fredzio
6d4d53fc7c
Add a setting to the launcher to enable/disable the dialogue topic
...
formatting stuff.
2020-06-22 23:21:03 +02:00
Andrei Kortunov
c8d5d421d9
Do not use deprecated mouse wheel movement angle
2020-06-22 18:46:45 +04:00
Andrei Kortunov
98bb73ffb7
Do not use deprecated QTextStream::endl
2020-06-22 18:46:45 +04:00
Andrei Kortunov
2b4274bca8
Use modern Qt flag declarations
2020-06-22 18:46:45 +04:00
Petr Mikheev
b4c699348f
Improved strafe movement
2020-06-22 15:22:34 +02:00
Petr Mikheev
d3bd67d747
Advanced third person camera.
2020-06-22 15:22:34 +02:00
Bret Curtis
8f9c3e28d9
Handle typo
2020-06-22 13:48:35 +02:00
Bret Curtis
61a5c6125d
#5480 : Drop Qt4 support and require Qt 5.12 or later.
2020-06-22 12:17:06 +02:00
fredzio
ae27ad6bcd
Follow up to MR 126
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Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
psi29a
981184109e
Merge branch 'formattopics' into 'master'
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Change color of keywords in the dialogue window (#2159 )
See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Andrei Kortunov
142a9e772b
Merge branch '5468_progress_caption_overlapping' into 'master'
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Issue #5468 : Apparently this was always a problem but OP made "nested loading"...
See merge request OpenMW/openmw!228
2020-06-18 16:27:06 +00:00
Andrei Kortunov
1541c7e5eb
Fix ordering warning
2020-06-18 19:19:57 +04:00
Bret Curtis
c3dc0e62e8
OP profiling regression fix; Billboards such as those from Westly's tree mod should work again.
2020-06-18 16:16:16 +02:00
Bret Curtis
9446cece62
Issue #5468 : Apparently this was always a problem but OP made "nested loading" more visible. This should resolve nested loading correctly.
2020-06-18 13:23:39 +02:00
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
2020-06-18 14:50:06 +04:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Bret Curtis
51136a75f2
Merge pull request #2915 from akortunov/guifixes
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Reset selected slot when closing savegame dialogue
2020-06-17 14:09:31 +02:00
Bret Curtis
b18028b125
Merge pull request #2905 from elsid/ai_package_type
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Store package type id as enum except ESM
2020-06-17 13:03:31 +02:00
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
2020-06-17 13:09:16 +04:00
Bret Curtis
1db58575c8
Fixed missed AiPackageTypeId::Wander 'fix'
2020-06-17 09:58:18 +02:00
Andrei Kortunov
3e396a904e
Reset selected slot when close savegame dialogue to avoid accidental saving/loading
2020-06-17 11:09:17 +04:00
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
2020-06-16 23:05:07 +00:00
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type
2020-06-17 01:47:23 +03:00
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
2020-06-16 08:21:54 +00:00
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
2020-06-16 00:51:36 +02:00
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
elsid
374b85a00d
Add Class methods to get walk, run, swim speed
2020-06-13 02:24:51 +02:00
elsid
a35497de0c
Remove redundant runSpeed as always equal to walkSpeed
2020-06-13 02:24:45 +02:00
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
daa2761c2d
alphablending & billboardfix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4e2efb3cdb
avoid sqrt
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
66c9469a80
fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4238fbccdf
view fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b27b76e325
avoid pagerebuild when reloading a same save
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
6fa12a6eb8
preload tweak
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
89ec6cfea2
tooltips labels
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
340d626589
static moving support
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c1ebd9474b
stop navmesh updates when ai off
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
4dccabeb83
fix analyzation not taking instancecount in account + settings calibration
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b7b31926a8
fix map glitch + cleanup
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
00e56ae862
batch debug colours
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
8a624e5a71
minsize based on mergedecision solves partial culling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
0b4226f3e2
ico effieciency
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
38c21163ea
+ meshsizecache for reduce i&o stalling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
69514dfd46
ico redundency fix + stats counter
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
1f891ca46d
billboarding support for tree mods
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
cf439581e1
comply by elsid review
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
c0f128bcb3
disablesupprort
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
d863267d5c
Do not fallback to direct path without pathgrid
...
