scrawl
a9526622b1
Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.
2013-12-27 18:58:24 +01:00
scrawl
9877db413c
Connect particle systems to the particle node, not the emitter node
2013-12-26 20:53:52 +01:00
scrawl
eab2c89346
Issue #983 : Fix controllers to affect objects attached to the base node
2013-12-26 20:53:52 +01:00
scrawl
5931fdcbde
Implement NiBillboardNode. Flags not handled yet.
2013-12-26 20:53:52 +01:00
scrawl
33389b9b63
XDG compliant paths
2013-12-26 20:53:51 +01:00
scrawl
aef0fd1460
Rename some path methods
2013-12-26 20:53:51 +01:00
scrawl
e68e2f82a2
Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty.
2013-12-26 20:53:51 +01:00
scrawl
0050e6e67b
Support materials with no base (diffuse) texture (should be white). Support alternate UV set for diffuse texture.
2013-12-26 20:53:51 +01:00
scrawl
c5c3248376
Compile fixes for Ogre 1.10
2013-12-26 20:53:51 +01:00
scrawl
6d27ebabb6
Integrate AddGlow with material controllers
2013-12-26 20:53:45 +01:00
Marek Kochanowicz
e4e7d50623
Added creatureCheck. I don't know meaning of all data fields here.
2013-12-23 12:32:35 +01:00
Lukasz Gromanowski
18a9878bdd
Fixes #1042 : TES3 header data wrong encoding
...
Changed loading of HEDR structure from all-in-once to field-by-field
so author and descryption could be converted to UTF-8.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-21 09:33:05 +01:00
scrawl
5fd98d7c3a
Add an assertion
2013-12-19 01:41:36 +01:00
scrawl
18c002a21d
Fix an awful typo.
2013-12-19 01:31:42 +01:00
Marc Zinnschlag
c22e38f825
removing 255 content file limitation
2013-12-17 21:19:05 +01:00
scrawl
19e5978a01
Merge branch 'master' of https://github.com/zinnschlag/openmw
...
Conflicts:
apps/openmw/main.cpp
2013-12-16 13:35:31 +01:00
Marc Zinnschlag
1cf1d49bc4
fix to content file reading error reporting in case of missing dependency
2013-12-16 11:39:24 +01:00
Marc Zinnschlag
bf4ffe94dc
fixed a memory leak in the script record
2013-12-15 16:19:45 +01:00
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
2013-12-15 16:16:50 +01:00
scrawl
530d06ab54
Remove unused code
2013-12-14 05:07:08 +01:00
scrawl
0c3c3ed8e9
Fix wind gravity affector
2013-12-11 15:15:30 +01:00
Marc Zinnschlag
77a2179d1e
Merge remote-tracking branch 'scrawl/master'
2013-12-09 18:39:34 +01:00
scrawl
57a33c957e
Add possibly missing include
2013-12-09 14:26:08 +01:00
scrawl
37a7ee8fcd
Set alpha value of character animations according to Invisibility / Chameleon effects.
2013-12-08 23:05:21 +01:00
Lukasz Gromanowski
594cc693b2
Fixes #1006 : Many NPCs have 0 skill
...
Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-08 21:47:43 +01:00
scrawl
9fcb4fad5c
Implement NiFlipController
2013-12-08 18:51:56 +01:00
scrawl
51a9f0111c
Implement NiAlphaController and NiMaterialColorController
2013-12-08 16:38:13 +01:00
scrawl
1624e0fd8a
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
2013-12-07 20:15:39 +01:00
Marc Zinnschlag
ef8c0fab73
Merge remote-tracking branch 'scrawl/master'
2013-12-07 16:26:52 +01:00
scrawl
c5e543b91b
Implement NiGeomMorpherController
2013-12-07 14:10:33 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Marc Zinnschlag
674931a851
remove terminating 0 from strings read from ESM records
2013-12-06 14:24:14 +01:00
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-06 07:36:16 +01:00
Marc Zinnschlag
07f692bdd2
Merge remote-tracking branch 'scrawl/master'
2013-12-05 16:04:50 +01:00
scrawl
062ea627b3
Add parallax mapping for objects
2013-12-05 15:51:07 +01:00
scrawl
69c0bb1723
Add normal, specular & parallax mapping for terrain
2013-12-05 15:51:01 +01:00
Alexander "Ace" Olofsson
47c60a7037
Fix C4716 (Must return a value) error on Windows MSVC
2013-12-04 21:48:25 +01:00
scrawl
3a82f8c193
Fix incorrect log file name for launcherOgre.log
2013-12-03 15:56:00 +01:00
Marc Zinnschlag
e269c9e689
changed a few sub record names to make them more unique
2013-12-03 14:30:18 +01:00
Marc Zinnschlag
7d8e3ac651
fixed QuestState::load/save
2013-12-03 13:51:44 +01:00
Marc Zinnschlag
