Alexei Dobrohotov
1e6156e04a
Turn all NIF records into structs
4 years ago
psi29a
78e85fe011
Merge branch 'this_is_nife' into 'master'
...
More NIF stuff
See merge request OpenMW/openmw!461
4 years ago
Nelsson Huotari
8b2bf12e8f
Use bip01 for root bone name
4 years ago
Nelsson Huotari
6c1f6169c0
Fix root movement glitch
4 years ago
Nelsson Huotari
3195716a2c
Don't force loop textkey
4 years ago
Alexei Dobrohotov
53e1e57eef
Formatting
4 years ago
Alexei Dobrohotov
085ea44af5
Add BSShaderLightingProperty abstraction
4 years ago
Alexei Dobrohotov
c0b9823372
Read BSShaderProperty and handle NiGeometry properties
4 years ago
Alexei Dobrohotov
42226533d8
Handle BSLODTriShape
...
Its levels of detail are currently not handled
4 years ago
Alexei Dobrohotov
8fd45d85ec
Unify NiGeometry/NiGeometryData handling
4 years ago
Alexei Dobrohotov
8ca324af0a
Handle emissive TexEnv creation in one place
4 years ago
Alexei Dobrohotov
5310dd6807
Clean up particle vertex handling
4 years ago
Alexei Dobrohotov
1c83e4936d
Read BSShaderTextureSet and NiColorInterpolator
...
Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
4 years ago
CedricMocquillon
cc5c6fe3ad
Use data() method
4 years ago
CedricMocquillon
112437cf28
Change crash file to dmp on window to avoid renaming it
4 years ago
CedricMocquillon
adeb4fe02f
Handle case where the log path has more that MAX_PATH characters
4 years ago
CedricMocquillon
f400116bcd
Use 32767 characters for log path
4 years ago
CedricMocquillon
3eb2b32123
Fix typpo issue on arguments
4 years ago
CedricMocquillon
e2041de969
Use the incremental approach to handle long path
4 years ago
Nelsson Huotari
256aa5e71d
Use const auto&
4 years ago
CedricMocquillon
73afc55462
Fork the current process to monitor exe, generate minidump on crash
4 years ago
Alexei Dobrohotov
15291f15d3
Make actor collision box components a struct
4 years ago
psi29a
11eff02a1d
Merge branch 'Show-more-information-about-level-on-menu' into 'master'
...
Show more information about level on menu
See merge request OpenMW/openmw!437
4 years ago
Petr Mikheev
49c6e50c31
Print '--version' and '--help' messages without timestamps
4 years ago
CedricMocquillon
2d3d22025a
Avoid height for empty message in AutoSizedTextBox
4 years ago
Petr Mikheev
5734551ff3
Add time to logs. Redirect OSG log to OpenMW log.
4 years ago
AnyOldName3
48f397f168
Remove existing shader when no longer required
4 years ago
AnyOldName3
5ad297e6ff
Guarantee glow updater regenerates shaders on completion
...
Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
4 years ago
Alexei Dobrohotov
db9c174ca8
Make NIF particle node handling more generic
4 years ago
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
4 years ago
AnyOldName3
86fad60c7d
Merge branch 'roots' into 'master'
...
Handle multiple root nodes (bug #5604 )
Closes #5604
See merge request OpenMW/openmw!428
4 years ago
psi29a
dc1bd8ec29
Merge branch 'osgAnimation_basics' into 'master'
...
Collada animation support
See merge request OpenMW/openmw!421
4 years ago
Nelsson Huotari
55dcc6582a
Don't duplicate getFileExtension, use OpenMW's namespaces
4 years ago
Alexei Dobrohotov
5b6377b061
Handle multiple root nodes (bug #5604 )
4 years ago
Andrei Kortunov
4acd910b37
Rework file error messages handling
4 years ago
Nelsson Huotari
08dcbe30b3
Earlier nullptr check
4 years ago
Nelsson Huotari
3232faa703
Use const ref instead of value
4 years ago
Nelsson Huotari
32d4344803
Don't copy osga-data in base class keyframecontroller, fix warnings.
4 years ago
psi29a
f95d2cf54c
Merge branch 'update_recastnavigation' into 'master'
...
