fredzio
947f3cf13c
Optionally change color of keywords in the dialogue window based on the
...
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency
2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16
rename to better reflect what is going on per AnyOldName3 comment; added none option
2020-05-01 00:34:31 +02:00
Bret Curtis
aca223f6c8
fix unrelated rst issue; rename to bounds
2020-04-30 17:41:26 +02:00
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
2020-04-29 16:36:48 +02:00
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
2020-04-27 08:45:52 +02:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
fredzio
6d0022096d
Bump copyright year in documentation
2020-04-12 01:14:07 +02:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
...
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
2020-03-17 23:09:28 +04:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
...
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
2020-03-03 20:08:59 +03:00
Capostrophic
29e6c6baae
Update documentation
2020-03-03 19:23:51 +03:00
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
...
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
...
Update documentation
2020-01-10 12:07:57 +03:00
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
elsid
6be103bc54
Increase recast scale factor and tile size
...
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
2019-11-30 13:19:27 +01:00
Capostrophic
ae1f456b0a
Default setting value tweaks
2019-11-12 18:38:52 +03:00
Capostrophic
7885b8c75e
Sheathing-related changes
...
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
2019-11-02 18:06:39 +03:00
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
2019-10-30 20:45:51 +04:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
...
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
elsid
bfe6005ed4
Increase default recast scale factor
...
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
2019-10-07 21:29:46 +02:00
AnyOldName3
4efdc88f1a
Change shadow settings pluralisation so it matches the setting section name
...
It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows.
2019-10-02 19:12:06 +00:00
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
2019-08-27 22:42:41 +04:00
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
2019-08-10 20:57:37 +04:00
AnyOldName3
d460e407ab
Merge branch 'framelimit' into 'master'
...
Default framelimit
See merge request OpenMW/openmw!54
2019-07-27 12:54:36 +00:00
wang ryu
d4ec446141
default framelimit
2019-07-27 13:37:00 +00:00
8-j
44a01303ed
Extended.rst: Fix inexistent animation key: open
-> start
2019-07-08 23:27:11 +02:00
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
2019-07-02 11:19:10 +00:00
Andrei Kortunov
1f42418660
Update fonts documentation
2019-06-01 23:04:01 +04:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
...
Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov
41a50d8ff7
Merge branch 'fix-paths.rst' into 'master'
...
Correct Windows paths in paths.rst to work for all valid configurations
See merge request OpenMW/openmw!107
2019-05-10 19:33:07 +00:00
Andrei Kortunov
31546ef996
Correct documentation about animated containers
2019-05-10 21:54:45 +04:00
AnyOldName3
74a93702df
Correct Windows paths in paths.rst to work for all valid configurations
2019-05-09 22:25:43 +00:00
Andrei Kortunov
d1e6d1c6d8
Add a documentation for extended settings
2019-05-05 16:27:46 +04:00
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
2019-05-03 10:23:10 +04:00
Capostrophic
5e9bd743a5
Document some gameplay settings
2019-04-24 16:21:12 +03:00
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
2019-04-14 17:51:12 +04:00
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
Andrei Kortunov
35facc5cde
Add an option to use casting animations for magic items (feature #4962 )
2019-04-08 15:41:29 +04:00
bzzt
ed4ce4609b
Do not re-render maps for all active cells during cell transitions
2019-03-30 09:10:48 +04:00
Alex Kokkinos
6c0837259c
Update paths.rst - Windows paths, shell friendly paths
...
- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
2019-03-25 21:23:01 -05:00
Andrei Kortunov
bbb1fdd92f
Reduce default composite map distance to decrease GPU loading
2019-03-23 14:25:44 +04:00
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
...
Optimize terrain
2019-03-18 08:59:10 +01:00
Andrei Kortunov
c6cb91ce61
Limit maximum FOV value
2019-03-18 10:27:30 +04:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
Andrei Kortunov
9398117ea7
Allow to do not reflect terrain
2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
Bret Curtis
14d342558b
Merge pull request #2198 from elsid/navigator_doc
...
Fixes for navigator documenation
2019-03-02 11:20:15 +01:00
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
...
