David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
2017-02-04 13:05:15 +02:00
David Cernat
f4a9f27977
[Server] Stop crashing browser when receiving a query from it
2017-02-03 21:46:39 +02:00
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
2017-02-03 20:27:40 +02:00
Koncord
aed0651dc2
[Server] Some fixes for MasterClient
2017-02-03 00:55:59 +08:00
David Cernat
7ebad596d6
[Server] Use double instead of int for scale in WorldFunctions
2017-02-01 12:53:51 +02:00
David Cernat
018b0e6699
[Server] Add script functions & callbacks for locking, unlocking & doors
2017-02-01 12:43:19 +02:00
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
2017-02-01 11:54:40 +02:00
David Cernat
8e438a1b82
[Server] Add OnObjectScale callback, part 2
2017-02-01 10:00:54 +02:00
David Cernat
5bd2fdcf66
[Server] Add OnObjectScale callback, and set scale for WorldObject
2017-02-01 09:25:47 +02:00
Koncord
0b8d0224d1
[Server] Change type in second argument in SetConsoleAllow to "bool"
2017-02-01 13:44:50 +08:00
Koncord
75afa58981
[Server] Add bool type for scripts
2017-02-01 13:43:17 +08:00
David Cernat
8c019f2c61
[Server] Update OnObjectPlace and OnObjectDelete callbacks
2017-01-31 23:26:49 +02:00
David Cernat
87dce73b90
[Server] Add script function for sending world object scale
2017-01-31 23:07:02 +02:00
David Cernat
705589e3e3
[Server] Add script functions for getting/setting world object scale
2017-01-31 22:54:36 +02:00
David Cernat
1fc9dd4f93
[Server] Remove WorldFunctions index parameters that are no longer used
2017-01-30 17:42:29 +02:00
David Cernat
9f998c9901
[Server] Improve getter methods in WorldFunctions
2017-01-30 17:09:14 +02:00
David Cernat
88e648aaa9
[Server] Fix crash caused by setting too many WorldObject refIds, try 2
2017-01-30 12:26:45 +02:00
David Cernat
fe9e30a4d8
[Server] Fix crash caused by setting too many WorldObject refIds
2017-01-30 09:10:33 +02:00
David Cernat
5eff2ece21
[Server] Fix memory leaks related to WorldEvents as suggested by Koncord
2017-01-29 20:18:19 +02:00
David Cernat
6b9fba7885
[Server] Add script functions for getting/setting world object rotation
2017-01-29 17:38:29 +02:00
David Cernat
920c1113a3
[Server] Add script functions for setting world object placement info
2017-01-29 16:16:01 +02:00
David Cernat
2c5cc82f49
[Server] Add script functions for getting world object placement info
2017-01-29 15:29:40 +02:00
David Cernat
27ac314cb1
[Server] Add script functions for getting world object refIds & refNums
2017-01-29 13:21:41 +02:00
David Cernat
b549da996e
[Server] On second thought, keep cell description as argument to them
2017-01-29 13:16:17 +02:00
David Cernat
5989bbd97e
[Server] Remove arguments from OnObjectPlace & OnObjectDelete callbacks
2017-01-29 12:56:11 +02:00
David Cernat
2cecce6c72
[Server] Use static WorldEvent variable in Networking
2017-01-29 10:24:12 +02:00
David Cernat
f11df211fa
[Server] Add script functions for dealing w/ WorldEvents & WorldObjects
2017-01-28 16:22:30 +02:00
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
2017-01-28 12:34:45 +02:00
Koncord
b658adf7b0
[Server] Killed another tab character
2017-01-27 21:51:13 +08:00
David Cernat
9c3a37a790
[Server] Make GetCellStateDescription's cstrDescription null-terminated
2017-01-27 14:16:27 +02:00
Koncord
1c810ecad5
[Server] Fix memory leak in GetCellStateDescription()
2017-01-27 19:05:18 +08:00
David Cernat
0ccfe66212
[Server] Send stable C string in GetCellStateDescription()
