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1627 commits

Author SHA1 Message Date
scrawl
8bfc81f398 Merge branch 'master' into water 2012-04-05 20:09:38 +02:00
scrawl
622fb568cf removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd put transparent objects in a seperate render queue, in order to not mess up the mrt textures 2012-04-05 19:07:21 +02:00
Marc Zinnschlag
000cfad82d Merge remote branch 'scrawl/gamesettings' 2012-04-05 18:07:47 +02:00
scrawl
88c50c5171 Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
scrawl
1b89a9e203 various fixes 2012-04-05 15:30:55 +02:00
Dmitry Marakasov
84b475130a Add missing include 2012-04-05 15:03:28 +02:00
scrawl
e1bde415f5 typo 2012-04-05 14:22:44 +02:00
scrawl
43fd0352f4 removed unneeded lines 2012-04-05 14:21:57 +02:00
scrawl
f49131e1b8 renamed setting, automatically disable MRT when unsupported 2012-04-05 13:09:59 +02:00
Marc Zinnschlag
1201c271b2 Merge remote branch 'swick/initocfg' 2012-04-05 12:43:00 +02:00
scrawl
f6342cfd60 fixed viewport background color, fixed indentation of some old functions 2012-04-05 11:52:06 +02:00
scrawl
5664d879a5 fixed some sky objects 2012-04-05 11:40:56 +02:00
scrawl
ab8b74dcac forgot adding a file 2012-04-05 08:58:21 +02:00
Jason Hooks
ca4de0606e Some planning 2012-04-04 23:23:24 -04:00
scrawl
3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 2012-04-05 01:21:36 +02:00
Sebastian Wick
f7bfea5861 typo 2 -.- 2012-04-05 00:16:44 +02:00
Sebastian Wick
56c9992b29 typo 2012-04-04 23:52:42 +02:00
Sebastian Wick
8c84f68dab fix for older boost versions; unsigned warning 2012-04-04 23:51:22 +02:00
Marc Zinnschlag
6fd3d5c776 Merge remote branch 'lgro/master' 2012-04-04 23:19:30 +02:00
Lukasz Gromanowski
cd2789b15a Revert "Issue #225: Correction to commit ae98904."
This reverts commit 0e5c90d3e7.
2012-04-04 21:05:19 +02:00
Sebastian Wick
5dd65c11ee forgot to save the file 2012-04-04 21:04:52 +02:00
Sebastian Wick
57ae1bdc43 Merge branch 'master' of https://github.com/zinnschlag/openmw into initocfg
Conflicts:
	apps/openmw/main.cpp
2012-04-04 20:58:02 +02:00
scrawl
eb67afe552 added MRT output to terrain material 2012-04-04 20:18:08 +02:00
Sebastian Wick
d3a6484bbc set the default value for --fallback the right way 2012-04-04 19:59:46 +02:00
Sebastian Wick
a974d88cf1 Revert "set a default value for --fallback"
This reverts commit 94a220dcdd.
2012-04-04 19:58:04 +02:00
Sebastian Wick
94a220dcdd set a default value for --fallback 2012-04-04 19:52:07 +02:00
scrawl
6442d49e16 render queue groups, sky fix 2012-04-04 18:53:40 +02:00
Sebastian Wick
48b7b03453 typo; World::getFallback(std::string key, std::string def) 2012-04-04 16:15:15 +02:00
Sebastian Wick
16e7bf353a remove debug message 2012-04-04 16:08:46 +02:00
Sebastian Wick
de510d445b throw an error if the --fallback syntax is wrong 2012-04-04 15:23:14 +02:00
scrawl
cc4076d42a basic noise 2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) 2012-04-03 19:10:02 +02:00
Marc Zinnschlag
e403c7158a Merge remote branch 'gus/DialogueSystem' 2012-04-03 18:27:36 +02:00
Marc Zinnschlag
cc9696cc2c Merge remote branch 'scrawl/minimap' 2012-04-03 18:26:20 +02:00
scrawl
6481cf87fc cleanup resources 2012-04-03 17:07:16 +02:00
scrawl
052cc47ee9 fixed waterAdded 2012-04-03 16:53:33 +02:00
scrawl
b3a186e729 simple water without shaders that uses original MW textures 2012-04-03 16:37:54 +02:00
scrawl
c1693a0c63 Merge branch 'minimap' into water 2012-04-03 15:37:11 +02:00
scrawl
51e33cc090 fixed map of some interiors 2012-04-03 15:34:13 +02:00
scrawl
8aea311797 added visibility flags for everything 2012-04-03 15:13:47 +02:00
scrawl
fd45208196 re-added code for reflection & refraction rendering 2012-04-03 14:23:23 +02:00
scrawl
d393f2dd4b Merge branch 'master' into water 2012-04-03 14:06:14 +02:00
Jason Hooks
57299571d5 Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
Sebastian Wick
73705dadf6 parse fallback with boost program option custom validators 2012-04-03 02:14:39 +02:00
Sebastian Wick
d87dffa948 should work... but does not even compile 2012-04-03 01:47:43 +02:00
Marc Zinnschlag
26371a82a5 Merge remote branch 'scrawl/crashfix' 2012-04-02 23:53:07 +02:00
Lukasz Gromanowski
0e5c90d3e7 Issue #225: Correction to commit ae98904.
Changed pointer to LandData struct to simple member variable.
2012-04-02 23:50:53 +02:00
Sebastian Wick
ab9c430632 fallback in apps/openmw; fix for apps/mwiniimporter 2012-04-02 20:47:09 +02:00
scrawl
d4a2bdfa3d fix crash when hardware occlusion queries unsupporetd 2012-04-02 20:46:42 +02:00
scrawl
bd9e165e3f Merge branch 'master' into water 2012-04-02 19:44:25 +02:00
scrawl
16481b0594 Merge branch 'master' into minimap 2012-04-02 19:38:36 +02:00
scrawl
342464530d rotated map working 2012-04-02 19:37:24 +02:00
scrawl
ff15f28787 options for texture filtering and mipmaps 2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8 setting for field of view 2012-04-02 17:51:51 +02:00
scrawl
5f2a674d93 fixed a typo 2012-04-02 16:14:39 +02:00
scrawl
00cc45c537 FPS is now a setting instead of commandline option 2012-04-02 16:10:54 +02:00
scrawl
fd662f937a add settings for viewing distance and fog 2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0 added settings for rendering distance of small objects 2012-04-02 15:30:29 +02:00
scrawl
2b4b941192 Merge branch 'master' into gamesettings 2012-04-02 15:21:10 +02:00
scrawl
e0631dd9be Merge branch 'master' into minimap
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2012-04-02 14:38:02 +02:00
scrawl
b380e71832 fixed underwater wireframe mode 2012-04-02 14:32:21 +02:00
scrawl
1445ae992d adding a setting to disable static geometry 2012-04-02 14:24:16 +02:00
scrawl
5accca385c fix crash on exit when no user settings exist 2012-04-02 13:47:25 +02:00
Marc Zinnschlag
6022d3ab13 Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.

