Marc Zinnschlag
b74a14211f
Merge remote-tracking branch 'origin/master'
2015-08-08 10:42:02 +02:00
Marc Zinnschlag
1eed1c4d23
Merge remote-tracking branch 'dteviot/AiCombatPerFrameUpdate'
2015-08-08 10:35:58 +02:00
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
2015-08-07 15:34:01 +02:00
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
slothlife
238ae419a3
Fix use of incorrect material for Sun
2015-08-05 22:02:54 -05:00
slothlife
f2e51b0579
Use diffuse alpha to fade Sun
2015-08-05 21:03:21 -05:00
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
2015-08-04 21:07:42 -05:00
dteviot
58f732ebc9
Update path following checks each frame in AiCombat.
2015-08-04 18:20:05 +12:00
dteviot
ad9bab0b68
Removed redundant if.
2015-08-04 18:17:08 +12:00
dteviot
4256e151b1
Fixed error in deciding type of attack
2015-08-04 18:15:58 +12:00
dteviot
21e249cb92
pass parameters as const &
2015-08-04 18:14:36 +12:00
scrawl
664ae079db
Improve setting of culling mask for the savegame screenshot camera
2015-08-02 18:05:15 +02:00
scrawl
88c61ed2b6
Fix NotifyDrawCompletedCallback in single threaded mode
2015-08-02 17:57:50 +02:00
Marc Zinnschlag
e73c115ff5
Merge remote-tracking branch 'origin/master'
2015-08-02 13:44:17 +02:00
Marc Zinnschlag
529041f6f6
Merge remote-tracking branch 'slothlife/moon-settings'
2015-08-02 13:43:55 +02:00
Marc Zinnschlag
9ee3f1bfe7
Merge remote-tracking branch 'slothlife/moon-settings' into mergetool
2015-08-02 13:42:39 +02:00
slothlife
0244a9b329
Correct moon texture with respect to trajectory
2015-08-01 07:57:05 -05:00
Marc Zinnschlag
9392e426c0
Merge remote-tracking branch 'origin/master' into mergetool
2015-08-01 10:16:20 +02:00
Marc Zinnschlag
15e8275443
Merge remote-tracking branch 'slothlife/moon-settings' into mergetool
2015-08-01 10:14:28 +02:00
Arthur Moore
08d5aaf0fc
Remove more comments
2015-07-31 18:23:07 -04:00
Arthur Moore
6fce49bfb5
Don't warn twice when unable to play an idle animation
2015-07-31 18:01:02 -04:00
Arthur Moore
61c3835637
Don't try to play animations we know are bad
...
Prevents log spam
2015-07-31 18:01:02 -04:00
scrawl
7644a46ded
Creatures with no movement should not attempt to start combat ( Fixes #2786 )
2015-07-31 01:26:26 +02:00
scrawl
f326b8e5d2
Fix weapon animations playing on the lowerbody when swimming
2015-07-31 00:52:34 +02:00
scrawl
e8cbdcfb1e
Play swimming animation fallback on the upper body when possible
2015-07-31 00:35:41 +02:00
scrawl
1f755a2bc0
Don't use a shared Material in AlphaFader
2015-07-31 00:03:01 +02:00
slothlife
67a63cc662
Add some const correctness to MoonModel
2015-07-30 14:00:08 -05:00
Arthur Moore
5ea596f38d
Refactor onChooseActionStatePerFrameActions
...
This prevents playIdle errors from tyring to play idleAnimation 0
2015-07-30 08:15:45 -04:00
Arthur Moore
f69de1f263
Alert the user if trying to play a non-idle animation
...
Continue to propagate success/failure up the call stack.
2015-07-30 08:08:58 -04:00
Arthur Moore
5e6fcc2aef
Alert the user if attempting to play an animation fails
...
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
Marc Zinnschlag
26ea3aa1ad
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-30 10:26:40 +02:00
slothlife
a4e1630ec2
Remove unreferenced member in MoonModel
2015-07-30 00:41:30 -05:00
slothlife
8dc7e158c6
Fix forward declaration of MoonState
2015-07-30 00:18:56 -05:00
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
2015-07-29 23:57:45 -05:00
scrawl
7ba399fc92
Change a message to upper case spelling
...
More consistent with other loading messages
2015-07-28 03:21:44 +02:00
Marc Zinnschlag
bafa86d3e9
Merge remote-tracking branch 'scrawl/master'
2015-07-27 11:10:16 +02:00
dteviot
04aee1fe20
extracted function reactionTimeActions().
2015-07-26 17:32:29 +12:00
dteviot
c7aacaee70
extracted function returnToStartLocation().