Update recastnavigation
See merge request OpenMW/openmw!420
4 years ago
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
4 years ago
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
4 years ago
AnyOldName3
37661bffea
Merge branch 'shadowdisable-fix' into 'master'
...
Make disableShadowsForStateSet a no-op when shadows are disabled
See merge request OpenMW/openmw!205
4 years ago
elsid
9b11b8a27b
Fix boundary check
4 years ago
AnyOldName3
7768556ce6
Set dummy state when disabling shadows indoors
...
As we don't reconfigure all shaders without shadows when we disable them
indoors (as it'd probably add a hitch to transitioning in and out) we
need to set up dummy state so the shaders don't do anything illegal.
This hadn't had symptoms for most objects as when indoors, nearly
everything would be drawn first in one of the water RTTs, which had
dummy state to disable shadows already. This wasn't true of the water
plane itself, though, yet somehow it took until just now for anyone to
report that.
This resolves vtastek's issue where the water would be invisible indoors
4 years ago
psi29a
6064d3e741
Merge branch 'boundingvolume' into 'master'
...
Read NIF bounding volume data correctly
See merge request OpenMW/openmw!407
4 years ago
Alexei Dobrohotov
df9667e923
Read NIF bounding volume data correctly
4 years ago
psi29a
37e81f0df8
Merge branch 'redirection-fix' into 'master'
...
Only reroute stdout etc. to new console if not already redirected
Closes #5650
See merge request OpenMW/openmw!408
4 years ago
AnyOldName3
89d73c5fc7
Only reroute stdout etc. to new console if not already redirected
...
This should fix the issue where Windows Release builds (compiled as
/SUBSYSTEM:WINDOWS instead of /SUBSYSTEM:CONSOLE) can't have their
output redirected.
Basically, a console application creates a console if not given one, so
you get a console window behind OpenMW while it's running. It was
decided that this was ugly, so we set Release builds to be windows
applications, which don't get an automatic console and don't
automatically connect to a console if given one anyway.
Of course, we still wanted to actually be able to print to a console if
given one, so we manually attach to the parent process' console if it
exists, then reopen the standard streams connected to CON, the Windows
pseudo-file representing the current console.
This is a little like connecting a second wire into a dumb terminal in
that you're pumping characters into the display rather than onto a
pipeline, so output can't be redirected.
It turns out, though, that if a /SUBSYSTEM:WINDOWS application has its
standard streams redirected by the calling process, it still gets its
handles as normal, so everything starts off connected just how we want
it and we were clobbering this good setup with the straight-to-console
fix.
All we need to do to fix that is check if we've got valid standard
handles and that they go somewhere useful, and if so, avoid reopening
them once the console is attached. Simples.
4 years ago
Alexei Dobrohotov
117697ea22
Fix NiStringPalette loading
4 years ago
Alexei Dobrohotov
8a6d3d1b4f
Minor fixes
...
Fix extra semicolon
Disable collision avoidance if AI is disabled
4 years ago
AnyOldName3
981fffe590
Merge branch 'itsakindoftemplatemagic' into 'master'
...
Fix MSVC2017 builds
See merge request OpenMW/openmw!404
4 years ago
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
...
Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
4 years ago
Evil Eye
94c89e6d5e
check ValueTs
4 years ago
AnyOldName3
fcfd340c69
Actually copy alpha blended drawables to the new stategraph
4 years ago
Evil Eye
d8897c4509
remove inline and use enable_if_t
4 years ago
Evil Eye
d8d4351962
fix MSVC2017 builds
4 years ago
AnyOldName3
55f65752fd
Don't bind unnecessary colour buffer when drawing shadow maps
4 years ago
AnyOldName3
cdbf19a508
Tidy up run-on lines
4 years ago
AnyOldName3
296dce470a
Spelling fix
4 years ago
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
4 years ago
AnyOldName3
5d046bc95d
Mark override
4 years ago
Alexei Dobrohotov
a46699fb1e
Handle NiGeomMorpherController interpolator list
4 years ago
Alexei Dobrohotov
f3f5dcb016
Read a few more NIF types
...