16e2d67b1f
added overloaded start/endRecord functions to ESMWriter
2013-12-01 13:32:11 +01:00
Marc Zinnschlag
eec9821cd8
added records for storing journals in saved game files
2013-11-30 14:41:12 +01:00
pvdk
1512ac11ad
Fixed the content selector checkboxes appearing as partially checked
2013-11-30 12:16:57 +01:00
Marc Zinnschlag
750133c0dd
one more fix to SavedGame record saving
2013-11-30 11:05:07 +01:00
scrawl
e7ad503e30
Merge branch 'particles' into projectiles
2013-11-28 17:16:59 +01:00
Marc Zinnschlag
e432ab5e8a
fixed static problem in Land recrod save function
2013-11-28 11:51:21 +01:00
Marc Zinnschlag
b40c0f2a07
one more fix to SavedGame record saving
2013-11-26 09:56:08 +01:00
scrawl
9f5ff033d7
Handle the "GetLOS" alias for GetLineOfSight
2013-11-25 14:06:59 +01:00
scrawl
58dce88c7d
Handle the "tai" alias for ToggleAI
2013-11-25 14:03:51 +01:00
scrawl
6b81fd78f1
Particle improvements: Handle LocalSpace flag. Attach particle systems to the base node, since they need to be relative to that when LocalSpace is enabled. Get the bone in emitters/affectors so that resulting particle positions are the same. TODO: Fix Controllers to affect particle systems.
2013-11-25 13:50:33 +01:00
Marc Zinnschlag
1ecadccb28
fixed save function of SavedGame record
2013-11-25 12:59:40 +01:00
Marc Zinnschlag
67cd0887e6
added description field to saved game record; make use of description in GUI
2013-11-24 15:19:56 +01:00
Marc Zinnschlag
fc1501a510
store character profile information in saved game file
2013-11-21 10:53:42 +01:00
Marc Zinnschlag
d6e2701dd6
changed played time data type from float to double
2013-11-21 10:10:41 +01:00
scrawl
3452bd2e0b
Add glow effect for enchanted items
2013-11-20 00:13:12 +01:00
Marc Zinnschlag
9487bd33c3
removed broken save function from ESMWriter
2013-11-19 16:07:36 +01:00
Marc Zinnschlag
4c61deca8d
fixed save code for SavedGame record
2013-11-19 15:31:39 +01:00
Marc Zinnschlag
35bf98a940
modified esm reader/writer to use UTF8 when no encoder is given
2013-11-19 13:46:24 +01:00
Marc Zinnschlag
903e867c24
change to TES3 record (moved format field to the top)
2013-11-19 13:44:18 +01:00
Marc Zinnschlag
dc75627d53
added secondary saved game header record
2013-11-19 10:51:30 +01:00
Marc Zinnschlag
11e254aac8
Merge remote-tracking branch 'gus/AICombat'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
gus
dff3cf162d
ToggleAI script instruction
2013-11-18 23:03:44 +01:00
scrawl
7fd5f1df83
Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX.
2013-11-17 23:31:08 +01:00
scrawl
aa84ce3f0d
Copy paste mistake (oops)
2013-11-16 14:44:31 +01:00
scrawl
c5f1bbcc5f
Add functions to get the effect affecting resistance and weakness for another effect
2013-11-15 19:43:25 +01:00
scrawl
956d8adb99
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
...
Conflicts:
apps/openmw/mwgui/inventoryitemmodel.cpp
2013-11-14 14:25:22 +01:00
Marc Zinnschlag
d49b8e7443
Merge branch 'dialogue'
2013-11-14 11:40:50 +01:00
scrawl
a6e2f43b75
Stop continuous VFX when the effect is no longer active.
2013-11-13 15:44:43 +01:00
scrawl
ffdb91bb21
Add particles for Cast + Hit. Not looking quite right yet.
2013-11-11 23:43:28 +01:00
Marc Zinnschlag
2fff7fc843
save info records
2013-11-11 12:21:26 +01:00
scrawl
afafaf73e8
Fix a build error
2013-11-10 22:40:46 +01:00
Marc Zinnschlag
8c4303399f
Merge branch 'master' into dialogue
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loadinfo.hpp
2013-11-10 13:21:39 +01:00
Marc Zinnschlag
418ccf705d
Merge branch 'openmw-27'
...
Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
2013-11-06 10:21:25 +01:00
Marc Zinnschlag
2d4a6c0edf
cleaned up ID handling in INFO record (including a ESMTool bug fix)
2013-11-05 12:56:20 +01:00
Marc Zinnschlag
9d7695ea88
added missing columns to topic info table
2013-11-05 11:41:48 +01:00
graffy76
ed913936f8
Eliminated game & addon keys from profile configuration
2013-11-03 21:36:41 -06:00
graffy76
1d4b5a2425
Fix broken launcher content file display / selection scheme
...