2015-07-26 17:29:32 +12:00
dteviot
5e519ef550
extract function isPackageFinished().
2015-07-26 17:29:01 +12:00
dteviot
ad0d807103
extracted function reactionTimeActions().
2015-07-26 17:28:32 +12:00
dteviot
9c0e3d6c28
extracted functions doPerFrameActionsForState() and onChooseActionStatePerFrameActions().
2015-07-26 17:25:44 +12:00
dteviot
76f95eafe7
extract function onWalkingStatePerFrameActions().
2015-07-26 17:25:00 +12:00
dteviot
5ec310dfba
extract function onIdleStatePerFrameActions().
2015-07-26 17:24:33 +12:00
dteviot
b3d5b47fea
extracted function UpdateActorsMovement().
2015-07-26 17:23:45 +12:00
scrawl
dff84adf7e
Fix weapon animation priority
2015-07-26 01:35:36 +02:00
dteviot
aba7225817
Removed some duplicated operations.
2015-07-26 11:15:21 +12:00
scrawl
41996b0aad
Don't play turning animations in first person mode
2015-07-25 18:59:16 +02:00
scrawl
e0ee2fc01b
Adjust the movement animation speed every frame ( Fixes #1921 )
2015-07-25 18:22:48 +02:00
scrawl
278076e609
Include cleanup
2015-07-25 04:14:22 +02:00
scrawl
3bca3e73d4
Fix GetWeaponDrawn and GetSpellReadied script functions for creatures
2015-07-25 02:11:59 +02:00
scrawl
b3f5ac5dbb
Include cleanup
2015-07-25 02:11:49 +02:00
scrawl
e6b28d84f0
Outdated comment fix
2015-07-25 00:28:47 +02:00
scrawl
3f3c3d0ad3
Remove an already resolved todo comment
2015-07-24 23:28:43 +02:00
scrawl
4f6e5345cc
Include cleanup
2015-07-24 23:28:36 +02:00
Pawel Kubik
47922f6c35
Changed a settings variable responsible for number of loaded exterior cells.
2015-07-24 22:01:49 +02:00
scrawl
7f66339790
Remove a redundant function
2015-07-24 20:23:27 +02:00
scrawl
71bc22401f
Include cleanup
2015-07-24 18:23:23 +02:00
scrawl
7e4e59efb9
Fix excessive auto-equipping in InventoryStore::removeItem ( Fixes #2792 )
2015-07-23 02:29:09 +02:00
scrawl
7900631d51
Print the missing player cell to error output
2015-07-23 02:29:09 +02:00
scrawl
8286dc6c5a
Player followers don't report crimes ( Fixes #2457 )
2015-07-23 02:29:09 +02:00
Marc Zinnschlag
6e3032efc1
Merge remote-tracking branch 'koncord/fix-gold-beh'
2015-07-22 08:30:43 +02:00
Koncord
6c3c85f0d4
Fix indent
...
Remove misc.hpp in containerstore.cpp
2015-07-20 21:53:20 +09:00
Marc Zinnschlag
f3d3cbc58b
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-20 09:57:46 +02:00
Marc Zinnschlag
d2cd151f77
Merge remote-tracking branch 'kunesj/master'
2015-07-20 09:45:14 +02:00
dteviot
2a4d35b98c
fixed "comma at end of enumerator list" warning.
2015-07-20 18:20:57 +12:00
Koncord
7a86c8d8b6
Fix OpAddItem, OpGetItemCount and OpRemoveItem.
2015-07-20 12:48:19 +09:00
Koncord
a24df8cb66
Revert addImp() and remove()
...
add isGold() in MWWorld::Class
2015-07-20 12:43:58 +09:00
Koncord
9485aa5e44
Fix "removeitem gold_100" behavior
2015-07-20 09:53:08 +09:00
Koncord
aefcd1ad07
Fix "additem gold_100" behavior
2015-07-20 08:20:28 +09:00
Koncord
75e5023590
fix code duplication
2015-07-20 08:06:43 +09:00
Jiří Kuneš
a14a3c82de
added description of new syntax to the onRetrieveTag function comment
2015-07-19 19:52:50 +02:00
Marc Zinnschlag
9b3d5c958f
Merge remote-tracking branch 'scrawl/music'
2015-07-19 11:49:00 +02:00
dteviot
00eef585af
renamed mPlayedIdle to mIdleAnimation.
2015-07-19 18:04:42 +12:00
dteviot
22f49128cc
replaced multiple booleans with single state variable.
