Commit Graph

1011 Commits (abd03245d783a3001842d109398e990c9946181d)

Author SHA1 Message Date
scrawl 3f4d8c08e4 Merge branch 'nif_file' into graphics 12 years ago
scrawl 31e6d28b19 Close NIF file resource after loading it into memory 12 years ago
scrawl 52516ca4b4 Merge branch 'master' into graphics 12 years ago
Marc Zinnschlag db48017c36 Merge remote-tracking branch 'blunted2night/nif_cache_v6' 12 years ago
Michal Sciubidlo 85bdb49d1b Mix debug and release if necessary under non Windows systems. 12 years ago
Nathan Jeffords d5ebd6654d cache loaded NIF files to eliminate reloads
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
12 years ago
Nathan Jeffords 0989b44b41 spread some const around NIF loading 12 years ago
Nathan Jeffords 9d4f8c6722 changed bullet_nif_loader to not modifiy NIF file
The code in bullet_nif_loader was modifing the loaded NIF file as part of
processing. Currently this is OK since the NIF file will be thrown away
immediately, but it causes problems when trying to share loaded NIF files.
12 years ago
scrawl 6ef85c46fd Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 12 years ago
Chris Robinson 23ac1c2de5 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
12 years ago
scrawl 455ec0996d Shaders & textures are now loaded upon loading the NIF, instead of when the object becomes visible in the camera frustum. Should improve responsiveness. 12 years ago
Marc Zinnschlag 4defb1a476 Merge remote-tracking branch 'trombonecot/lowerstring'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
12 years ago
eduard 2dc0064cc2 more string lowercase 12 years ago
Chris Robinson a14132b5a0 Merge remote-tracking branch 'zini/master' into animation2 12 years ago
Chris Robinson c4c8295e0b Rename NIFLoader to Loader, and update some comments 12 years ago
Nathan Jeffords 44031ec3d7 fleshed out BSAArchive and DirArchive.
Implemented both lists & finds, with pattern matching.

Conflicts:
	components/bsa/bsa_archive.cpp
12 years ago
Chris Robinson 4b7cc1372f Some cleanup 12 years ago
Chris Robinson a9bcbfd8d3 Use Node::_getFullTransform instead of building the matrix manually 12 years ago
Chris Robinson 015bb0bf1f Use the calculated max time for the "all" animation 12 years ago
Chris Robinson 465fd9c8af Offset animation times to start at 0 12 years ago
Marc Zinnschlag d1e51ebf42 silenced some warnings 12 years ago
Chris Robinson 4054934f16 Store text keys for each animation 12 years ago
Chris Robinson bb98542c5a Build separate animations for each group 12 years ago
Chris Robinson e44729cd43 Make the text keys lower-case when extracting them
I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are.
12 years ago
Nathan Jeffords 67491f6c49 reworked DirArchive to improve performance
Replaced old file index with a simple map. The map works by storing the
file's relative path with path seperators normalized, and in lower case if
not in strict mode. Incoming searches are normalized in the same way then
the name is searched in the map. The value in the map is the original full
path to the file which is then used to created a ConstrainedDataStream. In
addition to changing the index, the commonly used Archive methods are
implemented so that they don't fall back on the default FileSystemArchive
implementations.
12 years ago
Nathan Jeffords 43cd88a24e include members of BSAArchives in Ogres resource indices 12 years ago
Chris Robinson 14d814d1d3 Avoid creating bones for NiTriShape nodes
The offset specified for them can be just as easilly handled by the tag point
they get connected to, and as such it's just needless extra nodes.
12 years ago
Chris Robinson 921ae76ea9 Merge remote-tracking branch 'zini/master' into animation2 12 years ago
Chris Robinson 7ba09ff025 Catch errors from buildBones 12 years ago
Marc Zinnschlag e31cd1c805 Merge remote-tracking branch 'corristo/master' 12 years ago
Nikolay Kasyanov 1d3f3bcce3 clang build fix 12 years ago
Marc Zinnschlag 25815ab8f7 Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite' 12 years ago
Emanuel Guevel 0b7d11d38d to_utf8 test: fix Utf8Encoder constructor 12 years ago
Chris Robinson 8ebf49a35b Only lower-case the model name
The skeleton name will already be lower-case
12 years ago
Chris Robinson 18389c7b04 Set non-bone nodes as manually controlled 12 years ago
Emanuel Guevel 63f09462fd to_utf8, Utf8Encoder: pass encoding as constructor parameter
Edit other files accordingly.