Conflicts:
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	components/bsa/bsa_archive.cpp
	libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Marc Zinnschlag
fb44a5da10 Merge remote branch 'ace/win-fix' 2012-04-02 11:46:09 +02:00
Marc Zinnschlag
eccb983c44 Merge remote branch 'chris/sound' 2012-04-02 11:34:48 +02:00
Marc Zinnschlag
cdd0182912 Merge remote branch 'scrawl/occlusionquery'
Reduced cout spam

Conflicts:
	apps/openmw/mwrender/occlusionquery.cpp
2012-04-02 11:33:16 +02:00
Jason Hooks
07d0203a3c Merge remote-tracking branch 'upstream/master' 2012-04-02 00:08:12 -04:00
Chris Robinson
63e0e82049 Implement an Audiere-based decoder 2012-04-01 15:02:07 -07:00
Roman Melnik
91a377df86 Fix behaviour of the MapWindow
The map now will track player's position/rotation when
pinned, and will not update if position/rotation didn't
change since last frame.
2012-04-01 23:51:49 +03:00
Chris Robinson
2147210ad7 Don't set an underwater environment when there's no water 2012-04-01 12:46:49 -07:00
Lukasz Gromanowski
ae989040e5 Issue #225: Fix for memleak when loading terrain. 2012-04-01 21:29:49 +02:00
Alexander "Ace" Olofsson
cec9562282 Fixing an ambigous symbol 2012-04-01 20:29:00 +02:00
scrawl
0a5757791c Merge branch 'master' into minimap 2012-04-01 20:17:07 +02:00
scrawl
c2a82c3d89 Merge branch 'master' into gamesettings 2012-04-01 20:06:18 +02:00
Roman Melnik
911ca4be89 Move MapWindow to separate files
Separate MapWindow from bunch of classes in layouts.cpp/hpp
Inherit it from WindowPinnableBase.