2015-07-19 18:02:13 +12:00
dteviot
1ed6e95c07
Got rid of some radians to degrees to radians conversions.
2015-07-19 18:01:25 +12:00
dteviot
3ebe9fb34f
renamed mRotate to mTurnActorGivingGreetingToFacePlayer
2015-07-19 18:00:49 +12:00
scrawl
b01abe4d19
Stop title music when the game starts ( Fixes #2468 )
2015-07-19 02:08:24 +02:00
scrawl
1156668843
Render certain map markers on top of the player arrow ( Fixes #2559 )
2015-07-19 00:45:02 +02:00
Jiří Kuneš
a5b4e087c5
define owned colours in settings.cfg
2015-07-18 22:17:46 +02:00
Jiří Kuneš
cbc44b33ba
define crosshair owned colour in openmw_hud_box.skin.xml
2015-07-18 21:29:38 +02:00
scrawl
278a078e9d
Unify magic effect tick functions
...
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
2015-07-18 20:39:45 +02:00
scrawl
77f1387da8
Include cleanup
2015-07-18 20:36:28 +02:00
Jiří Kuneš
75f5972898
show owned - better settings
2015-07-18 17:13:20 +02:00
Jiří Kuneš
df077f8649
color tooltip red when taking item would result in crime
2015-07-18 16:56:57 +02:00
scrawl
111cf5462b
Merge pull request #666 from scrawl/animation
...
Animation refactoring & fixes
2015-07-18 13:33:41 +02:00
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727
Merge remote-tracking branch 'scrawl/master'
2015-07-18 11:40:36 +02:00
Marc Zinnschlag
964cd44e96
Merge remote-tracking branch 'kunesj/master'
2015-07-18 11:34:04 +02:00
slothlife
f8f0380413
Fix for loading window icon on Windows
2015-07-17 21:41:53 -05:00
scrawl
a33ca75742
Pass AnimPriority by const reference
2015-07-18 03:23:41 +02:00
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
...
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
scrawl
6e493500c9
Show custom map markers on the tooltip of the world map marker ( Fixes #2711 )
2015-07-18 00:14:11 +02:00
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
2015-07-17 20:49:10 +02:00
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
2015-07-17 20:30:00 +02:00
Jiří Kuneš
e68b388d16
removed setCrosshairOwned from windowmanager
2015-07-17 19:13:45 +02:00
Jiří Kuneš
c019f8e23d
use correct mechanics manager
2015-07-17 18:49:47 +02:00
Jiří Kuneš
15107ca5cf
crosshair owned - settings option
2015-07-17 17:48:38 +02:00
Jiří Kuneš
66edae9b93
change collor of crosshair
2015-07-17 17:29:00 +02:00
Jiří Kuneš
72728b9c01
disable cusor when item/container is owned
2015-07-17 16:32:35 +02:00
scrawl
91d71d0fcd
Disable MyGUI's scrollbar autorepeat ( Fixes #2779 )
...
We are currently using a custom implementation so as to support MyGUI version 3.2.1. When compiled with 3.2.2 or later, we need to disable MyGUI's autorepeat so that it doesn't interfere with ours.
2015-07-17 03:39:09 +02:00
scrawl
660e7f5d89
Don't update animation states in skipAnim mode ( Fixes #2782 )
2015-07-17 03:28:17 +02:00
scrawl
cc59493cb2
Don't restart the jump animation when equipping a different weapon ( Fixes #2286 )
2015-07-16 20:03:16 +02:00
scrawl
b5c79738f1
Fix enchantments casting more than once per button press, broken by a1432b0255
2015-07-16 19:56:09 +02:00
scrawl
f6f82d433c
Fix bug with loop key assignment
...
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.
This fixes incorrect playing of the jump animation, one aspect of Bug #2286 .
2015-07-16 19:55:05 +02:00
scrawl
f8d360190d
Remove an unneeded virtual
2015-07-15 19:10:09 +02:00
scrawl
992b770315
Don't set OnPcEquip for items that failed to equip ( Fixes #2776 )
2015-07-15 18:52:23 +02:00
scrawl
17ada63fcb
Don't play turning animations on the upperbody when in first person mode ( Fixes #2287 )
2015-07-15 16:43:11 +02:00
scrawl
3656851750
Remove the now unused changeBlendMask
2015-07-15 16:43:11 +02:00
scrawl
83cceeee72
Use the extended animation priority for Block animations, allow starting attacks during a block animation ( Fixes #2761 )
2015-07-15 16:43:11 +02:00
scrawl
cf14d1748c
Use the extended animation priority for Hit animations
2015-07-15 16:33:10 +02:00
scrawl
50db6ed396
Use the extended animation priority for weapon animations
2015-07-15 14:40:36 +02:00
scrawl
e93a578f23
Extend the animation priority system to one priority value per bone group / distinct blend mask
2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5
Rename Animation::Group to Animation::BlendMask
...