12 years ago
Chris Robinson e5ce55b6a4 Remove a hack 12 years ago
Marc Zinnschlag 043e6c09fe Merge remote-tracking branch 'chris/animation2' 12 years ago
Chris Robinson 58d35dbfcf Have createEntities' caller retrieve the text keys as needed 12 years ago
Chris Robinson 761914bdaa Use a separate method to build the animation 12 years ago
Jordan Milne 3ed77ca189 Include C++ header instead 12 years ago
Chris Robinson 8a086e3afb Cache the mesh names from the mesh/skeleton pairs 12 years ago
Chris Robinson 3131e8dae6 Don't get the text keys if they're not being requested 12 years ago
Chris Robinson 683ced54a0 Store and retrieve the node text keys in the bones' user object bindings 12 years ago
Chris Robinson a3d33db415 Store a NiNode's NiTextKeyExtraData in a user object binding on Ogre::Bone 12 years ago
Jordan Milne b52904a6ea Include headers necessary for compilation under VS2010 12 years ago
Chris Robinson 1d4d67f811 Avoid underflows if the texture name doesn't include a '.' 12 years ago
Chris Robinson 3f19b13695 Merge remote-tracking branch 'zini/master' into animation2 12 years ago
Marc Zinnschlag 215b43cc7b Merge remote-tracking branch 'blunted2night/texname_fix' 12 years ago
Marc Zinnschlag b4d63814cc post merge fix 12 years ago
Nathan Jeffords fec9a59237 changed EMSLoader to use ConstrainedDataStream
Changed the EMSLoader class to use the ConstrainedDataStream so that
future changes may benifit from its increased performance.
12 years ago
Nathan Jeffords 278337116b increased performance of ConstrainedDataStream
Reimplemented ConstrainedDataStream to use low-level IO calls and a
custom buffering scheme to avoid using C++ iostreams.
12 years ago
Nathan Jeffords 5c7f1bd497 moved ConstrainedDataStream into its own file
moved the ConstrainedDataStream into its own source file and changed
BSAFile to use it though the exposed factory function. This is in
preperation foreimplementing it based on feedback from profiling that
(at least on windows) the C++ iostreams library is quite slow.
12 years ago
Nathan Jeffords 2181393518 change texture renaming logic to increase performance
ResourceGroupManager::resourceExistsInAnyGroup is slow (at least on
windows) if the tested path does not exist, but is fast if it does (due
to finding it in the index). This change tries the '.dds' version of the
name first, and reverts to the original if the '.dds' version was not
found.
12 years ago
Emanuel Guevel cc792da858 Fix to_utf8 test: add test data directory and remove unused include 12 years ago
Emanuel Guevel c947d87ab9 Add a test for to_utf8 component 12 years ago
Chris Robinson 61ad8bb3dd Use a list of mesh names instead of mesh objects 12 years ago
Chris Robinson 019893b5c6 Get rid of some unnecessary case-insensitive compares 12 years ago
Emanuel Guevel 0bdf52a071 components/to_utf8: keep only Utf8Encoder 12 years ago
Emanuel Guevel 02bf02f288 ESMReader, ESMWriter: use Utf8Encoder 12 years ago
Emanuel Guevel 9906c3051d components/translation: use Utf8Encoder 12 years ago
Emanuel Guevel 740e2b5769 components/to_utf8: add class Utf8Encoder 12 years ago
Mark Siewert d6377fb2e3 - Support deleting references from a plugin
- Add preliminary support for loading some unique fields appearing only in savegames
- Add a few lines required for supporting respawning references. Incomplete.
12 years ago
Marc Zinnschlag 80a0be3264 Merge remote-tracking branch 'blunted2night/msvcbuild' 12 years ago
Nathan Jeffords 08fa9dcd3e replaced std::string concatenation with std::ostringstream
Changed a block of code that was performing a series of string
concatenations to use an ostringstream instead. This allowed the removal
of calls to std::to_string (not C++03 compliant) and fixes an compile
error in MSVC 2010 (ambigous overload when calling std::to_string).
