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1418 commits

Author SHA1 Message Date
Andrei Kortunov
f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 2017-06-03 23:03:24 +04:00
David Cernat
315ec46ff6 Merge pull request #224 from OpenMW/master
Add OpenMW commits up to 3 Jun 2017
2017-06-03 17:19:34 +03:00
Andrei Kortunov
9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 2017-06-03 14:39:15 +04:00
David Cernat
41de1876a3 Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
2017-06-01 08:11:46 +03:00
scrawl
9fd0d54a35 Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
2017-05-31 22:47:38 +02:00
Andrei Kortunov
10d4cb15ad Improved repair widget 2017-05-31 19:11:49 +04:00
Andrei Kortunov
1164c3f16e Improved recharge widget 2017-05-31 19:11:49 +04:00
scrawl
2638327593 Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
2017-05-31 15:25:41 +02:00
Andrei Kortunov
2b28d1a6d2 Select specialization menu layout fix 2017-05-30 17:15:10 +04:00
David Cernat
0cce9908be Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
2017-05-29 04:53:23 +03:00
scrawl
a1661af864 Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
2017-05-29 00:13:34 +02:00
David Cernat
cdfc2db2d1 Merge pull request #220 from OpenMW/master
Add OpenMW commits up to 26 May 2017
2017-05-26 17:38:59 +03:00
Andrei Kortunov
f17badb3cd Makes cells cache size configurable 2017-05-25 13:09:40 +04:00
Andrei Kortunov
da828a1089 Class choice layout fix 2017-05-01 21:37:37 +04:00
Andrei Kortunov
ba78e187c7 Listbox spacing fix 2017-05-01 21:28:42 +04:00
Andrei Kortunov
0e35e6a700 Class generation menu layout fixes 2017-05-01 20:51:54 +04:00
Andrei Kortunov
1520a4d7db Levelup menu layout fixes 2017-05-01 20:48:39 +04:00
Koncord
6739233aa3 [General] Change master server port to 25560 2017-05-01 18:56:09 +08:00
Andrei Kortunov
26ec467df0 Tooltips: faction, magic effects layout fixes 2017-05-01 10:00:51 +04:00
Andrei Kortunov
987677db75 Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes 2017-04-30 22:39:05 +04:00
Andrei Kortunov
27181367e2 Tooltips: skills and attributes layout fixes 2017-04-30 21:26:13 +04:00
Andrei Kortunov
6331cc6ab9 Tooltips: level, race, class, specialization layout fixes 2017-04-30 19:45:36 +04:00
David Cernat
f2ec6ce02c Merge pull request #209 from OpenMW/master
Add OpenMW commits up to 30 Apr 2017
2017-04-30 13:31:16 +03:00
scrawl
9f1527b7da Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
2017-04-30 12:27:21 +02:00
Koncord
8492929738 [Client] Use RussoOne for chat 2017-04-30 01:08:19 +08:00
Koncord
26c00c3141 [Client] Change chat font to RussoOne for better visibility 2017-04-29 20:34:36 +08:00
Koncord
e53916da10 [Browser] Add Rules tab to ServerInfo 2017-04-27 11:41:45 +08:00
Koncord
3e00d42067 [Server] Reworking MasterClient to new master server 2017-04-24 20:01:05 +08:00
Andrei Kortunov
bc9080d9d7 Removed 31 symbols cap from service menus 2017-04-23 08:56:54 +04:00
David Cernat
a5484d237b Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
2017-04-21 21:07:37 +03:00
David Cernat
fec82dc033 Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
2017-04-21 07:58:13 +03:00
Andrei Kortunov
6c1e3a0618 Merged from upstream master 2017-04-21 08:48:22 +04:00
Andrei Kortunov
c65c643abe Fixed race menu skills layout 2017-04-20 21:30:13 +04:00
Andrei Kortunov
0a90b48e60 Fixed progressbars layout in review menu 2017-04-20 17:37:37 +04:00
Andrei Kortunov
f0f1df3a96 Properly clear inventory 2017-04-19 20:54:09 +04:00
Andrei Kortunov
aac78d29a4 Service menus layout fixes 2017-04-16 20:30:20 +04:00
David Cernat
bf17464074 Merge pull request #198 from OpenMW/master
Add OpenMW commits up to 14 Apr 2017
2017-04-15 05:36:50 +03:00
scrawl
f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
2017-04-14 20:01:08 +02:00
David Cernat
