Atahualpa
3a1243a5d0
Rebased branch, reduced code duplication, added comments, adjusted formatting.
4 years ago
Atahualpa
ca80aeaaea
Fix vertex calculation for cell-border drawing.
4 years ago
Atahualpa
356efa15a2
Fixes #6035 (circle brush selects outside of circle) and #6036 (some corner vertices not selected).
4 years ago
Atahualpa
7be891b440
Directly use Geometry instead of Geode; fix for loop; add size_t type-cast.
4 years ago
Atahualpa
73949d5bd0
Updating the CMake file isn't a bad idea either...
4 years ago
Atahualpa
6c49074765
Remove old references to Cell class.
4 years ago
Atahualpa
008bf64dd9
Second step toward fixing terrain selection issues.
4 years ago
Atahualpa
18ea4d8eb2
First step toward fixing terrain selection issues.
4 years ago
Bret Curtis
373f8636b7
Merge pull request #3092 from akortunov/master
...
Do not trigger in-game bindings via mouse buttons when controls are disabled
4 years ago
psi29a
ae66afb219
Merge branch 'less_verbose' into 'master'
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Make the code less verbose.
See merge request OpenMW/openmw!874
4 years ago
psi29a
e9fbd76e9b
Merge branch 'windows_tests' into 'master'
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Support running tests and benchmarks for windows
See merge request OpenMW/openmw!839
4 years ago
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
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Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
4 years ago
elsid
3ef1b27099
Add missing includes
4 years ago
psi29a
f1f1703441
Merge branch 'fix_navmesh_wait' into 'master'
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Fix redundant waiting until navmesh is generated
See merge request OpenMW/openmw!861
4 years ago
Andrei Kortunov
c11774f278
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
4 years ago
AnyOldName3
c2e4eda825
Merge branch '6013-fix' into 'master'
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Retain draw callback
Closes #6013 and #5967
See merge request OpenMW/openmw!875
4 years ago
madsbuvi
f3e17e7c52
Don't redundantly call notify on every frame.
4 years ago
Frederic Chardon
62c7adc87b
Merge branch 'no_at_boundaries' into 'master'
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Don't use at() instead [] when length is checked/known
See merge request OpenMW/openmw!866
4 years ago
Frederic Chardon
38db2f8810
Merge branch 'includes_mwgui' into 'master'
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Remove some useless includes from apps/openmw/mwgui
See merge request OpenMW/openmw!870
4 years ago
madsbuvi
5b9a2b73b0
Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init.
4 years ago
Frederic Chardon
807c7a2025
Merge branch 'useless_includes_mwmechanics' into 'master'
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Remove some useless headers in apps/openmw/mwmechanics
See merge request OpenMW/openmw!871
4 years ago
fredzio
5b63019719
Embed actor velocity inside its class. It makes the code simpler.
4 years ago
fredzio
c55db790f3
Make the code less verbose / more readable using for range loop and
...
structured binding.
No functional changes.
4 years ago
Frederic Chardon
730f1fe2a7
Merge branch 'useless_includes_mwphysics' into 'master'
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Remove some useless includes in apps/openmw/mwphysics
See merge request OpenMW/openmw!872
4 years ago
jvoisin
9373e4ada7
Remove some useless includes in apps/openmw/mwphysics
4 years ago
jvoisin
9522a64e7d
Remove some useless includes from apps/openmw/mwgui
4 years ago
jvoisin
1cd15613a6
Remove some useless headers in apps/openmw/mwmechanics
4 years ago
psi29a
3d61d7ec9a
Merge branch 'optimize_initial_load' into 'master'
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Optimize engine initial loading time
See merge request OpenMW/openmw!867
4 years ago
Evil Eye
6cb6461cba
Merge branch 'const_ref_it' into 'master'
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Use const references when possible in for loops
See merge request OpenMW/openmw!869
4 years ago
jvoisin
7deb6a6ffd
Use const references when possible in for loops
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No need for useless copies.
4 years ago
jvoisin
c1e3869f25
Remove an unused struct
4 years ago
elsid
1e2aae8095
Use stable sort+unique to collect RefIDs for ESMStore records counting
...
