Commit Graph

827 Commits (d1736ad0c8f10cea05baec60bede218e4fd1f6b0)

Author SHA1 Message Date
scrawl 431f540791 ESSImport: fix NPC factions 10 years ago
scrawl 9d3f0b2ed5 Remove some unused code, include cleanup 10 years ago
scrawl b1bd236345 ESSImport: convert script local variables
Had to add special reading code to openmw, because the variable names are not stored.
10 years ago
scrawl a619cff615 Implement EnableLevelupMenu to trigger level-up 10 years ago
scrawl c883a73d30 Several warning fixes 10 years ago
scrawl 5104a5a023 Add missing setFactionReaction instruction, use absolute storage instead of difference
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).

This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
10 years ago
scrawl c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 10 years ago
scrawl 1780bcc238 Print RefNum in BetaComment 10 years ago
Marc Zinnschlag 289a912817 Merge remote-tracking branch 'scrawl/master' 10 years ago
dteviot 7aa0f887c0 Minor changes to ESM::RefNum
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
10 years ago
scrawl 579f5d232f Move interactive messageBox to separate function 10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
scrawl 0a2dd4c6cb Fix unsafe use of BaseNode in Move script instruction 10 years ago
scrawl 4aed5158cc Support region names in cell dialogue filter (Fixes #2113) 10 years ago
Alexander "Ace" Olofsson 462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 10 years ago
Alexander "Ace" Olofsson 0af5c7b379 Starting to clean up some heavy includes 10 years ago
scrawl 31d28e727f Implement leveled list script functions (Fixes #1546) 10 years ago
Marc Zinnschlag 1f74d8cca5 Merge remote-tracking branch 'scrawl/scripttest' 10 years ago
scrawl ba65c6cc7f Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 10 years ago
scrawl 2601b26217 Merge branch 'master' of https://github.com/OpenMW/openmw 10 years ago
scrawl 7892ed35f3 PlaceItem, PlaceItemCell: Make sure references are placed above terrain (Bug #2078) 10 years ago
scrawl 886903d70e Implement HitAttemptOnMe function (Bug #2078) 10 years ago
scrawl 5f00a3d5c3 Reset lastHitObject when it is retrieved rather than every frame
This seems to be how vanilla MW does it.
10 years ago
scrawl be16f1d0a5 Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078) 10 years ago
scrawl d955017079 Don't report script operation status via messageBox (Bug #1942) 10 years ago
scrawl 7e8ca3fff1 Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942) 10 years ago
Digmaster c37881ead1 Joystick Support 10 years ago
scrawl 855fe33c59 Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 10 years ago
scrawl f49fde3d5d Add support for undeleting references (Fixes #2193)
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
scrawl 2952a0e2aa Make Resurrect function reset most of the runtime state (Fixes #2181) 10 years ago
scrawl b9d0552166 Fix positionCell rotation argument when used on the player
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
10 years ago
scrawl 8103d25b09 Make ToggleMenus close open windows (Fixes #2045) 10 years ago
MiroslavR 6e1a11f322 Queue screen fade operations invoked by scripts 10 years ago
scrawl 5f5fcc2fef Make PlayGroup use an indefinite number of loops (Fixes #2156) 10 years ago
scrawl 4fd3a994e9 Add model and script information to BetaComment 10 years ago
scrawl d7220cdc2f Do not allow decrease below zero in modCurrentMagicka and modCurrentHealth (Fixes #2158) 10 years ago
MiroslavR a4d0068e29 Make forcegreeting no-op for disabled references (Fixes #2093) 10 years ago
Marc Zinnschlag 7785e3a0bc fixed for potential crash during saved game loading 10 years ago
Marc Zinnschlag ac58dd735b do not crash on exceptions while adding startup scripts 10 years ago
scrawl f7ba1dbfc8 Add error handling for getPcRank and similar defines (Fixes #2071) 10 years ago
scrawl aa02974d3b Fix Journal instruction for non-existing journal indices (Fixes #2063) 10 years ago
scrawl dab05471be Reset crime when bounty is reset to 0 by a script (Fixes #2057) 10 years ago
MiroslavR ed3a3f717f Handle getdistance on objects inside a container (Fixes #2046) 10 years ago
MiroslavR 925fa8d193 Reset ownership of items dropped via 'drop' instruction (Fixes #2053) 10 years ago
Marc Zinnschlag c97845d35d better script compiler diagnostics 10 years ago
Marc Zinnschlag 984b586bb1 fix for implicit references 10 years ago
Marc Zinnschlag 8afdf0f46b dagoth fix 10 years ago
scrawl 69bbbefc09 setDynamic workaround for broken endgame scripts (Fixes #2016) 10 years ago
Marc Zinnschlag eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 10 years ago
Thoronador 4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
10 years ago
scrawl 8cb09e89ed Make spells cast by scripts always succeed (Fixes #1993) 10 years ago
scrawl 8097d9801d Fix HasSoulgem function to return number of soulgems 10 years ago
scrawl c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 10 years ago
scrawl c010c28337 Implement ToggleWorld instruction 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl 603e558fb7 Fix broken getCollidingPc / getCollidingActor (cppcheck) 10 years ago
scrawl 04c79d5f1e Fix case issue when setting companion's profit on the script 10 years ago
Marc Zinnschlag b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 10 years ago
MiroslavR d64be1c092 Use CellId::mWorldspace to find out whether objects are in the same worldspace 10 years ago