12 years ago
Nathan Jeffords 7228f5d696 added missing reference to <cctype>
added missing reference to <cctype> that was causing Visual Studio 2010
to fail to compile stringops.hpp
12 years ago
lazydev 7cd1e87fe8 Merge branch 'master' of git://github.com/zinnschlag/openmw
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
12 years ago
lazydev cd5d95ed22 1. Dialogs in Russian version now works.
2. Destination names it travel window are now translated
12 years ago
eduard 69d9d22579 comparestring 12 years ago
eduard 98103e15eb conflict resolution 12 years ago
eduard c85400b809 Merge https://github.com/zinnschlag/openmw into comparestring
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/esm_store/reclists.hpp
	components/misc/stringops.hpp
12 years ago
Marc Zinnschlag 334588bf1c Merge branch 'editor2' 12 years ago
eduard c75a5ae212 string compare and tolower 12 years ago
eduard 8545667bbd string compare and tolower 12 years ago
Mark Siewert 2cef65a056 - Remove some files that are no longer in upstream/master 12 years ago
Tom Mason a14b7e4a0f small fixes on text defines 12 years ago
Marc Zinnschlag e9ba7339f3 improved error handling 12 years ago
Marc Zinnschlag afc2e840ae renamed namespace TranslationData to Translation 12 years ago
Marc Zinnschlag 206c613b52 moved translation storage from GUI manager to engine 12 years ago
Marc Zinnschlag 2d468fec02 made previous commits naming standard compliant 12 years ago
Marc Zinnschlag 4c28f3211b Merge remote-tracking branch 'lazydev/master' 12 years ago
Mark Siewert 049b0e66e0 - Restore ability to generate references in the same cell from multiple plugins
- Disable some code related to deleting entries in the store so that it builds again
12 years ago
lazydev 1f71395660 renaming of translation component; removing of C++11 features 12 years ago
lazydev 74ae479780 Cell names localization fix 12 years ago
Tom Mason 8ac8fdff47 implemented all text defines except a few for keybindings that don't exist yet 12 years ago
Tom Mason f2c6907244 Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work 12 years ago
Thoronador 5a7a8629b6 remove unnecessary include directive 12 years ago
Thoronador 32f051d61d Remove 'GMST fixing' for dirty GMST records
The 'fixing' for so-called dirty GMSTs does not work properly in its
current state anyway, so it should be removed. Fixing the 'GMST fixing'
might not be possible, because whether or not a GMST is 'dirty' depends
on the language version of MW. Therefore different 'fixing' algorithms
would be required for the different MW localisations, and I do not see
a good reason why GMST values should be hard-coded in the GMST load
procedure. In my opinion, it only clutters the code.

Last but not least, I believe that it is not the task of the engine to
clean ESM files from dirty entries. That is a job for the modders, who
should only release clean ESM/ESP files in the first place. The engine
should not need to worry about whether a file is 'dirty' or not.

That is why I believe a feature for cleaning ESM/ESP files shall not be
part of the engine.
12 years ago
Marc Zinnschlag 5cd2fe00ab initialise blank global records 12 years ago
Marc Zinnschlag 8a09e03d5c global variable editing (no undo support yet) 12 years ago
Marc Zinnschlag ef9575498f basic (non-editable) subview for global variables 12 years ago
Mark Siewert b103426cf0 - Partially reimplement deleting objects defined in a parent esX file.
- Try to reimplement multiple esX files dropping references in the same file.
NOTE: None of these features works. Maybe the code itself does not build. Anyway, after 12 hours of hacking, I am just tired and want to get a snapshot of the code out.
12 years ago
Mark Siewert 896ab44d1e - Add some updated files missing from last commit.
- Move plugin dependency test from esmreader.cpp to esmstpre.cpp; fixes crash in omwlauncher.
12 years ago
Mark Siewert 8ea9f00e6f Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
Conflicts:
	apps/openmw/mwrender/terrain.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/cellstore.hpp
	apps/openmw/mwworld/containerstore.cpp
	apps/openmw/mwworld/localscripts.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm_store/reclists.hpp
	components/esm_store/store.cpp
	extern/shiny

- Re-implement some patches that were broken by the removal of reclists.hpp and store.cpp/.hpp.
- NOTE: Not everything works as before, I'll have to test some more stuff before we are back to where we were.
12 years ago
Marc Zinnschlag d684b3ae11 fixed getString function in NIF loader 12 years ago
Mark Siewert 31fb715bd7 - Add support for moving existing references by plugin files. No cell changing yet.
