Digmaster
c37881ead1
Joystick Support
2014-12-08 21:57:32 -06:00
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
2014-12-03 18:28:35 +01:00
scrawl
6960cac5eb
Disable third person zoom feature by default due to usability issues ( Fixes #2129 )
2014-12-01 23:09:46 +01:00
scrawl
ea8f617508
Add missing player control enabled checks ( Fixes #2152 )
2014-11-28 15:54:38 +01:00
scrawl
414f7ea02c
Ignore mouse movements during video playback ( Fixes #2139 )
2014-11-22 12:59:31 +01:00
scrawl
fe4d74a6cb
Fix not being able to move with 0/0 encumbrance ( Fixes #1979 )
2014-10-05 15:52:33 +02:00
scrawl
f9b6cc468d
Don't reset an unbound input action to its default binding if the key/mouse button for that default binding is already used by another action ( Fixes #1960 )
2014-10-01 17:54:18 +02:00
scrawl
ff0b4e0583
Add debug window (F10), displays Bullet's profiler output
2014-09-28 18:02:49 +02:00
scrawl
319f4e0547
Bind to scancodes instead of keycodes
2014-09-13 20:39:59 +02:00
scrawl
dc1e8d4e22
Don't trigger any mouse button bindings while in the settings menu
2014-09-13 20:39:59 +02:00
scrawl
ebab911e44
Add a hack to support binding the console to a printable key ( Fixes #371 ) and change default console key to morrowind default (GRAVE)
2014-09-10 18:13:39 +02:00
scrawl
cf355d0fcb
Change Always Run key default to Caps Lock, as in vanilla
...
A poor choice, but it's still what players coming from vanilla MW will expect.
2014-09-10 18:09:05 +02:00
scrawl
17dc01ec44
Require MyGUI version 3.2.1 and remove legacy code ( Fixes #1528 )
2014-08-26 17:01:35 +02:00
scrawl
dd77954512
Don't pass key to input binder if it was consumed by text editor ( Fixes #1845 )
2014-08-26 03:06:30 +02:00
scrawl
dcddd9a07c
Use MyGUI clipboard events for MyGUI 3.2.1+ ( Fixes #1846 )
...
Note that only <= 3.2.0 and >= 3.2.1 are supported, any SVN version between them might still exhibit duplicate text pasting.
2014-08-26 03:06:30 +02:00
scrawl
c4ae07f48a
Remove partially broken sound pausing in main menu ( Fixes #1707 )
2014-08-16 02:01:39 +02:00
scrawl
ef78ae22f6
Loosen mode restrictions on opening Journal window ( Fixes #1570 )
2014-08-03 00:31:18 +02:00
scrawl
8b404ee255
Fix not being able to exit dialogue using Escape when a Goodbye link appears
2014-07-13 06:42:24 +02:00
scrawl
d91d599269
Disable quickload when in modal dialog ( Fixes #1641 )
2014-07-12 06:43:04 +02:00
scrawl
9a26cf22e6
Implement toggleMenus
2014-06-20 18:51:00 +02:00
scrawl
666dbc6ddc
Disable QuickKeysMenu in werewolf form
2014-06-18 16:57:53 +02:00
scrawl
edccb62c1f
Clear MyGUI's clipboard, since we don't want to use it ( Fixes #1277 )
...
This would cause pasted text to appear twice, but only when using an SVN version of MyGUI, since 3.2 had a bug where it wouldn't recognize the Ctrl C/V/X keys when using separated key/textinput events.
2014-06-16 02:52:25 +02:00
scrawl
0f31e31088
Allow opening journal during dialogue ( Fixes #1460 )
2014-06-11 03:08:22 +02:00
scrawl
10758d6297
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2014-06-10 19:32:49 +02:00
scrawl
4119038f1d
Remove an old workaround ( Fixes #1458 )
2014-06-10 14:46:44 +02:00
scrawl
a3752da79f
Store Always Run control state in settings
2014-06-08 19:50:39 +02:00
Fil Krynicki
cd693b6d37
Fixed mouse closing containers, and injection/gui test order
...
Called setEnabled on channels now effects whether those channels
notify listeners, rather than whether they register changes to
their controls. This was making channels get stuck on "1" when the
GUI was activated.
Also ensured GUI activity can invalidate player controls even if
that activity is closing the GUI, by re-ordering a check.
And fixed a comment.
2014-06-07 20:08:29 -04:00
Fil Krynicki
1d3a220d94
Added A_Use command to player controls.
2014-06-06 22:35:16 -04:00
Fil Krynicki
97caa1f8a4
Alternative fix strategy by checking for binding state
2014-06-06 22:25:23 -04:00
Fil Krynicki
bbb7ceab43
Merge branch 'master' into bug1196jumpdialog
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2014-05-31 19:58:21 -04:00
Fil Krynicki
cd131e7f86
1196/1217 fix
...
