Commit Graph

428 Commits (8419002393d89bd20222773a1872efb858f7ea32)

Author SHA1 Message Date
Nikolay Kasyanov 66608d5c92 Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre 12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
gus b248d85b84 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2 12 years ago
gus 565cbe146d function declaration 12 years ago
scrawl aa555b3086 Doors no longer get hindered by actors that have collision disabled 12 years ago
scrawl 04b90b7d14 Other actors no longer collide with an actor that has collision disabled 12 years ago
Marc Zinnschlag a547c2584e Merge remote-tracking branch 'swick/sdl2fix' 12 years ago
Sebastian Wick 0d2b357bdf use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates 12 years ago
scrawl 6164e5bae6 Restored window resizing 12 years ago
Emanuel Guevel e7459a04b1 Fix always false comparison
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
12 years ago
Chris Robinson dbdfa624e1 Don't start the player with collision disabled
Since we spawn properly at the door now, there's no reason
to start with tcl on.
12 years ago
scrawl 50a0d16f8f Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup. 12 years ago
Marc Zinnschlag 847ec9fa56 Merge remote-tracking branch 'swick/master' 12 years ago
Sebastian Wick 72b7e113cc only apply in fullscreen 12 years ago
Sebastian Wick 8bdc9ff3ae set position of the window for multiple monitors 12 years ago
Vincent Heuken f43b48015e remove actor's collisionbox on death 12 years ago
Nikolay Kasyanov de2868c0a3 Fixed 64-bit OS X build 12 years ago
scrawl c71da1a2ff Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2 12 years ago
Nikolay Kasyanov 50e5aa8976 Custom rendering loop on OS X again. Prevents default Ogre message pump
from stealing input events.
12 years ago
scrawl f1ff9b69b3 Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches 12 years ago
Nikolay Kasyanov 6abb7a18b0 SDL2 input: seems to work on OS X, has some input issues though 12 years ago
Nikolay Kasyanov 3fded2d8bf Removed custom Carbon message pump 12 years ago
Nikolay Kasyanov adf54cb735 SDL2 input: compilation fixed 12 years ago
scrawl c29699487f forgot to add file 12 years ago
scrawl 403704b92a Use openmw.png for SDL_SetWindowIcon 12 years ago
scrawl 918a1655bb Restored HW cursor rotation and resolution/fullscreen switching 12 years ago
scrawl 495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
12 years ago
scrawl 1e7cf4ae1c GLES2 experiment 12 years ago
scrawl 0c4a963132 Container UI rewrite 12 years ago
gus fe5aaa9dff fix NPC collisions 12 years ago
gus 15afbe58a8 minor corretion 12 years ago
gus 603af21715 little interface improvement 12 years ago
gus a328a03bd3 more fix. Fargoth quest almost work as in vanilla now. 12 years ago
gus 006f25d1c0 First try to improve AI. Does not work yet due to strange bug in physicsystem 12 years ago
Marc Zinnschlag 95eeea2a27 Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0, reversing
changes made to 67422c397c.
12 years ago
Marc Zinnschlag 089ef7a2a0 Merge remote-tracking branch 'glorf/acrobatics' 12 years ago
Glorf 236ec3409f Finished acrobatics 12 years ago
scrawl 627c3fdb6b Added GetStandingPC, GetStandingActor; Fixed GetStartingPos 12 years ago
scrawl 91c89e5db4 Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace 12 years ago
scrawl 2e1dda9010 Fix old bullet versions 12 years ago
scrawl 208f9ca8c5 Fix problem with newer (or older?) bullet version (thanks travis) 12 years ago
scrawl 9343b4459e Opening doors 12 years ago
scrawl 933f894148 Added Blind and Night Eye effects 12 years ago
scrawl 21bdcc9f20 Only use the shader based mygui manager if the fixed pipeline is unavailable 12 years ago
scrawl b34caccd2e Fix moving NPCs not getting their collision box moved 12 years ago
Chris Robinson 254c6840d8 Fix particle direction 12 years ago
Chris Robinson dd981077b9 Handle the vertical and horizontal parameters of Nif particles
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
12 years ago
Chris Robinson 7191f6ed2a Start a Nif-style particle emitter
Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed.