- Change CellRefList::list from list<> to map<int,> so we can identify live references by their Refnumber.
- Introduce ContainerRefList, a clone of the original CellRefList. It is now used for containers, which do not track Refnumbers.
- Many small tweaks so that the new CellRefList does not conflict with existing code.
12 years ago
Mark Siewert 2175f13b67 - Add tracking for dependencies between plugins.
- Add reference number mangling required for moving references around.
12 years ago
scrawl 5f7d349126 several missing includes 12 years ago
Mark Siewert 42eefaf36f - Add support for loading references from multiple esm/esp files. Full reference ID mangling coming soon (currently, moved references are simply cloned).
- Reference loader now (partially) supports MVRF tag.
12 years ago
Marc Zinnschlag 75f64aa38b Merge branch 'master' into dialogue
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
	apps/openmw/mwmechanics/npcstats.cpp
	apps/openmw/mwmechanics/npcstats.hpp
12 years ago
greye b1ef0026a9 race selection/inventory preview character model update 12 years ago
Marc Zinnschlag 4994a253da Merge branch 'bountydisease' into dialogue 12 years ago
greye c3f0dc0dfb m prefix for NpcAnimation members 12 years ago
scrawl 00a2de432a fix BulletShapeLoader namespace 12 years ago
Marc Zinnschlag 662054acf4 Issue #219: moved checks for various dialogue info fields from DialogueManager to Filter 12 years ago
Mark Siewert 7f77bf76c7 - Add support for multiple esm contexts in cell store. This will allow to generate references from multiple esX files. Currently, only the first context is used.
- Add many TODOs to mark points where more work is required to fully implement this feature.
12 years ago
Mark Siewert 64c08eada4 Merge remote-tracking branch 'upstream/next' into multiple_esm_esp 12 years ago
greye 8691eac557 resolve Script::mData.mName -> mId, resolve moving ESMStore 12 years ago
greye 5ac54d1fff alter ESM::Script for storing id as std::string 12 years ago
greye d5628c678f add mId field to every record indexed by id 12 years ago
greye 2057f5619e move ESMStore to MWWorld 12 years ago
greye f0a3ee0ef9 gmst id should be lowercase, wipe RecIdListT 12 years ago
scrawl 4ca0eb93ee fix markers used for raycasting and blocking activation 12 years ago
Marc Zinnschlag 3f6afb13f1 Merge remote-tracking branch 'scrawl/alchemy' 12 years ago
Marc Zinnschlag 18686614db Merge remote-tracking branch 'scrawl/splashscreen_dirlisting'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
12 years ago
Marc Zinnschlag 510674aa5e Merge branch 'master' into alchemy
Conflicts:
	components/esm/loadmgef.hpp
12 years ago
Marc Zinnschlag 5fbca239dd Issue #61: potion creation (1st part; still missing some implementations) 12 years ago
scrawl 1a2034b4dd training window 12 years ago
scrawl 84a4fd56c3 consider all files in Splash directory 12 years ago
Marc Zinnschlag e05e683da3 Merge remote-tracking branch 'scrawl/spellcreation' 12 years ago
scrawl 8ccb0907e6 assertion -> exception; added the old effect flags again 12 years ago
Marc Zinnschlag 3fd887c030 silenced some warnings 12 years ago
Marc Zinnschlag 35d099a638 disabling gcc extensions 12 years ago
Mark Siewert 1f961d575e Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
Conflicts:
	apps/openmw/mwrender/terrain.cpp
	components/esm/loadland.hpp
	components/esm_store/reclists.hpp
12 years ago
Mark Siewert 28d4d7ea3f Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging.
- Remove check for 255 master/plugin files.