Fixes an issue where inputs could be processed by both GUI and
gameplay systems. An enabled/disable has been added to OIS
channels, and OpenMW now disables player gameplay hotkeys when
a GUI element has focus. GUI hotkeys are left enabled.
2014-05-31 19:51:21 -04:00
Fil Krynicki
6cc6172779
Update in response to comments.
...
It turns out I was erroneous about problem (1) in my original commit
message. I thought that in an edge case the OpenMWGUI could both handle
the same event on the frame the GUI was closed. My test for
this was broken. So after brainstorming many possible unsatisfactory
solutions to this event handling, it's luckily not necessary!
2014-05-30 15:12:57 -04:00
Marc Zinnschlag
2f56b11530
Merge remote-tracking branch 'digmaster/master'
2014-05-29 18:57:16 +02:00
Digmaster
03d7137655
Fixes issue with pressing f1 in QuickKey menu, removed transparency in GoodBye button
2014-05-29 06:19:25 -04:00
Digmaster
060a50f94a
Fixed issue with QuickKeyMenu and ItemSelectionDialog
2014-05-27 13:50:24 -04:00
Fil Krynicki
91f4967614
Fix for bug 1196.
...
This bug would cause the player to jump when jump was assigned to
Space and they closed a dialog with Space. I tested vanilla
MW for behaviour and found that Jump was the only basic input which
MW does not allow when closing dialogs (i.e. if Space is assigned to
move forward, MW will move you forward after closing the dialog).
There were two reasons for the bug:
1) OpenMW GUI does not consume UI events
2) Jump occurs so long as key is down (not only on first key down)
To minimally fix the bug, I made it so that keypress events can be
consumed by the GUI and not passed along to the player control
input manager (1). However, if the player holds space, they will still
jump (as the subsequent key held events will be captured and cause
a jump).
Unfortunately, there is no idiomatic way that I could find in the
OpenMW input manager to perform events only on key down. Instead,
I introduced a variable which tracks whether the jump key has been
pressed for the first time within the current frame (2).
Note: I was initially concerned that limiting the jump event to
KeyDown and not Key Hold would cause issues with swimming,
levitating, or variable height jumping. However, after a bunch
of testing in vanilla MW and exploration of the OpenMW codebase
I could find nothing suggesting the need to capture the jump
key being held.
2014-05-27 13:12:27 -04:00
scrawl
f476aa4ade
Remove MyGUI color codes when copying to system clipboard
2014-05-27 17:07:14 +02:00
Digmaster
2b3b11d848
Give access to the main menu when at a choice in dialogue
2014-05-27 05:33:25 -04:00
Digmaster
e0356cf89d
Added support to close modal windows with Esc
2014-05-27 03:00:31 -04:00
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
2014-05-26 23:13:37 -04:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
d5dd864404
Fixes #1236 : Disable all controls while playing movie
2014-04-26 14:33:45 +02:00
scrawl
f05606657c
Correctly insert pasted text at cursor position
2014-04-26 05:01:26 +02:00
Marc Zinnschlag
1f6ed584c2
Merge remote-tracking branch 'digmaster/master'
...
Conflicts:
apps/openmw/mwstate/statemanagerimp.cpp
2014-04-25 08:39:40 +02:00
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
...
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
2014-04-24 22:47:45 -04:00
Marc Zinnschlag
760c8c7214
removed a redundant include
2014-04-24 09:56:51 +02:00
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
2014-04-24 03:14:47 -04:00
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
2014-04-24 03:06:36 -04:00
Thomas
a598060071
Added autosave on rest, as well as an option in the settings menu
2014-04-23 23:12:30 -04:00
Thomas
682c395488
Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts)
2014-04-23 21:39:25 -04:00
Thomas
49620968b9
Disallowed quicksave/load in character creation
2014-04-23 21:21:11 -04:00
Thomas
e873135da7
Missed a debug message
2014-04-23 21:04:52 -04:00
Thomas
f90810223a
Added quicksave and quickload
2014-04-23 21:02:09 -04:00
Thomas Luppi
d6f1f129eb
Forgot to capitalize something. whooooops
...
dat y do
2014-04-20 00:39:50 -04:00
Thomas Luppi
95ef874205
Gets default keybindings from scancode, not keyvalue.
...
Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
2014-04-20 00:34:58 -04:00
scrawl
f2cd37edd0
Play company logo movie
2014-03-27 19:51:48 +01:00
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
scrawl
6eaa7553f8
Fixes #1181 : Enable controls when loading a savegame
2014-03-09 03:34:49 +01:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
scrawl
439018e706
Get rid of useless return values
2014-02-19 11:23:03 +01:00
Emanuel Guevel
3d8ca02479
Fix breaking of enchanted items casting
2014-02-15 17:39:57 +01:00
Emanuel Guevel
a3eea4f6b6
Do not allow spellcasting stance without spell selected
2014-02-11 16:34:51 +01:00
scrawl
4a26909172
Fixes #1159 : Don't allow quick keys menu in chargen
2014-02-05 12:15:49 +01:00
scrawl
1deb0a7cdf
Savegame dialog: Set key focus to editbox
2014-02-01 18:42:01 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
39d86a9468
Improvements to smooth NPC steering
2014-01-31 04:43:29 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
mrcheko
87e83a92f8
refactoring of setting an attack type
2014-01-23 23:14:20 +02:00
scrawl
d01f89b153
Rewrite some awful code
2014-01-11 00:24:21 +01:00
scrawl
d7f69205f6
Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
2014-01-09 00:06:24 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
c004fb778f
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
scrawl
1b96c5d266
Console improvements: Show scrollbar, allow copying text from the history
2014-01-04 05:13:53 +01:00
scrawl
09d491d1ba
Move a piece of functionality to its appropriate place
2014-01-04 01:13:19 +01:00
scrawl
c0fbcf413f
Use the playermagic and playerfighting control switches
2014-01-03 22:44:35 +01:00
scrawl
899214a906
Use fVanityDelay
2014-01-02 00:13:23 +01:00
scrawl
04f9f7af56
Closes #990 : Add option to unlock mouse cursor when in any menu
2013-12-29 00:58:48 +01:00
scrawl
d09a86e208
Issue #1018 : Don't allow view mode switching while performing an action
2013-12-27 00:36:06 +01:00
mrcheko
f50ff0b1c4
reworked http://bugs.openmw.org/issues/428
2013-12-16 15:40:47 +02:00
mrcheko
fd9f8c34f6
bug fix http://bugs.openmw.org/issues/428
2013-12-15 18:50:25 +02:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
scrawl
bcf61331ab
Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger.
2013-11-29 20:06:54 +01:00
scrawl
7f735c2c4c
Release and show the cursor when focus lost
2013-11-20 16:07:14 +01:00
Marc Zinnschlag
a19242b4ec
fixed expression in if statement
2013-11-16 19:31:35 +01:00
vorenon
b2d2a3dd17
Closing message boxes with numpad enter
2013-11-16 19:15:47 +00:00
Marc Zinnschlag
f19973450f
moved exit game flag from Environment to StateManager
2013-11-16 11:07:23 +01:00
scrawl
d619d0fa25
Don't grab the cursor while the console is opened
2013-11-15 03:39:25 +01:00
scrawl
c3d9bc31bb
Fix exiting OpenMW via the window close button (regression)
2013-11-05 03:02:28 +01:00
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
2013-10-30 13:05:28 +01:00
scrawl
3a3f2a37c8
Add cut, copy & paste of text
2013-10-17 12:47:49 +02:00
Marc Zinnschlag
0f1c4cb00e
cleanup
2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c
Switched to using proper enums as opposed to ints.
2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047
Replaced tabs with spaces.
2013-09-23 07:36:50 -04:00
Berulacks
c423479f20
Fixed bug #887
2013-09-23 07:31:14 -04:00
Xethik
58bb0b8773
Bug #907
...
Added a check to make sure playerview is allowed when attempting to scroll, locking out zooming before character creation.
2013-09-20 21:26:12 -04:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Chris Robinson
eab4e09566
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
Emanuel Guevel
71da2f0a12
Do not allow magic/combat stance unless magic/inventory window are accessible
2013-08-04 00:21:27 +02:00
scrawl
f1f6336a4a
Fixed screenshot keybinding, and make it bindable
2013-07-31 20:24:44 +02:00
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
2013-07-29 18:27:00 +02:00
scrawl
6164e5bae6
Restored window resizing
2013-07-29 02:32:08 +02:00
Marc Zinnschlag
ec575200e3
Merge remote-tracking branch 'gus/MeleeCombat2'
...
Conflicts:
apps/openmw/mwrender/animation.cpp
2013-07-23 09:12:23 +02:00
Kolzi
1b7966ca27
Can zoom in and out in third person view.