MiroslavR 621e81fa7d Make getdistance return maximum value only if the given objects are in different worldspaces (Fixes #1895) 10 years ago
scrawl 457b96a8af Reset bounty and crime immediately when going to jail (Fixes #1892) 10 years ago
scrawl 628600a0a5 Make PlaceItem place the item in the player's current worldspace 10 years ago
scrawl 267cf4e140 Implement ResetActors script instruction (Fixes #1859) 10 years ago
Marc Zinnschlag 52f6a2ec7b remote local variable access was always using variable with index 1 instead of the index specified by the access request (Fixes #1739) 11 years ago
Marc Zinnschlag 80d39780ae same fix for a couple of additional instructions 11 years ago
Marc Zinnschlag 7de49a66e2 fix for PCJoinFaction and for getPcRank without explicit reference 11 years ago
Marc Zinnschlag 0d8bfbfa9b getpcrank did not read the explicit reference in some cases (Fixed #1767) 11 years ago
scrawl 2db50da8dd Implement magic effect script instructions (Feature #1489) 11 years ago
scrawl d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 11 years ago
scrawl 36ba56d037 Make Position instruction move non-player actors within their cell only (Fixes #1791) 11 years ago
Marc Zinnschlag 33c36bf0df Merge remote-tracking branch 'scrawl/master' 11 years ago
Digmaster a32ab842ae Added ForceJump/ForceMoveJump commands 11 years ago
scrawl eb1888a540 Fix GetPcRank and PcExpelled not accepting Faction IDs properly (Fixes #1709) 11 years ago
scrawl a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 11 years ago
scrawl b58b8c6f8f Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737) 11 years ago
scrawl 45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl 543bb22e8f Implement collision script instructions (Fixes #1111) 11 years ago
scrawl 4773d754c6 Remove redundant isHostile flag (Fixes #1652) 11 years ago
Marc Zinnschlag c9cd7fb6b7 Merge branch 'scripts' 11 years ago
Marc Zinnschlag 1ca0cc4988 rewrote MWScript::Locals::configure to be independent of precompiled script data 11 years ago
Marc Zinnschlag a3c4000198 moved call to Globalscripts::addStartup out of the constructor because at the time of construction the environment may not be set up yet to perform this operation 11 years ago
Marc Zinnschlag 87c54adb24 some cleanup 11 years ago
Marc Zinnschlag 9f69db0d69 added missing const to ScriptManager::getLocals 11 years ago
Marc Zinnschlag 2e355df8b3 removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts) 11 years ago
scrawl ca45a63cf7 Close doors instantly when using Lock instruction 11 years ago
Marc Zinnschlag d87630b41a blacklisting for scripts in OpenMW 11 years ago
Marc Zinnschlag 6a3ff211b1 automatically get target ID at InterpreterContext construction, if a reference is available 11 years ago
Marc Zinnschlag 27c84d6cb7 the reference for a targeted script is now determined when needed instead of at the start of the script execution 11 years ago
Marc Zinnschlag dba6a9ebff run targeted scripts with an implicit reference based on the ID given 11 years ago
Marc Zinnschlag 75ab8de3d2 added opcode for running scripts with explicit references (targeted scripts) 11 years ago
Marc Zinnschlag e9377ad5c4 include targeted script data in saved games 11 years ago
Marc Zinnschlag 8241ee59c3 modified GlobalScripts data structures to accommodate targeted script data 11 years ago
scrawl 0704fa2b3d Reset local rotation axis in SetAngle (Fixes #1630) 11 years ago
scrawl df62c06acf Print exterior grid position in betaComment 11 years ago
scrawl 205e039a39 Allow modCurrent instructions to decrease below zero (Bug #1589) 11 years ago
scrawl 2506c16bf5 Add a dummy GetStat function returning 0 (Fixes #1589) 11 years ago
scrawl 1de406cb6d Catch exception from invalid scripts during save&load (Fixes #1590) 11 years ago
Marc Zinnschlag 604509ac7e Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 3b2358888b Attempt to fix player position after using coc/coe 11 years ago
scrawl 2451eead8a Some additional wrapping for faction rank instructions 11 years ago
Marc Zinnschlag 3100206b28 replaced an assert with an exception 11 years ago
scrawl 15b486e149 Don't trigger changed flag if a script with no locals is configured 11 years ago
scrawl b259c5def2 Make GetFactionReaction garbage argument optional 11 years ago
scrawl b52977e44c Add dummy Face implementation for now (Bug #1541) 11 years ago
scrawl e23a7694f3 Don't throw exception when using ModDisposition on creatures (Fixes #1548) 11 years ago
scrawl a4ce9d6a7f Always show the script name when a script fails to compile 11 years ago
scrawl 9a26cf22e6 Implement toggleMenus 11 years ago
scrawl ad0a182b7e Improve error message for unknown cells 11 years ago
scrawl 4648524df4 Improve getLOS (use eye level). Also, don't crash when used with non-actors. 11 years ago
scrawl c3e4160a0a Don't crash in StatsWindow for invalid faction rank values
PcRaiseRank: don't allow to raise rank beyond max rank
11 years ago
scrawl 2477456f99 Implement Murder crimes and OnMurder instruction (Fixes #1315) 11 years ago
scrawl 2ce8323a42 Fix getDistance not detecting references in inactive cells properly 11 years ago
scrawl 77388fe2ce Implement BetaComment instruction (dumps reference info) 11 years ago
scrawl 395f98e476 Fix triggering changed flag for all references when cell is visited
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.