The idea is to avoid std::map lookup for each CellRef. Instead generate a
sequence of added and removed RefNums into a vector then order them by RefNum
using a stable sort that preserves relative order of elements with the same
RefNum. RefIDs are stored in a different vector to avoid std::string move ctor
calls when swapping elements while sorting. Reversed iteration over added and
removed RefNums for each unique RefNum is an equivalent to what map-based
algorithm produces. The main benefit from sorting a vector is a data locality
that means less cache misses for each access. Reduces ESMStore::countRecords
perf cycles by 25%.
4 years ago
elsid
9938af2289
Use unordered_map for ref count
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Reduces ESMStore::countRecords time by 8%.
4 years ago
elsid
6248dc72cb
Convert to lower case only when needed
4 years ago
elsid
f2188d2533
Reduce temporary allocations on ESM loading
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By moving objects instead of copying when possible.
4 years ago
Bret Curtis
8a315b01ae
Merge pull request #3089 from xyzz/fix-journalbooks-ub
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Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex
4 years ago
Ilya Zhuravlev
13f060623f
Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex
4 years ago
jvoisin
690d85d0e9
Don't use at() instead [] when length is checked/known
4 years ago
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
4 years ago
AnyOldName3
5d83de189a
Merge branch 'insert_or_assign' into 'master'
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Use insert_or_assign() instead of hand rolled version.
See merge request OpenMW/openmw!862
4 years ago
fredzio
fb344d27e0
Use insert_or_assign() instead of hand rolled version.
4 years ago
elsid
59f89d22f8
Apply min distance only for not present tiles
...
To avoid waiting when navmesh update is triggered by transformed object for
already present tiles.
4 years ago
Bret Curtis
66a527c3de
Merge pull request #3075 from akortunov/warnfix
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Fix MSVC's C4244 and C4267 warnings
4 years ago
psi29a
3944648f0b
Merge branch 'opencs_remove_inclde' into 'master'
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Remove some superfluous includes in the opencs
See merge request OpenMW/openmw!829
4 years ago
jvoisin
06ae26037f
Remove some superfluous includes in the opencs
4 years ago
psi29a
6a5a9fbde4
Merge branch 'static-access' into 'master'
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[Launcher] Replacing static method access through instances
See merge request OpenMW/openmw!834
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov
963e1b8b3f
Fix MSVC's C4244 warnings
4 years ago
Andrei Kortunov
f9d42ed396
Fix MSVC's C4267 warnings
4 years ago
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
4 years ago
elsid
4d7e5245a3
Support benchmarks for windows
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Don't run the binary because gitlab can't execute it successfully due to
unknown reason.
4 years ago
psi29a
f7b8c817f8
Merge branch 'performance-faster-string-find' into 'master'
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Fixing performance-faster-string-find issues
See merge request OpenMW/openmw!842
4 years ago
Thunderforge
339d347aea
Fixing performance-faster-string-find issues
...
This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html ).
4 years ago
Bret Curtis
08059247b8
Merge pull request #3081 from akortunov/master
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Skip hidden nodes for ObjectPaging
4 years ago
psi29a
13fd0e11ff
Merge branch 'no_time_to_talk' into 'master'
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Don't stop and turn to the player while sneaking or jumping
Closes #6016
See merge request OpenMW/openmw!838
4 years ago
AnyOldName3
09f39b29f0
Load defaults.bin instead of settings-default.cfg. Do not decode yet.
4 years ago
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
4 years ago
AnyOldName3
0d737a3501
Create defaults.bin at configure time
4 years ago
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
4 years ago
Evil Eye
ffd84502f9
Remove unimplemented method declaration
4 years ago
Andrei Kortunov
132fedf290
Analyze only used LOD levels in ObjectPaging
4 years ago
Andrei Kortunov
a939cb6692
Skip hidden nodes for ObjectPaging
4 years ago
Thunderforge
ead51784dc
[Launcher] Replacing static method access through instances
...
This addresses the Clang Tidy check [readability-static-accessed-through-instance](https://clang.llvm.org/extra/clang-tidy/checks/readability-static-accessed-through-instance.html ). It also simplifies the code by reducing the number of parameters we're passing around.