c6cd0a2953 Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
2017-04-13 07:07:49 +03:00
scrawl
8d8f293a65 Merge pull request #1246 from akortunov/develop
Menu improvements
2017-04-12 23:57:00 +02:00
Andrei Kortunov
1fe3a3efe4 Count dialog layout changes 2017-04-12 19:15:22 +04:00
Andrei Kortunov
72a16dc78b Merge branch 'master' into pinned since added PR #1250 2017-04-12 13:17:06 +04:00
Andrei Kortunov
506cc47c9d Add option to show reach and attack speed for melee weapons 2017-04-12 09:12:25 +04:00
Andrei Kortunov
95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 2017-04-10 10:18:00 +04:00
David Cernat
106c9edead Merge pull request #192 from OpenMW/master
Add OpenMW commits up to 3 Apr 2017
2017-04-04 01:48:43 +03:00
MiroslavR
395e97cf40 Remove evil "implicit GetJournalIndex" hack from expression parser 2017-04-03 01:44:26 +02:00
Pieter van der Kloet
8d76903392 Ini-importer progress bar fills the whole width of the ui element now 2017-04-02 03:15:32 +02:00
Andrei Kortunov
df5a43363a Confirmation dialogs size fix 2017-03-30 17:05:56 +04:00
Andrei Kortunov
e5a0f89934 List scroll fix 2017-03-28 12:49:23 +04:00
David Cernat
7647715dac Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
2017-03-28 08:05:23 +03:00
Andrei Kortunov
edadcb338c Savegame dialog improvements 2017-03-27 23:10:57 +04:00
Andrei Kortunov
a35d4334c3 Encumberance text fix 2017-03-27 14:54:04 +04:00
Andrei Kortunov
c9cf0ec977 Buttons and widgets captions vertical alignment 2017-03-27 14:38:40 +04:00
Andrei Kortunov
7d09a5d644 Progress bars vertical alignment 2017-03-27 13:33:28 +04:00
Andrei Kortunov
4daa88351b Vanilla style progress bars 2017-03-24 21:38:33 +04:00
Andrei Kortunov
b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 2017-03-24 09:41:18 +04:00
Andrei Kortunov
1286754fb3 Add a new option to show arrow damage (feature #2923) 2017-03-18 08:07:36 +04:00
David Cernat
60037e4081 Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
2017-03-15 11:20:06 +02:00
scrawl
19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 2017-03-14 19:27:56 +01:00
Koncord
ea9c31a8f7 [Client] Add password to client params and to config file 2017-02-20 22:40:09 +08:00
Koncord
158e9b3b09 [Server] Add ability to set password to server from config & scripts 2017-02-20 22:40:09 +08:00
David Cernat
2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
2017-02-14 10:27:53 +02:00
scrawl
e295a72d43 Add align=Center to GUI dialogs (Fixes #2289) 2017-02-14 07:58:16 +01:00
David Cernat
6763718412 Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwmechanics/actors.cpp
2017-02-10 21:39:16 +02:00
scrawl
2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
David Cernat
ae23c6d6a5 Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
2017-02-09 12:17:27 +02:00
scrawl
93c582064e Remove item shadows for equipped weapon/spell indicators 2017-02-09 04:13:13 +01:00
scrawl
45ae8d5ffa Add support for GL_AMBIENT colorMode to shaders as required by particle systems 2017-02-08 18:39:24 +01:00
Allofich
25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
2017-02-07 01:25:12 +09:00
David Cernat
3a29b2d41d Merge pull request #141 from OpenMW/master
Add OpenMW commits up to 5 Feb 2017
2017-02-05 07:11:45 +02:00
scrawl
5f2539adb6 Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel 2017-02-04 16:05:22 +01:00
David Cernat
44e27148d5 Merge pull request #140 from OpenMW/master
Add OpenMW commits up to 4 Feb 2017
2017-02-04 07:37:17 +02:00
scrawl
2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
2017-02-04 02:59:28 +01:00
Koncord
1808cf815f [Browser] Some minor fixes 2017-02-01 18:00:03 +08:00
David Cernat
9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
2017-02-01 09:28:23 +02:00
scrawl
1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 2017-02-01 06:00:14 +01:00
