Andrei Kortunov
06d226a1b7
Minor tweaks for actors processing range setting
6 years ago
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
6 years ago
Capostrophic
d27d48eb22
Fix revert record icon
6 years ago
Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
6 years ago
AnyOldName3
e22ab64ebf
Fix typo in lighting.glsl
6 years ago
AnyOldName3
85b97d19d3
Add alpha threshold for shadow casting.
6 years ago
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
6 years ago
AnyOldName3
ce15369bbd
Convert colorMode shader define to a uniform
6 years ago
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
6 years ago
elsid
dc09674362
Add command and settings option to enable actors paths render
6 years ago
elsid
c3298d13a6
Add log sinks (stdout and file)
6 years ago
elsid
c26773bd29
Log update NavMesh status
6 years ago
elsid
faaf50446d
Option to initially enable NavMesh render
6 years ago
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
6 years ago
elsid
373adc6ec4
Option to enable/disable file names revisions
6 years ago
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
6 years ago
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
6 years ago
elsid
fafba8ea0c
Use recastnavigation to find path
6 years ago
AnyOldName3
0124be5713
Merge upstream/master
6 years ago
Marc Zinnschlag
6a9618f0f5
Merged pull request #1948
6 years ago
Capostrophic
f20f49daa6
Content selector: allow to copy paths to clipboard (feature #2847 )
6 years ago
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
6 years ago
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
6 years ago
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
6 years ago
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
6 years ago
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
6 years ago
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
6 years ago
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
6 years ago
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
6 years ago
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
6 years ago
Andrei Kortunov
8da099713e
Minor layout fixes to fit different font size
6 years ago
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
6 years ago
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
6 years ago
Capostrophic
37f9d45182
Remove an outdated checkbox from the advanced page
6 years ago
Bret Curtis
4cb9b52b81
fix rebase issue
6 years ago
AnyOldName3
1098bd2467
Optimise lighting.glsl for Mesa users.
6 years ago
Yohaulticetl
640b32da56
Fixed merge conflicts
6 years ago
Yohaulticetl
d6f607e823
Fixed wrong starting index
6 years ago
Yohaulticetl
7e9ce99062
Made the werewolf check optional
6 years ago
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
6 years ago
AnyOldName3
3b3721897d
Make indoor shadows disableable.
7 years ago
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
8f4125134f
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
7 years ago
Marc Zinnschlag
e8139a5cc7
Merged pull request #1835
7 years ago
AnyOldName3
cc23a968d1
Merge upstream/master
7 years ago
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader
7 years ago
Capostrophic
4d48ede6f1
Add two missing gameplay settings to Advanced tab
7 years ago
Andrei Kortunov
2d4ec86b8d
Provide launcher icons
7 years ago
Miloslav Číž
4e3bc3e403
Change wave parameters based on weather
7 years ago
Thunderforge
72f6b1a693
Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface"
7 years ago
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
7 years ago
AnyOldName3
a7e53df278
Move common shadow code to shared shadow shader headers
7 years ago
AnyOldName3
933ed77ef6
Fix water shader alignment issues noticed while removing tabs.
7 years ago
AnyOldName3
b25b356081
Sort out shader indentation
7 years ago
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
7 years ago
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
Thunderforge
058cfb553c
Adding CFBundleIdentifier to OpenMW's Info.plist file for Macs
7 years ago
Thunderforge
a9ca528fb8
Adding version number of macOS build of OpenMW
7 years ago
Marc Zinnschlag
efb4abbb7f
Merged pull request #1623
7 years ago
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
7 years ago
AnyOldName3
759e6fb804
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
scrawl
31ea7c8edd
Revert "set rebalance soul gem values to true by default"
...
This reverts commit 2963524a01
.
7 years ago
Marc Zinnschlag
b151a89528
Merged pull request #1568
7 years ago
Marc Zinnschlag
e30ade81be
Merged pull request #1680
7 years ago
Andrei Kortunov
9ac752ea70
Implement filtering in the spells window
7 years ago
declan-millar
2963524a01
set rebalance soul gem values to true by default
7 years ago
declan-millar
9ed4f33048
Replace spelling: soulgem -> soul gem
7 years ago
AnyOldName3
86ce33f437
Update documentation
7 years ago
declan-millar
78e79d5775
Add advanced option to Rebalance soulgem values to the launcher
7 years ago
AnyOldName3
feac7bd88e
Use 3 shadow maps by default as 1 sucks.
7 years ago
AnyOldName3
84284a60a7
Make CSM shader changes controllable by the setting.
7 years ago
AnyOldName3
5d05aadb37
Begin to let settings toggle between CSM and PSSM
7 years ago
AnyOldName3
aa68af4f8b
Make shaders pick the correct shadow cascade level and blend near cascade edges.
7 years ago
AnyOldName3
44b2cf2b7f
Merge upstream.
7 years ago
Nelsson Huotari
4ae75d1d20
Terrain texture brush frame
7 years ago
Marc Zinnschlag
e661e3cf74
Merged pull request #1677
7 years ago
Nelsson Huotari
a2745683e6
new run icon
7 years ago
Nelsson Huotari
e4e225f4e7
Add topic, journal and related -info icons.