NiFloatInterpolator, NiPoint3Interpolator, NiTransformInterpolator, NiBoolInterpolator
Update a few existing controller records
Update NiSkinInstance
4 years ago
psi29a
ed8342ebc9
Merge branch 'niffile' into 'master'
...
Remove NIFFile settings manager dependency
See merge request OpenMW/openmw!398
4 years ago
Alexei Dobrohotov
c857588ee9
Remove NIFFile settings manager dependency
4 years ago
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
4 years ago
Alexei Dobrohotov
1d07361f08
Read a few more NIF types
...
BSXFlags, NiTransformData, BSBound, BSFadeNode, bhkBlendController
4 years ago
Alexei Dobrohotov
a38c629425
Read NiSkinPartition
4 years ago
Alexei Dobrohotov
afea11b70a
Read NiStringPalette and NiBoolData
4 years ago
Alexei Dobrohotov
c79f509652
Misc NIF loader improvements
...
Bullet NIF loader cleanup
Collect all extra records of a node
Remove code duplication in geometry type detection in OSG-side NIF loader
4 years ago
Alexei Dobrohotov
7e63afdecf
Allow loading arbitrary NIF files
4 years ago
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
...
Use emplace_back instead of push_back
4 years ago
AnyOldName3
449506fef1
Attempt to explain what shadowsbin is doing
4 years ago
Andrei Kortunov
64ba81ecf2
Fix some issues, found by CoverityScan
4 years ago
Andrei Kortunov
00503d86e1
Try to disable CoverityScan warning in code with explanation
4 years ago
AnyOldName3
5869ac71e3
Merge all composing variables, not just those in destination already
...
This resolves a regression where the local openmw.cfg doesn't exist, so
we fall back to the global openmw.cfg, but because we've not loaded
anything from the local openmw.cfg, there are no variables with which to
merge.
4 years ago
psi29a
3ccb424faf
Merge branch 'nifstuff' into 'master'
...
Try to fix macOS build
See merge request OpenMW/openmw!378
4 years ago
Alexei Dobrohotov
7e521788e9
Try to fix build
4 years ago
psi29a
fa9278e25b
Merge branch 'boost_min_ver' into 'master'
...
set minimal boost version; remove #ifdef boost version checks
See merge request OpenMW/openmw!376
4 years ago
psi29a
ff6f0413f0
Merge branch 'nifstuff' into 'master'
...
Minor NIF fixes and cleanup
See merge request OpenMW/openmw!377
4 years ago
Bret Curtis
175e29af00
Merge pull request #3022 from akortunov/shaders
...
Allow to assign custom shaders to nodes
4 years ago
Alexei Dobrohotov
4fc5e22e9e
NIF fixes and cleanup
...
Get rid of NodeIndexHolder
Use unsigned 32-bit type for NIF record index
Fix calculation of the number of UV sets
4 years ago
Bret Curtis
4032b754e4
set minimal boost version; remove #ifdef boost version checks
4 years ago
Alexei Dobrohotov
a78aa6b22c
Merge branch 'nipixeldata' into 'master'
...
Clean up palettized NiPixelData loading
See merge request OpenMW/openmw!374
4 years ago
Andrei Kortunov
660df19ff7
Allow to assign custom shaders to nodes
4 years ago
unknown
71e78c66cd
Re-add missing includes removed in 5a824d0333
4 years ago
Alexei Dobrohotov
71056c6014
Clean up palettized NiPixelData loading
4 years ago
Bret Curtis
0e0c091e15
add more optionals and casserts for windows
4 years ago
Bret Curtis
4a54d375cc
add cassert for windows
4 years ago
Bret Curtis
f6bead88a9
purge boost/optional.hpp headers
4 years ago
Bret Curtis
62b0781f7d
use std::optional instead of boost::optional
4 years ago
psi29a
957a1425d1
Merge branch 'cleanup_1' into 'master'
...
Cleanup 1
See merge request OpenMW/openmw!365
4 years ago
psi29a
fb63f8058f
Merge branch 'hash' into 'master'
...
Rewrite compressed BSA hash calculation again
See merge request OpenMW/openmw!368
4 years ago
Alexei Dobrohotov
45c155b054
Rewrite compressed BSA hash calculation again
4 years ago
AnyOldName3
f7dddb8857
Merge branch '3' of https://gitlab.com/bzzt/openmw into shadows-bin
...
