Lazaroth
7aa5dbc27e
Default sound level tweak
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These settings closer match vanilla relative sound levels.
2015-02-03 02:31:03 +01:00
scrawl
9bcc84ceec
Add option to stretch menu backgrounds/cutscenes to the whole screen
2015-01-28 00:22:56 +01:00
scrawl
d02e075bab
Add setting for exterior cell grid size ( Fixes #1537 )
2015-01-07 02:34:29 +01:00
scrawl
e6be979350
Fix default position for spell window
2015-01-05 18:57:23 +01:00
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
2015-01-02 18:08:47 +01:00
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
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(can be changed in config though); disable gamma control for not Windows
OSs
2015-01-02 16:49:22 +03:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
mrcheko
04d95810d1
gamma/contrast system reworked
2014-12-30 18:33:11 +03:00
scrawl
9b33eca368
Use scaling factor for HUD map to match original MW
2014-12-24 15:45:14 +01:00
scrawl
5d7dcafa53
Make local map widget size configurable
2014-12-24 15:45:14 +01:00
scrawl
a47de06492
Make local map resolution configurable and use lower default value
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This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
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set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
2014-12-24 15:09:50 +01:00
Sebastian Wick
ebd384455f
disable borderless window by default
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fix positioning of the in-game graphics settings
2014-12-22 02:56:07 +01:00
Sebastian Wick
ec18a2cfa0
add support for borderless windows
2014-12-22 02:16:30 +01:00
scrawl
6960cac5eb
Disable third person zoom feature by default due to usability issues ( Fixes #2129 )
2014-12-01 23:09:46 +01:00
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
2014-10-05 17:53:50 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
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The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
4f0fc79ea4
Change global map cell size from 24 to 18 and make it configurable
2014-09-26 12:47:33 +02:00
scrawl
36a90198e2
Add option to change screenshot image format
2014-09-11 04:32:31 +02:00
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
scrawl
5f5c0c5bff
Remove an unused setting
2014-06-16 03:29:02 +02:00
scrawl
468db7a9c4
Remove terrain limit warning text that no longer applies
2014-06-16 03:16:50 +02:00
scrawl
a3752da79f
Store Always Run control state in settings
2014-06-08 19:50:39 +02:00
scrawl
f01c3e0eac
Fixes #1037 : Change default footstep volume to match vanilla
2014-05-13 19:38:28 +02:00
scrawl
58d868d56a
Change default water setting (current fps is low enough as it is without this setting enabled)
2014-05-02 19:16:10 +02:00
Thomas
a598060071
Added autosave on rest, as well as an option in the settings menu
2014-04-23 23:12:30 -04:00
scrawl
0e78ffe8c0
Add option to disable SDL's "minimize on focus loss" in fullscreen
2014-03-27 00:10:46 +01:00
scrawl
0a17245633
Refactored settings window
2014-03-22 19:02:14 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
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Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
94cdc1efd2
Enable mipmap generator for 1.9+
2013-12-31 00:54:40 +01:00
scrawl
04f9f7af56
Closes #990 : Add option to unlock mouse cursor when in any menu
2013-12-29 00:58:48 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
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Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
scrawl
f695deb29d
Remember window positions
2013-12-05 15:46:23 +01:00
Marc Zinnschlag
eea433f141
restore last played character selection across sessions
2013-11-26 10:37:58 +01:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
scrawl
91e95e1404
Use the correct slash, chop or thrust animation
2013-07-16 23:32:41 +02:00
Sebastian Wick
acaba78a11
wrong number
2013-06-23 23:13:54 +02:00
Sebastian Wick
357974a429
more minor stuff
2013-06-23 21:34:41 +02:00
scrawl
cab5315a8e
Disable mipmaps generation
2013-03-04 16:28:20 +01:00
scrawl
f1d35b73b8