7 years ago
Alexander Olofsson
f0288282be
Slight appdata cleanup and improvement
7 years ago
Nelsson Huotari
af558e07a3
implement +6 icons
7 years ago
Nelsson Huotari
69aacdff17
Lamoot's new icon set
7 years ago
scrawl
fc72483ddf
Merge pull request #1673
7 years ago
Capostrophic
b08d7b4a3b
Use centroid interpolation for shader lighting ( fixes #4143 )
7 years ago
scrawl
0982d2175a
Merge pull request #1473
7 years ago
scrawl
35300c04cd
Merge pull request #1671
7 years ago
Capostrophic
cddc0914c8
Option to charge for all companions travelling ( fixes #4064 )
7 years ago
scrawl
c610b8acc8
Merge pull request #1649
7 years ago
scrawl
80a8ef6d49
Merge pull request #1661
7 years ago
Capostrophic
baaf65bc2c
Add vanilla enchanted weaponry behavior option, on by default ( fixes #4136 )
7 years ago
bret curtis
4890ecd357
remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb
7 years ago
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
7 years ago
Thunderforge
d42791e260
Moving testing options to Advanced page
7 years ago
Thunderforge
f07a12af73
Changing label "and may cause issues" to "and will cause issues"
7 years ago
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333 )
7 years ago
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
...
* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
7 years ago
Thunderforge
6931f6cadc
Adding message indicating the purpose of the "Testing" block
7 years ago
Thunderforge
da74ca5ce0
Add testing options to the Settings page
7 years ago
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
7 years ago
Chris Robinson
41669467ae
Make settings for distant fog parameters
7 years ago
AnyOldName3
6d29375d5e
Turning on shadows will now force shaders on
7 years ago
AnyOldName3
e46bf28e5f
Add object shadows setting
7 years ago
AnyOldName3
94c7cf414f
Update documentation to clarify the effects of using shadows without shaders.
7 years ago
Thunderforge
4292351993
Adding Max Quicksaves setting to Launcher
7 years ago
scrawl
9e9c278527
Merge pull request #1597
7 years ago
AnyOldName3
d1a2955fa1
Merge upstream
7 years ago
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
7 years ago
Capostrophic
534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI
7 years ago
Daniel Vukelich
104495a9a4
Set default number of quicksaves to 1
7 years ago
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
7 years ago
Thunderforge
a78acbac85
Changing page description to address Zini's concerns
7 years ago
Thunderforge
cc0f7d19dc
Removing "Use these settings at your own risk"
7 years ago
Thunderforge
04f79c34a2
Fixing typo "Tooltip" -> "Tool Tip"
7 years ago
Thunderforge
8837046d9c
Adding panel for advanced settings.cfg options
7 years ago
AnyOldName3
9f20aaccfb
Add some more advanced settings to control shadows.
7 years ago
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
scrawl
dd5ebe225b
Merge pull request #1580
7 years ago
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
7 years ago
Thunderforge
096e734df6
Adding gamecontrollerdb.txt file that got left behind due to being on .gitignore
7 years ago
Thunderforge
3f7143556a
Providing different mappings depending on the version of SDL installed
7 years ago
Thunderforge
a5e4f95ed4
Updating controller mappings to latest version
7 years ago
Bret Curtis
7367899634
update openmw.appdata.xml to fix https://lintian.debian.org/tags/appstream-metadata-legacy-format.html
7 years ago
Miloslav Číž
3b741dc4b7
Revert "Add slider for refraction size in settings window"
...
This reverts commit ee40b41285
.
7 years ago
AnyOldName3
c3e0398d1c
Add settings
7 years ago
Miloslav Číž
ee40b41285
Add slider for refraction size in settings window
7 years ago
AnyOldName3
0e481a457e
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Miloslav Číž
a142a67972
Add default settings for 360 screenshots
7 years ago
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
7 years ago
Miloslav Číž
390838e084
Replace switch with ifs in shader
7 years ago
Miloslav Číž
ea5e078526
Update shaders in CMakeLists
7 years ago
scrawl
a4d8aef40d
Merge branch openmw-43 into master
...
Conflicts:
CMakeLists.txt
README.md
files/mygui/openmw_trade_window.layout
7 years ago
scrawl
2136003e1c
Reapply commit a3f821cdc
which got lost in a merge
7 years ago
Andrei Kortunov
ea36956ff1
Reworked trade window
7 years ago
scrawl
cc3c27f241
Clean up layout files to use Spacer class
7 years ago
scrawl
a3f821cdcd
Disable keyboard for trade +/- buttons
...
For one, because their RepeatClick handler breaks the keyboard function, and because its redundant anyway (just press Up/Down arrow with the edit box focused to do the same thing)
7 years ago
AnyOldName3
0f6f097cf2
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
3d18ddc8e4
Take into account previous #line directives when expanding @foreach shader macros
7 years ago
scrawl
5a93b6a324
Enable word-wrapping for the console history
7 years ago
Miloslav Číž
af38d3a47d
get rid of sphericalscreenshot class
7 years ago
Miloslav Číž
226fb9c26b
render cubemaps in OGL coordinates
7 years ago
Miloslav Číž
1c3d45f641
dirty 360 screenshot GPU setup
7 years ago
scrawl
b7eda61f7a
Fix overlapping widgets in trade window layout ( Fixes #4205 )
7 years ago
scrawl
b9baee51d5
Fix overlapping widgets in trade window layout ( Fixes #4205 )
7 years ago
AnyOldName3
590531595b
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
7 years ago
AnyOldName3
25432146f7
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
AnyOldName3
715f29165b
Dynamically adjust shaders to have the required number of shadow maps.
7 years ago
AnyOldName3
56fa33af66
Enable parallel split shadow maps
7 years ago
Miloslav Číž
282800b5b2
Create LICENSE ( #1532 )
...
* Create LICENSE
Let's add the license file so that GitHub officially registers it and displays it next to the project.
* move license files
* update licenses in cmakelists.txt
* fix link in README
7 years ago