This won't actually work.
4 years ago
AnyOldName3
538314b03a
Make path settings have path type
4 years ago
AnyOldName3
f57851587d
Fix edge case where FallbackMap has no comma
4 years ago
AnyOldName3
ce0966b9b7
Improve validate implementation
4 years ago
AnyOldName3
350f6e61f7
Move FallbackMap validator implementation to source file
4 years ago
AnyOldName3
8b28b6e55e
Compose BSA, context and script blacklist lists
...
These would only take their value from the highest priority source, so
specifying `openmw --content anExtraEsp.esp` would override all the
content files in the user cfg file, and the user cfg file would override
any in the global/local one.
4 years ago
AnyOldName3
fca8634b74
Remove debugging lines
4 years ago
AnyOldName3
cf81f1bbb7
Make composing variables compose in the expected order
4 years ago
Bret Curtis
5aa053c53e
components/compiler/streamerrorhandler.cpp needs sstream for MacOS
4 years ago
Bret Curtis
e51ca542d4
components/config cleanup
4 years ago
Bret Curtis
5a824d0333
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
4 years ago
Bret Curtis
5475e696c8
components/bullethelpers cleanup; removed warnings by using override
4 years ago
Bret Curtis
d826fbdadf
components/bsa cleanup
4 years ago
AnyOldName3
6c311f4a3d
Partially revert 3a912485
...
While it solved the bug it was supposed to, it caused a regression where
the user config could no longer override the global config.
4 years ago
fredzio
1357bba0a0
Use some C++17 where it makes the code more readable
...
Also replace boost::optional
4 years ago
Bret Curtis
82431b752d
removed unnessary bits that cmake should be doing for us; replace Misc::gcd with std::gcd
4 years ago
WW
d39aef3f5a
Changed `LZ4F_dctx*` to `LZ4F_decompressionContext_t` for better compatibility.
4 years ago
Alexei Dobrohotov
1492ba4a53
Link against LZ4::LZ4
4 years ago
Alexei Dobrohotov
66d2b9c195
Add Skyrim SE BSA version support
...
Fix embedded file name loading
4 years ago
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
4 years ago
Andrei Kortunov
d7fadc933f
Fix override warning with MyGUI 3.4
4 years ago
Bret Curtis
8050882baf
Merge pull request #3015 from akortunov/overrides
...
Mark overrided methods as overrides
4 years ago
AnyOldName3
df178ed97c
Merge branch 'container-regressions' into 'master'
...
Fix container regressions
See merge request OpenMW/openmw!346
(cherry picked from commit b0aee6f83d4cddb0116284b197913f9687dd9cee)
95e7a22d fix container regressions
4 years ago
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
4 years ago
psi29a
c16fa27407
Merge branch 'async-physics' into 'master'
...
Async physics
See merge request OpenMW/openmw!248
4 years ago
fredzio
3c2504b442
Process movement queue in one or several background threads
...
Before movement calculation, the main thread prepare a
vector of ActorFrameData, which contains all data necessary to perform
the simulation, and feed it to the solver. At the same time it fetches
the result from the previous background simulation, which in turn is
used by the game mechanics.
Other functions of the physics system (weapon hit for instance)
interrupt the background simulation, with some exceptions described
below.
The number of threads is controlled by the numeric setting
[Physics]
async num threads
In case 'async num threads' > 1 and Bullet doesn't support multiple threads,
1 async thread will be used. 0 means synchronous solver.
Additional settings (will be silently switched off if async num threads = 0)
[Physics]
defer aabb update
Update AABBs of actors and objects in the background thread(s). It is not an especially
costly operation, but it needs exclusive access to the collision world, which blocks
other operations. Since AABB needs to be updated for collision detection, one can queue
them to defer update before start of the movement solver. Extensive tests on as much
as one installation (mine) show no drawback having that switched on.
[Physics]
lineofsight keep inactive cache
Control for how long (how many frames) the line of sight (LOS) request will be kept updated.