2013-07-19 16:12:01 +02:00
scrawl
91e95e1404
Use the correct slash, chop or thrust animation
2013-07-16 23:32:41 +02:00
scrawl
9536b5050b
Fixes weapon input to use A_Use instead of hardcoding to mouse button
2013-07-16 16:25:41 +02:00
gus
ee47e99dad
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
2013-07-16 11:40:19 +01:00
gus
f7b711aabe
bugfix
2013-07-15 16:37:32 +01:00
vorenon
66eb82b363
oops again
2013-07-15 02:26:22 +02:00
vorenon
33779ae23c
oops
2013-07-15 02:23:18 +02:00
vorenon
d4739a451a
added ability to close container windows with the activation key
2013-07-15 02:18:24 +02:00
gus
3947f44aa3
Porting old work
2013-07-13 22:24:52 +01:00
scrawl
b16bc69479
Removed the no longer needed --debug switch
2013-06-16 20:39:40 +02:00
scrawl
4fd7891d2c
Fix a message box issue
2013-06-16 20:26:27 +02:00
scrawl
b16c92c2f5
Better handle SDL_TEXTINPUT events
2013-06-16 19:43:59 +02:00
scrawl
4c8a04d9cb
Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2013-06-15 17:41:42 +02:00
scrawl
5252ffa104
More cleanup
2013-06-15 17:06:27 +02:00
scrawl
f1ff9b69b3
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
2013-06-15 15:33:47 +02:00
scrawl
9331a6380c
Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2
2013-06-15 13:25:27 +02:00
scrawl
4fb32f7f05
Moved window resize messages to sdlinputwrapper
2013-06-15 13:22:29 +02:00
Nikolay Kasyanov
9807eacb58
Removed obsolete OIS workaround
2013-06-15 15:17:29 +04:00
Nikolay Kasyanov
5984a15846
We don't need Carbon on OS X anymore
2013-06-15 14:47:33 +04:00
Rohit Nirmal
e5ddaaf676
Fix wrong indenting from my last commits.
2013-06-13 11:17:34 -05:00
Marc Zinnschlag
df016778be
Merge remote-tracking branch 'rohitnirmal/journal-open-sound'
2013-06-13 18:04:38 +02:00
scrawl
0880805559
Minor cleanup
2013-06-13 12:13:40 +02:00
Rohit Nirmal
aac3ada14b
Use mousewheel to turn book pages.
2013-06-13 00:50:07 -05:00
scrawl
705488ddfb
Fix mouse movement events being discarded when there's more than one event in a frame
2013-06-12 16:07:46 +02:00
scrawl
cc077eaba6
Fix mouse wheel triggering a click event in mygui
2013-06-12 15:10:04 +02:00
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
Rohit Nirmal
b5caa25e5c
Just move check if player owns journal to inputmanagerimp.cpp - prevents playing sound when going to main menu.
2013-06-10 19:42:38 -05:00
Rohit Nirmal
4eede86ce6
Moved journal open/close sound effect playback to JournalWindowImpl, and have opening sound play only if the player has the journal.
2013-06-09 23:27:47 -05:00
scrawl
7a2d1cd8ce
Security skill
2013-05-19 18:40:37 +02:00
Chris Robinson
6c6200efef
Merge remote-tracking branch 'zini/master' into animations
2013-05-15 16:34:51 -07:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
Chris Robinson
90e29c83c0
Merge remote-tracking branch 'zini/master' into animations
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
2013-05-06 19:17:39 -07:00
Glorf
517dfb4d75
Bugfix #732 part 2
2013-05-03 13:24:34 +02:00
Glorf
57f22c77c0
Bugfix #732 part 1
2013-05-03 12:44:27 +02:00
Chris Robinson
a120653c38
Implement handling weapon states
2013-05-01 10:19:16 -07:00
Chris Robinson
15a2eeebb8
Merge remote-tracking branch 'zini/master' into animations
...
Conflicts:
apps/openmw/mwworld/worldimp.cpp
2013-04-29 10:16:29 -07:00
scrawl
5ff098b8fb
Fix quick keys being triggered when in UI mode
2013-04-29 11:55:30 +02:00
Chris Robinson
137017b325
Don't allow forcing vanity mode
2013-04-27 01:24:36 -07:00
Tom Mason
6ca2b1af74
fix for turning animations playing when in vanity mode
2013-04-09 19:24:41 +01:00
Glorf
2f52df22ce
Bugfix #553
2013-04-08 19:00:38 +02:00
Tom Mason
822866b5ae
fixed autorun
2013-04-07 18:04:30 +01:00
Chris Robinson
f976eb5bd8
Improve mouselook scaling
2013-03-31 17:32:39 -07:00
scrawl
8fd961bbac
Fix ReferenceInterface not resetting the Ptr after it was deleted, causing onReferenceUnavailable to be called every frame. Fix inputmanager hiding the cursor when it shouldn't.
2013-03-31 15:50:48 +02:00
scrawl
1a2daa3bc1
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
2013-03-31 14:50:03 +02:00
Chris Robinson
13c098266c
Pass player rotation through the movement settings
2013-03-31 02:57:22 -07:00