Sebastian Wick
e7057bed29
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
2011-07-31 17:07:11 +02:00
Marc Zinnschlag
4367b93e64
typo
2011-07-23 11:56:01 +02:00
Marc Zinnschlag
7bc1adde9f
allow adding records at runtime (only potions and classes)
2011-07-22 15:56:54 +02:00
Lukasz Gromanowski
ac9b1715d5
Added new command line option: "encoding"
...
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-07-17 22:16:50 +02:00
Lukasz Gromanowski
90985e849e
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/misc into Misc namespace.
Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:14:03 +02:00
Marc Zinnschlag
7d2956329a
some cleanup
2011-05-30 14:27:04 +02:00
Marc Zinnschlag
6e880cffb2
changed engine class to support multiple data directories for esm files
2011-05-05 19:32:42 +02:00
Marc Zinnschlag
5b6ec405e3
Merge branch 'script'
2011-04-28 10:30:32 +02:00
Marc Zinnschlag
f52e6bd5ef
made toggle-type script instructions more verbose
2011-04-26 21:38:21 +02:00
Marc Zinnschlag
792de880cf
another constness fix
2011-04-21 11:00:00 +02:00
Marc Zinnschlag
717b5e1784
fixed a constness problem
2011-04-21 10:49:45 +02:00
Marc Zinnschlag
190f77f6c9
added journal class
2011-04-04 11:16:56 +02:00
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
2011-04-03 13:20:42 +02:00
Pieter van der Kloet
833a61dd82
Fixed Boost errors with 1.46 caused by the deprecated name file_string()
2011-03-28 17:36:05 +02:00
Marc Zinnschlag
53e1d0e7e7
more cleanup
2011-03-23 23:05:15 +01:00
Marc Zinnschlag
c571148bef
Merge branch 'collision'
2011-03-23 22:57:56 +01:00
Marc Zinnschlag
5661dc27c2
removed a leftover from physics debugging
2011-03-23 22:56:58 +01:00
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
2011-03-23 19:16:51 +01:00
Marc Zinnschlag
7144657cfc
Merge branch 'script'
2011-03-23 17:07:05 +01:00
gugus
7a28c9f3aa
fix the door bug
2011-03-22 20:15:19 +01:00
gugus
0cc94c81d4
Merge remote branch 'upstream/collision' into collision
2011-03-22 14:14:56 +01:00
Marc Zinnschlag
7b5d24c853
fixed a bug in phyiscs update code
2011-03-22 13:48:31 +01:00
gugus
3dddcbd958
fix a camera problem and increase player speed
2011-03-22 13:01:23 +01:00
gugus
2aee958789
Not sure about this commit: the PhysicEngine was initialized twice...
2011-03-18 13:22:51 +01:00
Marc Zinnschlag
72a84356e2
added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
2011-03-16 09:09:45 +01:00
Marc Zinnschlag
f1bfca7c7c
player class cleanup
2011-03-13 22:37:54 +01:00
Marc Zinnschlag
eb93ef68f1
fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
2011-03-13 22:33:55 +01:00
Marc Zinnschlag
1e9dc4b435
de-Windownizing and some build-fixes
2011-02-26 16:37:47 +01:00
gugus
ff941b5963
add physic
2011-02-19 17:59:40 +01:00
Marc Zinnschlag
ef7a06dea5
player was not registered at mwscene (for physics)
2011-02-11 09:51:11 +01:00
Marc Zinnschlag
9807e7dadc
simplified actor-related physics interface to mwscene
2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26
added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
2011-02-10 13:32:34 +01:00
Marc Zinnschlag
9c6bc4975c
attached camera to a scene node
2011-02-10 12:56:19 +01:00
Marc Zinnschlag
9a3158675a
reworked cell changing mechanism
2011-02-10 10:38:45 +01:00
Marc Zinnschlag
f773cf27cb
replaced old movement input system
2011-02-03 12:16:59 +01:00
Marc Zinnschlag
4468a2b6a8
added movement data to MW references; added movement interface to MWWorld::Class
2011-02-03 11:37:17 +01:00
Marc Zinnschlag
ca44b3640a
pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
2011-02-01 10:11:41 +01:00
Marc Zinnschlag
40d772b33a
call doPhysics function once per frame
2011-01-29 17:39:34 +01:00
Marc Zinnschlag
6a14ea8ec3
handle physics during player changing cells
2011-01-29 16:57:33 +01:00
Marc Zinnschlag
5486c70edf
connected object-manipulator functions in world to physics interface
2011-01-27 09:46:54 +01:00
Marc Zinnschlag
9a5a6eac2b
stop reporting changes originating from physics system back to physics system
2011-01-27 09:29:55 +01:00
Marc Zinnschlag
36cb10572a
fixed tab problem
2011-01-18 15:20:36 +01:00
Marc Zinnschlag
eb5e4427c1
Merge remote branch 'star/master' into movement
2011-01-18 15:15:00 +01:00
Marc Zinnschlag
b48a5084be
added NPC stances
2011-01-18 10:45:29 +01:00
Star-Demon
09023bb853
Toggle now toggles, conventions...
2011-01-18 00:16:01 -05:00
Star-Demon
962b8c9781
Cleaned up inputmanager, tightened up player.exectueAutoMove()
2011-01-17 16:36:44 -05:00
Star-Demon
1bc9a46c6b
Cleaned up and changed executeAutoMove()
2011-01-17 15:48:12 -05:00
Star-Demon
90e6029bad
Fixed object reference error in player gets
2011-01-16 13:45:54 -05:00
Star-Demon
81c0909dbf
Player constructor now inits new variables.
2011-01-16 12:39:54 -05:00
Star-Demon
1a56ef9a67
More AutoMove, now including walking - ready for a look and then test
2011-01-16 11:05:03 -05:00