Assume this might happen only due buildPath call when navmesh can't
provide path.
2020-06-12 21:46:10 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
elsid
095a45c714
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
elsid
82893c30f4
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
Bret Curtis
e6231f67e6
Merge pull request #2904 from Capostrophic/sound
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Revert the changes for "bug" #4551
2020-06-11 00:39:07 +02:00
Capostrophic
4a2fd1e140
Revert the changes for "bug" #4551
2020-06-11 00:06:37 +03:00
Andrei Kortunov
0d66369efb
Use overrides, when needed
2020-06-10 12:58:15 +04:00
Andrei Kortunov
aacb569acb
Use more C++11 in tools code
2020-06-10 10:30:37 +04:00
Bret Curtis
6bc04507ef
Merge pull request #2715 from akortunov/cleanup
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Remove custom data for disposed actors
2020-06-08 12:29:28 +02:00
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove
2020-06-08 11:42:05 +02:00
Andrei Kortunov
3741355dca
Merge pull request #2898 from akortunov/master
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Update active spells during rest
2020-06-08 13:30:16 +04:00
Andrei Kortunov
0c3b12c40f
Merge pull request #2893 from Capostrophic/projectile
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Clean up magic bolts casted by actors that are gone (bug #5451 )
2020-06-08 13:26:58 +04:00
Bret Curtis
857f4bd232
Merge pull request #2896 from akortunov/rendermanager
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Add a FogManager
2020-06-08 11:20:51 +02:00
Andrei Kortunov
3dd4023e8d
Update active spells during rest
2020-06-08 11:29:38 +04:00
Alexei Dobrohotov
d5d385fe9e
Merge pull request #2891 from elsid/ai_packages_options
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Replace AiPackage virtual methods by options
2020-06-08 02:06:38 +03:00
Andrei Kortunov
4afc332a0c
Add a FogManager
2020-06-07 15:51:03 +04:00
Capostrophic
456f0f9f44
Clean up magic bolts of actors that are gone ( #5451 )
2020-06-06 19:11:22 +03:00
Alexei Dobrohotov
05884e690f
Merge pull request #2880 from akortunov/rendermanager
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Remove redundant variables from the RenderingManager
2020-06-06 16:09:44 +03:00
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
2020-06-06 15:58:21 +03:00
Fanael Linithien
48758116d6
Make sure the skill level up message box displays the value correctly
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Fixes regression introduced in 204d2acf25
.
2020-06-06 14:24:33 +02:00
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
2020-06-06 14:10:24 +04:00
elsid
5b34ef224b
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
Bret Curtis
3b1c717ab9
Merge pull request #2888 from elsid/ai_packages_const
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Mark not changing AiPackages fields as const
2020-06-05 23:11:10 +02:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
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Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
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Introduce a separate class to control world date and time
2020-06-05 13:15:44 +02:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
elsid
da8ea9d8c7
Mark not changing AiPackages fields as const
2020-06-04 23:12:23 +02:00
elsid
d35ccc39c6
Fix build tests with double precision bullet
2020-06-03 21:34:05 +02:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
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Mutate base records when editing AI settings (#2798 )
2020-06-03 15:09:40 +02:00
Bret Curtis
dd7f5fcde7
Merge pull request #2884 from Capostrophic/deathmagic
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Update spell effects during death animation (#5403 )
2020-06-03 15:07:08 +02:00
Bret Curtis
109057e53f
Merge pull request #2544 from akortunov/corprus
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Rework corprus implementation
2020-06-03 13:41:57 +02:00
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
Andrei Kortunov
c0e62e9529
Refactor list of variables in the WorldManager
2020-06-03 11:21:34 +04:00
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
2020-06-02 21:59:37 +02:00
elsid
b67e18329e
Store AI packages as unique_ptr
2020-06-01 17:07:08 +02:00
elsid
ce7c47ee12
Return cloned AiPackage as unique_ptr
2020-06-01 17:07:08 +02:00
