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158 commits

Author SHA1 Message Date
Sebastian Wick
e7057bed29 moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals 2011-07-31 17:07:11 +02:00
Marc Zinnschlag
4367b93e64 typo 2011-07-23 11:56:01 +02:00
Marc Zinnschlag
7bc1adde9f allow adding records at runtime (only potions and classes) 2011-07-22 15:56:54 +02:00
Lukasz Gromanowski
ac9b1715d5 Added new command line option: "encoding"
Added new command line option: "encoding" which allow to
change font encoding used in game messages.

Currently there are three evailable encodings:

    win1250 - Central and Eastern European (languages
              that use Latin script, such as Polish,
              Czech, Slovak, Hungarian, Slovene, Bosnian,
              Croatian, Serbian (Latin script),
              Romanian and Albanian)

    win1251 - languages that use the Cyrillic alphabet
              such as Russian, Bulgarian, Serbian Cyrillic
              and others

    win1252 - Western European (Latin) - default

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-07-17 22:16:50 +02:00
Lukasz Gromanowski
90985e849e Mantis: #18 - Move components from global namespace into their own namespace.
Moving classes from components/misc into Misc namespace.

Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:14:03 +02:00
Marc Zinnschlag
7d2956329a some cleanup 2011-05-30 14:27:04 +02:00
Marc Zinnschlag
6e880cffb2 changed engine class to support multiple data directories for esm files 2011-05-05 19:32:42 +02:00
Marc Zinnschlag
5b6ec405e3 Merge branch 'script' 2011-04-28 10:30:32 +02:00
Marc Zinnschlag
f52e6bd5ef made toggle-type script instructions more verbose 2011-04-26 21:38:21 +02:00
Marc Zinnschlag
792de880cf another constness fix 2011-04-21 11:00:00 +02:00
Marc Zinnschlag
717b5e1784 fixed a constness problem 2011-04-21 10:49:45 +02:00
Marc Zinnschlag
190f77f6c9 added journal class 2011-04-04 11:16:56 +02:00
Jan-Peter Nilsson
a94de76801 Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline) 2011-04-03 13:20:42 +02:00
Pieter van der Kloet
833a61dd82 Fixed Boost errors with 1.46 caused by the deprecated name file_string() 2011-03-28 17:36:05 +02:00
Marc Zinnschlag
53e1d0e7e7 more cleanup 2011-03-23 23:05:15 +01:00
Marc Zinnschlag
c571148bef Merge branch 'collision' 2011-03-23 22:57:56 +01:00
Marc Zinnschlag
5661dc27c2 removed a leftover from physics debugging 2011-03-23 22:56:58 +01:00
gugus
3ad2b9986e fix actors not beeing deleted. Need the latest OEngine. 2011-03-23 19:16:51 +01:00
Marc Zinnschlag
7144657cfc Merge branch 'script' 2011-03-23 17:07:05 +01:00
gugus
7a28c9f3aa fix the door bug 2011-03-22 20:15:19 +01:00
gugus
0cc94c81d4 Merge remote branch 'upstream/collision' into collision 2011-03-22 14:14:56 +01:00
Marc Zinnschlag
7b5d24c853 fixed a bug in phyiscs update code 2011-03-22 13:48:31 +01:00
gugus
3dddcbd958 fix a camera problem and increase player speed 2011-03-22 13:01:23 +01:00
gugus
2aee958789 Not sure about this commit: the PhysicEngine was initialized twice... 2011-03-18 13:22:51 +01:00
Marc Zinnschlag
72a84356e2 added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene) 2011-03-16 09:09:45 +01:00
Marc Zinnschlag
f1bfca7c7c player class cleanup 2011-03-13 22:37:54 +01:00
Marc Zinnschlag
eb93ef68f1 fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class 2011-03-13 22:33:55 +01:00
Marc Zinnschlag
1e9dc4b435 de-Windownizing and some build-fixes 2011-02-26 16:37:47 +01:00
gugus
ff941b5963 add physic 2011-02-19 17:59:40 +01:00
Marc Zinnschlag
ef7a06dea5 player was not registered at mwscene (for physics) 2011-02-11 09:51:11 +01:00
Marc Zinnschlag
9807e7dadc simplified actor-related physics interface to mwscene 2011-02-11 09:24:59 +01:00
Marc Zinnschlag
5c1aae3e26 added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node 2011-02-10 13:32:34 +01:00
Marc Zinnschlag
9c6bc4975c attached camera to a scene node 2011-02-10 12:56:19 +01:00
Marc Zinnschlag
9a3158675a reworked cell changing mechanism 2011-02-10 10:38:45 +01:00
Marc Zinnschlag
f773cf27cb replaced old movement input system 2011-02-03 12:16:59 +01:00
Marc Zinnschlag
4468a2b6a8 added movement data to MW references; added movement interface to MWWorld::Class 2011-02-03 11:37:17 +01:00
Marc Zinnschlag
ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 2011-02-01 10:11:41 +01:00
Marc Zinnschlag
40d772b33a call doPhysics function once per frame 2011-01-29 17:39:34 +01:00
Marc Zinnschlag
6a14ea8ec3 handle physics during player changing cells 2011-01-29 16:57:33 +01:00
Marc Zinnschlag
5486c70edf connected object-manipulator functions in world to physics interface 2011-01-27 09:46:54 +01:00
Marc Zinnschlag
9a5a6eac2b stop reporting changes originating from physics system back to physics system 2011-01-27 09:29:55 +01:00
Marc Zinnschlag
36cb10572a fixed tab problem 2011-01-18 15:20:36 +01:00
Marc Zinnschlag
eb5e4427c1 Merge remote branch 'star/master' into movement 2011-01-18 15:15:00 +01:00
Marc Zinnschlag
b48a5084be added NPC stances 2011-01-18 10:45:29 +01:00
Star-Demon
09023bb853 Toggle now toggles, conventions... 2011-01-18 00:16:01 -05:00
Star-Demon
962b8c9781 Cleaned up inputmanager, tightened up player.exectueAutoMove() 2011-01-17 16:36:44 -05:00
Star-Demon
1bc9a46c6b Cleaned up and changed executeAutoMove() 2011-01-17 15:48:12 -05:00
Star-Demon
90e6029bad Fixed object reference error in player gets 2011-01-16 13:45:54 -05:00
Star-Demon
81c0909dbf Player constructor now inits new variables. 2011-01-16 12:39:54 -05:00
Star-Demon
1a56ef9a67 More AutoMove, now including walking - ready for a look and then test 2011-01-16 11:05:03 -05:00