scrawl
fcb4129aee Add 'small feature culling pixel size' setting 2017-02-01 06:00:14 +01:00
David Cernat
8e4a51dc17 Merge pull request #136 from OpenMW/master
Add OpenMW commits up to 31 Jan
2017-01-31 09:50:52 +02:00
David Cernat
8e1dff8e02 [Browser] Change "Not fully" into "Not full" 2017-01-30 07:30:58 +02:00
Koncord
c147d13a73 [Browser] Move hardcoded title to UI 2017-01-30 07:22:32 +08:00
Koncord
e3a304dd03 [Browser] Add filters to UI 2017-01-30 07:16:22 +08:00
Nikolay Kasyanov
9e8e9aef86 Update gamecontrollerdb.txt from upstream 2017-01-28 11:02:06 +01:00
David Cernat
268a1501ad [GUI] Make tes3mp_dialog_list larger 2017-01-27 11:59:26 +02:00
David Cernat
0917184359 [GUI] Replace "Yes" button with "OK" in tes3mp_dialog_list 2017-01-27 10:29:55 +02:00
Koncord
0af5e1269a Move browser xml files to files/tes3mp/ui 2017-01-22 15:00:28 +08:00
David Cernat
0fe2d743a7 Rename tes3mp-netlauncher into tes3mp-browser 2017-01-19 12:14:25 +02:00
David Cernat
b2577498a9 Use tes3mp icon for netlauncher 2017-01-18 16:37:06 +02:00
David Cernat
2e3f508a56 Fix broken default keys and enable master server in configs 2017-01-13 10:33:21 +02:00
Koncord
968546b20c Use master server address from config file 2017-01-11 22:58:50 +08:00
Koncord
cb799ee446 Server browser 2017-01-11 22:05:40 +08:00
Koncord
f510a5583f Move MasterClient to Networking class
Rename MOTD to hostname
2017-01-10 19:21:31 +08:00
David Cernat
973db7c78a Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
2016-12-17 23:27:09 +02:00
Leon Krieg
739cd5ba45 Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
David Cernat
7bbeed629d Merge pull request #109 from OpenMW/master
Add OpenMW changes up to 25 Nov
2016-11-26 01:58:43 +02:00
scrawl
5297d7b5be Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
db69342b5d [macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
2016-11-23 22:32:54 +01:00
David Cernat
49a78d8462 Merge pull request #105 from OpenMW/master
Add OpenMW changes up to 19 Nov
2016-11-19 22:24:48 +02:00
MiroslavR
7e5ba4d435 Fix default values of some GMSTs 2016-11-17 19:43:02 +01:00
David Cernat
48ca4d29bc Merge pull request #99 from OpenMW/master
Add OpenMW commits up to 7 Nov
2016-11-08 00:24:39 +02:00
MiroslavR
e80636f0ca Improve performance of repairing/recharging (Fixes #2493) 2016-11-06 11:01:46 +01:00
Koncord
adb49b7c7d Add New GUI dialog: ListBox
Example:

local GUI_LISTBOX = 42

function OnPlayerSendMessage(pid, message)
    if message == "/lb" then
        local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
        local label = "Lorem ipsum dolor sit amet"
        tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
    end
end

function OnGUIAction(pid, idGui, data)
    if idGui == GUI_LISTBOX then
        print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
    end
end
2016-11-04 00:24:16 +08:00
David Cernat
47ebd24b4a Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	apps/openmw/mwinput/inputmanagerimp.cpp
2016-10-24 09:18:21 +03:00
MiroslavR
76ddd9bebb Add a setting for merchant auto-equipping prevention 2016-10-19 02:22:49 +02:00
scrawl
77bc807305 Attenuate the light ambient in lighting.glsl (Fixes #3597) 2016-10-17 15:01:10 +02:00
David Cernat
3136a12051 Resolve conflicts in pull request #75
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
2016-10-14 18:34:17 +03:00
scrawl
e7154c3f7c Add the ItemShadow to various other skins 2016-10-13 01:46:57 +02:00
scrawl
612c3e995f Add drop shadow to ItemWidget (Fixes #3545) 2016-10-13 01:42:50 +02:00
David Cernat
08a5cdc4f3 Make tes3mp config files less confusing 2016-09-27 16:40:12 +03:00
Koncord
fbfa9bccd0 added master address to client config 2016-08-24 16:21:04 +08:00
David Cernat
f93e382b8b Use tes3mp icon for executable, part 2 2016-08-24 04:01:05 +03:00
David Cernat