Also clean up RefData interface slightly.
11 years ago
scrawl 797134aa51 Handle activation scripts in AiActivate (Fixes #1478) 11 years ago
scrawl a54ac579a5 Savegame: Store AiSequence 11 years ago
scrawl 3788fb042e Implement MenuTest script instruction (Fixes #1454) 11 years ago
scrawl 2dd54dbcfc Implement ClearInfoActor script instruction (Fixes #1422) 11 years ago
scrawl e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
11 years ago
scrawl 3e2eed9269 Implement getFactionReaction function
Strange bug when using value != 0 for the garbage argument?
11 years ago
scrawl e266c39c5d Implement modFactionReaction instruction (Closes #1347) 11 years ago
scrawl 578adb4ef6 PcJoinFaction and friends: make sure the given faction exists 11 years ago
scrawl 10d835a55c Some more missing isInCell checks 11 years ago
scrawl f3ba31de2d Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwscript/cellextensions.cpp
11 years ago
scrawl 039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
11 years ago
cc9cii 4f94a31b54 Fix crash starting a new game. 11 years ago
scrawl b47b2b84f3 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwdialogue/filter.cpp
	apps/openmw/mwgui/waitdialog.cpp
11 years ago
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl 3a7e2f8bb5 Allow invoking Journal instruction with non-existing index
This is used by the MG_EscortScholar1 quest.
11 years ago
scrawl 6bd0bbb8df Do not load (0,0) on new game 11 years ago
Marc Zinnschlag 56c4367c1a Merge remote-tracking branch 'mrcheko/master' 11 years ago
mrcheko e1249f6a31 actor handle and id confusing fix 11 years ago
Marc Zinnschlag f7c89015f9 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 36d9ae17cc Revert "Change all AI packages (except AiActivate) to use ActorIds"
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)

This reverts commit 2e9985c1a3.
11 years ago
scrawl 028e00c98f Add missing status report for some toggle commands 11 years ago
Marc Zinnschlag 3b2ba4f6cd Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 2e9985c1a3 Change all AI packages (except AiActivate) to use ActorIds
More robust in case the target changes cell or there are multiple targets with the same RefId
11 years ago
slothlife f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
slothlife c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
11 years ago
slothlife 46eb20b98c Fixes for warnings when building with MSVC
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
11 years ago
scrawl dd9117809d Say an attack phrase when combat starts
Move combat start to a helper method