2017-01-27 08:14:27 +02:00
David Cernat
4f288ab558
[Server] Read contents of ID_PLAYER_CELL_STATE
2017-01-26 17:53:36 +02:00
David Cernat
6331c55bc7
[Server] Add colons missing from CELLAPI
2017-01-26 16:42:55 +02:00
David Cernat
2f644e9b14
[Server] Add script functions for getting info about cell state changes
2017-01-26 16:37:47 +02:00
David Cernat
70823d011d
[Server] Define CELLAPI
2017-01-26 16:16:28 +02:00
David Cernat
0cc20d26ce
[Server] Move script functions for cells to a new CellFunctions class
2017-01-26 16:10:45 +02:00
David Cernat
62f359e250
[Server] Rename Translocations into Positions
2017-01-26 15:48:47 +02:00
David Cernat
96bd21a7ca
[Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param
2017-01-26 14:18:47 +02:00
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
2017-01-26 13:49:20 +02:00
David Cernat
158d606477
[General] Leave one blank line at the end of every tes3mp code file
2017-01-26 06:17:29 +02:00
David Cernat
73d39c1a0a
[General] Stop using virtual functions in BasePlayer, part 2
2017-01-25 17:19:53 +02:00
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
2017-01-25 17:06:15 +02:00
David Cernat
c62a575a9e
[Server] Change order of words in the names of script callbacks
2017-01-25 14:59:23 +02:00
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
2017-01-25 14:51:43 +02:00
David Cernat
25e535e8ad
[Server] Fix integer types for new script callbacks
2017-01-25 07:51:44 +02:00
David Cernat
f9feaf05f0
[Server] Add script callbacks for object placement and deletion
2017-01-25 05:30:25 +02:00
David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
2017-01-24 19:32:25 +02:00
David Cernat
68727751ed
Fix arguments for OnPlayerChangeSpellbook in server Networking
2017-01-20 12:54:03 +02:00
David Cernat
869b32383e
Fix arguments for OnPlayerChangeJournal in server Networking
2017-01-20 12:52:03 +02:00
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
2017-01-20 12:05:45 +02:00
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
2017-01-20 10:30:50 +02:00
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
2017-01-20 09:07:07 +02:00
David Cernat
e7675d94d4
Make server script functions for spells consistent with those from items
2017-01-20 06:00:14 +02:00
David Cernat
6b14ca0775
Finish renaming of script functions for sending items and spells
2017-01-19 18:30:31 +02:00
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
...
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
2017-01-19 15:18:37 +02:00
Koncord
0ab02006de
Detect ARM CPUs
2017-01-14 11:17:36 +08:00
David Cernat
2e3f508a56
Fix broken default keys and enable master server in configs
2017-01-13 10:33:21 +02:00
David Cernat
253ded1ee3
Use new getFilenameStamp() method to generate timestamps for filenames
2017-01-13 08:49:21 +02:00
David Cernat
3932654d5d
Use log filenames w/ timestamps instead of adding numbers to their ends
2017-01-13 07:58:40 +02:00
David Cernat
10a0f165dd
Print paths used for server dependencies in CMake, change tabs to spaces
2017-01-12 13:45:04 +02:00
Koncord
b6f9a21d7f
Do not allow 0 update rate
2017-01-10 20:38:33 +08:00
Koncord
03a92b3a91
Use LOG_VERBOSE instead LOG_INFO
2017-01-10 20:37:40 +08:00
Koncord
01900c2be8
Use modname in Send function
2017-01-10 20:36:39 +08:00
Koncord
2b0ae7b9ca
Fix variable name in JSON
2017-01-10 20:35:30 +08:00
Koncord
e92df0c465
Implement SetModname, SetHostname functions
2017-01-10 19:22:02 +08:00
Koncord
f510a5583f
Move MasterClient to Networking class
...
