Capostrophic
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7814bd1b76
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Support eight possible blood types (feature #4958)
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2019-04-14 18:48:31 +03:00 |
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Capostrophic
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2c473d84ee
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Fix zero division in enchantment magnitude calculation
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2019-04-14 12:47:11 +03:00 |
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Bret Curtis
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f4e113e7c1
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Merge pull request #2277 from akortunov/terrain
Camera-related fixes
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2019-04-12 11:17:20 +02:00 |
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Andrei Kortunov
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9b716a2f8d
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Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
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2019-04-12 07:59:38 +04:00 |
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Andrei Kortunov
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413207f9af
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Reset old record, if its ID does not match with ID of new record (bug #4932)
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2019-04-08 22:24:49 +04:00 |
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Capostrophic
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d4c1bd81b6
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Use dice rolls instead of chance for spell magnitude (bug #4945)
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2019-04-08 20:25:30 +03:00 |
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Andrei Kortunov
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14b756a692
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
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Bret Curtis
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ca6f1bdd13
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Merge pull request #2288 from Capostrophic/magiceffect
Validate spell effect argument (bug #4927)
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2019-04-08 13:51:02 +02:00 |
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Bret Curtis
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7808cbbfe8
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Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
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2019-04-07 17:43:59 +02:00 |
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Andrei Kortunov
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489e5c6cce
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Store preloaded terrain view in the main thread
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2019-04-07 11:15:21 +04:00 |
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bzzt
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63ab7345be
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Reuse traversal result for different traversal with same view point
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
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2019-04-07 11:14:37 +04:00 |
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Capostrophic
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7202f45771
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Only allow resting in air when a bed is used
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2019-04-04 17:22:24 +03:00 |
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Capostrophic
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be125aa996
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Add spell effect argument validation (bug #4927)
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2019-04-01 16:22:24 +03:00 |
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Capostrophic
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3a0e374dc6
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Replicate vanilla Position/SetPos behavior more closely (bug #3109)
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2019-03-31 14:17:06 +03:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Bret Curtis
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886c77bced
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Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
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2019-03-27 13:14:22 +01:00 |
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elsid
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fa7b304e78
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Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
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2019-03-21 23:09:42 +03:00 |
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Bret Curtis
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7b1a62fc1d
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Merge pull request #2247 from akortunov/loadtex
Allow to override texture records in the game
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2019-03-11 21:05:30 +01:00 |
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Andrei Kortunov
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943279abbb
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Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736)
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2019-03-11 20:19:19 +04:00 |
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elsid
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518e34b403
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Remove useless variables
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2019-03-10 23:58:48 +03:00 |
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Bret Curtis
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9b190eceab
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Merge pull request #2230 from akortunov/preloading
Minor preloading improvements
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2019-03-09 17:56:18 +01:00 |
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Bret Curtis
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573e64e9c9
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Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
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2019-03-09 14:04:06 +01:00 |
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Andrei Kortunov
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12f9184d00
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Allow to interrupt terrain preloading
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2019-03-09 13:15:23 +04:00 |
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Andrei Kortunov
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4c21776b94
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
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Andrei Kortunov
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d23a0ce2ae
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Use C++11-style loops in the game world instead of iterators
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2019-03-07 12:39:57 +04:00 |
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elsid
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5405efd3b5
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Do not build path by navigator for pure water and flying creatures
They don't need to move by surfaces and to open/close doors.
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2019-03-05 22:45:05 +03:00 |
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elsid
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80051db8f8
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Update rotated objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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8c08c3c7d6
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Update moved objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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27d7452267
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Update scaled objects in navigator
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2019-03-04 22:59:39 +03:00 |
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elsid
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2e063d59ce
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Update scaled agent half extents in navigator (bug #4763)
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2019-03-04 22:59:39 +03:00 |
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elsid
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43b39e8418
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Use not scaled player half extents as default to find path
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2019-03-04 22:59:38 +03:00 |
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elsid
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1218e4e15d
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
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Bret Curtis
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14c93b3df0
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Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f , reversing
changes made to 42b2391303 .
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2019-03-04 11:06:15 +01:00 |
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elsid
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b51a54e976
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Update rotated objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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f394ace4d5
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Update moved objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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133d7447f3
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Update scaled objects in navigator
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2019-03-03 16:46:41 +03:00 |
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elsid
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1f41d5721d
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Update scaled agent half extents in navigator (bug #4763)
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2019-03-03 16:46:39 +03:00 |
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elsid
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c066ee9dc5
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Use not scaled player half extents as default to find path
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2019-03-03 16:21:12 +03:00 |
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elsid
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a4f300f810
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Use player half extents only to find path in exterior cells
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2019-03-03 16:21:09 +03:00 |
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Perry Hugh
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313611b79d
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Analogue Joystick Movement
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2019-03-02 23:46:48 +00:00 |
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Grigory Latyshev
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3872d7476b
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Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
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2019-02-28 20:03:42 +00:00 |
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elsid
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619a111a11
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Run startup script once at engine start when game is running (bug #4877)
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2019-02-27 22:55:13 +03:00 |
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bzzt
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5ffb40e8ba
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Don't preload terrain when loading an interior save
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2019-02-27 00:02:57 +03:00 |
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Andrei Kortunov
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fcdb0c16bf
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
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Andrei Kortunov
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3032b177a1
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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Bret Curtis
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212f097b3c
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Merge pull request #2172 from akortunov/pvs_fix
Fix some issues, found by PVS-Studio
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2019-02-22 15:01:37 +01:00 |
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Capostrophic
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c03ed4cd50
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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Bret Curtis
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fdb84dddc8
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Merge pull request #2059 from Capostrophic/stacks
Don't stack scripted items (bug #2969)
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2019-02-18 16:02:55 +01:00 |
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Andrei Kortunov
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229bd8505e
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Init missing variables
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2019-02-17 14:29:39 +04:00 |
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elsid
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9626b6ec42
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Add option to disable DetourNavigator component to find paths
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2019-02-16 15:50:58 +03:00 |
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