Cleanup
2013-03-03 19:52:20 +01:00
scrawl
c9fefc7f5d
Simpler, more lightweight underwater effect, changed colors to match vanilla better
2013-03-03 19:28:11 +01:00
scrawl
3772cd9257
Refraction can be disabled separately now
2013-02-05 14:29:46 +01:00
scrawl
30136eb449
Update settings UI
2013-01-12 06:36:48 +01:00
scrawl
35015ef110
Change default settings to use no object shaders and per vertex lighting, as some lights in MW look clearly broken with per pixel lighting enabled (e.g. fireplace in census office, ghostfence)
2013-01-09 23:11:15 +01:00
scrawl
d9f6072f02
gamma correct rendering & adjustment setting
2012-09-19 23:25:07 +02:00
scrawl
32de090079
Allow changing OpenGL RTT mode, useful for example if the driver reports incorrect capabilities
2012-09-19 19:34:02 +02:00
scrawl
6ad08dfd33
added settings for crosshair & subtitles
2012-08-29 11:15:17 +02:00
scrawl
67577c6192
UI cursor & camera sensitivity sliders
2012-08-13 18:48:50 +02:00
scrawl
c7b8787c32
"reset to defaults" button, invert y axis button
2012-08-13 02:55:22 +02:00
scrawl
e0a99f104b
settings tab "shadows"
2012-07-11 04:28:45 +02:00
scrawl
485adc8bdc
shader mode button in settingswindow
2012-07-11 03:19:51 +02:00
scrawl
6014a90002
added tooltip delay option
2012-05-28 09:46:05 +02:00
scrawl
9b94edd561
audio tab with volume sliders
2012-05-24 04:34:53 +02:00
scrawl
656a8f1be9
working menu transparency slider
2012-05-23 01:32:36 +02:00
scrawl
343bbaf0fd
integrated video settings in the settings file, the launcher is now useless
2012-05-22 03:36:03 +02:00
scrawl
13b67faf2f
adding more safety checks
2012-04-16 20:39:41 +02:00
scrawl
fa5a1432c9
map lighting tweak, default settings tweak
2012-04-14 15:58:58 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
scrawl
1df7be7fee
- fixes to texture filtering setting
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- add a sensible warning to settings-default.cfg, since there have been some confusions with it
2012-04-09 00:10:42 +02:00
scrawl
a5c6207fe7
add setting to disable the underwater effect
2012-04-08 17:44:00 +02:00
scrawl
b1c84f28a9
Merge branch 'master' into water
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Conflicts:
files/settings-default.cfg
2012-04-08 16:11:16 +02:00
scrawl
fbfc6e0966
enabled new water by default
2012-04-08 16:06:47 +02:00
scrawl
17eb68e4bc
disable "reflect statics" by default because it performs not so well right now
2012-04-08 15:52:43 +02:00
Chris Robinson
59ccab0b2c
Add sound volume settings
2012-04-07 16:00:30 -07:00
Chris Robinson
752e89a268
Add a setting to select the sound device name
2012-04-07 15:28:38 -07:00
scrawl
030060e656
settings description
2012-04-07 23:29:36 +02:00
scrawl
9169c0d7c9
slightly improved the quality of the default water setting
2012-04-07 23:18:08 +02:00
scrawl
8bfc81f398
Merge branch 'master' into water
2012-04-05 20:09:38 +02:00
scrawl
622fb568cf
removed MRT setting and figure it out automatically
2012-04-05 19:27:54 +02:00
scrawl
f49131e1b8
renamed setting, automatically disable MRT when unsupported
2012-04-05 13:09:59 +02:00
scrawl
328bdaafb6
fixed a problem with the underwater compositor
2012-04-03 22:53:08 +02:00
scrawl
cc4076d42a
basic noise
2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
2012-04-03 19:10:02 +02:00
scrawl
8aea311797
added visibility flags for everything
2012-04-03 15:13:47 +02:00
scrawl
fd45208196
re-added code for reflection & refraction rendering
2012-04-03 14:23:23 +02:00
scrawl
ff15f28787
options for texture filtering and mipmaps
2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8
setting for field of view
2012-04-02 17:51:51 +02:00
scrawl
00cc45c537
FPS is now a setting instead of commandline option
2012-04-02 16:10:54 +02:00
scrawl
fd662f937a
add settings for viewing distance and fog
2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0
added settings for rendering distance of small objects
2012-04-02 15:30:29 +02:00
scrawl
1445ae992d
adding a setting to disable static geometry
2012-04-02 14:24:16 +02:00
scrawl
7b3adb27a3
backend changes, terrain num lights setting
2012-04-01 18:48:37 +02:00
scrawl
f4bbcb48a6
settings-default.cfg
2012-04-01 17:14:49 +02:00