Added some todo comments
11 years ago
scrawl 1fd7a07b5e Merge branch 'master' of https://github.com/OpenMW/openmw into return
Conflicts:
	apps/openmw/mwmechanics/aisequence.cpp
	apps/openmw/mwmechanics/aiwander.cpp
11 years ago
scrawl 9b36a13821 Feature #1289: NPCs return to default position
Make stationary NPCs return to their previous position once combat/crime AI finishes.
11 years ago
Marc Zinnschlag 3013c34d9b Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 7f37f2c2be Fixes #1187: Make GetDistance handle actors in remote cells gracefully 11 years ago
Thomas 885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
11 years ago
scrawl 84961d7843 Fixes #1254: PcRank should return first rank if not in the faction 11 years ago
scrawl b2119441b9 Fix bug in PcRank / PcNextRank
It was using the first faction instead of the actor's faction.
11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Thomas c2127845af Added onKnockdown command 11 years ago
scrawl f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
Thomas f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 11 years ago
Thomas 61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 11 years ago
Thomas 420163d35f Small changes to lock command (If no valid lockLevel exists, defaults to 100) 11 years ago
Thomas cac8e52154 Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
11 years ago
Marc Zinnschlag a91b386381 Merge remote-tracking branch 'jeffreyhaines/master' 11 years ago
Jeffrey Haines 6733a1541e Fixes to Crime System
Victimless crimes were removed because victims may not exist in the
case of stealing items.

Is class now uses case insensitive comparison.

Fixed issue with confiscation of stolen items.
11 years ago
Marc Zinnschlag 86e65944b8 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/CMakeLists.txt
11 years ago
Jeffrey Haines 940c88d2ec Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
11 years ago
Jeffrey Haines b1abef7a38 Cleaned up code 11 years ago
Jeffrey Haines 58b135a2be Crime is now checked every frame call 11 years ago
Jeffrey Haines 6f1211dd8d Moved mWitnesses into Player. resetCrime for paying fine. 11 years ago
Jeffrey Haines 7c0b51fb7e Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
11 years ago
Jeffrey Haines 4037f3705e Feature 1154 & 73: NPCs react to crime 11 years ago
scrawl 5906d795c0 Refactored video player (now a MyGUI widget) 11 years ago
scrawl 793649c854 ToggleAI: Report current status on toggle 11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
cc9cii b2e3fa70c2 Fix spelling errors in comments. 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
Marc Zinnschlag 367919200f moved CellRefList into a separate file 11 years ago
Marc Zinnschlag b72c1c2c58 encapsulated water level 11 years ago
Marc Zinnschlag 7693f712bc started making CellStore into a proper class; encapsulated mCell member 11 years ago
Marc Zinnschlag 451e1f413b instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly 11 years ago
Marc Zinnschlag d6e212a02b Merge branch 'master' into script 11 years ago
Marc Zinnschlag dde4fbd818 allow one more integer argument in RemoveSoulGem and up to 6 more in AiFollow and then throw them all away 11 years ago
Marc Zinnschlag b3412b7eec another case fix (remote member access again) 11 years ago
Marc Zinnschlag dc433a3c09 fixed case handling problem for local variable access 11 years ago
Marc Zinnschlag 388735046f fixed broken remote member variable access 11 years ago
Emanuel Guevel 8824af30b4 Allow to display message box outside of dialogue window 11 years ago
Emanuel Guevel 70d35da116 Unset selected spell when removed 11 years ago
Marc Zinnschlag 9de2922d22 fixed case problem in remote member variable access 11 years ago
Marc Zinnschlag 3b990795c4 added access to remote access of local variables of global scripts 11 years ago
Marc Zinnschlag 32860a05e3 added dummy implementations for getPcInJail and getPcTraveling 11 years ago
Marc Zinnschlag 914ab1b8ab allow 'x' instead of 'getjournalindex x' 11 years ago
Marc Zinnschlag 4ee43612f6 added new switch: --script-warn 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
scrawl 23ffb8a4dc Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
11 years ago
mrcheko fe0268062d merge with master 11 years ago
scrawl b1066de81d Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1, reversing
changes made to 047bbe43b2.

Conflicts:

	apps/openmw/mwmechanics/aicombat.cpp
11 years ago
scrawl 03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl 2e6e0fd0a0 Fix GetPcCell bug 11 years ago
scrawl ea21d8fec3 Fix CreatureTargetted function 11 years ago
scrawl 851a7d5014 Feature #957: Handle area effects for "on touch" range 11 years ago
scrawl 4e360136b1 Merge remote-tracking branch 'mrcheko/master'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp
11 years ago
scrawl 589fbbd871 Issue #777: Create InventoryStore for creatures with weapons/shields 11 years ago
mrcheko 969340d61b fixed StartCombat script 11 years ago
scrawl c04a8afc8b Make sure onPcEquip is also set for Equip script instruction 11 years ago
mrcheko df4df5b094 fixed weapRange for creatures/startcombat script(?) 11 years ago