d6083552f1 Add tes3mp icon 2016-08-23 23:47:05 +03:00
David Cernat
a2dbeb6c95 Share skills and attributes correctly upon logging in, and fix grammar 2016-08-18 05:21:25 +03:00
Koncord
35991fcd15 Add logger to client 2016-08-18 07:58:37 +08:00
David Cernat
d9cfd5bac2 Resolve conflicts with OpenMW 2016-08-15 19:14:13 +03:00
Koncord
a92ef8b6bd Some fixes 2016-08-15 22:49:34 +08:00
Koncord
c695923825 Added master server stuff 2016-08-15 07:48:55 +08:00
scrawl
f291aabc4b Fix shader compile error for objects without diffuse map 2016-08-09 01:04:02 +02:00
David Cernat
babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
David Carlier
83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
David Cernat
723a109fcd Move new logo to correct location 2016-08-06 04:20:10 +03:00
Koncord
166bc255a3 Add logo to repo 2016-08-02 17:38:16 +08:00
Aesylwinn
b4a000913c Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwdialogue/filter.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/localscripts.cpp
#	components/CMakeLists.txt
#	components/compiler/exprparser.cpp
#	components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
Stanislav Zhukov
131887c981 Delete script.pwn
Not for this repo.
2016-07-13 02:49:14 +08:00
Alexander Kurtz
ff3b7de0e7 Update gamecontrollerdb.txt from upstream. 2016-07-07 18:31:49 +02:00
Koncord
1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
2016-07-07 23:50:48 +08:00
scrawl
bc04989448 Remove unused uniforms 2016-06-17 00:20:53 +02:00
scrawl
8e23c37668 Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
scrawl
6f5b68859f Comment out UV test that is not working 2016-06-16 17:33:54 +02:00
scrawl
6a1fd05074 Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) 2016-06-16 17:32:27 +02:00
scrawl
aa5a643e3b Fix incorrect multiplication order of TBN matrix (Bug #3440) 2016-06-16 17:31:17 +02:00
Marc Zinnschlag
091e1bf25d improved scene element visibility buttons 2016-04-23 13:54:19 +02:00
Sergey "Shnatsel" Davidoff
5c8756cb2c Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations 2016-04-21 17:25:53 +03:00
Sergey "Shnatsel" Davidoff
c2c81c6b1a Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info 2016-04-21 15:18:30 +03:00
scrawl
f3e9fd49f3 Don't add the autodetected mw path in global config file
The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
2016-04-17 17:17:07 +02:00
scrawl
e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 2016-03-30 00:13:37 +02:00
scrawl
6f31b3d79f Add parallax mapping for objects 2016-03-22 21:46:15 +01:00
scrawl
b59b2c6d6d Move to parallax.glsl 2016-03-22 21:46:15 +01:00
scrawl
b4dda045a6 Pass the tangent in object space 2016-03-22 21:46:15 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
Marc Zinnschlag
563f44b823 Merge remote-tracking branch 'origin/master' 2016-03-03 12:13:11 +01:00
Aesylwinn
9d985d883b added grid icon 2016-03-02 20:45:04 -05:00
scrawl
6e7c6fdd7e Implement NiTexturingProperty::DecalTexture 2016-03-01 18:41:36 +01:00
scrawl
414c19f717 Fix detailMapUV bug 2016-03-01 18:40:18 +01:00
scrawl
5e105da3ba Generate texture coordinates per-pixel when normal map + environment map are used 2016-02-24 21:28:55 +01:00
scrawl
900b522d13 Rename viewPos to viewDirection 2016-02-21 01:28:42 +01:00
scrawl
09684adeff Update settings documentation 2016-02-21 00:48:18 +01:00
scrawl
0db7163363 Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950 Add specular mapping for objects 2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
e2dc46c92e Update settings 2016-02-19 01:48:07 +01:00
scrawl
6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00
scrawl
5e12a1b4ef Add enchanted item glow to the shader 2016-02-18 23:05:44 +01:00
scrawl
1232607385 Remove pointless widget names in settings layout file 2016-02-18 19:41:06 +01:00
scrawl