When a request for LOS is made for the first time, the background threads are stopped to
service it. From now on, the LOS will be refreshed preemptively as part of the background
routine until it is not required for lineofsight keep inactive cache frames. This mean
that subsequent request will not interrupt the background computation.
4 years ago
fredzio
4ea07639b8
Unbreak build with cmake < 3.12
...
This reverts commit 3cadc16f88
.
4 years ago
Assumeru
72549651e0
Rework container resolution ( #3006 )
...
* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds
4 years ago
Bret Curtis
c99be77a32
Merge pull request #3008 from akortunov/strings
...
Rework fixed strings handling
4 years ago
psi29a
82736f013d
Merge branch 'objectlib' into 'master'
...
Convert components to an object library.
See merge request OpenMW/openmw!342
4 years ago
psi29a
9a912486f9
Merge branch 'deprecated-exception' into 'master'
...
Use C++11 exception specification
See merge request OpenMW/openmw!343
4 years ago
fredzio
3cadc16f88
Convert components to an OBJECT library. It saves space in the object
...
directory (about 1G on an optimized build on Windows and BSD).
Build should run somewhat fast as well.
4 years ago
Bret Curtis
11c938b176
Merge pull request #3011 from elsid/navmesh_fixes
...
Navmesh fixes
4 years ago
fredzio
460e69e92a
Get rid of warning: dynamic exception specifications are deprecated
4 years ago
Alexei Dobrohotov
05cd005b30
Fix NiTriStripsData loading
4 years ago
Alexei Dobrohotov
9f08dc9968
Revert "Merge branch 'skinning' into 'master'"
...
This reverts merge request !327
4 years ago
elsid
7591d45008
Use memcpy to create navmesh key
...
Implementation with memcpy is ~13 times faster.
4 years ago
elsid
f637dc38bd
Add cached flag to update navmesh status
4 years ago
elsid
eb140ed15f
Write unknown status numeric value
4 years ago
elsid
7d73e73cad
Consider tile as not removed when it is not found
4 years ago
Alexei Dobrohotov
6be808e301
RigGeometry: convert some pairs to structs
4 years ago
psi29a
ee22081ae1
Merge branch 'nifgobrrrr' into 'master'
...
More NIF stuff
See merge request OpenMW/openmw!324
4 years ago
psi29a
bca698d951
Merge branch 'shader_line_numbering' into 'master'
...
Correctly resetting line numbering during shader processing.
See merge request OpenMW/openmw!317
4 years ago
Alexei Dobrohotov
df1014303d
Add more generic extra data NIF types
4 years ago
Alexei Dobrohotov
302d8eed27
Clean up Roll- and FlipController implementation
4 years ago
Alexei Dobrohotov
0d02a3392a
Clean up
4 years ago
Alexei Dobrohotov
e7c37f21b7
Add NiFloatInterpController abstraction
4 years ago
Andrei Kortunov
822764d0fa
Rework fixed strings handling
4 years ago
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
4 years ago
Mads Buvik Sandvei
d5450a7d88
Correctly resetting line numbering during shader processing.
4 years ago
Alexei Dobrohotov
4e22c2687f
niffile.cpp cleanup
4 years ago
psi29a
4faaa86449
Merge branch 'cyclic_includes' into 'master'
...
More accurate detection of cyclic includes
See merge request OpenMW/openmw!281
4 years ago
AnyOldName3
a338e8c561
Actually set the uvSet value
...
This got lost when uvSet was made into a local variable.
4 years ago
AnyOldName3
390fb4f12e
Disable OpenGL Debug stuff when SDL doesn't provide the necessary definitions
4 years ago
psi29a
22c3588d0d
Merge branch '4771-and-4631' into 'master'
...
Try lower MSAA level if the requested value isn't available
Closes #4471 and #4631
See merge request OpenMW/openmw!297
(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)
da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
4 years ago
psi29a
87028e1640
Merge branch 'flipping-heck' into 'master'
...
Make NiFlipControllers only affect base texture
Closes #2069
See merge request OpenMW/openmw!301
4 years ago
AnyOldName3
3f61ff3a44
Make OpenGL debugging optional
4 years ago
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
4 years ago
AnyOldName3
b2cb98d30e
Fix NiFlipController
...
NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture.