12 years ago
scrawl 21493c2dbd added magic effect flags from Research wiki page 12 years ago
greye 31f7325e1f fix land loading 12 years ago
greye 93078bb0dc move record ids to defs.hpp 12 years ago
greye 3494e17b7c wipe record superclass 12 years ago
greye 2fa4ac177a initial resolving 12 years ago
greye 721324c1db rm record inheritance, rework esmtool accordingly 12 years ago
Chris Robinson cd8515396a Use a multimap to store the text keys 12 years ago
Chris Robinson 9b491edbf8 Small cleanup for loading animation keyframes 12 years ago
scrawl d163f8203c change books to RecListWithIDT 12 years ago
greye 1339787863 remove underscores from filenames in esm 12 years ago
greye 7368e7b655 rename getASCII() to getLegacyEnc() 12 years ago
greye c54750977f remove underscores in guards 12 years ago
scrawl bf3aad8be0 handle NCC flag 12 years ago
scrawl 872fcf3e3d sleeping restoration of health, magicka, and fatigue 12 years ago
greye 18cc435aa1 resolving conflicts 12 years ago
greye 09195894cf restore INGR and MGEF 12 years ago
greye 2d5ddd104b Land::loadData rework 12 years ago
greye bd94f257bf a bit formatting 12 years ago
greye e69880f77e almost perfect byte copies, has redundant data 12 years ago
scrawl 8214966d44 Merge branch 'next' of https://github.com/zinnschlag/openmw into globalmap 12 years ago
scrawl e8bba2b833 disabled loading of land normals again, didn't need them after all 12 years ago
scrawl 86cfc91ef3 global map rendering 12 years ago
greye 597b88e95a update saving AI packages 12 years ago
Marc Zinnschlag 4abb9a00da Merge remote-tracking branch 'jhooks/physicsaedra3' into next 12 years ago
greye 7606ebafd6 resolving conflicts, minor update 12 years ago
Marc Zinnschlag 835c530e06 Merge branch 'ingredients' 12 years ago
scrawl b5ddc8d4fb Fix the marker collision; also, nodes marked with NCO are now correctly ignored for collision. 12 years ago
Marc Zinnschlag 677158c477 added typesafe access functions for GMST values 12 years ago
Marc Zinnschlag f2ab4c929d Issue #356: added hardcoded magic effect flags *grumble* 12 years ago
scrawl 906d290935 Markers are actually hidden now. Inspecting the markers in NifSkope revealed why it didn't work previously: the flag that is being looked for is not present in any of the markers, nor any other flag or extra data to identify them. However, the root node name always starts with "marker", making it possible to do a string search. 12 years ago
Jason Hooks c5b25ef70b Very basic actor physics (no set scale/rotate functions) 12 years ago
Alexander "Ace" Olofsson 7934d8abd9 Fixed an issue with some paths not concatenating properly. 12 years ago
Alexander "Ace" Olofsson bc6d87ba32 Oops, that would've broken getUserPath() on Linux... 12 years ago
Alexander "Ace" Olofsson cd3e780614 Removing the unnecessary local variables 12 years ago
Alexander "Ace" Olofsson 97f1be2b05 Testing a third way to solve the path issue 12 years ago
Alexander "Ace" Olofsson 6e317f00eb Fix the problem in a different way 12 years ago
Alexander "Ace" Olofsson b6fcd337df Modified the cache path to work on windows 12 years ago
Marc Zinnschlag e3d893b001 Merge remote-tracking branch 'jhooks/animationsmooth' 13 years ago
Edmondo Tommasina 7b73bfb099 settings.cpp: fix std::runtime_error compile error
Fix following error:
[ 11%] Building CXX object
components/CMakeFiles/components.dir/nifoverrides/nifoverrides.cpp.o
/home/edmondo/src/openmw/components/settings/settings.cpp: In static
member function ‘static const std::string
Settings::Manager::getString(const std::string&, const std::string&)’:
/home/edmondo/src/openmw/components/settings/settings.cpp:82:15: error:
‘runtime_error’ is not a member of ‘std’
make[2]: ***
[components/CMakeFiles/components.dir/settings/settings.cpp.o] Error 1
13 years ago
scrawl c27ff546e4 shader cache 13 years ago
scrawl 950bf66334 throw an exception if default value for a setting is not found 13 years ago
scrawl 4f1bcb749f turned off redundant edge list building 13 years ago
Jason Hooks 0697c7f7f4 Finally merged in master 13 years ago
greye a90547bbbe code formatting 13 years ago
greye 75fa0288a3 fix creatures has spells, creatures ai data 13 years ago
greye 02d7aa4135 npc ai packages 13 years ago
Marc Zinnschlag 34c30b132c Issue #378: workaround for bad ingredient records in Morrowind.esm 13 years ago
Michael Mc Donnell eff2799c1b Update UTF 8 table generator to print char values
This patch is in relation to commit 25fa8165f97 (Use char literals in
UTF 8 conversion to fix 798 warnings), which changed the UTF 8 table
to have char integer values instead of unsigned chars. Those values were
converted using a custom Python script. This patch changes the original
table generator so it can now output the same format.