a73512afb7 Add shader settings to settings.cfg 2016-02-18 19:38:34 +01:00
scrawl
3969675afa Remove unused settings 2016-02-18 19:38:34 +01:00
scrawl
e5a37a7023 Add normal map code 2016-02-18 19:37:59 +01:00
scrawl
18e80d5627 Add per-pixel lighting code 2016-02-18 19:37:59 +01:00
scrawl
1223bca3d4 Move doLighting to separate file 2016-02-18 19:37:59 +01:00
scrawl
456816f707 Use diffuse.a / vertex.a, use material emission 2016-02-18 19:37:58 +01:00
scrawl
5fd84074c5 Reimplement detailMap, darkMap and emissiveMap 2016-02-18 19:37:58 +01:00
scrawl
e845c576d4 Use the texture matrix 2016-02-18 19:37:58 +01:00
scrawl
3859c58a8a Assign gl_ClipVertex in the vertex shader to make clip planes work 2016-02-18 19:37:57 +01:00
scrawl
9376811213 Vertex lighting shader 2016-02-18 19:37:57 +01:00
scrawl
044e0a829a Add fog 2016-02-18 19:37:57 +01:00
scrawl
a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
7f89bb273a Add 'reflect actors' setting for the water shader, default off 2016-02-18 19:36:17 +01:00
scrawl
6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
scrawl
6806741d9b Add settings for disabling the individual preloading types 2016-02-09 01:58:33 +01:00
scrawl
a81b10b415 Make the cache expiryDelay configurable 2016-02-07 19:05:55 +01:00
scrawl
5efaa9817c Add preloading settings 2016-02-07 18:01:14 +01:00
scrawl
e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
7d647088ab Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
scrawl
ffcb6ec381 Change the default near clip distance to 1 (Fixes #3155) 2016-01-21 23:38:23 +01:00
scrawl
ef20962fc5 Disable fog of war rendering on the HUD map by default 2016-01-11 22:58:08 +01:00
scrawl
0da6d249fe Fix the window pinning button's borders not accepting mouse clicks 2016-01-11 22:57:53 +01:00
scrawl
190bf15887 SettingsWindow: support auto-updating of slider labels through the layout file 2016-01-11 22:57:16 +01:00
Marc Zinnschlag
9c7bbd667b Merge branch 'usersettings' 2015-12-15 14:58:04 +01:00
Marc Zinnschlag
d6bd2cb1f0 changed name of openmw-cs user settings file 2015-12-15 14:51:25 +01:00
Chris Robinson
f1faeeae3a Use separate config options for min and mag texture filters 2015-12-13 17:05:19 -08:00
Chris Robinson
b830a413d3 Rename the texture filter options
To avoid compatibility issues with upgrading from or downgrading to older
builds.
2015-12-13 16:02:09 -08:00
Chris Robinson
fb6abb53ae Simplify the in-game texture options
This makes it behave like it originally did, although the config options remain
expanded.
2015-12-13 15:02:36 -08:00
Chris Robinson
76bde5ee13 Separate and expand texture filtering options 2015-12-13 11:25:01 -08:00
scrawl
0f3660e268 Update comment in settings-default.cfg
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
2015-12-12 02:01:19 +01:00
scrawl
3890afd6f5 Merge pull request #843 from kcat/master
Add HRTF options and fix an incorrect SoundID
2015-12-08 13:59:15 +01:00
scrawl
e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
scrawl
9621b66b78 Move field of view setting to Camera section 2015-12-07 16:23:06 +01:00
scrawl
9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
Chris Robinson
c75303b652 Add an option to select and enable HRTF 2015-12-05 17:14:53 -08:00
Chris Robinson
d4238a6d91 Add config options for the sound buffer cache size
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
2015-11-26 02:13:37 -08:00
cfcohen
fa610c447c Fix typos. Add "e.g." in places where ranges are only
recommmendations.  Add more factual limits where that's easy.
2015-11-25 17:42:10 -05:00
cfcohen
ac2eedcb7d Change wording in warning to be clearer. Correct ranges on contrast
and gamma.
2015-11-25 09:24:38 -05:00
cfcohen
e0752ccdd0 Prioritize warning about user settings. Make recommendations for
screen number more generic.   Remove resolution recommendation.
