scrawl
16ceb382f4
Ignore raycasting shapes for weapon collision tests
...
Fixes dead bodies being in the way when they shouldn't.
11 years ago
scrawl
2fe86f2b85
Consider hit normal for item drop test ( Fixes #995 )
11 years ago
greye
663d5c314e
be more verbose on change reasons
11 years ago
greye
46c32f6c47
OpenEngine MyGUI logging facility
11 years ago
greye
130349e0cd
open files in binary mode when necessary
11 years ago
greye
86a8966306
manual screenshot creation and uploading (scrawl)
11 years ago
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
11 years ago
scrawl
386604bc9d
Fixes #869 : Added methods to control external and internal collision modes separately
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When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.
Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
11 years ago
scrawl
f11079f1e4
Fix findGround (off by 2 units)
11 years ago
Sebastian Wick
512ee1204e
fixes a bug when resizing the window before a window listener is set
11 years ago
scrawl
ea357cfed0
Fix crash when resizing while company logo is playing
11 years ago
scrawl
12de0afb03
Feature #50 : Spawn projectiles
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Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
cc9cii
5c11a94511
Fix 32bit Windows non-debug build with MSVC 11.0 crash during startup.
11 years ago
scrawl
d4aeb177f9
Remove unused btKinematicCharacterController
11 years ago
scrawl
aa855e9524
Include some required Ogre headers explicitely
11 years ago
scrawl
c004fb778f
Get rid of underscore defines. They are reserved by the standard.
11 years ago
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
5b0a4c9424
Get rid of unused file and some other cruft.
11 years ago
scrawl
9245faf2aa
Don't destroyRenderTarget with a NULL window
11 years ago
Lukasz Gromanowski
5c5f87445b
Fixes for "Conditional jump or move depends on uninitialised value(s)"
...
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
a3ff9e5be8
Change destruction order - fixes a shutdown crash discovered with mesa
11 years ago
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
f695deb29d
Remember window positions
11 years ago
scrawl
3a82f8c193
Fix incorrect log file name for launcherOgre.log
11 years ago
scrawl
636d399c7f
Refactored Ogre initialisation into a component
11 years ago
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
11 years ago
Alexander "Ace" Olofsson
5e42c73356
Better fix for unshield, comments on changes, no more commented out code.
11 years ago
Alexander "Ace" Olofsson
22a5f7198f
A few fixes to build on Windows
11 years ago
scrawl
f12d5b728a
Ogre 1.9 compatibility changes
11 years ago
scrawl
d3d6dfbde8
Refactored loading screen
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- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
Chris Robinson
3fa65f21dd
Use a proper cone shape with a contact test to check for melee hits
12 years ago
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
12 years ago
Chris Robinson
394fc75697
Clean up the trace struct
12 years ago
Chris Robinson
b351109649
Get rid of the old newtrace method
12 years ago
Chris Robinson
14acacf401
Use a better method to do actor physics traces
12 years ago
scrawl
e27437f8ed
New terrain renderer - improvements:
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- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
Chris Robinson
1aa92067c2
Fix tracing down
12 years ago
Chris Robinson
8c3564326e
Improve movement inertia
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Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it.
12 years ago
Chris Robinson
8bcce0fb55
Clean up the trace struct
12 years ago
Chris Robinson
62c7b3698d
Get rid of the old newtrace method
12 years ago
Chris Robinson
65ce3c6ba5
Use a better method to do actor physics traces
12 years ago
Chris Robinson
de95926e9f
Use controllers to animate lights in ObjectLists
12 years ago
Chris Robinson
643e7651e0
Use a null material for non-SubEntities in the selection buffer
12 years ago
Marc Zinnschlag
41b2fa985b
silenced some warnings
12 years ago
Marc Zinnschlag
9123afa863
Merge remote-tracking branch 'gus/MeleeCombat2'
12 years ago
gus
4c7dcdc8aa
check if there is an object in the way
12 years ago
gus
830762722d
first attempt: hit detection with a sphere (not finished)
12 years ago
Marc Zinnschlag
130141ecac
Merge remote-tracking branch 'corristo/master'
12 years ago