TODO: map arrow (player position) updates orientation only
when you open the inventory. When the map window is pinned,
the arrow direction is not updated.
2012-04-01 20:39:53 +03:00
Roman Melnik
d09f0610ea Add basic windows pinning
Create WindowPinnableBase class for windows which should be
allowed to be pinned.

Add skin for pinnable windows - currently just a copy of normal
window with 1 extra button (hopefully this can be improved later).

Handle clicking on PinToggle button (pinning/unpinning a window).
2012-04-01 20:36:57 +03:00
scrawl
7b3adb27a3 backend changes, terrain num lights setting 2012-04-01 18:48:37 +02:00
scrawl
f4bbcb48a6 settings-default.cfg 2012-04-01 17:14:49 +02:00
Marc Zinnschlag
de41e1118a Merge remote branch 'scrawl/weather' 2012-04-01 17:10:30 +02:00
scrawl
6091a0504d first settings test (config file has to be created manually) 2012-04-01 16:59:35 +02:00
Nikolay Kasyanov
30d6c880ff Feature #37 (In Progress) Render Path Grid
tuned sized a bit
2012-04-01 17:51:37 +04:00
Nikolay Kasyanov
cab412c225 Feature #37 (In Progress) Render Path Grid
optimisation, now it takes only two batches per cell.
2012-04-01 17:27:18 +04:00
scrawl
9a261a02aa changed the cloud movement direction like suggested on the forum 2012-04-01 15:14:43 +02:00
scrawl
ee754eda6c don't create sky until entering an exterior cell 2012-04-01 15:07:41 +02:00
scrawl
df8e0bbff2 player check 2012-04-01 14:53:41 +02:00
scrawl
80456778be fix for pickup up transparent objects, workaround for doors 2012-04-01 14:22:04 +02:00
scrawl
30407d3a2c Merge branch 'master' into occlusionquery 2012-04-01 14:16:25 +02:00
scrawl
4e63f89829 silence an error regarding faced handle 2012-04-01 13:09:30 +02:00
Jason Hooks
0021ccf862 Merge remote-tracking branch 'upstream/master' 2012-03-31 20:48:42 -04:00
Chris Robinson
9c06bfc8fc Merge remote branch 'zini/master' into sound 2012-03-31 14:26:21 -07:00
Marc Zinnschlag
40310f3663 Merge remote branch 'scrawl/occlusionquery' 2012-03-31 22:09:47 +02:00
Marc Zinnschlag
b5b40e2623 Merge remote branch 'lgro/master' 2012-03-31 21:45:15 +02:00
Lukasz Gromanowski
bdc4c79b4e Fix for segfault when doing 'coc "seyda neen"'.
This is a fix for segfault:

==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683==  Access not within mapped region at address 0x0
==8683==    at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683==    by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683==    by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683==    by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683==    by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683==    by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683==    by 0x51CECB: main (main.cpp:254)
==8683==  If you believe this happened as a result of a stack
==8683==  overflow in your program's main thread (unlikely but
==8683==  possible), you can try to increase the size of the
==8683==  main thread stack using the --main-stacksize= flag.
==8683==  The main thread stack size used in this run was 8388608.

when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1).
2012-03-31 21:34:40 +02:00
Marc Zinnschlag
89fb3146ab Merge remote branch 'ace/win-fix' 2012-03-31 21:31:16 +02:00
Marc Zinnschlag
ca4ad74151 more cleanup 2012-03-31 21:29:46 +02:00
Alexander "Ace" Olofsson
64f792c01d Fix a value defined at the wrong place 2012-03-31 21:05:33 +02:00
Alexander "Ace" Olofsson
4ef921c43f Prevent internal classes from being marked dllimport 2012-03-31 20:50:22 +02:00
scrawl
13efe68fc3 disabled some debug output 2012-03-31 20:28:07 +02:00