4 years ago
AnyOldName3
85b5fdee35
Discard the alpha channel of 16-bit TGAs, just like Morrowind
4 years ago
Andrei Kortunov
9f1fbd56a3
Fix SummonKey comparison function
4 years ago
Andrei Kortunov
67eace1028
Use struct instead of tuple
4 years ago
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
4 years ago
psi29a
f90a049702
Merge branch 'movement_refactoring' into 'master'
...
Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
4 years ago
AnyOldName3
fd14dad789
const osg::ref_ptf reference should be faster than value as constructor and destructor are non-trivial
...
I played around in GodBolt and got into an argument to determine this. The difference will be immeasurably small, but my curiosity has been satisfied.
4 years ago
AnyOldName3
707204133d
Double-buffer shadow uniforms that change each frame
4 years ago
AnyOldName3
ce98d7053b
Double buffer view-dependent data stateset
4 years ago
AnyOldName3
98b2d5d921
Make shadow debug HUD thread-safe
...
* Double buffer the frustum uniforms.
* Don't mess with the debug geometry's StateSet.
* Change two-element vectors to arrays so the size is explicit.
4 years ago
Andrei Kortunov
215ddb9106
Do not print warnings for VisController
4 years ago
Bret Curtis
05a19f4f93
Merge pull request #2984 from Capostrophic/optimizer
...
Avoid optimizing animated shapes once again (regression #5565 )
4 years ago
Bret Curtis
30b8e6eda9
Merge pull request #2987 from Capostrophic/bezier
...
Add quadratic interpolation for scalars and vectors (part of #2379 )
4 years ago
Capostrophic
aa131262ea
Implement quadratic interpolation for scalars and vectors
4 years ago
Capostrophic
35de34c019
Don't clamp GeomMorpherController recovered weight value
...
Seems that Morrowind doesn't do it.
4 years ago
Capostrophic
a211527b4b
Fix AppVeyor warnings
4 years ago
Mads Buvik Sandvei
0d6be9bd18
More accurate detection of cyclic includes
4 years ago
Capostrophic
8c213cbfb1
Avoid optimizing animated shapes once again (regression #5565 )
4 years ago
Mads Buvik Sandvei
045b4566dd
Merge branch 'master' into 'resize_breaks_window'
4 years ago
Mads Buvik Sandvei
2ed12a398d
addLineDirectivesAfterConditionalBlocks move check for npos to catch all npos
4 years ago
Capostrophic
3d31d21bc2
Don't encapsulate NIF transformation changes
...
Currently that causes issues
4 years ago
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
4 years ago
Capostrophic
46825e8a4d
Move NIF record index back to a separate user object
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This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
5 years ago
Capostrophic
f93655e803
Encapsulate NIF transform changes in NifOsg::MatrixTransform
5 years ago
Capostrophic
ad87289d59
Fix NifOsg::MatrixTransform constructor inheritance
5 years ago
Capostrophic
cc791af0f5
Serialization fixes
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Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController
5 years ago
Capostrophic
3b55d657e5
CopyRigVisitor: Log the number of parents in multiple parents error
5 years ago
Capostrophic
a61267f57d
Replace NodeUserData with a custom transform node
5 years ago
Capostrophic
4c9cefefdd
Get rid of NifOsg::CollisionSwitch
5 years ago
psi29a
fc7266d4ee
Merge branch 'Improve-cell-name-autocompleter-implementation' into 'master'
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#5520 Improve cell name autocompleter implementation
See merge request OpenMW/openmw!267
5 years ago
Cédric Mocquillon
2e27de027e
Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event
5 years ago
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
5 years ago
Mads Buvik Sandvei
90c3089370
Update sdlvideowrapper.cpp
5 years ago
Mads Buvik Sandvei
8323f7f68d
Alternative fix
5 years ago
Mads Buvik Sandvei
8aa57a745a
Fix
5 years ago
Bret Curtis
f47d2bb8af
make sure we use case-sensative BULLET_ prefix
5 years ago
Bret Curtis
67c2f0b26c
Merge pull request #2951 from elsid/sound_object_pool
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Store SoundManager sounds and streams in object pool
5 years ago
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
5 years ago
Bret Curtis
28d85e4030
Merge pull request #2926 from akortunov/warnfix
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Use QMultiMap instead of QMap
5 years ago
elsid
02f9b44f01
Use RAII for object ptr from pool
5 years ago
elsid
6ca29c6107
Use common type for pool of sounds and streams
5 years ago
elsid
56bc462007
Make all stats fit into the window
5 years ago
Frederic Chardon
f268bc13f1
Do not set particle lifetime to 0 ( #5472 )
5 years ago
Andrei Kortunov
ef6fe8d52a
Fix crash in the stateset updater (regression #5478 )
5 years ago
Andrei Kortunov
d0fe15b095
Use meaningful names instead of mSkill1 and mSkill2
5 years ago
elsid
40ad87bc4d
Replace OpenThreads by std types
5 years ago
elsid
3251687a3d
Use std types for WorkQueue
5 years ago
Andrei Kortunov
487bfed672
Use QMultiMap instead of QMap
5 years ago
Bret Curtis
61a5c6125d
#5480 : Drop Qt4 support and require Qt 5.12 or later.