Bret Curtis
18bb6dd223
Merge pull request #2859 from elsid/aipackage_single_clone
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Single clone function definition for all AI packages
2020-06-01 01:21:57 +02:00
Capostrophic
d72152183f
Update spell effects during death animation ( #5403 )
2020-05-30 23:24:06 +03:00
Bret Curtis
d3b3b74945
Merge pull request #2871 from Capostrophic/tcl
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Don't "disable" player's collision shape in TCL (#5435 )
2020-05-30 17:57:27 +02:00
Capostrophic
577786f110
Don't disable player's collision shape in TCL ( #5435 )
2020-05-30 00:55:17 +03:00
Capostrophic
b0b4550f05
Pass Actor by reference, simplify GetTarget for greetings
2020-05-30 00:51:58 +03:00
Capostrophic
efd5f13b2b
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
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Extend OSG stats
2020-05-29 23:23:38 +02:00
Alexei Dobrohotov
6f2b0252fa
Merge pull request #2881 from akortunov/statemanager
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Use C++11-style loops in the StateManager
2020-05-29 23:53:59 +03:00
Bret Curtis
6f2fdb990b
Merge pull request #2876 from Capostrophic/blending
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Reenable weapon animation lower body anim blending in first person view (#5441 )
2020-05-29 11:05:33 +02:00
Andrei Kortunov
48b3fe5733
Use C++11-style loops in the StateManager
2020-05-29 12:26:02 +04:00
Andrei Kortunov
396afe79f1
Move font loading to the FontLoader
2020-05-28 23:18:31 +04:00
Bret Curtis
f36288569c
Merge pull request #2874 from akortunov/windowmanager
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Cleanup WindowManager
2020-05-28 13:22:23 +02:00
Andrei Kortunov
1759276ac5
Merge pull request #2869 from Capostrophic/appliedonce
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Use AppliedOnce flag in more effect duration calculations (#5425 )
2020-05-27 17:00:14 +04:00
Alexei Dobrohotov
afc537384d
Merge pull request #2875 from akortunov/input
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Move cursor update to the MouseManager
2020-05-26 20:34:31 +03:00
Evil Eye
a8231ae297
fix explicit startscript calls
2020-05-26 19:01:33 +02:00
Andrei Kortunov
2ff04b4e73
Move TextColours initialization to the TextColours itself
2020-05-26 18:35:16 +04:00
Andrei Kortunov
dcfc4cc5dd
Rename onFrame() to update() to make WindowManager consistent with other managers
2020-05-26 18:35:16 +04:00
Andrei Kortunov
000e44a18e
Move data from WindowManager to CharacterCreation to simplify API
2020-05-26 18:35:13 +04:00
Andrei Kortunov
b00d72b9e4
Move cursor update to the MouseManager
2020-05-26 18:03:29 +04:00
Capostrophic
95cd473352
Reenable weapon animation lower body animation blending in FPV ( #5441 )
...
Disabling it is a non-vanilla behavior that breaks things that aren't broken in vanilla
2020-05-26 17:01:45 +03:00
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
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Give new opcodes to old functions made custom
2020-05-26 14:08:27 +02:00
Andrei Kortunov
e3df170a53
Fix mControlsDisabled flag usage
2020-05-26 10:58:24 +04:00
Capostrophic
51c0806a31
Use AppliedOnce flag in more effect duration calculations ( #5425 )
2020-05-24 18:37:21 +03:00
Capostrophic
e0ecbc08df
Give new opcodes to old functions made custom
2020-05-23 11:57:15 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Capostrophic
c9c9599ec5
Improve GetDistance and object search warnings (bug #5427 )
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Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
2020-05-22 15:50:04 +03:00
Capostrophic
904b245d30
Re-enable non-biped creature headtracking (bug #5424 )
2020-05-22 14:45:28 +03:00
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
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Script reference consistency
2020-05-22 12:48:50 +03:00
Bret Curtis
357a845d00
Merge pull request #2862 from elsid/optimize_has_animation
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Optimize MWRender::Animation::hasAnimation
2020-05-22 10:33:37 +02:00
elsid
9326111f4c
Use vector for Animation::mActiveControllers
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Container is only used to add elements, iterate over all of them and
clear. Multimap adds overhead for all of these operations without any
benefits. Reduce Animation::resetActiveGroups CPU time usage by 50%.
