Nikolay Kasyanov
66608d5c92
Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre
12 years ago
scrawl
7dc30a01cd
Some changes suggested by cppcheck
12 years ago
gus
b248d85b84
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
12 years ago
gus
565cbe146d
function declaration
12 years ago
scrawl
aa555b3086
Doors no longer get hindered by actors that have collision disabled
12 years ago
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
12 years ago
Marc Zinnschlag
a547c2584e
Merge remote-tracking branch 'swick/sdl2fix'
12 years ago
Sebastian Wick
0d2b357bdf
use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates
12 years ago
scrawl
6164e5bae6
Restored window resizing
12 years ago
Emanuel Guevel
e7459a04b1
Fix always false comparison
...
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
Chris Robinson
dbdfa624e1
Don't start the player with collision disabled
...
Since we spawn properly at the door now, there's no reason
to start with tcl on.
12 years ago
scrawl
50a0d16f8f
Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup.
12 years ago
Marc Zinnschlag
847ec9fa56
Merge remote-tracking branch 'swick/master'
12 years ago
Sebastian Wick
72b7e113cc
only apply in fullscreen
12 years ago
Sebastian Wick
8bdc9ff3ae
set position of the window for multiple monitors
12 years ago
Vincent Heuken
f43b48015e
remove actor's collisionbox on death
12 years ago
Nikolay Kasyanov
de2868c0a3
Fixed 64-bit OS X build
12 years ago
scrawl
c71da1a2ff
Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2
12 years ago
Nikolay Kasyanov
50e5aa8976
Custom rendering loop on OS X again. Prevents default Ogre message pump
...
from stealing input events.
12 years ago
scrawl
f1ff9b69b3
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
12 years ago
Nikolay Kasyanov
6abb7a18b0
SDL2 input: seems to work on OS X, has some input issues though
12 years ago
Nikolay Kasyanov
3fded2d8bf
Removed custom Carbon message pump
12 years ago
Nikolay Kasyanov
adf54cb735
SDL2 input: compilation fixed
12 years ago
scrawl
c29699487f
forgot to add file
12 years ago
scrawl
403704b92a
Use openmw.png for SDL_SetWindowIcon
12 years ago
scrawl
918a1655bb
Restored HW cursor rotation and resolution/fullscreen switching
12 years ago
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
12 years ago
scrawl
1e7cf4ae1c
GLES2 experiment
12 years ago
scrawl
0c4a963132
Container UI rewrite
12 years ago
gus
fe5aaa9dff
fix NPC collisions
12 years ago
gus
15afbe58a8
minor corretion
12 years ago
gus
603af21715
little interface improvement
12 years ago
gus
a328a03bd3
more fix. Fargoth quest almost work as in vanilla now.
12 years ago
gus
006f25d1c0
First try to improve AI. Does not work yet due to strange bug in physicsystem
12 years ago
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
12 years ago
Marc Zinnschlag
089ef7a2a0
Merge remote-tracking branch 'glorf/acrobatics'
12 years ago
Glorf
236ec3409f
Finished acrobatics
12 years ago
scrawl
627c3fdb6b
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
12 years ago
scrawl
91c89e5db4
Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace
12 years ago
scrawl
2e1dda9010
Fix old bullet versions
12 years ago
scrawl
208f9ca8c5
Fix problem with newer (or older?) bullet version (thanks travis)
12 years ago
scrawl
9343b4459e
Opening doors
12 years ago
scrawl
933f894148
Added Blind and Night Eye effects
12 years ago
scrawl
21bdcc9f20
Only use the shader based mygui manager if the fixed pipeline is unavailable
12 years ago
scrawl
b34caccd2e
Fix moving NPCs not getting their collision box moved
12 years ago
Chris Robinson
254c6840d8
Fix particle direction
12 years ago
Chris Robinson
dd981077b9
Handle the vertical and horizontal parameters of Nif particles
...
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
12 years ago
Chris Robinson
7191f6ed2a
Start a Nif-style particle emitter
...
Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed.
