scrawl
d4aeb177f9
Remove unused btKinematicCharacterController
11 years ago
scrawl
aa855e9524
Include some required Ogre headers explicitely
11 years ago
scrawl
c004fb778f
Get rid of underscore defines. They are reserved by the standard.
11 years ago
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
5b0a4c9424
Get rid of unused file and some other cruft.
11 years ago
scrawl
9245faf2aa
Don't destroyRenderTarget with a NULL window
11 years ago
Lukasz Gromanowski
5c5f87445b
Fixes for "Conditional jump or move depends on uninitialised value(s)"
...
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
a3ff9e5be8
Change destruction order - fixes a shutdown crash discovered with mesa
11 years ago
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
f695deb29d
Remember window positions
11 years ago
scrawl
3a82f8c193
Fix incorrect log file name for launcherOgre.log
11 years ago
scrawl
636d399c7f
Refactored Ogre initialisation into a component
11 years ago
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
11 years ago
Alexander "Ace" Olofsson
5e42c73356
Better fix for unshield, comments on changes, no more commented out code.
11 years ago
Alexander "Ace" Olofsson
22a5f7198f
A few fixes to build on Windows
11 years ago
scrawl
f12d5b728a
Ogre 1.9 compatibility changes
12 years ago
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
Chris Robinson
3fa65f21dd
Use a proper cone shape with a contact test to check for melee hits
12 years ago
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
12 years ago
Chris Robinson
394fc75697
Clean up the trace struct
12 years ago
Chris Robinson
b351109649
Get rid of the old newtrace method
12 years ago
Chris Robinson
14acacf401
Use a better method to do actor physics traces
12 years ago
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
Chris Robinson
1aa92067c2
Fix tracing down
12 years ago
Chris Robinson
8c3564326e
Improve movement inertia
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Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
12 years ago
Chris Robinson
8bcce0fb55
Clean up the trace struct
12 years ago
Chris Robinson
62c7b3698d
Get rid of the old newtrace method
12 years ago
Chris Robinson
65ce3c6ba5
Use a better method to do actor physics traces
12 years ago
Chris Robinson
de95926e9f
Use controllers to animate lights in ObjectLists
12 years ago
Chris Robinson
643e7651e0
Use a null material for non-SubEntities in the selection buffer
12 years ago
Marc Zinnschlag
41b2fa985b
silenced some warnings
12 years ago
Marc Zinnschlag
9123afa863
Merge remote-tracking branch 'gus/MeleeCombat2'
12 years ago
gus
4c7dcdc8aa
check if there is an object in the way
12 years ago
gus
830762722d
first attempt: hit detection with a sphere (not finished)
12 years ago
Marc Zinnschlag
130141ecac
Merge remote-tracking branch 'corristo/master'
12 years ago
Nikolay Kasyanov
66608d5c92
Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre
12 years ago
scrawl
7dc30a01cd
Some changes suggested by cppcheck
12 years ago
gus
b248d85b84
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
12 years ago
gus
565cbe146d
function declaration
12 years ago
scrawl
aa555b3086
Doors no longer get hindered by actors that have collision disabled
12 years ago
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
12 years ago
Marc Zinnschlag
a547c2584e
Merge remote-tracking branch 'swick/sdl2fix'
12 years ago
Sebastian Wick
0d2b357bdf
use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates
12 years ago
scrawl
6164e5bae6
Restored window resizing
12 years ago
Emanuel Guevel
e7459a04b1
Fix always false comparison
...
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
Chris Robinson
dbdfa624e1
Don't start the player with collision disabled
...
Since we spawn properly at the door now, there's no reason
to start with tcl on.
12 years ago
scrawl
50a0d16f8f
Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup.
12 years ago
Marc Zinnschlag
847ec9fa56
Merge remote-tracking branch 'swick/master'
12 years ago
Sebastian Wick
72b7e113cc
only apply in fullscreen
12 years ago
Sebastian Wick
8bdc9ff3ae
set position of the window for multiple monitors
12 years ago