12 years ago
Chris Robinson 9cc97b195c Implement Gravity particle affector effects 12 years ago
Chris Robinson 5b30677e41 Add the start of a custom gravity affector 12 years ago
scrawl b98063bba0 Fix deleted pointer access (getPosition, getRotation) 12 years ago
Chris Robinson 3768e04a0c Merge remote-tracking branch 'zini/master' into nifogre 12 years ago
scrawl 4daaa4030d Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 12 years ago
Chris Robinson 81615c1ae5 Add a custom GrowFade particle affector 12 years ago
Chris Robinson 4d14fe0d95 Merge remote-tracking branch 'zini/master' into nifogre 12 years ago
Chris Robinson 77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
12 years ago
scrawl ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 12 years ago
scrawl af6409b9f5 Fix NPC physics scale problem 12 years ago
Marc Zinnschlag b2f6f67d53 Merge remote-tracking branch 'scrawl/master' into next 12 years ago
scrawl 3277ef26da Fix a crash when dropping objects without a collision shape 12 years ago
scrawl 6c1ff8caca Merge branch 'master' into next
Conflicts:
	apps/openmw/mwworld/weather.cpp
	components/fileorderlist/model/datafilesmodel.cpp
12 years ago
scrawl f84db69ade Remove the background window trick, which currently doesn't serve any purpose 12 years ago
scrawl 84afd87321 Placeable objects should not collide unless they have a NiRootCollisionNode 12 years ago
scrawl d7c4a622cf Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 12 years ago
scrawl d696da7677 Fix selection buffer 12 years ago
Marc Zinnschlag 7e100c36b5 Merge remote-tracking branch 'gus/AI' 12 years ago
gus 5938e19362 Clean up 12 years ago
gus 48b3f1e0cf Clean up. But still a little hacky 12 years ago
scrawl 5341bf9504 Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 12 years ago
Marc Zinnschlag 3e97943e06 Merge remote-tracking branch 'scrawl/includes' 12 years ago
scrawl 05bd94effb Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 12 years ago
gus 7fb2ff18a3 Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public) 12 years ago
scrawl 9a84f6744f Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr) 12 years ago
scrawl 0f6fd80294 Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout
12 years ago
Nathan Jeffords 109dff2d29 renamed high level NIF files... 12 years ago
scrawl 9810eafe23 Removing now unused oengine/imagerotate 12 years ago
scrawl d8f2d0195a Got rid of the texture rotation hack by rendering the cursor manually. 12 years ago
scrawl d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
12 years ago
scrawl 2e7bc1a368 Z-up conversion: local map, fix tcg 12 years ago
scrawl cacdb33b42 Merge branch 'master' into graphics
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp
12 years ago
Chris Robinson fe6fa9ebe7 Simplify newtrace a bit 12 years ago
Chris Robinson 66743ecee7 Remove some unused trace fields 12 years ago
Chris Robinson 86f6491bc8 Remove unused pmove code 12 years ago
Chris Robinson 89fabdb3a9 Update the PhysicActor's RigidBody when moving
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
12 years ago
Chris Robinson 5a1a0b7338 Add and use an MWWorld::isFlying method 12 years ago
scrawl 5d403ebdd3 Fix collision debug drawer (tcg) 12 years ago
Chris Robinson 6356d3a385 Start actors with collision enabled
NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker.
12 years ago
Chris Robinson 735c1ec2ae Cleanup trace.cpp/h 12 years ago
Chris Robinson d47d2216f2 Use some const references where appropriate 12 years ago
Chris Robinson cbdd459500 Remove unneeded playerMove from PhysicActor 12 years ago
Chris Robinson 923d0d6eb4 Fix up some header includes 12 years ago
Chris Robinson e577ee2de8 Add a method to set/retrieve being on the ground 12 years ago
scrawl 608c112f34 Supply the new render window to mygui 12 years ago
scrawl 31f760ccce Fixing issues from last commit: restored input and occlusion queries 12 years ago
scrawl c4d518132f With the 1x1 background window trick, we can apply VSync without restart. Some issues left though. 12 years ago
Chris Robinson a782a9109b Store the vertical velocity in the physic actor 12 years ago
Chris Robinson 82e4da4e64 Get the half-extents from the physicactor 12 years ago
scrawl 5334934612 Listen to render window updates and properly activate/deactivate occlusion queries pre/post update. 12 years ago
scrawl 15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago
Jordan Milne 10a3caa504 more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine 12 years ago