2015-11-24 00:10:23 -05:00
cfcohen
89100088f3 The latest version of the settings.cfg without any code changes. 2015-11-23 20:07:48 -05:00
cfcohen
d7e27fa9f4 New brief comments version of settings.cfg. 2015-11-23 16:36:59 -05:00
cfcohen
89329dfbaf Merge remote-tracking branch 'upstream/master' 2015-11-23 16:33:15 -05:00
scrawl
3fe38e3556 Remove unused setting 2015-11-23 03:26:21 +01:00
cfcohen
7b64b35eb3 Added comments (and commentary) to the settings-default.cfg file. 2015-11-22 19:28:09 -05:00
scrawl
34350ddeb1 Fix bug #3028 2015-11-22 15:46:04 +01:00
scrawl
75f11f781c Use the ScalingLayer for Scroll window 2015-11-08 18:32:41 +01:00
scrawl
516f2765a1 Use the ScalingLayer for journal, books and scrolls 2015-11-08 18:30:22 +01:00
scrawl
08a55febc8 Adjust Scroll window layout to better match MW 2015-11-08 17:52:39 +01:00
scrawl
d85d74e615 Use AdditiveLayer for the hit fader 2015-11-07 18:05:16 +01:00
scrawl
a90ef8afd0 layer renaming 2015-11-07 17:49:11 +01:00
scrawl
13c7235b6b Remove old FPS setting code 2015-11-07 00:13:13 +01:00
scrawl
47664e1370 Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding 2015-11-07 00:10:49 +01:00
scrawl
a41ebd6695 Comment out object shaders in the settings menu 2015-11-07 00:04:34 +01:00
scrawl
4cc200680c Comment out shadows tab in settings menu 2015-11-06 23:59:06 +01:00
scrawl
c9d7078b4b Water: add texture quality setting to the settings window 2015-10-29 00:27:42 +01:00
scrawl
60bc7dbabc Improve MW_ComboBox skin 2015-10-29 00:25:24 +01:00
scrawl
8cb2c7a9fb Water: remove defunct "reflect <object type>" settings
Not really useful
2015-10-29 00:25:24 +01:00
scrawl
8433e0679f Water: connect to settings window 2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573 Water code cleanup 2015-10-29 00:25:24 +01:00
scrawl
09631385c3 Use boost ifstream for water resources 2015-10-29 00:25:24 +01:00
scrawl
51e40cf1b8 Water: minor shader cleanup 2015-10-29 00:25:24 +01:00
scrawl
d485dd0782 Water: fix world UV coords 2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37 Water: pass the near and far planes 2015-10-29 00:25:24 +01:00
scrawl
37c9c12962 Water: clipping plane offset 2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
169d76b49b Fix scrollbar step in count dialog 2015-09-26 01:20:20 +02:00
Emmanuel Anne
29a84452ab durations in tooltips : use "show effect duration" setting 2015-09-16 22:42:54 +02:00
scrawl
481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
2015-09-07 16:05:51 +02:00
Marc Zinnschlag
d436dc332b Merge remote-tracking branch 'jeffreyhaines/gametimetracker' 2015-08-20 20:39:44 +02:00
Jeffrey Haines
d91f197119 Time played display setting 2015-08-19 11:31:43 -04:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Nikolay Kasyanov
dbcce482a6 OS X: enable high resolution mode for OpenMW & OpenCS
We don't support retina completely yet, but it's still better than
blurry mess, and Qt does pretty good job for OpenCS already.