4 years ago
Frederic Chardon
caf382c19f
Merge branch 'barrier' into 'master'
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Do not store callback inside Misc::Barrier
See merge request OpenMW/openmw!821
4 years ago
David Cernat
85ab67fff4
[Server] Use consistent order for script functions for Spells
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Fix a small typo.
4 years ago
David Cernat
1f3a17eff7
[Client] Remove pointless declaration of DedicatedPlayer as struct
...
This seems to have been a typo left over from Koncord's early work on the project.
4 years ago
David Cernat
e00ee1425a
[Client] Reload DedicatedActor ptrs when setting their active spells
...
This makes the spells' visual effects appear correctly.
4 years ago
psi29a
08e1a8e0fb
Merge branch 'esm_opti' into 'master'
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Teensy optimisation for esmtool
See merge request OpenMW/openmw!826
4 years ago
David Cernat
1eeee29d51
[General] Implement ActorSpellsActive packet, part 2
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Additions and removals of actors' active spells can now be saved to and loaded from the server.
4 years ago
psi29a
9b017ef04d
Merge branch 'internal_includes_openmw' into 'master'
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Clean up some internal includes of the openmw component
See merge request OpenMW/openmw!796
4 years ago
Andrei Kortunov
a0582caa26
Fix uninitialized variable
4 years ago
David Cernat
ea6d5c68ae
Add OpenMW commits up to 6 May 2021
...
# Conflicts:
# CMakeLists.txt
# components/CMakeLists.txt
4 years ago
jvoisin
e97e4d07dd
Teensy optimisation for esmtool
...
- Use an unordered_set instead of a list to
keep track of skipped records.
- Reduce the number of conditions when parsing 4-letters
records by using a switch-case instead of cascading conditions.
- Add a const
4 years ago
elsid
00de80c884
Merge branch 'deadcode' into 'master'
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GC some unused code, simplify some other
See merge request OpenMW/openmw!820
4 years ago
fredzio
e99b61d362
Simplify the code
4 years ago
elsid
626e032931
Do not store callback inside Misc::Barrier
...
The only wait method can be provided with it so pass it as a template
parameter there.
4 years ago
fredzio
00de540a31
Remove unused function.
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
elsid
f169f8e6f0
Wait until navmesh is generated for interior cells
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Add special loading progress bar.
It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
4 years ago
psi29a
b8128d09f9
Merge branch 'enchanted-item-selected-fix' into 'master'
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Fix for enchanted items being removed on item equip cycling when they are re-equipped
See merge request OpenMW/openmw!714
4 years ago
psi29a
9eb876cc17
Merge branch 'read_me' into 'master'
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Allow activation of inventory items
Closes #5991
See merge request OpenMW/openmw!788
4 years ago
psi29a
6ac4dfbeb7
Merge branch '9001st_time_the_charm' into 'master'
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Rework again scripted movements
See merge request OpenMW/openmw!799
4 years ago
psi29a
15f6932aaa
Merge branch 'openmwizzrd_include' into 'master'
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Remove some useless includes from the wizzard
See merge request OpenMW/openmw!767
4 years ago
psi29a
6513c38875
Merge branch 'clean_navigator' into 'master'
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Remove redundant and useless code from navigator
See merge request OpenMW/openmw!815
4 years ago
psi29a
b10a817f7e
Merge branch 'useuless_launcher' into 'master'
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Remove some useless includes from the launcher
See merge request OpenMW/openmw!775
(cherry picked from commit a84bd643b334eb6ac715681c497184ac22212ced)
d3fff8cf Remove some useless includes from the launcher
4 years ago
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
...
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
David Cernat
a3f304107b
Add OpenMW commits up to 2 May 2021
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# Conflicts:
# components/CMakeLists.txt
4 years ago
jvoisin
d45184a730
Sprinkle some const-ref to avoid unnecessary copies
4 years ago
Chris Djali
f0cef87cd8
Merge pull request #3069 from akortunov/msvc_warnings
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Rework warnings settings
4 years ago
fredzio
4fa0972b2d
Tone down actor's skip simulation flag to an optional skip collision
...
detection flag.