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
scrawl
de6dc21552
Create hardware cursors in advance ( Fixes #2660 )
2015-07-13 23:36:25 +02:00
scrawl
dca4704b4b
Print exceptions in CharacterCreation::spawnDialog
2015-07-13 18:40:05 +02:00
scrawl
f1b52c964a
Select the current resolution in resolution list on game start ( Fixes #2768 )
2015-07-13 18:00:41 +02:00
Marc Zinnschlag
d22f8703e5
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-13 09:09:01 +02:00
dteviot
ddeabcdfbe
Removed unused field that was giving compiler warning.
2015-07-12 17:15:41 +12:00
dteviot
e294cd95cd
extracted function playIdleDialogueRandomly()
2015-07-12 17:15:14 +12:00
dteviot
22059d68f6
Remove duplicated code.
2015-07-12 17:14:48 +12:00
dteviot
0b089a5564
extracted function evadeObstacles()
2015-07-12 16:38:36 +12:00
dteviot
1ef78b1e56
extracted playGreetingIfPlayerGetsTooClose()
2015-07-12 16:37:31 +12:00
dteviot
df421fce92
extracted function setPathToAnAllowedNode()
2015-07-12 16:35:15 +12:00
dteviot
b508846a64
Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
...
Don't call getAllowedNodes() needlessly.
2015-07-12 16:32:48 +12:00
Marc Zinnschlag
dacb93c57f
Merge remote-tracking branch 'scrawl/coverity_scan'
2015-07-11 11:53:43 +02:00
scrawl
24ae1d5ace
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
scrawl
667c80fb2a
Add brackets around a correct expression to fix coverity warning
2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993
Fix code that I forgot to uncomment (thanks coverity)
2015-07-11 03:34:08 +02:00
Alexander "Ace" Olofsson
12f413ba9b
Don't instantiate specialized templates
...
This fixes the VS2012 build issue
2015-07-10 20:21:55 +02:00
Marc Zinnschlag
ba9a9d16bb
Merge remote-tracking branch 'scrawl/master'
2015-07-10 09:06:04 +02:00
Marc Zinnschlag
08d2b196bd
Merge remote-tracking branch 'ace/explicit-instantiation'
2015-07-10 08:58:53 +02:00
scrawl
f12619b86a
Implement fStromWindSpeed ( Fixes #2764 )
2015-07-10 02:34:00 +02:00
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a
Explicity instantiate MWMechanics::Stat
2015-07-09 14:41:37 +02:00
dteviot
f1774ee7c3
Fixed compile failing on OSX and Linux.
2015-07-08 19:34:33 +12:00
dteviot
52cf8541f5
End point tolerance restored to 64 units.
...
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
2015-07-08 18:41:03 +12:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
dteviot
40a925ad37
Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726
2015-07-07 18:16:15 +12:00
Marc Zinnschlag
e89614a35d
Merge remote-tracking branch 'origin/master'
2015-07-06 13:10:04 +02:00
Marc Zinnschlag
88f1220a77
Merge remote-tracking branch 'dteviot/Bug2726'
2015-07-06 13:07:40 +02:00
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
...
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
2015-07-05 21:56:04 +02:00
scrawl
531bca1273
Add a threshold for changing aicombat targets ( Fixes #2755 )
2015-07-05 18:09:13 +02:00
Marc Zinnschlag
432384d280
Merge remote-tracking branch 'scrawl/aicombat'
2015-07-05 14:47:20 +02:00
dteviot
1239667cb4
AiWander uses points between PathGrid points ( Fixes #1317 )
...
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
2015-07-05 18:21:35 +12:00
dteviot
eb2aa965b9
Extracted function SetCurrentNodeToClosestAllowedNode()
2015-07-05 18:17:18 +12:00
dteviot
76f20b8b20
fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
2015-07-05 18:10:02 +12:00
dteviot
0095737c40
Use correct type of variable. Remove unnecessary casts.
2015-07-05 18:09:14 +12:00
dteviot
f942db2b27
Simplified code.
2015-07-05 18:08:09 +12:00
dteviot
9a02a85a24
Pulled duplicate code into function.
2015-07-05 18:07:14 +12:00
scrawl
c90841d649
Fix head tracking for NPCs
2015-07-04 21:00:01 +02:00
dteviot
fae93e3d82
Bugfix: was not resetting mStuckCount.