2020-05-21 17:32:25 +02:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
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Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
elsid
8e0934cbd8
Single AI package clone definition
2020-05-20 20:15:29 +02:00
elsid
103188b61d
Derive all AI package classes from template to support CRTP features
2020-05-20 20:15:29 +02:00
elsid
d7a920a04b
Env variable to write OSG stats into file
2020-05-18 23:44:21 +02:00
David Cernat
411b6dcd8e
Don't clear spells for a dead player, preventing resurrection problems
2020-05-18 14:46:20 +03:00
Bret Curtis
88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
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Use real time to update spell effects
2020-05-18 11:07:48 +02:00
Bret Curtis
730d0493db
Merge pull request #2856 from elsid/aisequence_cleanup
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AiSequence cleanup
2020-05-18 09:47:36 +02:00
Bret Curtis
72507e57c6
Merge pull request #2857 from elsid/aipackage_cleanup
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Remove redundant explicit dtor definition for AiPackage
2020-05-18 00:13:30 +02:00
elsid
a4fbcb8a10
Remember package iterator to erase it from list without find call
2020-05-17 22:37:44 +02:00
Evil Eye
3875b837bc
make MenuMode, Random, GetSecondsPassed regular functions
2020-05-17 22:34:54 +02:00
elsid
d48eead038
Check type id of current package
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If package is changed the following usage of it is not consistent.
2020-05-17 22:34:15 +02:00
elsid
f566ab03ab
Mark overriden AiPackage methods as final
2020-05-17 22:19:50 +02:00
elsid
3b5ce71d71
Remove redundant explicit dtor definition for AiPackage
2020-05-17 22:18:26 +02:00
elsid
ca93f8ee39
Compare initialized iterator
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Comparsion of untilialized iterator is UB. Initialize with packages end.
2020-05-17 21:42:38 +02:00
elsid
e3cce0949e
Replace condition that may lead to UB by assert
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If mPackages is empty it means package is a pointer to a deleted object
at line . We can assume it couldn't happen because execute is always called
next for this object at line 289.
2020-05-17 21:42:38 +02:00
Alexei Dobrohotov
b168544445
Merge pull request #2852 from elsid/aiwander_cleanup
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AiWander cleanup
2020-05-17 00:37:22 +03:00
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
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Fix Bullet flags usage
2020-05-16 23:22:34 +02:00
elsid
d86669843e
Remove unseud pointTolerance argument
2020-05-16 18:44:12 +02:00
elsid
256c9917a4
Make AiWander::isPackageCompleted const
2020-05-16 18:44:12 +02:00
elsid
131f2557b1
Split functions to remove redundant clearPath argument
2020-05-16 18:44:12 +02:00
elsid
b8513e0318
Remove unused arguments
2020-05-16 18:44:12 +02:00
elsid
489a92de95
Check for hidden path only for actors wandering manually
...
Actors who doesn't wander over pathgrid.
2020-05-16 16:26:42 +02:00
elsid
e616188265
Do not allow wandering actor to have empty path
2020-05-16 16:11:30 +02:00
elsid
71350c6dff
Remove redundant variable
2020-05-16 16:11:30 +02:00
Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
2020-05-16 11:00:28 +04:00
Andrei Kortunov
3ebbe14a62
Avoid zero division
2020-05-16 10:56:51 +04:00
Capostrophic
8265ebc484
Fix spell school calculation
2020-05-15 22:24:48 +03:00
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
2020-05-15 12:48:47 +04:00
Andrei Kortunov
e827d9c04f
Disable physics profiler, if Bullet was compiled without profiling support
2020-05-15 12:48:41 +04:00
Bret Curtis
c69c7d0b3b
Merge pull request #2049 from elsid/bullet_double_precision
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Support bullet double precision
2020-05-15 07:41:02 +02:00
Capostrophic
30558c2434
Try to resolve CI concerns
2020-05-14 10:00:33 +03:00
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
2020-05-13 21:17:08 +02:00
elsid
2d7c3bae61
Support bullet with double precision
2020-05-13 19:24:28 +02:00
elsid
ef5a5ef43f
Print not matched values with full precision
2020-05-13 18:44:11 +02:00
Capostrophic
110e3761bf
Disable small feature culling for orthographic cameras
2020-05-12 23:25:07 +03:00
Capostrophic
77bdd124ee
Address akortunov's save loading message complaints
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Add quotes to the character's name