2015-08-15 22:37:09 +02:00
Alexandre Moine
8c8c5328dc Rewrite of the description 2015-08-04 22:50:53 +02:00
Alexandre Moine
581ea26605 Add appdata file for openmw and install it 2015-08-04 13:06:43 +02:00
Pawel Kubik
47922f6c35 Changed a settings variable responsible for number of loaded exterior cells. 2015-07-24 22:01:49 +02:00
Jiří Kuneš
a5b4e087c5 define owned colours in settings.cfg 2015-07-18 22:17:46 +02:00
Jiří Kuneš
cbc44b33ba define crosshair owned colour in openmw_hud_box.skin.xml 2015-07-18 21:29:38 +02:00
Jiří Kuneš
75f5972898 show owned - better settings 2015-07-18 17:13:20 +02:00
Jiří Kuneš
df077f8649 color tooltip red when taking item would result in crime 2015-07-18 16:56:57 +02:00
Marc Zinnschlag
b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727 Merge remote-tracking branch 'scrawl/master' 2015-07-18 11:40:36 +02:00
scrawl
f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
Jiří Kuneš
15107ca5cf crosshair owned - settings option 2015-07-17 17:48:38 +02:00
scrawl
9a115fedbc Add ability to copy&paste the version label in the main menu 2015-07-16 20:11:33 +02:00
scrawl
76328677ef Add some values to launcher's antialiasing combobox 2015-06-05 02:48:51 +02:00
scrawl
89fc473fae Remove Render System combo box from the launcher UI 2015-06-05 02:35:13 +02:00
scrawl
a2e211675d Update openmw_layers.xml to newer version 2015-06-04 02:35:52 +02:00
scrawl
c2131e7c31 Make near clip distance configurable 2015-05-24 02:34:20 +02:00
scrawl
c748ea7363 Fix view distance slider 2015-05-24 01:40:49 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
0fb59178b6 Settings file cleanup 2015-05-22 20:15:50 +02:00
scrawl
bec9abd319 Remove name extension for internal MyGUI textures
Since they're no longer loaded from disk, the extension makes no sense.
2015-05-15 23:21:29 +02:00
scrawl
49df07ea7f Implement UI scaling factor 2015-05-15 00:41:21 +02:00
scrawl
a73362f036 Settings file cleanup 2015-05-14 21:45:18 +02:00
scrawl
24bb2e152c Apply texture filter setting changes 2015-05-14 21:42:04 +02:00
scrawl
5442bf23a6 Apply video mode & gamma setting changes 2015-05-14 20:31:16 +02:00
scrawl
3e86dd7df0 Apply runtime changes to field of view & view distance 2015-05-14 18:46:28 +02:00
scrawl
4dd96f3318 Fix missing tiling in skin 2015-05-14 01:32:46 +02:00
scrawl
fd3d49c171 Fix typo in settings layout 2015-05-14 01:18:24 +02:00
scrawl
4825744a03 Fix inconsistent health bar skin 2015-05-13 17:25:54 +02:00
scrawl
033719ccd7 Correct the icon used for custom map markers 2015-05-11 16:38:15 +02:00
dteviot
b0c4be2316 Multi-select + context menu. (Fixes #2480)
Content selector, added multi-select + context menu to allow check/uncheck the multi-selected items.
2015-05-04 14:52:47 +12:00
scrawl
c1edc30ad7 Dead code removal 2015-05-04 03:29:12 +02:00
scrawl
157d8bfedd Remove unused mygui files 2015-05-03 17:26:12 +02:00
scrawl
8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 2015-05-02 17:48:24 +02:00
scrawl
cac288d5be Remove OgreInit 2015-05-01 21:49:36 +02:00
scrawl
a592c1a1c2 Remove unused resources 2015-05-01 18:42:44 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
Ivy Foster
f708944657 Remove toggle sneak menu option
Users can change the option in settings.cfg.
2015-03-08 16:15:43 -05:00
Ivy Foster
ba7fc8609c Add toggle sneak option; fix bug #2119
To enable toggle sneak mode, set "toggle sneak = true" in
the [Input] section of settings.cfg.

Outstanding issues:
    - In toggle sneak mode, holding the Sneak button causes
      rapid, repeated toggling.
    - The button in the settings menu doesn't do anything.
