scrawl
8e69c80bf6
Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
2015-09-26 01:21:33 +02:00
scrawl
169d76b49b
Fix scrollbar step in count dialog
2015-09-26 01:20:20 +02:00
Alexander "Ace" Olofsson
caa119f13c
Fix instantiation on non-Visual Studio
2015-09-24 15:55:38 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
12b8fcf0bf
OpenCS: Fix camera position retrieval in WorldspaceWidget
2015-09-23 23:37:09 +02:00
Marc Zinnschlag
7bef97bf33
fixed local variable caching issue in automatic error checking ( Fixes #2927 )
2015-09-22 15:36:00 +02:00
Marc Zinnschlag
8a37d3ad8c
Merge remote-tracking branch 'scrawl/sky'
2015-09-22 08:33:33 +02:00
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
2015-09-21 19:43:48 +02:00
scrawl
f7e5a40143
Fix typo
2015-09-21 17:58:57 +02:00
scrawl
1a1f1fae87
Minor cleanup
2015-09-21 17:50:36 +02:00
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05
Remove dead code
2015-09-21 17:20:09 +02:00
scrawl
9bb6c3f288
Improve accuracy of sun occlusion query (use circular shape)
2015-09-21 17:20:09 +02:00
scrawl
96b31d3bba
Scale the sun flash texture depending on occlusion query
2015-09-21 17:20:08 +02:00
scrawl
a2a4532e71
Add the full-screen sun glare effect
2015-09-21 17:20:08 +02:00
scrawl
ac5d0bf405
Render the sun flash (not adjusted based on occlusion yet)
2015-09-21 17:20:08 +02:00
scrawl
89d9323c2b
Document RenderBin numbers in a common header to keep them organised
2015-09-21 17:20:08 +02:00
scrawl
d191a52847
Create occlusion query nodes for the sun flash
2015-09-21 17:20:08 +02:00
scrawl
6bafa564d4
Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture
2015-09-21 17:19:53 +02:00
Marc Zinnschlag
41191ea367
Merge remote-tracking branch 'dteviot/FixStuckDraft'
2015-09-20 09:50:18 +02:00
scrawl
8de3ce90a7
Add comments for weather IDs
2015-09-19 18:04:24 +02:00
Marc Zinnschlag
1566f3568d
Merge remote-tracking branch 'origin/master'
2015-09-19 11:27:35 +02:00
dteviot
60d0ad9283
When stuck, try moving backwards as well as to side.
2015-09-19 16:14:00 +12:00
dteviot
5369d20682
Moved pathfinding logic from AiCombat to Pathfinding.
2015-09-19 15:34:02 +12:00
scrawl
a37dee09e2
Fix invisibility effect disappearing after a view mode switch
2015-09-18 21:30:02 +02:00
scrawl
18d0cae801
OpenCS: Select objects with the right mouse button
2015-09-18 18:31:43 +02:00
scrawl
41ea76fd83
OpenCS: Add selection outline effect to CSVRender::Object
2015-09-18 18:31:05 +02:00
scrawl
dac3b33efb
OpenCS: Pass events from the QGLWidget to the RenderWidget
2015-09-18 18:30:48 +02:00
scrawl
169fc6a61b
OpenCS: Remove margin around the render window
2015-09-18 18:29:22 +02:00
Marc Zinnschlag
b58a63e14e
Merge remote-tracking branch 'scrawl/deathanim'
2015-09-17 14:54:29 +02:00
Marc Zinnschlag
1aa926c7e0
restored T-shortcut (focus toolbar) in scene widget
2015-09-17 12:41:56 +02:00
Marc Zinnschlag
659b87b25f
more cleanup
2015-09-17 11:31:25 +02:00
Marc Zinnschlag
b3b4fb3efb
removed some left-over signal slot stuff that shouldn't have been there in the first place
2015-09-17 11:27:55 +02:00
Marc Zinnschlag
56163dcb2a
updated credits file
2015-09-17 09:39:42 +02:00
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
2015-09-17 09:30:31 +02:00
Marc Zinnschlag
c35ce88ee7
Merge remote-tracking branch 'scrawl/aiming'
2015-09-17 09:25:33 +02:00
Marc Zinnschlag
ed373aa320
Merge remote-tracking branch 'scrawl/animation'
2015-09-17 09:24:11 +02:00
scrawl
a7f898057b
Don't activate the initial death animation when skipAnim is set ( Fixes #2513 )
2015-09-17 04:38:42 +02:00
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
2015-09-17 03:41:15 +02:00
scrawl
ab97a90c76
Add travis-ci script to detect tab characters in the code
2015-09-17 00:18:00 +02:00
Emmanuel Anne
29a84452ab
durations in tooltips : use "show effect duration" setting
2015-09-16 22:42:54 +02:00
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
Emmanuel Anne
b0d373f7e6
durations in tooltips : water walking effects is seen differently
...
so move the duration info out of this block...
2015-09-16 19:19:29 +02:00
Emmanuel Anne
1472711583
add duration to spell icons too
...
and use gmststrings instead of direct strings in tooltips
durations can display minutes and hours
I don't know any effect lasting an hour or more but you never know...
2015-09-16 17:53:14 +02:00
Emmanuel Anne
47e29480ce
show duration of light sources in tooltip
...
I had forgotten light sources disappear after a while, this way at least
you know it's normal !
2015-09-16 17:53:06 +02:00
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
2015-09-16 16:15:55 +02:00
scrawl
126960261f
Keep playing IdleSneak on the lower body when casting spells / using weapons
2015-09-16 16:14:17 +02:00
scrawl
5692ef1eae
Add convenience operator [] to AnimPriority
2015-09-16 15:43:42 +02:00
scrawl
84747fbdd7
Use the actual sneak state to determine visibility of indicator ( Fixes #2915 )
2015-09-16 15:37:36 +02:00
Marc Zinnschlag
4d94f38f4b
replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation ( Fixes #1730 )
2015-09-15 14:57:07 +02:00