13 years ago
Michael Mc Donnell 5fa8165f97 Use char literals in UTF 8 conversion to fix 798 warnings
The data type is specified as char but the literals are unsigned char. This
results in 798 truncation warnings in vs2010. The literals were converted
with a simple python script to signed char while taking two's complement and
the overflow into account.

Also tested on Ubuntu 12.04 with gcc 4.6.
13 years ago
Jason Hooks 5202b11235 just moving a comment 13 years ago
Jason Hooks 4a219404fc Super smooth animations; 100 PERCENT COMPLETE 13 years ago
Jason Hooks f21df64808 changing a few things around 13 years ago
Marc Zinnschlag 98219323b7 Merge remote-tracking branch 'mmd/vsdebugfixes' 13 years ago
Jason Hooks cc776810e2 smoother animations 13 years ago
Michael Mc Donnell 7952d38e6c Use debug dlls when debugging in vs2010 (try 2)
Using the Debug build in vs2010 is not working because the debug dlls are
not loaded when debugging. The reason they are not loaded is that
CMAKE_BUILD_TYPE is not defined when doing multiple builds. This in turns
causes OGRE_PLUGIN_DEBUG_SUFFIX not to be set. This patch makes sure that
OGRE_PLUGIN_DEBUG_SUFFIX is always set but only used when debugging.

It also defines DEBUG to make it easier turn things on and off when
debugging.

There are still other bugs that have broken Debug mode in vs2010 but those
will be addressed in other patches.
13 years ago
Marc Zinnschlag 1da56e2832 removed some unused variables 13 years ago
Marc Zinnschlag 2a11a28e81 Revert "Use debug dlls when debugging in vs2010"
This reverts commit ebe131b326.
13 years ago
Jason Hooks d14cc5a435 update master 13 years ago
Michael Mc Donnell ebe131b326 Use debug dlls when debugging in vs2010
Using the Debug build in vs2010 is not working because the debug dlls are
not loaded when debugging. The reason they are not loaded is that
CMAKE_BUILD_TYPE is not defined when doing multiple builds. This in turns
causes OGRE_PLUGIN_DEBUG_SUFFIX not to be set. This patch makes sure that
OGRE_PLUGIN_DEBUG_SUFFIX is always set but only used when debugging.

There are still other bugs that have broken Debug mode in vs2010 but those
will be addressed in other patches.
13 years ago
Jason Hooks 8762f4a47a boxrotation nif field; commented functions 13 years ago
Jason Hooks 1f5bc229e0 Separate adjustRigidBody function 13 years ago
Jason Hooks e7329d5f8b Creatures now have a properly positioned box shape 13 years ago
Jason Hooks 38c2c5d480 Creatures now use object physics 13 years ago
Jason Hooks 083e3537b4 post merge 13 years ago
Marc Zinnschlag 7cc2de3e21 boost filesystem compatibility fix 13 years ago
Marc Zinnschlag dbcd4a8b5b compatibility fix 13 years ago
Edmondo Tommasina 20deb97a09 nif_file.hpp: add stdint.h include to fix build
It fixes such compile errors as:
* error: ‘uint8_t’ does not name a type
* error: ‘uint16_t’ does not name a type
* error: ‘uint32_t’ does not name a type
13 years ago
Edmondo Tommasina c08e098d7f esm_reader.cpp: fix std::runtime_error compile error 13 years ago
Edmondo Tommasina 32b167ce2b Revert "nif_file.hpp: include type definitions to fix build"
This reverts commit b0b3ebe123.
13 years ago
Edmondo Tommasina a63fd77ccc Revert "esm_reader.hpp: fix std::runtime_error compile error"
This reverts commit 0f3cb5667f.
13 years ago
Jason Hooks cacf0bd10d Basic collision with npcs 13 years ago
Edmondo Tommasina b0b3ebe123 nif_file.hpp: include type definitions to fix build 13 years ago
Edmondo Tommasina 0f3cb5667f esm_reader.hpp: fix std::runtime_error compile error 13 years ago
Michael Mc Donnell 7f802a22b5 Compare with stream position instead of int.
Fixes compilation of Debug build on Windows.
13 years ago
Marc Zinnschlag f8e54b401b fixed linkage problem 13 years ago