Rename MOTD to hostname
2017-01-10 19:21:31 +08:00
Koncord
b5c586d5b7
Add and implement ID_MASTER_QUERY
2017-01-10 18:33:02 +08:00
Koncord
32615d05cf
Prevent allocate memory if player doesn't exists
2017-01-10 18:31:51 +08:00
Koncord
97dd8704a3
Ignore ping packets
2017-01-07 23:05:22 +08:00
Koncord
dbbdb1071c
Use default FindLua51 instead homebrew
2017-01-03 19:12:34 +08:00
Koncord
7595b33461
Implement spellbook
2016-12-29 21:19:57 +08:00
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
2016-12-21 16:13:39 +08:00
Koncord
af7b232789
Fix type mismatch
2016-12-21 15:46:02 +08:00
Koncord
0d9a4f2b6f
Fix "Unhandled PlayerPacket with identifier 135"
2016-12-21 15:01:18 +08:00
Koncord
11be8ed005
Rename copyOldLog to renameOldLog
2016-12-18 12:48:23 +08:00
Koncord
f08ab0b161
Keep old server logs
2016-12-18 12:45:03 +08:00
U-VirtualBox-PC\Admin
6229269506
Some patches for lua on windows
2016-12-16 19:04:47 +03:00
David Cernat
35de28e239
Fix setting of longer environmental variables on Windows
2016-12-16 17:57:02 +02:00
Koncord
804259b2c9
Change some printf to LOG_MESSAGE_SIMPLE
...
printf is not streamed to files
2016-12-16 18:50:34 +08:00
Koncord
f74734cfba
Fix server crash if player is not fully connected
2016-12-16 17:53:56 +08:00
Koncord
61f7ad2f76
Add new paths for native & lua libs
...
If you want to add the native lib you should place it to {PATH_TO_MOD}/lib/
for external Lua libs: {PATH_TO_MOD}/lib/lua/
2016-12-05 23:54:29 +08:00
David Cernat
4e23fc0a5b
Send action parameter to OnPlayerChangeSpellbook
2016-11-22 02:32:02 +02:00
David Cernat
9e290ad799
Fix spacing irregularities
2016-11-21 23:40:50 +02:00
David Cernat
d4b5c826f8
Fix typo in spell script functions
2016-11-21 20:42:53 +02:00
David Cernat
c81b58e1be
Add spell script functions to tes3mp server
2016-11-21 20:37:04 +02:00
David Cernat
8aeb3a6cc6
Reorder script function classes in tes3mp server's CMakeLists.txt
2016-11-21 19:17:28 +02:00
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
2016-11-21 06:07:29 +02:00
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
2016-11-21 02:28:05 +02:00
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
2016-11-20 22:54:49 +02:00
David Cernat
7a3d490121
Rename dumps into crashdumps to make the folder's purpose clear to users
2016-11-20 19:25:55 +02:00
David Cernat
f865246955
Fix Breakpad using changes provided by Stanislav in a gist
2016-11-20 18:34:22 +02:00
David Cernat
456aee65d9
Add and implement ClearInventory() script function
2016-11-20 04:06:33 +02:00
David Cernat
7fae28ce91
Prevent RemoveItem() script function from clearing inventorySendBuffer
...
Up to this commit, the following commands in a Lua script led to the target player receiving all three items, as expected:
tes3mp.AddItem(self.pid, "common_shirt_01", 1, -1)
tes3mp.AddItem(self.pid, "common_pants_01", 1, -1)
tes3mp.AddItem(self.pid, "common_shoes_01", 1, -1)
tes3mp.SendInventory(self.pid)
This, on the other hand, only led to the removal of the last item specified (in this case, the shoes):
tes3mp.RemoveItem(self.pid, "common_shirt_01", 1)
tes3mp.RemoveItem(self.pid, "common_pants_01", 1)
tes3mp.RemoveItem(self.pid, "common_shoes_01", 1)
tes3mp.SendInventory(self.pid)
Inventory functions are bound to remain confusing, but they should at least be consistent in their behavior.
2016-11-20 03:06:04 +02:00
David Cernat
7f25abb9c8
Implement UnequipItem() script function
2016-11-18 01:50:55 +02:00