Make Distant Terrain configurable
2019-03-02 11:19:45 +01:00
elsid
298af7f6a6
Fix links
2019-03-01 21:18:34 +03:00
elsid
909d25320e
Remove duplicated option
2019-03-01 21:18:34 +03:00
Andrei Kortunov
56fea4b062
Add setting to control composite geometry size
2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6
Allow to configure terrain vertex LOD
2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
2019-03-01 14:51:13 +04:00
elsid
f3c9b34a1a
Add Navigator settings documentation
2019-03-01 01:50:17 +03:00
AnyOldName3
5e95e12027
Switch from a manual label to using the automatic title-based one
2019-02-27 23:51:54 +00:00
AnyOldName3
8efde41a1e
Add a line break to make label work
2019-02-27 22:08:42 +00:00
AnyOldName3
b5c92fbb0e
Add missing documentation for shadow normal offset distance setting.
2019-02-23 14:25:50 +00:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
...
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
2019-02-23 08:38:30 +01:00
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
2019-02-22 17:18:23 +03:00
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
...
Option to disable controller (feature #3980 )
2019-02-22 15:03:01 +01:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
...
Shadows
2019-02-20 15:35:49 +00:00
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
2019-02-15 18:40:22 +03:00
Andrei Kortunov
bfafac28f5
Update fonts setup guide
2019-01-29 10:59:14 +04:00
AnyOldName3
8482236a82
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2019-01-24 23:09:23 +00:00
tackeart
7b22d4a25d
Instructions on removing tex effect blocks quickly
...
also includes grammar improvement (as suggested by Capostrophic)
2019-01-06 11:38:28 -07:00
Capostrophic
a9619dbe03
Update Fonts documentation
2018-12-30 17:23:57 +03:00
AnyOldName3
e2515f6db7
Merge branch 'master' into osgshadow-test-vdsm
2018-12-18 19:51:27 +00:00
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
2018-12-01 19:08:02 +03:00
AnyOldName3
0a409c0ab8
Make shadow map front-face culling configurable
2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54
Make the shadow polygon offset parameters configurable
2018-11-30 00:55:54 +00:00
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-29 01:19:01 +00:00
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
2018-11-05 11:18:20 +04:00
AnyOldName3
3785ba6aa0
Merge upstream/master
2018-10-30 22:38:09 +00:00
Bret Curtis
fc82e680b4
Merge pull request #1989 from alecnunn/documentation-cleanup
...
Formatted documentation and corrected spelling errors.
2018-10-28 14:53:22 +01:00
Alec Nunn
8337423e6c
Fixed up grammar in the game settings documentation.
2018-10-27 20:16:51 -07:00
Alec Nunn
89f4ad1835
Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies.
2018-10-26 21:52:56 -07:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
1e2bf9c447
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-10-24 20:13:13 +01:00
rhtucker
292f4fcafe
Unified settings list and cfg file names. Added brief tutorial.
2018-10-12 21:09:27 -07:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
2018-09-26 21:21:03 +03:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
2018-09-12 14:31:01 +04:00
Andrei Kortunov
f89393fd62
Validate 'ttf resolution' option value
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Marc Zinnschlag
918ecfdebc
Merged merge request !29
2018-08-22 10:53:36 +02:00
AnyOldName3
25e92481f4
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-21 14:00:58 +01:00
Thunderforge
9b10fe0edb
Addiong missing "to" word
2018-08-21 07:03:55 -05:00
Thunderforge
e1afa1c2c3
Adding common problems that were previous on the site FAQ
...
The [OpenMW FAQ](https://openmw.org/faq/ ) currently has two problems on it: a black screen and pink textures due to ST3C issues. Given that these are less common now, and that we have a dedicated space for "common problems" anyway, I figure that we should just move this to these questions to there.
2018-08-20 12:49:26 -05:00
Diego Crespo
5d392d3ef5
fixed some spelling mistakes in .rst files
2018-08-14 17:20:19 -04:00
AnyOldName3
3b3721897d
Make indoor shadows disableable.
2018-08-08 23:56:11 +01:00
AnyOldName3
1e0f982741
Add missing documentation
2018-08-08 23:55:01 +01:00
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-08-08 23:28:06 +01:00