2015-07-04 19:00:27 +12:00
dteviot
46a654286b
Remove fix for #1317
...
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
2015-07-04 18:57:56 +12:00
dteviot
164994f3d3
Made PathFinder::buildPath() private.
...
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
2015-07-04 18:47:26 +12:00
scrawl
6bcea21e14
Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876 )
2015-07-04 05:19:05 +02:00
scrawl
a7bd050928
Accurate attack timings in AiCombat
2015-07-03 05:58:12 +02:00
scrawl
741e5db862
Fix for non-bipedal creatures that use weapons, e.g. rieklings
2015-07-03 05:37:18 +02:00
scrawl
82740c1645
Remove completely broken code
2015-07-03 02:29:42 +02:00
scrawl
d07b176b36
Take into account hit recovery, knockdown and other animations for AiCombat attack timing
2015-07-03 02:18:35 +02:00
scrawl
520a832a9a
Remove an already resolved todo comment
2015-07-02 22:24:23 +02:00
scrawl
6724585777
Light magic effect
...
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364 )
2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
scrawl
dcb8fbc69c
Accurate handling of fog depth/density ( Fixes #2752 )
2015-07-02 20:46:34 +02:00
scrawl
6691891bee
Include cleanup
2015-07-02 19:16:44 +02:00
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
2015-07-02 19:14:28 +02:00
scrawl
519fb9482a
Minor cleanup
2015-07-02 18:45:11 +02:00
Alexander "Ace" Olofsson
5d24091364
Fix build error and a pair of warnings
...
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
2015-07-01 15:06:38 +02:00
scrawl
20d03c7e39
Refuse loading save games of unknown format
2015-06-30 17:41:44 +02:00
scrawl
a081d402c5
Use the format field instead of version field
2015-06-30 17:26:33 +02:00
scrawl
4637750601
Savegame loading optimization
2015-06-30 16:47:41 +02:00
scrawl
4eaaa5e855
Increment save file version and mark it as used, will be used in next commit
2015-06-30 16:47:40 +02:00
scrawl
ca21e9ecb1
Fix magic hit VFX showing when casting on a static object
2015-06-30 03:14:49 +02:00
scrawl
4b2391c60f
Ignore effect meshes in getScreenBounds
2015-06-30 02:51:32 +02:00
scrawl
d5a47cfafe
Include cleanup
2015-06-30 01:41:03 +02:00
scrawl
017c9f7ac9
Fading for weather particle effects
2015-06-29 20:19:46 +02:00
scrawl
cd2e6d4436
Move the __STDC_CONSTANT_MACROS define to cmakelists
2015-06-28 05:53:03 +02:00
scrawl
1956e2c988
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
59db9664ba
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
scrawl
a44be148d8
Fix door collisions
2015-06-26 06:40:28 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
beb1086260
Fix attackStrength being unset for creatures with no weapons
2015-06-26 04:21:10 +02:00
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
2015-06-26 02:32:41 +02:00
scrawl
4ef6aa6b7f
Fix weather particles disappearing
2015-06-26 02:30:39 +02:00
scrawl
ea0339d471
Make the string argument to BetaComment optional
2015-06-25 21:45:59 +02:00
scrawl
8a3889a81e
Rain fading
2015-06-25 17:38:12 +02:00
scrawl
3a21f05f6e
Rain effect
2015-06-25 17:23:01 +02:00
scrawl
6f34a0501a
Attempting to make a potion with no effects removes the ingredients ( Fixes #2722 )
2015-06-24 05:17:45 +02:00
scrawl
33a3dabc31
An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722 )
2015-06-24 05:17:45 +02:00
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
2015-06-22 21:14:44 +02:00
scrawl
d5b73f2a55
Move HeadAnimationTime to the implementation file
2015-06-22 21:12:15 +02:00
scrawl
24bfb44b13
Move head tracking from NpcAnimation to Animation (Bug #2720 )
2015-06-22 21:06:27 +02:00
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
Marc Zinnschlag
83961e9109
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-22 15:20:58 +02:00
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
2015-06-21 18:45:49 +02:00
scrawl
d6a7255391
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
dteviot
c65e7a31e7
Aquatic creatures no longer try to get onto land.
...
AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
2015-06-21 16:23:40 +12:00
scrawl
ad6764fa6a
Fix bug #2715
2015-06-20 17:08:46 +02:00
scrawl
efad4efe19
Star fading (Bug #2693 )
2015-06-19 20:55:04 +02:00
scrawl
74260a9a44
Tweak moon sizes
2015-06-19 20:30:04 +02:00