4 years ago
Evil Eye
bd45449f9d
Allow activation of inventory items
4 years ago
jvoisin
998cc97a4f
And done!
4 years ago
jvoisin
be371ccd9f
An another pass
4 years ago
jvoisin
ee2446d5c4
Trim even more
4 years ago
jvoisin
04edb1c817
Trim down some internal includes
4 years ago
psi29a
16bb3919d1
Merge branch 'navmesh_cache_simplification' into 'master'
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Simplify navmesh cache
See merge request OpenMW/openmw!691
4 years ago
Alexei Dobrohotov
e3bb45fd61
Merge branch 'minor_aicombat' into 'master'
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Minor optimization in aicombat.cpp
See merge request OpenMW/openmw!737
(cherry picked from commit f1d19035cccfff2523faad0d4e4d96cd3ddae2e6)
bbbfc520 Minor optimization in aicombat.cpp
237b34a6 Fix style
a14911cb Fix indentation
4 years ago
jvoisin
4c96644f8d
Use a char instead of a string in find() where possible
...
This was done via PVS Studio ( https://pvs-studio.com ),
and should provide a super-duper-marginal performance boost \o/
4 years ago
elsid
e1d955d92b
Remove noexcept specifier from CreatureCustomData move ctor
...
C++17 doesn't allow to declare defaulted move ctor with not matching
exception specification to the calculated one:
/Users/eddie/Downloads/BUILD/openmw-master/apps/openmw/mwclass/creature.cpp:63:9: error:
exception specification of explicitly defaulted move constructor does not
match the calculated one
CreatureCustomData(CreatureCustomData&& other) noexcept = default;
^
http://wg21.link/p1286r2 makes this possible in C++20 and newer compilers
already have it working even with -std=c++17 but older onces give an error.
4 years ago
elsid
ca7add0624
Add move constructor to MWMechanics::Spells
4 years ago
elsid
46e34c500c
Use algorithms to add/remove listener to SpellList
4 years ago
Andrei Kortunov
6d351b2bdd
Fix MSVC 4706 warnings
4 years ago
Simon Meulenbeek
cd419256ad
don't forget to close the audio device after you're done with it.
4 years ago
jvoisin
fb55207328
Remove some useless includes from the wizzard
4 years ago
Andrei Kortunov
faad18b7f9
Merge pull request #3072 from akortunov/warnfix
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Fix node masks signed/unsigned mismatch
4 years ago
David Cernat
7690f3c90e
[Client] Don't apply spell effects unilaterally on DedicatedActors
4 years ago
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
4 years ago
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
4 years ago
Bret Curtis
50d6cd2a34
Merge pull request #3070 from akortunov/coverity
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Fix an another portion of Coverity warnings
4 years ago
David Cernat
bf0a42fdad
[General] Implement ActorSpellsActive packet, part 1
...
The packet can now set the active spells of DedicatedActors.
4 years ago
Andrei Kortunov
d10399e083
Cast double constant to float explicitely
4 years ago
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
4 years ago
Andrei Kortunov
651ad11ad8
Do not leave variables without initialization, even in execution paths where they are unused
4 years ago
Andrei Kortunov
9647b670e4
Do not declare unused variables
4 years ago
Andrei Kortunov
0cadc97fb3
Fix double -> float conversions
4 years ago
Bret Curtis
befa3f587f
Merge pull request #3068 from akortunov/master
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Clean up MSVC warnings
4 years ago
psi29a
b645c1f4c0
Merge branch 'navmesh_ignore' into 'master'
...
Do not trigger NavMesh update when RecastMesh update should not change NavMesh (#4917 )
See merge request OpenMW/openmw!762
4 years ago
psi29a
f3354c509e
Merge branch 'stomp' into 'master'
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Adjustable Stomp
See merge request OpenMW/openmw!575
4 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
AnyOldName3
ce3ed28403
Control stomping via settings.
4 years ago
psi29a
3423d3f882
Merge branch 'various_warn' into 'master'
...