Disable selection of content files with missing dependencies (grayed
out)
2013-11-03 14:02:41 -06:00
graffy76
12c06a5615
Fixed broken dependency check
2013-11-03 06:21:28 -06:00
graffy76
973803eb2f
Fixed pathing issues in launcher
2013-11-03 00:02:46 -05:00
graffy76
8d12e2b99d
fixed merge conflicts
...
Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector
Conflicts:
apps/launcher/datafilespage.cpp
apps/launcher/settings/gamesettings.hpp
components/contentselector/model/contentmodel.cpp
2013-11-02 09:31:23 -05:00
graffy76
cddece4f9e
Another stab at fixing the pathing problem...
2013-11-01 21:47:26 -05:00
Marc Zinnschlag
767cb54e7c
added missing columns to journal info table
2013-10-31 12:54:55 +01:00
gus
d587f3c946
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/docs/vmformat.txt
2013-10-31 09:51:17 +01:00
scrawl
636d399c7f
Refactored Ogre initialisation into a component
2013-10-30 14:04:33 +01:00
Marc Zinnschlag
ba88c94d58
first attempt at an info record collection
2013-10-29 13:18:22 +01:00
graffy76
b51bef0d98
fixed missing adjuster widget in file dialog open view
2013-10-27 20:21:19 -05:00
Lukasz Gromanowski
d51c9b64dd
Issue #913 : Merge --master and --plugin switches
...
Launcher part of master/plugin switches merge.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-27 20:03:12 +01:00
graffy76
9ce4a04a2d
merge from saving
...
Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector
Conflicts:
apps/launcher/datafilespage.cpp
apps/opencs/editor.cpp
apps/opencs/view/doc/filedialog.cpp
apps/opencs/view/doc/filedialog.hpp
2013-10-25 14:44:22 -05:00
graffy76
16d87ea1d1
Merge branch 'master' into esxSelector
2013-10-25 08:11:24 -05:00
graffy76
2ca7f24731
Fixed filedialog new / edit content path issue
2013-10-24 17:33:28 -05:00
graffy76
b48f066f33
Reimplemented content selector for filedialog and datafilespage classes
2013-10-23 17:39:17 -05:00
graffy76
ba3589bc76
Revert "Implemented ContentSelector as a singleton "charm" modifier for"
...
This reverts commit 24b167b755
.
Conflicts:
apps/launcher/datafilespage.cpp
apps/opencs/editor.cpp
apps/opencs/view/doc/filedialog.cpp
apps/opencs/view/doc/filedialog.hpp
components/contentselector/view/contentselector.cpp
components/contentselector/view/contentselector.hpp
2013-10-22 22:20:21 -05:00
graffy76
f9591ddda6
Reimplemented constentselector view class
2013-10-22 21:52:35 -05:00
Marc Zinnschlag
c995533e07
Merge branch 'dialogue' into saving
...
Conflicts:
apps/opencs/model/world/columnimp.hpp
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loaddial.hpp
2013-10-21 16:45:43 +02:00
Marc Zinnschlag
adf3a41a83
added topic and journal tables
2013-10-20 17:15:32 +02:00
Marc Zinnschlag
3c580fbc59
Merge remote-tracking branch 'jordan-ayers/topic/MagicEffectDisplayFormat'
2013-10-12 13:40:29 +02:00
Jordan Ayers
296b2ab870
Magic Effect: Recognize other display types.
...
Fill out the list of effects which use percentage formatting.
Add in types which use Feet and level labels.
2013-10-08 23:55:14 -05:00
Jordan Ayers
6ab7002908
MagicEffect: Put magnitude type into ESM::MagicEffect helper.
2013-10-07 22:28:55 -05:00
graffy76
4c72a9ffdf
Fixed non-loading files
2013-10-06 22:10:38 -05:00
graffy76
217a4d75b4
Implemented profile function in launcher datafiles page
...
Implemented dependency sorting to ensure dependent files appear latest
in the list.
2013-10-06 21:13:47 -05:00
Emanuel Guevel
496f786c2a
Implement Disable/EnableLevitation script functions
...
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
graffy76
a5a0f61533
Fixed missing profiles combobox
2013-10-01 22:36:49 -05:00
graffy76
00c78a4aa1
Implementing ContentSelector class in DataFilesPage
...
Moved AdjusterWidget / FileWidget to ContentSelectorView
2013-10-01 21:29:45 -05:00
graffy76
24b167b755
Implemented ContentSelector as a singleton "charm" modifier for
...
FileDialog...