2015-03-08 15:23:46 -05:00
Marc Zinnschlag
8b84fa5579 Merge remote-tracking branch 'scrawl/master' 2015-03-02 20:01:31 +01:00
Marc Zinnschlag
36ea374c10 Merge remote-tracking branch 'sandstranger/fixes-for-glsles2' 2015-03-02 19:34:25 +01:00
scrawl
fb0fdf0312 New look for fps counter 2015-03-01 23:58:16 +01:00
sylar
4c57cfc2d3 fixes for glsles2 2015-03-01 09:49:33 +04:00
scrawl
960e99c4f3 Loading screen align fix 2015-02-28 17:43:15 +01:00
scrawl
76732b475a Remove leftover 2015-02-28 16:37:06 +01:00
scrawl
0cd5437595 gamecontrollerdb.txt updated from upstream, added link and license 2015-02-27 22:37:29 +01:00
scrawl
2b7287cbd2 Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
Conflicts:
	CMakeLists.txt
2015-02-27 22:37:22 +01:00
scrawl
97cc2522c0 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwgui/settingswindow.cpp
	extern/oics/ICSInputControlSystem_joystick.cpp
	files/mygui/openmw_settings_window.layout
2015-02-27 22:21:02 +01:00
Digmaster
1e4a845b6f Minor code cleanup 2015-02-27 22:19:08 +01:00
Marc Zinnschlag
44d1f43b2b Merge remote-tracking branch 'sandstranger/fixes-for-android' 2015-02-27 10:34:41 +01:00
sylar
edd3f9f95c small fix for float 2015-02-27 08:58:00 +04:00
sylar
cef725012c fix transpose error fo gles2 2015-02-27 08:56:20 +04:00
Marc Zinnschlag
093c577895 Merge remote-tracking branch 'dteviot/Bug2344' 2015-02-26 19:05:30 +01:00
scrawl
68f89318e7 Fix canvas align in skill view 2015-02-22 20:56:47 +01:00
dteviot
accc078e0e Morrowind.ini import progress bar. (Fixes #2344)
1. Show a "bouncing ball" Progress bar when importing from morrowind.ini.
2. Removed dialog that asks for content list name when import game files from morrowind.ini. Instead, name is time stamp.
3. Removed commented out code.
4. Additional bugfix. No longer create a empty content list when OpenMW.cfg has no content files.
2015-02-22 08:46:12 +13:00
scrawl
a5847afdac Fix ignored clicks on HUD mini-map (Fixes #2388) 2015-02-20 00:00:13 +01:00
scrawl
93ffdb427c Small tweak to ripples 2015-02-14 15:53:01 +01:00
scrawl
a139e4efb0 Grey out completed quests in journal quests list 2015-02-13 16:51:34 +01:00
jacmoe
ee574e08ef MIT License header added to all terrain component files. 2015-02-09 20:16:29 +01:00
scrawl
c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
2015-02-09 19:40:59 +01:00
scrawl
dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
Marc Zinnschlag
e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 2015-02-09 18:03:28 +01:00
scrawl
e81d2a9dde Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	apps/openmw/mwmechanics/npcstats.cpp
2015-02-08 21:28:29 +01:00
scrawl
c63ab673e1 Revert "Add freedesktop.org mimeinfo for OpenMW save game files"
This reverts commit 94002b0758.

Conflicts:
	CMakeLists.txt
2015-02-07 23:24:27 +01:00
MiroslavR
1230cf49bf Properly center jail progress widget, fix a bug with it not disappearing if the console is open 2015-02-07 18:38:41 +01:00
scrawl
9ce3e4b4e1 UI consistency fix in levelup dialog 2015-02-06 01:27:17 +01:00
Marc Zinnschlag
8292b22e2f Merge remote-tracking branch 'lazaroth/Tweaks' 2015-02-03 20:02:10 +01:00
Lazaroth
42363191a4 Layout tweaks 2015-02-03 15:25:36 +01:00
Marc Zinnschlag
0557d45bd1 renamed opencs into openmw-cs 2015-02-03 13:18:03 +01:00
Lazaroth
7685de1d50 MyGUI tweaks
Feedback / testing is needed on this.

Some small button location tweaks and more importantly, some changes to
bring consistency between the Potion maker screen (already in openmw),
Trading screen (already in openmw), Spellmaker screen, Travel screen and
Training screen. It's mainly the top bar I'm talking about and
resizability.

It is not 1:1 towards vanilla, but looks better (IMO) and again, creates
some consistency. This can probably be expanded to the remaining screens
such as Enchanting and Spell and perhaps even the save/load screen to
have OpenMW wide consistency.
2015-02-03 08:13:29 +01:00
Lazaroth
7aa5dbc27e Default sound level tweak
These settings closer match vanilla relative sound levels.
2015-02-03 02:31:03 +01:00
Lazaroth
fc6bd8e784 Water tweaks
As per https://forum.openmw.org/viewtopic.php?f=3&t=2492
Also did a quick remove trailing spaces.
2015-02-03 00:23:30 +01:00
Nikolay Kasyanov
6ac4b48705 Update executable name in Info.plist 2015-02-01 16:02:01 +02:00
scrawl
57a259c526 Remove references to no longer used font 2015-01-31 22:40:43 +01:00
scrawl
efbbe73c2a Fix pinned window caption 2015-01-31 22:40:41 +01:00