Fix various warnings found by clang
See merge request OpenMW/openmw!758
4 years ago
Alexei Dobrohotov
b29e797b27
Merge branch 'seventh_time_is_the_charm' into 'master'
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Unbreak again NPC teleport
See merge request OpenMW/openmw!760
4 years ago
Petr Mikheev
5fe10e8e7f
Merge branch 'fix-headtracking' into 'master'
...
Fix headtracking while invisible
See merge request OpenMW/openmw!743
4 years ago
Jacob Turnbull
f49b9e3806
Fix headtracking while invisible
4 years ago
fredzio
36bb2d5f15
An actor needs not be in active cell. As such we can't use
...
PhysicsSystem::getActor() to determine that a ptr is not actor.
4 years ago
Andrei Kortunov
987b231fdd
Fix an another portion of Coverity warnings
4 years ago
psi29a
50db75bd13
Merge branch 'settingstocs_csmprefs' into 'master'
...
Dehardcode animations in OpenMW-CS (CSMPrefs method)
See merge request OpenMW/openmw!742
4 years ago
jvoisin
38316cdaf8
Fix various warnings found by clang
...
- unused alias
- inefficient use of push_back
- exceptions not inheriting from std::exception
- weird use of a comma
- value compared against itself
4 years ago
Andrei Kortunov
f308dde254
Clean up MSVC warnings
4 years ago
Andrei Kortunov
57b501ad13
Merge pull request #3067 from akortunov/master
...
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
unelsson
06fda4c5a1
QLineEdit for setting base animation files
4 years ago
unelsson
95272e0f14
String setting to CSMPrefs, part of dehardcoding animation files
4 years ago
David Cernat
6766206a76
[Client] Add check for local player when sending active spell removal
4 years ago
psi29a
d0883f9a0d
Merge branch 'light_settings_tweak' into 'master'
...
Lighting patch
Closes #5957 and #5959
See merge request OpenMW/openmw!752
4 years ago
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
fredzio
f137b7341f
Another fallout from MR 722: objects were treated like actors by
...
accident. Net effect was that calls to Move/MoveWorld didn't update
position of collision object.
4 years ago
Andrei Kortunov
5de72c94ab
Limit pointers cache size to avoid possible bad_alloc errors
4 years ago
psi29a
af8bc7d120
Merge branch 'fixagainsetposforgoodthistimeitwillnotbreakanything' into 'master'
...
Fix #5961 : Follow up MR 722: do not apply mPositionOffset twice when we teleport.
Closes #5961
See merge request OpenMW/openmw!744
4 years ago
fredzio
e31cf7e6ac
Follow up MR 722: do not apply mPositionOffset twice when we teleport.
...
Previous MR change the meaning of mPositionOffset: it is now just a log
of relative movement that were already applied to allow the physics
simulation to catch up, instead of changes that needs to be applied. As
such, after a teleport we need to reset it. Also, since mWorldPosition
is already with the offset we should not update its value in
applyPositionOffset().
4 years ago
Andrei Kortunov
33b8233887
Validate GUI scaling and place it to the launcher
4 years ago
Andrei Kortunov
db1428de18
Move container unresolving to the separate method
4 years ago
Bret Curtis
4f72fa2615
Merge pull request #3063 from akortunov/master
...
Code cleanup, part 2
4 years ago
fredzio
9d8fcec642
Remove bogus warning. It is a normal situation for projectiles to be
...
in-flight after the caster is gone.
4 years ago
Andrei Kortunov
016a1d45df
Remove outdated field - remnant from earlier implementation
4 years ago
Andrei Kortunov
388573cf60
Fix uninitialized fields in the essimporter
4 years ago
David Cernat
cedf70f367
Add OpenMW commits up to 13 Apr 2021
...
# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/summoning.cpp
# apps/openmw/mwphysics/mtphysics.hpp
4 years ago
elsid
0fae6d9a0a
Add walk and swim flags when corresponding speed is positive
...
This allows to avoid finding path over area that will should have infinite
cost (area_cost = area_cost_factor / area_speed).
4 years ago
elsid
3c4a9069ae
Do not use infinite area cost
...