2013-09-29 12:19:07 -05:00
Marc Zinnschlag
baae548106
added project scope filter saving
2013-09-27 13:56:40 +02:00
Marc Zinnschlag
4ea5191d7d
fixed write function for ESM variant type
2013-09-27 13:17:04 +02:00
Marc Zinnschlag
5779f799ab
create project file when saving content file
2013-09-27 11:36:06 +02:00
Marc Zinnschlag
c42e74dadf
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
graffy76
3b40192e90
Merge branch 'master' into esxSelector
2013-09-23 22:03:42 -05:00
graffy76
9d358dd44c
Further implemented auto-checking / unchecking of dependencies
2013-09-23 22:01:44 -05:00
graffy76
d7cff6361e
Fixed filter issue (all addons for a gamefile are enabled for checking).
...
Note: Other dependencies are not yet automatically selected when an
addon is checked.
2013-09-23 06:51:49 -05:00
Marc Zinnschlag
d4b2a6b9f1
Merge remote-tracking branch 'graffy76/esxSelector' into saving
2013-09-23 10:09:43 +02:00
graffy76
513f0c4b3e
Implemented file/adjuster widgets into new addon creation dialog
2013-09-22 23:52:53 -05:00
Xethik
9f533dbbe4
Fixed "most vexing parse" issue.
2013-09-22 04:57:01 -04:00
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
...
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
graffy76
7b7dfa122d
Merge branch 'master' into esxSelector
2013-09-19 16:24:28 -05:00
graffy76
244e581952
Finished implementing drag / drop
...
refactored datafilesmodel (now contentmodel)
refactored esmfil
2013-09-19 06:53:09 -05:00
graffy76
0eb06ada39
Implemneting drag and drop
2013-09-18 02:36:23 -05:00
Marc Zinnschlag
bf0fba68af
added save stage for globals
2013-09-16 12:51:57 +02:00
Marc Zinnschlag
874ce26bef
added missing consts to record save functions
2013-09-16 12:32:35 +02:00
Marc Zinnschlag
1ee228a566
fix for the ESMWriter fix
2013-09-15 15:30:17 +02:00
Marc Zinnschlag
bcd36bd378
various ESMWriter fixes
2013-09-15 15:00:15 +02:00
Marc Zinnschlag
bf8a25c2c6
Merge remote-tracking branch 'mckibbenta/tgm'
2013-09-12 19:07:35 +02:00
gus
f9bfbc8764
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
2013-09-10 16:18:39 +02:00
gus
46a734852b
adding script instruction getLOS + some test about AI
2013-09-10 16:16:13 +02:00
Marc Zinnschlag
25b7cd33ea
added FileWidget; fixed OpenCS configuration
2013-09-08 14:31:20 +02:00
graffy76
a6e7cf9a8c
Implementing drag and drop
2013-09-07 15:57:40 -05:00
Marc Zinnschlag
9332684335
allow the use of value types in string filters
2013-09-05 15:05:49 +02:00
scrawl
188df341c3
Replaced log2 to make VC happy
2013-08-27 16:08:58 +02:00
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
2013-08-27 16:01:16 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
mckibbenta
06701467ab
Merge branch 'master' into tgm
2013-08-24 21:28:26 -04:00
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
2013-08-24 21:19:12 -04:00
Marc Zinnschlag
f605dcdd24
Merge branch 'filter'
2013-08-24 14:51:05 +02:00
Nikolay Kasyanov
dc6e15f38e
Replaced std::pow with shift since clang doesn't like int as a first argument
...
(reports that call is ambiguous)
2013-08-21 23:59:33 +04:00
Marc Zinnschlag
e03e2f0817
Merge remote-tracking branch 'scrawl/master'
2013-08-21 19:50:08 +02:00
scrawl
d086346b07
Fix loading of some cells in TR
2013-08-21 17:26:11 +02:00
scrawl
5f7e6f7b10
Fix a material issue, layers per pass wasn't entirely correct
2013-08-21 17:26:11 +02:00
scrawl
43313437dc
Fix composite map for cells without land data
2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
2013-08-21 17:26:11 +02:00
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
2013-08-21 07:24:54 -07:00
graffy76
e6fdc7e7fd
...
2013-08-20 12:34:39 -05:00
graffy76
6898321676
Reenabling features
...
Profile functions enabled
New/load file functions partially enabled
Layout reorganized
2013-08-20 08:16:56 -05:00
scrawl
fa76d1631b
Some terrain fixes
2013-08-20 12:08:46 +02:00
graffy76
b52645bf2a
Fixes to accommodate master/plugin loading
2013-08-20 03:23:32 -05:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
scrawl
b92da9ae93
Neighbour fix
2013-08-19 21:08:44 +02:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
scrawl
a41a23c90a
Deleted old code
2013-08-19 20:34:19 +02:00