of NiSwitchNode
2019-11-15 19:46:45 +03:00
Andrei Kortunov
34873b6065
Fix dead code
2019-11-13 15:29:18 +04:00
Andrei Kortunov
7074baa1c2
Clamp number of shadow maps, as described in docs
2019-11-13 15:10:22 +04:00
Andrei Kortunov
af41e9acc1
Initialize variables to avoid undefined values
2019-11-13 14:47:29 +04:00
David Cernat
8f7a267129
[General] Add scale and bloodType to creature records in RecordDynamic
2019-11-10 09:20:45 +02:00
David Cernat
afb9bd7eb5
[General] Implement script records for RecordDynamic packets
2019-11-09 21:34:09 +02:00
Andrei Kortunov
51cfd070c6
Use transformations of NiSwitchNode
2019-11-09 21:43:08 +04:00
Andrei Kortunov
bafc0d9e90
Added support for texture fragment usage to the ImageButton
2019-11-09 12:52:42 +04:00
David Cernat
20d1e7654c
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
David Cernat
5762a36fc2
Add OpenMW commits up to 7 Nov 2019
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# Conflicts:
# apps/openmw/mwmechanics/aifollow.hpp
2019-11-08 06:20:41 +02:00
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
Alexei Dobrohotov
a8843fa5a8
Make sure MultiChar::data() constructs a valid string
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mData may ultimately not be a valid C-string (e.g. if it contains 4 significant characters) so it may not necessarily be converted into a valid std::string
2019-11-05 22:33:14 +03:00
elsid
d42b5fd28e
Fix warning -Woverloaded-virtual
...
In file included from openmw/components/terrain/quadtreeworld.cpp:10:
openmw/components/terrain/quadtreenode.hpp:95:14: warning: 'Terrain::QuadTreeNode::traverse' hides overloaded virtual function [-Woverloaded-virtual]
void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
^
OpenSceneGraph/build/clang/release/include/osg/Group:43:22: note: hidden overloaded virtual function 'osg::Group::traverse' declared here: different number of parameters (1 vs 4)
virtual void traverse(NodeVisitor& nv);
^
1 warning generated.
2019-11-05 09:31:38 +01:00
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
2019-11-02 18:06:39 +03:00
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
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Implement mouse wheel bindings (bug #2679 )
2019-10-31 13:14:29 +01:00
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
Alexei Dobrohotov
9ab8d88753
Accept a bogus cell string argument for Position
2019-10-30 17:54:34 +03:00
Andrei Kortunov
45ab6e1430
Implement UTF-8 support for script parser (bug #4598 )
2019-10-30 14:59:47 +04:00
David Cernat
54301f5f89
Add OpenMW commits up to 29 Oct 2019
...
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 23:49:31 +02:00
Alexei Dobrohotov
dc8e5f1d12
Accept redundant volume and pitch StopSound arguments
...
Exploited in Arktwend.
2019-10-29 18:51:58 +03:00
Alexei Dobrohotov
8bc2c1ac34
Make ForceGreeting ignore any extra argument
2019-10-29 14:39:21 +03:00
Andrei Kortunov
b2e12f0a73
Attempt to fix a regression - crash on ARM
2019-10-28 18:58:16 +04:00
David Cernat
b97322b4b1
[General] Modernize packet style for PlayerInventory
2019-10-26 14:01:08 +03:00
David Cernat
cbe58b1c24
[General] Modernize packet style for PlayerFaction
2019-10-26 11:42:40 +03:00
Capostrophic
f7d2cdb782
Revert to 0.45.0 comments-in-the-middle settings behavior
2019-10-26 10:55:10 +03:00
Bret Curtis
9f039fac87
Merge pull request #2520 from unelsson/transientlandshapeedit
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[Review phase] Editor: Transient land shape editing
2019-10-25 00:26:43 +02:00
Roman Siromakha
4e5aec5c30
Merge pull request #2539 from Capostrophic/scripting
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Try to parse strings as number literals (bug #5097 )
2019-10-24 22:12:50 +02:00
David Cernat
0e94eb8b74
[General] Use regular ints for weather states for consistency w/ OpenMW
2019-10-24 20:08:08 +03:00
David Cernat
904f804ea2
[General] Modernize packet style for PlayerSpellbook
2019-10-24 19:27:37 +03:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
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Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
David Cernat
4f9e6b0e3e
[General] Modernize packet style for PlayerCellState
2019-10-23 17:46:21 +03:00
David Cernat
96a71c1ced
[General] Modernize packet style for PlayerBook
2019-10-23 02:02:27 +03:00
David Cernat
d66bca8605
[General] Modernize packet style for PlayerTopic
2019-10-23 01:24:13 +03:00
Nelsson Huotari
0ce971c1bb
Revert back to less aggressive component-level changes.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c2428bc5fa
Remove unneeded forward declaration
2019-10-22 21:25:10 +03:00
Nelsson Huotari
16138fc896
Transient land shape editing
2019-10-22 21:25:10 +03:00
elsid
275f552fcf
Do not modify settings on save
2019-10-21 22:47:24 +02:00
elsid
a7930073e8
Move settings parser declaration to separate header
2019-10-21 22:47:24 +02:00
Bret Curtis
f666d796e9
Merge pull request #2547 from Capostrophic/nif2
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More minor NIF improvements
2019-10-21 21:49:07 +02:00
David Cernat
0206d1813c
[General] Modernize packet style for PlayerQuickKeys
2019-10-21 16:55:21 +03:00