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									 scrawl | a1fbd1fcc8 | Revert "Merge remote-tracking branch 'mrcheko/master'" This reverts commit df7c139e2f, reversing
changes made tofec26342cd. | 2014-01-26 00:14:49 +01:00 |  | 
				
					
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									 scrawl | 9b9c39af7a | Fix being able to activate magic bolts mid-flight | 2014-01-24 13:22:39 +01:00 |  | 
				
					
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									 scrawl | ac4c904e62 | Fix projectile bug | 2014-01-24 13:22:30 +01:00 |  | 
				
					
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									 scrawl | 70264eae3b | Feature #764: Quest completetion status in quest book | 2014-01-23 13:08:56 +01:00 |  | 
				
					
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									 scrawl | 849ee54399 | Feature #764: Show quest names in quest book if present | 2014-01-23 12:54:37 +01:00 |  | 
				
					
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									 scrawl | 358cc3c62f | Closes #1060: Fix incorrect message box size | 2014-01-23 12:24:06 +01:00 |  | 
				
					
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									 scrawl | cf378ec31e | Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors | 2014-01-22 15:25:03 +01:00 |  | 
				
					
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									 scrawl | 2e6e0fd0a0 | Fix GetPcCell bug | 2014-01-22 14:45:36 +01:00 |  | 
				
					
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									 scrawl | ea21d8fec3 | Fix CreatureTargetted function | 2014-01-22 13:30:45 +01:00 |  | 
				
					
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									 scrawl | 4c94289b1f | Fix PC Health Percent function | 2014-01-22 13:30:07 +01:00 |  | 
				
					
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									 scrawl | f27701cbe8 | Detect selling stolen items or enchanting with stolen items | 2014-01-22 13:04:55 +01:00 |  | 
				
					
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									 scrawl | 264226dfe3 | Handle iWereWolfBounty | 2014-01-22 12:33:47 +01:00 |  | 
				
					
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									 scrawl | 194413c955 | Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. | 2014-01-22 12:26:53 +01:00 |  | 
				
					
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									 scrawl | f89c400305 | Don't complain about greetings with no sound | 2014-01-22 00:02:43 +01:00 |  | 
				
					
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									 scrawl | 16f5f5862d | Feature #956: Implement blocking melee attacks | 2014-01-21 23:25:24 +01:00 |  | 
				
					
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									 scrawl | 82a07af72c | Fix typo (should be Strength, not Luck). Use GMSTs for strength damage. | 2014-01-21 12:30:23 +01:00 |  | 
				
					
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									 scrawl | 1617a4f7d9 | Use fCombatDistance | 2014-01-21 12:30:23 +01:00 |  | 
				
					
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									 scrawl | a4404054bb | Feature #1130: Add race power spells for NPCs as well, not just the player | 2014-01-21 12:30:23 +01:00 |  | 
				
					
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									 scrawl | 5de8c7fe29 | Feature #1130: Add auto-calculated NPC spells | 2014-01-21 12:30:23 +01:00 |  | 
				
					
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									 scrawl | 851a7d5014 | Feature #957: Handle area effects for "on touch" range | 2014-01-21 12:30:15 +01:00 |  | 
				
					
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									 scrawl | c8a9e9f7fa | Stop AiCombat when the target is dead | 2014-01-20 13:54:10 +01:00 |  | 
				
					
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									 scrawl | 42284603f7 | Properly handle on target effects with mArea=0 | 2014-01-20 13:44:38 +01:00 |  | 
				
					
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									 scrawl | 9cedd3bb2e | Fix spell area not displaying in tooltip | 2014-01-20 13:11:34 +01:00 |  | 
				
					
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									 scrawl | 205e8aa4e9 | Feature #957: Implement area magic | 2014-01-20 13:11:29 +01:00 |  | 
				
					
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									 scrawl | ba5300b071 | Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted. | 2014-01-20 12:05:13 +01:00 |  | 
				
					
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									 scrawl | 5dd3cfa09a | Loop projectile sounds | 2014-01-20 11:50:52 +01:00 |  | 
				
					
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									 scrawl | df7c139e2f | Merge remote-tracking branch 'mrcheko/master' | 2014-01-19 21:23:04 +01:00 |  | 
				
					
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									 scrawl | fec26342cd | Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..) | 2014-01-19 21:11:48 +01:00 |  | 
				
					
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									 mrcheko | 339399f8b1 | bug fix/logic fix/future suggestion | 2014-01-19 22:09:51 +02:00 |  | 
				
					
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									 scrawl | 05e75e1214 | Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range | 2014-01-19 20:54:05 +01:00 |  | 
				
					
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									 scrawl | bea161331c | Play 'hello' voiced dialogue entries in AIWander | 2014-01-19 20:53:58 +01:00 |  | 
				
					
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									 scrawl | 0adc0f56ed | Issue #777: Consider weapons in Creature::hit | 2014-01-19 16:13:16 +01:00 |  | 
				
					
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									 scrawl | 9723263730 | Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from) | 2014-01-19 14:47:58 +01:00 |  | 
				
					
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									 scrawl | 1a00f26390 | Bug #1126: Golden saints and many other creatures only have "Bip01 Head" | 2014-01-19 14:33:41 +01:00 |  | 
				
					
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									 scrawl | 4e360136b1 | Merge remote-tracking branch 'mrcheko/master' Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp | 2014-01-19 14:01:39 +01:00 |  | 
				
					
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									 scrawl | 047bbe43b2 | Don't complain about missing jump animations | 2014-01-19 13:46:40 +01:00 |  | 
				
					
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									 scrawl | 13646a651b | Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. | 2014-01-19 13:32:58 +01:00 |  | 
				
					
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									 scrawl | 198bb0de60 | Issue #777: Add CreatureAnimation variant for creatures with weapons/shields | 2014-01-19 13:05:26 +01:00 |  | 
				
					
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									 scrawl | 589fbbd871 | Issue #777: Create InventoryStore for creatures with weapons/shields | 2014-01-19 11:43:23 +01:00 |  | 
				
					
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									 scrawl | 69ca03c308 | Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons. | 2014-01-19 09:43:41 +01:00 |  | 
				
					
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									 scrawl | 947b6c9645 | kOgrePi unused | 2014-01-18 22:16:31 +01:00 |  | 
				
					
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									 scrawl | 4c0045b418 | Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time) | 2014-01-18 21:11:12 +01:00 |  | 
				
					
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									 mrcheko | 969340d61b | fixed StartCombat script | 2014-01-18 12:55:17 +02:00 |  | 
				
					
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									 scrawl | 525ce2f042 | Some cleanup - move definitions to implementation file | 2014-01-18 10:52:16 +01:00 |  | 
				
					
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									 scrawl | c04a8afc8b | Make sure onPcEquip is also set for Equip script instruction | 2014-01-18 10:51:52 +01:00 |  | 
				
					
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									 scrawl | 9653355cf1 | Feature #701: Spawn levelled creatures in cells | 2014-01-18 07:26:27 +01:00 |  | 
				
					
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									 mrcheko | df4df5b094 | fixed weapRange for creatures/startcombat script(?) | 2014-01-17 23:30:28 +02:00 |  | 
				
					
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									 scrawl | 5049f3b134 | Fix the group for creature attack animations | 2014-01-17 20:18:35 +01:00 |  | 
				
					
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									 mrcheko | a11a6b616b | Merge remote-tracking branch 'upstream/master' | 2014-01-17 21:00:55 +02:00 |  | 
				
					
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									 mrcheko | 435bbdd530 | one more mismatch fixed | 2014-01-17 20:55:21 +02:00 |  |