Division by zero causes float value to be infinite. When infinite cost is
multiplied by zero distance the result is NaN. After this pathfinding algorithm
state is broken.
4 years ago
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
...
Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
4 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
4 years ago
glassmancody.info
b7adb9d088
use true default settings
4 years ago
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
4 years ago
glassmancody.info
16f80ec6f3
Update settings when using fallback
4 years ago
glassmancody.info
4ba473b684
Finalize settings, torch fix
4 years ago
glassmancody.info
71c30a31df
in-game settings, some require restart
4 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
4 years ago
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
142c6d2993
Enable groundcover lighting for non FFP
4 years ago
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
4 years ago
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
4 years ago
glassmancody.info
9d9074c244
Add shared UBO
4 years ago
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
dda735c54a
initial commit
4 years ago
psi29a
0a6ef9c1bd
Merge branch 'swim_when_follow' into 'master'
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Allow actors to find path over water surface (#5943 )
See merge request OpenMW/openmw!731
4 years ago
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
4 years ago
psi29a
0818a10df2
Merge branch 'baby_dont_throw_me_no_more' into 'master'
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Catch exceptions in ResolutionListener
Closes #5946
See merge request OpenMW/openmw!727
4 years ago
elsid
28fc21792e
Allow water walking actors to find path over water surface
4 years ago
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
4 years ago
fredzio
32981bcd88
Constify a few things
4 years ago
fredzio
efb241f1de
Use override instead of virtual
4 years ago
fredzio
fda639eb57
Remove unused forward declarations
4 years ago
Evil Eye
b91be1e803
Catch exceptions in ResolutionListener
4 years ago
psi29a
301411c5c5
Merge branch 'esm_variant' into 'master'
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Use std::variant for ESM::Variant implementation
See merge request OpenMW/openmw!719
4 years ago
psi29a
603e4206fd
Merge branch 'teleport_here_not_there' into 'master'
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Fix #5919 (and another bug)
Closes #5919
See merge request OpenMW/openmw!722
4 years ago
Andrei Kortunov
f984e96b34
Use conventional names for atan2 arguments
4 years ago
Andrei Kortunov
1db369f418
Do not use unchecked value in calculations
4 years ago
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
4 years ago
Andrei Kortunov
c989fac67b
Add bound for pointers cache size, as it specified in docs
4 years ago
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
4 years ago
Andrei Kortunov
b96929f3fc
Avoid division by zero
4 years ago
fredzio
8874a5be22
Change (again) the way SetPos behave.
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Instead of registering the desired change of position and rely on
physics simulation to apply it to the world, immediately change the
position in the world without reset the simulation.
4 years ago
fredzio
6e1c67a9ae
Account for waterwalking when updating position. Otherwise we might
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trace down the actor at waterlevel at the wrong coordinate.
Triggered by multimark mod with waterwalking effect.
4 years ago
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
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Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
4 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
4 years ago
Jonas Tobias Hopusch
799cf16f31
Attempt to fix #5942
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Closes OpenMW/openmw#5942
This is an attempt to apply the fix suggested by @Capostrophic
4 years ago
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
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Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
4 years ago
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
4 years ago
psi29a
4f86eddc96
Merge branch 'CreateBsaAddFileToBsa' into 'master'
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Create BSA, add file to existing BSA
See merge request OpenMW/openmw!718
4 years ago
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation
4 years ago
elsid
7f577f5f08
Do not compare hash in tests
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Different std libraries have different implementation that produce different
results for the same values.
4 years ago
psi29a
a16387df61
Merge branch 'sky-dehardcode' into 'master'
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De-hardcode references to mesh files used by the sky.
See merge request OpenMW/openmw!704
4 years ago
Matjaž Lamut
2cb4b62b83
De-hardcode references to mesh files used by the sky.
4 years ago
CedricMocquillon
d617d66a87
Add file to BSA
4 years ago
psi29a
8cb3681c12
Merge branch 'esm_variant_tests' into 'master'
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Add tests for ESM::Variant
See merge request OpenMW/openmw!712
4 years ago
Jacob Turnbull
d9376ee08e
Trim down comment and change flag name
4 years ago