Don't print the full path to save file
Use better terminology
2020-05-12 13:51:07 +03:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
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Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
Bret Curtis
b7c33dbe0a
Merge pull request #2831 from Capostrophic/pursue
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Allow guards to pursue an invisible player (bug #4774 )
2020-05-12 11:45:01 +02:00
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
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Log some more things
2020-05-12 11:44:05 +02:00
Bret Curtis
62290182eb
Merge pull request #2648 from Assumeru/start-scripts
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Allow targeting non-unique actors with StartScript. Fixes #2311
2020-05-12 10:39:11 +02:00
Bret Curtis
507adac8cd
Merge pull request #2783 from akortunov/input
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Refactor InputManager
2020-05-12 09:34:22 +02:00
Capostrophic
ece0db4f82
Cap movement animation playback speed
2020-05-11 15:11:32 +03:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
Andrei Kortunov
41beca8125
Refactor actions order setup
2020-05-10 10:13:19 +04:00
Capostrophic
a5d0d13e14
Allow guards to pursue an invisible player (bug #4774 )
2020-05-09 21:23:06 +03:00
Capostrophic
aa5161f99e
Log some more things
2020-05-09 20:27:12 +03:00
Andrei Kortunov
8e1f7b00d1
Merge pull request #2826 from Capostrophic/verifier
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Verifier: Don't check race of non-skin body parts (bug #5400 )
2020-05-09 14:19:03 +04:00
Andrei Kortunov
300b5b2620
Merge pull request #2827 from Capostrophic/dialogue
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Only reset dialogue history of dialogue GUI mode is gone
2020-05-09 14:17:09 +04:00
Andrei Kortunov
a6514e7740
Add missing include
2020-05-09 11:28:30 +04:00
Andrei Kortunov
73552f1d3c
Move control switch reading/writing to relevant class
2020-05-09 11:27:02 +04:00
Andrei Kortunov
b4e52a6bc8
Add missing include
2020-05-09 11:27:02 +04:00
Andrei Kortunov
0455f48d02
More formatting changes
2020-05-09 11:27:02 +04:00
Andrei Kortunov
b575712cb1
Formatting changes
2020-05-09 11:27:02 +04:00
Andrei Kortunov
85f91a7de8
Remove some redundant code
2020-05-09 11:27:02 +04:00
Andrei Kortunov
3328775eff
Unify cursor enabling
2020-05-09 11:27:02 +04:00
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
0eb24da2e7
Fix controls disabling
2020-05-09 11:27:02 +04:00
Andrei Kortunov
2f2b3173e3
Fix copy-paste error
2020-05-09 11:27:02 +04:00
Andrei Kortunov
8512133bb1
Move control switches to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f990150c49
Move video wrapper to the WindowsManager
2020-05-09 11:27:02 +04:00
Andrei Kortunov
13b7c5b519
Rework actions update
2020-05-09 11:27:02 +04:00
Andrei Kortunov
d3a9f893c8
Move keyboard-specific code to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
c368250e6a
Rename misleading mInputManager variable
2020-05-09 11:27:02 +04:00
Andrei Kortunov
e353647d15
Move gamepads handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f9d6137a29
Do not store player reference in the InputManager
2020-05-09 11:27:02 +04:00
Andrei Kortunov
ce40294124
Move input actions handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
fcac7d3ab7
Split mouse handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
1560e71f4e
Move SDL mappigs to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
3c09d05615
Split actions enum to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
15dc4d241d
Split sensors handling so the separate file
2020-05-09 11:27:02 +04:00
Capostrophic
45e6a03937
Only reset dialogue history of dialogue GUI mode is gone
2020-05-09 02:01:55 +03:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Capostrophic
039c9a37eb
Verifier: Don't check race of non-skin body parts (bug #5400 )
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Remove unnecessary flag field check
Remove magic numbers
2020-05-09 00:31:10 +03:00
Alexei Dobrohotov
12833d66af
Merge pull request #2822 from Assumeru/magic-ai-numbers
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Remove magic numbers and casts
2020-05-07 13:05:33 +03:00
Giovanni Bodega
8a8b4986da
Fixed passed indexes for object deletion #5384
2020-05-06 16:39:32 +01:00
Evil Eye
19f12cb3fe
remove magic numbers and casts
2020-05-05 19:37:15 +02:00
Evil Eye
f9881b699c
remove redundant templating
2020-05-05 19:18:23 +02:00