5 years ago
Cédric Mocquillon
6e397e4008
Add a search function to the "Datafiles" tab of the OpenMW launcher
5 years ago
psi29a
f94ca28dbe
#5463 : Optimizer fix, problem was indeed related to tangents not being transformd properly.
5 years ago
Andrei Kortunov
6357bc3dad
Catch MyGUI exceptions in the FontLoader destructor
5 years ago
Andrei Kortunov
808c905e1f
Initialize fields to avoid undefined behaviour
5 years ago
Andrei Kortunov
0e810c8d32
Fix cell borders color
5 years ago
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
5 years ago
psi29a
1724099d34
Merge branch 'mingw' into 'master'
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Fix mingw Windows build
See merge request OpenMW/openmw!213
5 years ago
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
5 years ago
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
5 years ago
Bret Curtis
b5a2e809cd
Merge pull request #2911 from unelsson/fixdaematerialseq
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Use sequenced texture units with .dae/collada
5 years ago
Andrei Kortunov
805d826d5b
Fix Clang warnings about invalid overrides
5 years ago
Nelsson Huotari
5bc44cf2ee
Use sequenced texture units with .dae/collada
5 years ago
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
5 years ago
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
5 years ago
Bret Curtis
0d1b7fd3f0
Merge pull request #2908 from Capostrophic/uvsets
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Remove 63 UV set limit
5 years ago
Capostrophic
6f94848dec
Remove 63 UV set limit (now 65535)
5 years ago
elsid
b095ca6c86
Use actor speed to define area cost for pathfinding
5 years ago
elsid
439588d10e
Remove unused mOffMeshConnectionIds
5 years ago
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
daa2761c2d
alphablending & billboardfix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
f12879a04c
allow statesetupdater as cullcallback = faster + works in paging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
4238fbccdf
view fix
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
65cd2c77aa
static intersections
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
c1ebd9474b
stop navmesh updates when ai off
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
da92ad329b
move renderbin
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
b7b31926a8
fix map glitch + cleanup
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
77b92aee9c
fix shadowsglitch by bounds overflow
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
69514dfd46
ico redundency fix + stats counter
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
1f891ca46d
billboarding support for tree mods
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
cf439581e1
comply by elsid review
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection
5 years ago
Andrei Kortunov
d997842f8d
Use FourCC to declare all ESM record names
5 years ago
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove
5 years ago
Roman Siromakha
27a113167c
Merge pull request #2890 from akortunov/position
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Do not store object position, if it is the same as in CellRef
5 years ago
Alexei Dobrohotov
3f0cf65335
Merge pull request #2895 from elsid/esm_objectstate_final
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Add final for derived and overriden from ESM::ObjectsState
5 years ago
Andrei Kortunov
75e7a3e8b1
Do not store object position, if it is the same as in CellRef
5 years ago
elsid
5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final
5 years ago
Capostrophic
e02b66cdf4
Ignore bogus string arguments for Disable/Enable again
5 years ago
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
5 years ago
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
5 years ago
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
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Store attributes and skills values as floats
5 years ago
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
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Introduce a separate class to control world date and time
5 years ago