12 years ago
Chris Robinson
9cc97b195c
Implement Gravity particle affector effects
12 years ago
Chris Robinson
5b30677e41
Add the start of a custom gravity affector
12 years ago
scrawl
b98063bba0
Fix deleted pointer access (getPosition, getRotation)
12 years ago
Chris Robinson
3768e04a0c
Merge remote-tracking branch 'zini/master' into nifogre
12 years ago
scrawl
4daaa4030d
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
12 years ago
Chris Robinson
81615c1ae5
Add a custom GrowFade particle affector
12 years ago
Chris Robinson
4d14fe0d95
Merge remote-tracking branch 'zini/master' into nifogre
12 years ago
Chris Robinson
77ba0fbe73
Prepare for creating particles
...
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
12 years ago
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
12 years ago
scrawl
af6409b9f5
Fix NPC physics scale problem
12 years ago
Marc Zinnschlag
b2f6f67d53
Merge remote-tracking branch 'scrawl/master' into next
12 years ago
scrawl
3277ef26da
Fix a crash when dropping objects without a collision shape
12 years ago
scrawl
6c1ff8caca
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwworld/weather.cpp
components/fileorderlist/model/datafilesmodel.cpp
12 years ago
scrawl
f84db69ade
Remove the background window trick, which currently doesn't serve any purpose
12 years ago
scrawl
84afd87321
Placeable objects should not collide unless they have a NiRootCollisionNode
12 years ago
scrawl
d7c4a622cf
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
12 years ago
scrawl
d696da7677
Fix selection buffer
12 years ago
Marc Zinnschlag
7e100c36b5
Merge remote-tracking branch 'gus/AI'
12 years ago
gus
5938e19362
Clean up
12 years ago
gus
48b3f1e0cf
Clean up. But still a little hacky
12 years ago
scrawl
5341bf9504
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
12 years ago
Marc Zinnschlag
3e97943e06
Merge remote-tracking branch 'scrawl/includes'
12 years ago
scrawl
05bd94effb
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
12 years ago
gus
7fb2ff18a3
Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public)
12 years ago
scrawl
9a84f6744f
Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr)
12 years ago
scrawl
0f6fd80294
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
12 years ago
Nathan Jeffords
109dff2d29
renamed high level NIF files...
12 years ago
scrawl
9810eafe23
Removing now unused oengine/imagerotate
12 years ago
scrawl
d8f2d0195a
Got rid of the texture rotation hack by rendering the cursor manually.
12 years ago
scrawl
d4264353a3
Merge branch 'z-up' into graphics
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
12 years ago
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
12 years ago
scrawl
cacdb33b42
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
12 years ago
Chris Robinson
fe6fa9ebe7
Simplify newtrace a bit
12 years ago
Chris Robinson
66743ecee7
Remove some unused trace fields
12 years ago
Chris Robinson
86f6491bc8
Remove unused pmove code
12 years ago
Chris Robinson
89fabdb3a9
Update the PhysicActor's RigidBody when moving
...
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
12 years ago
Chris Robinson
5a1a0b7338
Add and use an MWWorld::isFlying method
12 years ago
scrawl
5d403ebdd3
Fix collision debug drawer (tcg)
12 years ago
Chris Robinson
6356d3a385
Start actors with collision enabled
...
NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker.
12 years ago
Chris Robinson
735c1ec2ae
Cleanup trace.cpp/h
12 years ago
Chris Robinson
d47d2216f2
Use some const references where appropriate
12 years ago
Chris Robinson
cbdd459500
Remove unneeded playerMove from PhysicActor
12 years ago
Chris Robinson
923d0d6eb4
Fix up some header includes
12 years ago
Chris Robinson
e577ee2de8
Add a method to set/retrieve being on the ground
12 years ago
scrawl
608c112f34
Supply the new render window to mygui
12 years ago
scrawl
31f760ccce
Fixing issues from last commit: restored input and occlusion queries
12 years ago
scrawl
c4d518132f
With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.
12 years ago
Chris Robinson
a782a9109b
Store the vertical velocity in the physic actor
12 years ago
Chris Robinson
82e4da4e64
Get the half-extents from the physicactor
12 years ago
scrawl
5334934612
Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
12 years ago
scrawl
15e51b76de
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
12 years ago
Jordan Milne
10a3caa504
more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine
12 years ago